share/hedgewars/Data/Locale/it.lua
author nemo
Tue, 28 Oct 2014 09:56:28 -0400
changeset 10449 d108ca108ef3
parent 8694 a6f9156c4793
child 12673 28e859ea393b
permissions -rw-r--r--
Update locale to latest strings. This does NOT include the string format improvement.

locale = {
    ["!!!"] = "!!!",
    ["???"] = "???",
    ["..."] = "...",
	[":("] = ":(",
    ["011101000"] = "011101000",
    ["011101001"] = "011101001",
--      ["+1 to a Bottom Feeder for killing anyone"] = "", -- Mutant
--      ["+1 to a Mutant for killing anyone"] = "", -- Mutant
--      ["-1 to anyone for a suicide"] = "", -- Mutant
--      ["+2 for becoming a Mutant"] = "", -- Mutant
    ["30 minutes later..."] = "30 minuti più tardi...",
    ["About a month ago, a cyborg came and told us that you're the cannibals!"] = "Circa un mese fa, è arrivato un cyborg e ci ha detto che siete voi i cannibali!",
    ["Accuracy Bonus!"] = "Bonus Precisione!",
    ["Ace"] = "Asso",
    ["Achievement Unlocked"] = "Archivio Sbloccato",
    ["A Classic Fairytale"] = "Una favola classica",
    ["Actually, you aren't worthy of life! Take this..."] = "In realtà, non siete degni di vivere! Prendete questo...",
    ["A cy-what?"] = "Un cy-cosa?",
--      ["Advanced Repositioning Mode"] = "", -- Construction_Mode
    ["Adventurous"] = "Avventuroso",
--      ["a frenetic Hedgewars mini-game"] = "", -- Frenzy
    ["Africa"] = "Africa",
--      ["After Leaks A Lot betrayed his tribe, he joined the cannibals..."] = "", -- A_Classic_Fairytale:first_blood
--      ["After the shock caused by the enemy spy, Leaks A Lot and Dense Cloud went hunting to relax."] = "", -- A_Classic_Fairytale:shadow
    ["Again with the 'cannibals' thing!"] = "Ancora colla storia dei 'cannibali'!",
--      ["Aggressively removes enemy hedgehogs."] = "", -- Construction_Mode
    ["a Hedgewars challenge"] = "una sfida Hedgewars",
    ["a Hedgewars mini-game"] = "un mini-gioco di Hedgewars",
--      ["a Hedgewars tag game"] = "", -- Mutant
--      ["AHHh, home sweet home.  Made it in %d seconds."] = "", -- ClimbHome
    ["Aiming Practice"] = "Pratica la tua mira",
--      ["Air Attack"] = "", -- Construction_Mode
--      ["A leap in a leap"] = "", -- A_Classic_Fairytale:first_blood
    ["A little gift from the cyborgs"] = "Un piccolo regalo dai cyborg",
    ["All gone...everything!"] = "E' finito... tutto!",
--      ["Allows free teleportation between other nodes."] = "", -- Construction_Mode
--      ["Allows placement of girders, rubber-bands, mines, sticky mines and barrels."] = "", -- Construction_Mode
--      ["Allows placement of structures."] = "", -- Construction_Mode
--      ["Allows the placement of weapons, utiliites, and health crates."] = "", -- Construction_Mode
    ["All right, we just need to get to the other side of the island!"] = "Va bene, dobbiamo solo raggiungere l'altro lato dell'isola!",
    ["All walls touched!"] = "Tutti i muri toccati!",
    ["Ammo Depleted!"] = "Munizioni scarse!",
    ["ammo extended!"] = "Munizioni aggiuntive!",
    ["Ammo is reset at the end of your turn."] = "Le munizioni si azzeranno alla fine del tuo turno",
    ["Ammo Maniac!"] = "Maniaco delle munizioni!",
    ["Ammo"] = "Munizioni",
    ["And how am I alive?!"] = "E com'è che sono vivo?!",
--      ["And so happenned that Leaks A Lot failed to complete the challenge! He landed, pressured by shame..."] = "", -- A_Classic_Fairytale:first_blood
    ["And so it began..."] = "E così ebbe inizio...",
    ["...and so the cyborgs took over the world..."] = "... e così i cyborg conquistarono il mondo...",
    ["And so they discovered that cyborgs weren't invulnerable..."] = "E così scoprirono che i cyborg non erano invulnerabili...",
--      ["And where's all the weed?"] = "", -- A_Classic_Fairytale:dragon
    ["And you believed me? Oh, god, that's cute!"] = "E mi credi? Oddio, che bello!",

--      ["Anno 1032: [The explosion will make a strong push ~ Wide range, wont affect hogs close to the target]"] = "", -- Continental_supplies
    ["Antarctica"] = "Antartico",
--      ["Antarctic summer: - Will give you one girder/mudball and two sineguns/portals every fourth turn."] = "", -- Continental_supplies
--      ["Area"] = "", -- Continental_supplies
    ["Are we there yet?"] = "Siamo già lì?",
    ["Are you accusing me of something?"] = "Mi stai accusando di qualcosa?",
    ["Are you saying that many of us have died for your entertainment?"] = "Stai dicendo che molti di noi sono morti per il tuo divertimento?",
--      ["Artur Detour"] = "", -- A_Classic_Fairytale:queen
    ["As a reward for your performance, here's some new technology!"] = "Come ricompensa per le tue prestazioni, ecco della tecnologia nuova!",
--      ["a shoppa minigame"] = "", -- WxW
    ["Asia"] = "Asia",
    ["Assault Team"] = "Squadra d'assalto",
    ["As the ammo is sparse, you might want to reuse ropes while mid-air.|"] = "Siccome ci sono poche munizioni, potreste voler riutilizzare le corde intanto che siete a mezz'aria.|",
--      ["As the challenge was completed, Leaks A Lot set foot on the ground..."] = "", -- A_Classic_Fairytale:first_blood
    ["As you can see, there is no way to get on the other side!"] = "Come potete vedere, non c'è modo di andare dall'altra parte!",
    ["Attack From Rope"] = "Attacco dalla corda",
    ["Australia"] = "Australia",
    ["Available points remaining: "] = "Punti disponibili rimasti: ",
--      ["Back Breaker"] = "", -- A_Classic_Fairytale:backstab
    ["Back in the village, after telling the villagers about the threat..."] = "Tornati al villaggio, dopo aver detto agli abitanti della minaccia...",
    ["[Backspace]"] = "[Cancella]",
--      ["Backstab"] = "", -- A_Classic_Fairytale:backstab
--      ["Bad Team"] = "", -- User_Mission_-_The_Great_Escape
--      ["Ballgun"] = "", -- Construction_Mode
    ["Bamboo Thicket"] = "Boschetto di Bambù",
    ["Barrel Eater!"] = "Mangiatore di Barili!",
    ["Barrel Launcher"] = "Lanciatore di Barili",
--      ["Barrel Placement Mode"] = "", -- Construction_Mode
--      ["Baseball Bat"] = "", -- Construction_Mode
    ["Baseballbat"] = "Mazza da baseball",
    ["Bat balls at your enemies and|push them into the sea!"] = "Lancia delle palline ai tuoi nemici|e spingili in acqua!",
    ["Bat your opponents through the|baskets and out of the map!"] = "Manda (colpendoli) i tuoi nemici|in acqua attraverso i canestri laterali!",
--      ["Bazooka"] = "", -- Construction_Mode, Frenzy, A_Space_Adventure:death02
    ["Bazooka Training"] = "Addestramento sull'utilizzo del Bazooka",
--      ["Beep Loopers"] = "", -- A_Classic_Fairytale:queen
    ["Best laps per team: "] = "Tempo migliore per squadra: ",
    ["Best Team Times: "] = "Tempi della squadra migliore: ",
    ["Beware, though! If you are slow, you die!"] = "Attenzione, comunque! Se siete lenti, morirete!",
--      ["Bio-Filter"] = "", -- Construction_Mode
    ["Biomechanic Team"] = "Squadra biomeccanica",
--      ["Birdy"] = "", -- Construction_Mode
--      ["Blender"] = "", -- A_Classic_Fairytale:family
--      ["Bloodpie"] = "", -- A_Classic_Fairytale:backstab
--      ["Bloodrocutor"] = "", -- A_Classic_Fairytale:shadow
--      ["Bloodsucker"] = "", -- A_Classic_Fairytale:shadow
    ["Bloody Rookies"] = "Reclute Sanguinose",
--      ["Blowtorch"] = "", -- Construction_Mode, Frenzy
--      ["Blue Team"] = "", -- User_Mission_-_Dangerous_Ducklings
--      ["Bone Jackson"] = "", -- A_Classic_Fairytale:backstab
--      ["Bonely"] = "", -- A_Classic_Fairytale:shadow
    ["BOOM!"] = "KABOOM!",
    ["Boom!"] = "Kaboom!",
    ["Boss defeated!"] = "Boss sconfitto!",
    ["Boss Slayer!"] = "Boss Uccisore!",
--      ["Brain Blower"] = "", -- A_Classic_Fairytale:journey
--      ["Brainiac"] = "", -- A_Classic_Fairytale:epil, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:shadow
--      ["Brainila"] = "", -- A_Classic_Fairytale:united
--      ["Brain Stu"] = "", -- A_Classic_Fairytale:united
--      ["Brain Teaser"] = "", -- A_Classic_Fairytale:backstab
--      ["Brutal Lily"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil
    ["Brutus"] = "Bruto",
--      ["Build a fortress and destroy your enemy."] = "", -- Construction_Mode
    ["Build a track and race."] = "Costruisci una pista e corri.",
    ["Bullseye"] = "Bersaglio", -- A_Classic_Fairytale:dragon
    ["But it proved to be no easy task!"] = "Ma si è dimostrato essere un compito non facile!",
    ["But that's impossible!"] = "Ma è impossibile!",
    ["But the ones alive are stronger in their heart!"] = "Ma i vivi sono più forti nel loro cuore!",
    ["But...we died!"] = "Ma... siamo morti!",
    ["But where can we go?"] = "Ma dove possiamo andare?",
    ["But why would they help us?"] = "Ma perché dovrebbero aiutarci?",
    ["But you're cannibals. It's what you do."] = "Ma voi siete cannibali. E' quello che fate.",
    ["But you said you'd let her go!"] = "Avete detto che l'avreste lasciata andare!",
--      ["Cake"] = "", -- Construction_Mode
--      ["Call me Beep! Well, 'cause I'm such a nice...person!"] = "", -- A_Classic_Fairytale:family
    ["Cannibals"] = "Cannibali",
    ["Cannibal Sentry"] = "Sentinella cannibale",
    ["Cannibals?! You're the cannibals!"] = "Cannibali? Voi siete i cannibali!",
    ["CAPTURE THE FLAG"] = "Cattura la Bandiera",
    ["Careless"] = "Incauto",
--      ["Carol"] = "", -- A_Classic_Fairytale:family
    ["CHALLENGE COMPLETE"] = "SFIDA COMPLETATA",
    ["Change Weapon"] = "Cambia Arma",
--      ["changing range from %i%% to %i%% with period of %i msec"] = "", -- Gravity
    ["Choose your side! If you want to join the strange man, walk up to him.|Otherwise, walk away from him. If you decide to att...nevermind..."] = "Scegli da che parte vuoi stare! Se vuoi stare con quell'uomo strano, vai con lui.|Altrimenti, allontanatene. Se decidi di attacc... niente...",
--      ["Cleaver"] = "", -- Construction_Mode
--      ["Cleaver Placement Mode"] = "", -- Construction_Mode
--      ["Climber"] = "", -- ClimbHome
--      ["Climb Home"] = "", -- ClimbHome
--      ["Clowns"] = "", -- User_Mission_-_Nobody_Laugh
    ["Clumsy"] = "Goffo",
--      ["Cluster Bomb"] = "", -- Construction_Mode
--      ["Cluster Bomb MASTER!"] = "", -- Basic_Training_-_Cluster_Bomb
    ["Cluster Bomb Training"] = "Addestramento bomba a grappolo",
    ["Codename: Teamwork"] = "Nome in Codice: Lavoro di Squadra",
    ["Collateral Damage"] = "Danno collaterale",
    ["Collateral Damage II"] = "Danno collaterale II",
--      ["Collect all the crates, but remember, our time in this life is limited!"] = "", -- A_Classic_Fairytale:first_blood
--      ["Collect or destroy all the health crates."] = "", -- User_Mission_-_RCPlane_Challenge
--      ["Collect the crate on the right.|Hint: Select the rope, [Up] or [Down] to aim, [Space] to fire, directional keys to move.|Ropes can be fired again in the air!"] = "", -- A_Classic_Fairytale:first_blood
--      ["Collect the crates within the time limit!|If you fail, you'll have to try again."] = "", -- A_Classic_Fairytale:first_blood
--      ["Come closer, so that your training may continue!"] = "", -- A_Classic_Fairytale:first_blood
--      ["Compete to use as few planes as possible!"] = "", -- User_Mission_-_RCPlane_Challenge
    ["Complete the track as fast as you can!"] = "Completa la pista più veloce che puoi!",
--      ["COMPLETION TIME"] = "", -- User_Mission_-_Rope_Knock_Challenge
    ["Configuration accepted."] = "Configurazione accettata",
    ["Congratulations!"] = "Complimenti!",
    ["Congratulations"] = "Complimenti",
--      ["Congratulations! You needed only half of time|to eliminate all targets."] = "", -- Basic_Training_-_Cluster_Bomb
--      ["Congratulations! You've completed the Rope tutorial! |- Tutorial ends in 10 seconds!"] = "", -- Basic_Training_-_Rope
    ["Congratulations! You've eliminated all targets|within the allowed time frame."] = "Complimenti! Hai distrutto tutti gli obiettivi|entro il tempo previsto.",
--      ["CONSTRUCTION MODE"] = "", -- Construction_Mode
--      ["Construction Station"] = "", -- Construction_Mode
--      ["Continental supplies"] = "", -- Continental_supplies
    ["Control pillars to score points."] = "Ottieni il controllo dei pilastri per guadagnare punti.",
--      ["Core"] = "", -- Construction_Mode
--      ["Corporationals"] = "", -- A_Classic_Fairytale:queen
--      ["Corpsemonger"] = "", -- A_Classic_Fairytale:shadow
    ["Corpse Thrower"] = "Lanciatore di cadaveri",
--      ["Cost"] = "", -- Construction_Mode
--      ["Crate Placement Tool"] = "", -- Construction_Mode
--      ["Crates Left:"] = "", -- User_Mission_-_RCPlane_Challenge
--      ["Cricket time: [Drop a fireable mine! ~ Will work if fired close to your hog & far away from enemy ~ 1 sec]"] = "", -- Continental_supplies
--      ["Current setting is "] = "", -- Gravity
    ["Cybernetic Empire"] = "Impero Cibernetico",
    ["Cyborg. It's what the aliens call themselves."] = "Cyborg. E' come gli alieni chiamano loro stessi.",
--      ["Dahmer"] = "", -- A_Classic_Fairytale:backstab
    ["DAMMIT, ROOKIE!"] = "ACCIDENTI, RECLUTA!",
    ["DAMMIT, ROOKIE! GET OFF MY HEAD!"] = "MALEDIZIONE, RECLUTA! VIA DALLA MIA TESTA!",
    ["Dangerous Ducklings"] = "Anatroccoli Pericolosi",
    ["Deadweight"] = "Peso morto",
--      ["Decrease"] = "", -- Continental_supplies
--      ["Defeat the cannibals!|Grenade hint: set the timer with [1-5], aim with [Up]/[Down] and hold [Space] to set power"] = "", -- A_Classic_Fairytale:shadow
    ["Defeat the cannibals!|"] = "Sconfiggi i cannibali!|",
    ["Defeat the cannibals"] = "Sconfiggi i cannibali",
    ["Defeat the cyborgs!"] = "Sconfiggi i cyborg!",
--      ["Defend your core from the enemy."] = "", -- Construction_Mode
--      ["Defend yourself!|Hint: You can get tips on using weapons by moving your mouse over them in the weapon selection menu"] = "", -- A_Classic_Fairytale:shadow
--      ["Dematerializes weapons and equipment carried by enemy hedgehogs."] = "", -- Construction_Mode
    ["Demolition is fun!"] = "Demolire è divertente!",
--      ["Dense Cloud"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united
--      ["Dense Cloud must have already told them everything..."] = "", -- A_Classic_Fairytale:shadow
    ["Depleted Kamikaze!"] = "Kamikaze Esaurito!",
--      ["Desert Eagle"] = "", -- Construction_Mode, A_Space_Adventure:death02
--      ["Destroy him, Leaks A Lot! He is responsible for the deaths of many of us!"] = "", -- A_Classic_Fairytale:first_blood
    ["Destroy invaders to score points."] = "Distruggi gli invasori per guadagnare dei punti.",
--      ["Destroy the targets!|Hint: Select the Shoryuken and hit [Space]|P.S. You can use it mid-air."] = "", -- A_Classic_Fairytale:first_blood
--      ["Destroy the targets!|Hint: [Up], [Down] to aim, [Space] to shoot"] = "", -- A_Classic_Fairytale:first_blood
    ["Did anyone follow you?"] = "Ti ha seguito qualcuno?",
    ["Did you see him coming?"] = "L'hai visto arrivare?",
    ["Did you warn the village?"] = "Hai avvisato il villaggio?",
    ["Die, die, die!"] = "Muori, muori, muori!",
--      ["Disguise as a Rockhopper Penguin: [Swap place with a random enemy hog in the circle]"] = "", -- Continental_supplies
--      ["Dist: "] = "", -- Space_Invasion
    ["Do not laugh, inexperienced one, for he speaks the truth!"] = "Non ridere, pivello, perché lui dice la verità!",
--      ["Do not let his words fool you, young one! He will stab you in the back as soon as you turn away!"] = "", -- A_Classic_Fairytale:first_blood
--      ["Do the deed"] = "", -- A_Classic_Fairytale:first_blood
    ["DOUBLE KILL"] = "DOPPIA UCCISIONE",
    ["Double Kill!"] = "Doppia Uccisione!",
    ["Do you have any idea how valuable grass is?"] = "Hai una pallida idea di quanto vale l'erba?",
    ["Do you think you're some kind of god?"] = "Pensi di essere un qualche dio?",
--      ["Dragon's Lair"] = "", -- A_Classic_Fairytale:dragon
--      ["Drill Rocket"] = "", -- Construction_Mode
--      ["Drills"] = "", -- A_Classic_Fairytale:backstab
--      ["Drill Strike"] = "", -- Construction_Mode
    ["Drone Hunter!"] = "Cacciatore di Droni!",
--      ["Drop a bomb: [Drop some heroic wind that will turn into a bomb on impact]"] = "", -- Continental_supplies

    ["Drowner"] = "Affogato",
--      ["Dude, all the plants are gone!"] = "", -- A_Classic_Fairytale:family
--      ["Dude, can you see Ramon and Spiky?"] = "", -- A_Classic_Fairytale:journey
--      ["Dude, that's so cool!"] = "", -- A_Classic_Fairytale:backstab
--      ["Dude, we really need a new shaman..."] = "", -- A_Classic_Fairytale:shadow
    ["Dude, what's this place?!"] = "Ehi, cos'è questo posto?",
    ["Dude, where are we?"] = "Ehi, dove siamo?",
--      ["Dude, wow! I just had the weirdest high!"] = "", -- A_Classic_Fairytale:backstab
    ["Duration"] = "Durata",
--      ["Dust storm: [Deals 15 damage to all enemies in the circle]"] = "", -- Continental_supplies

--      ["Dynamite"] = "", -- Construction_Mode
--      ["Each turn is only ONE SECOND!"] = "", -- Frenzy
    ["Each turn you get 1-3 random weapons"] = "In ogni turno hai da 1 a 3 armi casuali",
    ["Each turn you get one random weapon"] = "In ogno turno hai una sola arma casuale",
--      ["Eagle Eye: [Blink to the impact ~ One shot]"] = "", -- Continental_supplies

    ["Eagle Eye"] = "Occhio di falco",
--      ["Ear Sniffer"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:epil
--      ["Elderbot"] = "", -- A_Classic_Fairytale:family
--      ["Elimate your captor."] = "", -- User_Mission_-_The_Great_Escape
    ["Eliminate all enemies"] = "Elimina tutti i nemici",
    ["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "Distruggi tutti gli obiettivi entro il tempo previsto.|Hai armi illimitate per questa missione.",
    ["Eliminate enemy hogs and take their weapons."] = "Elimina i ricci nemici e prendi le loro armi",
    ["Eliminate Poison before the time runs out"] = "Elimina Veleno prima che il tempo finisca",
    ["Eliminate the Blue Team"] = "Elimina la Squadra Blu",
    ["Eliminate the enemy before the time runs out"] = "Elimina il nemico prima che il tempo scada",
    ["Eliminate the enemy hogs to win."] = "Elimina i ricci nemici per vincere.",
    ["Eliminate the enemy specialists."] = "Elimina tutti i nemici specialisti.",
    ["- Eliminate Unit 3378 |- Feeble Resistance must survive"] = "- Elimina l'Unità 3378 |- La Resistenza Finale deve sopravvivere",
    ["Elmo"] = "Elmo",
    ["Energetic Engineer"] = "Ingegnere Energetico",
    ["Enjoy the swim..."] = "Spero che tu gradisca una nuotata...",
    ["[Enter]"] = "[Enter]",
    ["Europe"] = "Europa",
--      [" ever done to you?!"] = "", -- A_Classic_Fairytale:backstab
    ["Everyone knows this."] = "Lo sanno tutti.",
--      ["Every single time!"] = "", -- A_Classic_Fairytale:dragon
--      ["Everything looks OK..."] = "", -- A_Classic_Fairytale:enemy
--      ["Exactly, man! That was my dream."] = "", -- A_Classic_Fairytale:backstab
--      ["Extra Damage"] = "", -- Construction_Mode
--      ["Extra Time"] = "", -- Construction_Mode
--      ["Eye Chewer"] = "", -- A_Classic_Fairytale:journey
--      ["Family Reunion"] = "", -- A_Classic_Fairytale:family
    ["Fastest lap: "] = "Giro migliore: ",
    ["Feeble Resistance"] = "Resistenza Finale",
--      ["Fell From Grace"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
--      ["Fell From Heaven"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen
--      ["Fell From Heaven is the best! Fell From Heaven is the greatest!"] = "", -- A_Classic_Fairytale:family
--      ["Femur Lover"] = "", -- A_Classic_Fairytale:shadow
--      ["Fierce Competition!"] = "", -- Space_Invasion
--      ["Fiery Water"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united
--      ["Filthy Blue"] = "", -- User_Mission_-_Dangerous_Ducklings
--      ["Find your tribe!|Cross the lake!"] = "", -- A_Classic_Fairytale:dragon
--      ["Finish your training|Hint: Animations can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:first_blood

    ["Fire"] = "Fuoco",
    ["First aid kits?!"] = "Kit di pronto soccorso?!",
--      ["FIRST BLOOD MUTATES"] = "", -- Mutant
    ["First Blood"] = "Primo sangue",
    ["First Steps"] = "Primi passi",
    ["Flag captured!"] = "Bandiera catturata!",
    ["Flag respawned!"] = "Bandiera restituita!",
    ["Flag returned!"] = "Bandiera recuperata!",
    ["Flags, and their home base will be placed where each team ends their first turn."] = "Le bandiere saranno piazzate nel luogo in cui le squadre finiscono il loro primo turno.",
    ["Flamer"] = "Incendiario",
--      ["Flamethrower"] = "", -- Construction_Mode
--      ["Flaming Worm"] = "", -- A_Classic_Fairytale:backstab

--      ["Flesh for Brainz"] = "", -- A_Classic_Fairytale:journey
--      ["Flying Saucer"] = "", -- Construction_Mode, Frenzy
--      ["For improved features/stability, play 0.9.18+"] = "", -- WxW
--      ["Free Dense Cloud and continue the mission!"] = "", -- A_Classic_Fairytale:journey
--      ["Freezer"] = "", -- Construction_Mode
--      ["FRENZY"] = "", -- Frenzy
    ["Friendly Fire!"] = "Fuoco Amico!",
    ["fuel extended!"] = "carburante aggiuntivo!",
    ["GAME BEGUN!!!"] = "IL GIOCO E' INIZIATO!!!",
    ["Game Modifiers: "] = "Modificatori di Gioco: ",
    ["GAME OVER!"] = "GAME OVER!",
    ["Game Started!"] = "Gioco Iniziato!",
--      ["Game? Was this a game to you?!"] = "", -- A_Classic_Fairytale:enemy
--      ["GasBomb"] = "", -- Continental_supplies
--      ["Gas Gargler"] = "", -- A_Classic_Fairytale:queen
--      ["General information"] = "", -- Continental_supplies
--      ["Generates power."] = "", -- Construction_Mode
--      ["Generator"] = "", -- Construction_Mode
--      ["Get Dense Cloud out of the pit!"] = "", -- A_Classic_Fairytale:journey
    ["Get on over there and take him out!"] = "Vai fuori da qui ed eliminalo!",
--      ["Get on the head of the mole"] = "", -- A_Classic_Fairytale:first_blood
    ["Get out of there!"] = "Fuori di lì!",
--      ["Get that crate!"] = "", -- A_Classic_Fairytale:first_blood
--      ["Get the crate on the other side of the island!|"] = "", -- A_Classic_Fairytale:journey
--      ["Get to the target using your rope! |Controls: Left & Right to swing the rope - Up & Down to Contract and Expand!"] = "", -- Basic_Training_-_Rope
--      ["Get your teammates out of their natural prison and save the princess!|Hint: Drilling holes should solve everything.|Hint: It might be a good idea to place a girder before starting to drill. Just saying.|Hint: All your hedgehogs need to be above the marked height!|Hint: Leaks A Lot needs to get really close to the princess!"] = "", -- A_Classic_Fairytale:family
    ["GG!"] = "GG!",
--      ["Gimme Bones"] = "", -- A_Classic_Fairytale:backstab
--      ["Girder"] = "", -- Construction_Mode
--      ["Girder Placement Mode"] = "", -- Construction_Mode
--      ["Glark"] = "", -- A_Classic_Fairytale:shadow
    ["Goal"] = "Goal",
    ["GO! GO! GO!"] = "VAI! VAI! VAI!",
    ["Good birdy......"] = "Bell'uccellino......",
    ["Good Dude"] = "Bravo ragazzo",
--      ["Good idea, they'll never find us there!"] = "", -- A_Classic_Fairytale:united
--      ["Good luck...or else!"] = "", -- A_Classic_Fairytale:journey
    ["Good luck out there!"] = "Buona fortuna!",
    ["Good so far!"] = "Molto bene finora!",
    ["Good to go!"] = "Vai!!",
--      ["Go on top of the flower"] = "", -- A_Classic_Fairytale:first_blood
--      ["Go, quick!"] = "", -- A_Classic_Fairytale:backstab
--      ["Gorkij"] = "", -- A_Classic_Fairytale:journey
--      ["Go surf!"] = "", -- WxW
    ["GOTCHA!"] = "COLPITO!!",
    ["Grab Mines/Explosives"] = "Afferra Mine/Esplosivi",
--      ["Grants nearby hogs life-regeneration."] = "", -- Construction_Mode
--      ["Gravity"] = "", -- Gravity
--      ["Great choice, Steve! Mind if I call you that?"] = "", -- A_Classic_Fairytale:shadow
--      ["Great work! Now hit it with your Baseball Bat! |Tip: You can change weapon with 'Right Click'!"] = "", -- Basic_Training_-_Rope
--      ["Great! You will be contacted soon for assistance."] = "", -- A_Classic_Fairytale:shadow

--      ["Green lipstick bullet: [Poisonous, deals no damage]"] = "", -- Continental_supplies
--      ["Greetings, cloudy one!"] = "", -- A_Classic_Fairytale:shadow
    ["Greetings, "] = "Saluti, ",
--      ["Grenade"] = "", -- Construction_Mode, Frenzy, A_Space_Adventure:death02
--      ["Grenade Training"] = "", -- Basic_Training_-_Grenade
--      ["Grenadiers"] = "", -- Basic_Training_-_Grenade
--      ["Guys, do you think there's more of them?"] = "", -- A_Classic_Fairytale:backstab
    ["HAHA!"] = "AHAH!",
    ["Haha!"] = "Ahah!",
    ["Hahahaha!"] = "Ahahahah!",
    ["Haha, now THAT would be something!"] = "Haha, allora questa pioggia ha DAVVERO qualcosa di strano!",
--      ["Hammer"] = "", -- Construction_Mode, Continental_supplies
    ["Hannibal"] = "Annibale",
    [" Hapless Hogs left!"] = "Ricci Sfortunati rimanenti!",
    ["Hapless Hogs"] = "Ricci Sfortunati",
--      [" HAS MUTATED"] = "", -- Mutant
--      ["Hatless Jerry"] = "", -- A_Classic_Fairytale:queen
--      ["Have no illusions, your tribe is dead, indifferent of your choice."] = "", -- A_Classic_Fairytale:shadow
--      ["Have we ever attacked you first?"] = "", -- A_Classic_Fairytale:enemy
--      ["Healing Station"] = "", -- Construction_Mode
--      ["Health Crate Placement Mode"] = "", -- Construction_Mode
    ["Health crates extend your time."] = "Le casse salute estendono il tuo tempo",
--      ["Heavy Cannfantry"] = "", -- A_Classic_Fairytale:united
    ["Heavy"] = "Pesante",
--      ["Hedge-cogs"] = "", -- A_Classic_Fairytale:enemy
--      ["Hedgehog projectile: [Fire your hog like a Sticky Bomb]"] = "", -- Continental_supplies

    ["Hedgewars-Basketball"] = "Hedgewars-Pallacanestro",
    ["Hedgewars-Knockball"] = "Hedgewars-Knockball",
    ["Hedgibal Lecter"] = "Riccibal Lecter",
    ["Heh, it's not that bad."] = "Beh, alla fine non piove così forte.",
--      ["Hellish Handgrenade"] = "", -- Construction_Mode
    ["Hello again, "] = "Salve di nuovo, ",
--      ["Help me, Leaks!"] = "", -- A_Classic_Fairytale:journey
    ["Help me, please!!!"] = "Aiutami, per favore!!!",
    ["Help me, please!"] = "Aiutami, per favore!",
--      ["He moves like an eagle in the sky."] = "", -- A_Classic_Fairytale:first_blood
--      ["He must be in the village already."] = "", -- A_Classic_Fairytale:journey
--      ["Here, let me help you!"] = "", -- A_Classic_Fairytale:backstab
--      ["Here, let me help you save her!"] = "", -- A_Classic_Fairytale:family
--      ["Here...pick your weapon!"] = "", -- A_Classic_Fairytale:first_blood
--      ["Hero Team"] = "", -- User_Mission_-_The_Great_Escape
    ["He's so brave..."] = "E' così coraggioso...",
--      ["He won't be selling us out anymore!"] = "", -- A_Classic_Fairytale:backstab
--      ["Hey, guys!"] = "", -- A_Classic_Fairytale:backstab
--      ["Hey guys!"] = "", -- A_Classic_Fairytale:united
--      ["Hey! This is cheating!"] = "", -- A_Classic_Fairytale:journey
--      ["HIGHLANDER"] = "", -- Highlander
--      ["Hightime"] = "", -- A_Classic_Fairytale:first_blood
--      ["Hint: Double Jump - Press [Backspace] twice"] = "", -- A_Classic_Fairytale:first_blood
--      ["Hint: Select the BlowTorch, aim and press [Fire]. Press [Fire] again to stop.|Don't blow up the crate."] = "", -- A_Classic_Fairytale:journey
--      ["Hint: Select the LowGravity and press [Fire]."] = "", -- A_Classic_Fairytale:journey
--      ["Hint: you might want to stay out of sight and take all the crates...|"] = "", -- A_Classic_Fairytale:journey
    ["His arms are so strong!"] = "Le sue braccia sono così forti!",
    ["Hit Combo!"] = "Hit Combo!",
--      ["Hmmm...actually...I didn't either."] = "", -- A_Classic_Fairytale:enemy
--      ["Hmmm, I'll have to find some way of moving him off this anti-portal surface..."] = "", -- portal
    ["Hmmm...it's a draw. How unfortunate!"] = "Mmm... è un pareggio. Che sfortunato!",
    ["Hmmm..."] = "Mmmmm...",
--      ["Hmmm...perhaps a little more time will help."] = "", -- A_Classic_Fairytale:first_blood
    ["Hogminator"] = "Ricc-minator",
    ["Hogs in sight!"] = "Ricci in vista!",
    ["HOLY SHYTE!"] = "SANTA POLENTA!",
--      ["Homing Bee"] = "", -- Construction_Mode
--      ["Honest Lee"] = "", -- A_Classic_Fairytale:enemy
    ["Hooray!"] = "Hurrà!!!",
--      ["Hostage Situation"] = "", -- A_Classic_Fairytale:family
--      ["How can I ever repay you for saving my life?"] = "", -- A_Classic_Fairytale:journey
--      ["How come in a village full of warriors, it's up to me to save it?"] = "", -- A_Classic_Fairytale:dragon
--      ["How difficult would you like it to be?"] = "", -- A_Classic_Fairytale:first_blood
--      ["HOW DO THEY KNOW WHERE WE ARE???"] = "", -- A_Classic_Fairytale:united
--      ["However, if you fail to do so, she dies a most violent death, just like your friend! Muahahaha!"] = "", -- A_Classic_Fairytale:journey
--      ["However, if you fail to do so, she dies a most violent death! Muahahaha!"] = "", -- A_Classic_Fairytale:journey
--      ["However, my mates don't agree with me on letting you go..."] = "", -- A_Classic_Fairytale:dragon
--      [" HP"] = "", -- Mutant
    ["Hunter"] = "Cacciatore",
--      ["I believe there's more of them."] = "", -- A_Classic_Fairytale:backstab
--      ["I can see you have been training diligently."] = "", -- A_Classic_Fairytale:first_blood
    ["I can't believe it worked!"] = "Non posso credere che abbia funzionato!",
    ["I can't believe this!"] = "Non posso crederci!",
    ["I can't believe what I'm hearing!"] = "Non credo alle mie orecchie!",
    ["I can't wait any more, I have to save myself!"] = "Non posso più aspettare, devo salvarmi!",
--      ["I could just teleport myself there..."] = "", -- A_Classic_Fairytale:family
--      ["I'd better get going myself."] = "", -- A_Classic_Fairytale:journey
--      ["I didn't until about a month ago."] = "", -- A_Classic_Fairytale:enemy
--      ["I don't know how you did that.. But good work! |The next one should be easy as cake for you!"] = "", -- Basic_Training_-_Rope
--      ["I feel something...a place! They will arrive near the circles!"] = "", -- A_Classic_Fairytale:backstab
--      ["If only I had a way..."] = "", -- A_Classic_Fairytale:backstab
--      ["If only I were given a chance to explain my being here..."] = "", -- A_Classic_Fairytale:first_blood
--      ["I forgot that she's the daughter of the chief, too..."] = "", -- A_Classic_Fairytale:backstab
--      ["If they try coming here, they can have a taste of my delicious knuckles!"] = "", -- A_Classic_Fairytale:united
--      ["If you agree to provide the information we need, you will be spared!"] = "", -- A_Classic_Fairytale:shadow
--      ["If you can get that crate fast enough, your beloved \"princess\" may go free."] = "", -- A_Classic_Fairytale:journey
--      ["If you decide to help us, though, we will no longer need to find a new governor for the island."] = "", -- A_Classic_Fairytale:shadow
--      ["If you get stuck, use your Desert Eagle or restart the mission!|"] = "", -- A_Classic_Fairytale:journey
--      ["If you know what I mean..."] = "", -- A_Classic_Fairytale:shadow
    ["If you say so..."] = "Se lo dici tu...",
--      ["I guess you'll have to kill them."] = "", -- A_Classic_Fairytale:dragon
--      ["I have come to make you an offering..."] = "", -- A_Classic_Fairytale:shadow
--      ["I have no idea where that mole disappeared...Can you see it?"] = "", -- A_Classic_Fairytale:shadow
    ["I have to follow that alien."] = "Devo seguire quell'alieno.",
--      ["I have to get back to the village!"] = "", -- A_Classic_Fairytale:shadow
--      ["I hope you are prepared for a small challenge, young one."] = "", -- A_Classic_Fairytale:first_blood
--      ["I just don't want to sink to your level."] = "", -- A_Classic_Fairytale:backstab
--      ["I just found out that they have captured your princess!"] = "", -- A_Classic_Fairytale:family
--      ["I just wonder where Ramon and Spiky disappeared..."] = "", -- A_Classic_Fairytale:journey
--      ["I'll hold them off while you return to the village!"] = "", -- A_Classic_Fairytale:shadow
--      ["Imagine those targets are the wolves that killed your parents! Take your anger out on them!"] = "", -- A_Classic_Fairytale:first_blood
--      ["I'm...alive? How? Why?"] = "", -- A_Classic_Fairytale:backstab
    ["I'm a ninja."] = "Sono un ninja.",
--      ["I marked the place of their arrival. You're welcome!"] = "", -- A_Classic_Fairytale:backstab
--      ["I'm certain that this is a misunderstanding, fellow hedgehogs!"] = "", -- A_Classic_Fairytale:first_blood
    ["I mean, none of you ceased to live."] = "Voglio dire, nessuno di voi ha cessato di vivere.", -- A_Classic_Fairytale:enemy
    ["I'm getting old for this!"] = "Sto diventando vecchio per queste cose!",
    ["I'm getting thirsty..."] = "Ho sete...",
    ["I'm here to help you rescue her."] = "Sono qui per aiutarvi a salvarla.",
    ["I'm not sure about that!"] = "Non sono sicuro di quello!",
--      ["Impressive...you are still dry as the corpse of a hawk after a week in the desert..."] = "", -- A_Classic_Fairytale:first_blood
    ["I'm so scared!"] = "Ho tanta paura!",
--      ["Increase"] = "", -- Continental_supplies
    ["Incredible..."] = "Incredibile...",
    ["I need to find the others!"] = "Devo trovare gli altri!",
--      ["I need to get to the other side of this island, fast!"] = "", -- A_Classic_Fairytale:journey
    ["I need to move the tribe!"] = "Devo spostare la tribù!",
    ["I need to prevent their arrival!"] = "Devo prevenire il loro arrivo!",
    ["I need to warn the others."] = "Devo avvisare gli altri.",
--      ["In fact, you are the only one that's been acting strangely."] = "", -- A_Classic_Fairytale:backstab
--      ["In order to get to the other side, you need to collect the crates first.|"] = "", -- A_Classic_Fairytale:dragon
--      ["INSANITY"] = "", -- Mutant
    ["Instructor"] = "Istruttore",
    ["Interesting idea, haha!"] = "Idea interessante, ahah!",
--      ["Interesting! Last time you said you killed a cannibal!"] = "", -- A_Classic_Fairytale:backstab
--      ["In the meantime, take these and return to your \"friend\"!"] = "", -- A_Classic_Fairytale:shadow
    ["invaders destroyed"] = "invasori distrutti",
    ["Invasion"] = "Invasione",
--      ["Invulnerable"] = "", -- Construction_Mode
    ["I saw it with my own eyes!"] = "L'ho visto coi miei occhi!",
    ["I see..."] = "Capisco...",
--      ["I see you have already taken the leap of faith."] = "", -- A_Classic_Fairytale:first_blood
--      ["I see you would like his punishment to be more...personal..."] = "", -- A_Classic_Fairytale:first_blood
--      ["I sense another wave of cannibals heading my way!"] = "", -- A_Classic_Fairytale:backstab
--      ["I sense another wave of cannibals heading our way!"] = "", -- A_Classic_Fairytale:backstab
    ["I shouldn't have drunk that last pint."] = "Non avrei dovuto bere l'ultima pinta.",
    ["Is this place in my head?"] = "Questo posto è nella mia testa?",
--      ["It doesn't matter. I won't let that alien hurt my daughter!"] = "", -- A_Classic_Fairytale:dragon
    ["I think we are safe here."] = "Penso che qui siamo al sicuro.",
--      ["I thought their shaman died when he tried our medicine!"] = "", -- A_Classic_Fairytale:shadow
--      ["It is called 'Hogs of Steel'."] = "", -- A_Classic_Fairytale:enemy
    ["It is time to practice your fighting skills."] = "E' ora di mettere in pratica le vostre abilità di combattimento.",
    ["It must be a childhood trauma..."] = "Dev'essere un trauma infantile...",
--      ["It must be the aliens' deed."] = "", -- A_Classic_Fairytale:backstab
    ["It must be the aliens!"] = "Devono essere gli alieni!",
--      ["It must be the cyborgs again!"] = "", -- A_Classic_Fairytale:enemy
--      ["I told you, I just found them."] = "", -- A_Classic_Fairytale:backstab
    ["It's a good thing SUDDEN DEATH is 99 turns away..."] = "Almeno il SUDDEN DEATH arriverà tra 99 turni...",
--      ["It's always up to women to clear up the mess men created!"] = "", -- A_Classic_Fairytale:dragon
--      ["It's a shame, I forgot how to do that!"] = "", -- A_Classic_Fairytale:family
--      ["It's impossible to communicate with the spirits without a shaman."] = "", -- A_Classic_Fairytale:shadow
    ["It's over..."] = "E' finita...",
--      ["It's time you learned that your actions have consequences!"] = "", -- A_Classic_Fairytale:journey
--      ["It's worth more than wood!"] = "", -- A_Classic_Fairytale:enemy
    ["It wants our brains!"] = "Vuole i nostri cervelli!",
--      ["It was not a dream, unwise one!"] = "", -- A_Classic_Fairytale:backstab
--      ["I've seen this before. They just appear out of thin air."] = "", -- A_Classic_Fairytale:united
--      ["I want to play a game..."] = "", -- A_Classic_Fairytale:journey
--      ["I want to see how it handles this!"] = "", -- A_Classic_Fairytale:backstab
--      ["I wish to help you, "] = "", -- A_Classic_Fairytale:dragon
--      ["I wonder where Dense Cloud is..."] = "", -- A_Classic_Fairytale:journey, A_Classic_Fairytale:shadow
--      ["I wonder why I'm so angry all the time..."] = "", -- A_Classic_Fairytale:family
--      ["I won't let you kill her!"] = "", -- A_Classic_Fairytale:journey
    ["Jack"] = "Giacomo",
    ["Jeremiah"] = "Geremia",
    ["John"] = "Giovanni",
    ["Judas"] = "Giuda",
    ["Jumping is disabled"] = "Il salto è disattivato",
--      ["Just kidding, none of you have died!"] = "", -- A_Classic_Fairytale:enemy
--      ["Just on a walk."] = "", -- A_Classic_Fairytale:united
--      ["Just wait till I get my hands on that trauma! ARGH!"] = "", -- A_Classic_Fairytale:family
--      ["Kamikaze"] = "", -- Construction_Mode
    ["Kamikaze Expert!"] = "Kamikaze Esperto!",
    ["Keep it up!"] = "Mantienilo al sicuro!",
    ["Kerguelen"] = "Kerguelen",
    ["Killing spree!"] = "Furia Omicida!",
    ["KILL IT!"] = "UCCIDILO!",
    ["KILLS"] = "UCCISIONI",
--      ["Kill the aliens!"] = "", -- A_Classic_Fairytale:dragon
--      ["Kill the cannibal!"] = "", -- A_Classic_Fairytale:first_blood
--      ["Kill the traitor...or spare his life!|Kill him or press [Precise]!"] = "", -- A_Classic_Fairytale:backstab
--      ["Land Sprayer"] = "", -- Construction_Mode
--      ["Laser Sight"] = "", -- Construction_Mode
    ["Last Target!"] = "Ultimo Obiettivo!",
--      ["Leader"] = "", -- A_Classic_Fairytale:enemy
--      ["Leaderbot"] = "", -- A_Classic_Fairytale:queen
--      ["Leaks A Lot"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united
--      ["Leaks A Lot, depressed for killing his loved one, failed to save the village..."] = "", -- A_Classic_Fairytale:journey
--      ["Leaks A Lot gave his life for his tribe! He should have survived!"] = "", -- A_Classic_Fairytale:first_blood
--      ["Leaks A Lot must survive!"] = "", -- A_Classic_Fairytale:journey
--      ["Led Heart"] = "", -- A_Classic_Fairytale:queen
--      ["Lee"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
--      ["left shift"] = "", -- Continental_supplies
    ["[Left Shift]"] = "Shift Sinistro",
--      ["Let a Continent provide your weapons!"] = "", -- Continental_supplies
--      ["Let me test your skills a little, will you?"] = "", -- A_Classic_Fairytale:journey
--      ["Let's go home!"] = "", -- A_Classic_Fairytale:journey
--      ["Let's head back to the village!"] = "", -- A_Classic_Fairytale:shadow
--      ["Let's see what your comrade does now!"] = "", -- A_Classic_Fairytale:journey
--      ["Let's show those cannibals what we're made of!"] = "", -- A_Classic_Fairytale:backstab
--      ["Let them have a taste of my fury!"] = "", -- A_Classic_Fairytale:backstab
--      ["Let us help, too!"] = "", -- A_Classic_Fairytale:backstab
--      ["Light Cannfantry"] = "", -- A_Classic_Fairytale:united
--      ["Limburger"] = "", -- Construction_Mode
    ["Listen up, maggot!!"] = "Recluta, Attenzione!!",
--      ["Little did they know that this hunt will mark them forever..."] = "", -- A_Classic_Fairytale:shadow
    ["Lively Lifeguard"] = "Bagnino Vivace",

--      ["Lonely Cries: [Rise the water if no hog is in the circle and deal 7 damage to all enemy hogs]"] = "", -- Continental_supplies
--      ["Lonely Hog"] = "", -- ClimbHome
--      ["Look, I had no choice!"] = "", -- A_Classic_Fairytale:backstab
--      ["Look out! There's more of them!"] = "", -- A_Classic_Fairytale:backstab
--      ["Look out! We're surrounded by cannibals!"] = "", -- A_Classic_Fairytale:enemy
--      ["Looks like the whole world is falling apart!"] = "", -- A_Classic_Fairytale:enemy
--      ["Low Gravity"] = "", -- Construction_Mode, Frenzy
--      ["Luckily, I've managed to snatch some of them."] = "", -- A_Classic_Fairytale:united
--      ["LUDICROUS KILL"] = "", -- Mutant
--      ["Made it!"] = "", -- ClimbHome
--      ["- Massive weapon bonus on first turn"] = "", -- Continental_supplies
--      ["May the spirits aid you in all your quests!"] = "", -- A_Classic_Fairytale:backstab
--      ["Medicine: [Fire some exploding medicine that will heal all hogs effected by the explosion]"] = "", -- Continental_supplies
--      ["MEGA KILL"] = "", -- Mutant
--      ["Meiwes"] = "", -- A_Classic_Fairytale:backstab
--      ["Mindy"] = "", -- A_Classic_Fairytale:united
--      ["Mine"] = "", -- Construction_Mode, Frenzy
    ["Mine Deployer"] = "Posatore di Mine",
    ["Mine Eater!"] = "Mangiatore di Mine!",
--      ["Mine Placement Mode"] = "", -- Construction_Mode
    ["|- Mines Time:"] = "|- Timer delle mine:",
--      ["Mine Strike"] = "", -- Construction_Mode
    ["MISSION FAILED"] = "MISSIONE FALLITA",
    ["MISSION SUCCESSFUL"] = "MISSIONE COMPLETATA CON SUCCESSO",
    ["MISSION SUCCESS"] = "MISSIONE COMPLETATA",
--      ["Molotov Cocktail"] = "", -- Construction_Mode
    ["Molotov"] = "Molotov",
--      ["MONSTER KILL"] = "", -- Mutant
--      ["More Natives"] = "", -- A_Classic_Fairytale:epil
--      ["Mortar"] = "", -- Construction_Mode, A_Space_Adventure:death02
    ["Movement: [Up], [Down], [Left], [Right]"] = "Movimenti: [Su], [Giù], [Sinistra], [Destra]",
--      ["Mudball"] = "", -- Construction_Mode
    ["Multi-shot!"] = "Colpi multipli!",
--      ["Muriel"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
--      ["Muscle Dissolver"] = "", -- A_Classic_Fairytale:shadow
--      ["-------"] = "", -- Mutant
--      ["Mutant"] = "", -- Mutant
--      ["Nade Boy"] = "", -- Basic_Training_-_Grenade
--      ["Name"] = "", -- A_Classic_Fairytale:queen
    ["Nameless Heroes"] = "Eroi Senza Nome",
--      ["Nancy Screw"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:queen
--      ["Napalm"] = "", -- Construction_Mode
--      ["Napalm rocket: [Fire a bomb with napalm!]"] = "", -- Continental_supplies
--      ["Natives"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united
--      ["Naughty Ninja"] = "", -- User_Mission_-_Dangerous_Ducklings
    ["New Barrels Per Turn"] = "Nuovi Barili ad Ogni Turno",
    ["NEW CLAN RECORD: "] = "NUOVO RECORD DEL CLAN: ",
    ["NEW fastest lap: "] = "Nuovo giro migliore: ",
    ["New Mines Per Turn"] = "Nuove Mine ad Ogni Turno",
    ["NEW RACE RECORD: "] = "NUOVO RACE RECORD: ",
    ["Newton's Hammock"] = "Newton e l'Amaca",
--      ["Nicely done, meatbags!"] = "", -- A_Classic_Fairytale:enemy
--      ["Nice work, "] = "", -- A_Classic_Fairytale:dragon
--      ["Nice work!"] = "", -- A_Classic_Fairytale:enemy
--      ["Nilarian"] = "", -- A_Classic_Fairytale:queen
--      ["Nobody Laugh"] = "", -- User_Mission_-_Nobody_Laugh
--      ["No, I came back to help you out..."] = "", -- A_Classic_Fairytale:shadow
--      ["No...I wonder where they disappeared?!"] = "", -- A_Classic_Fairytale:journey
--      ["Nom-Nom"] = "", -- A_Classic_Fairytale:journey
--      ["NomNom"] = "", -- A_Classic_Fairytale:united
--      ["Nope. It was one fast mole, that's for sure."] = "", -- A_Classic_Fairytale:shadow
--      ["No! Please, help me!"] = "", -- A_Classic_Fairytale:journey
--      ["NORMAL"] = "", -- Continental_supplies
--      ["Normal players can only score points by killing the mutant."] = "", -- Mutant
--      ["North America"] = "", -- Continental_supplies
--      ["Not all hogs are born equal."] = "", -- Highlander
    ["NOT ENOUGH WAYPOINTS"] = "NON CI SONO ABBASTANZA PUNTI!",
--      ["Not now, Fiery Water!"] = "", -- A_Classic_Fairytale:backstab
    ["Not So Friendly Match"] = "Partita (quasi) amichevole",
--      ["Not you again! My head still hurts from last time!"] = "", -- A_Classic_Fairytale:shadow
--      ["No, we made sure of that!"] = "", -- A_Classic_Fairytale:united
--      ["Now find the next target! |Tip: Normally you lose health by falling down, so be careful!"] = "", -- Basic_Training_-_Rope
--      ["No! What have I done?! What have YOU done?!"] = "", -- A_Classic_Fairytale:journey
--      ["No. Where did he come from?"] = "", -- A_Classic_Fairytale:shadow
--      ["Now how do I get on the other side?!"] = "", -- A_Classic_Fairytale:dragon
--      ["No. You and the rest of the tribe are safer there!"] = "", -- A_Classic_Fairytale:backstab
--      ["Object Placement Tool"] = "", -- Construction_Mode
--      ["Obliterate them!|Hint: You might want to take cover..."] = "", -- A_Classic_Fairytale:shadow
--      ["Obstacle course"] = "", -- A_Classic_Fairytale:dragon
--      ["Of course I have to save her. What did I expect?!"] = "", -- A_Classic_Fairytale:family
--      ["OH, COME ON!"] = "", -- A_Classic_Fairytale:journey
--      ["Oh, my!"] = "", -- A_Classic_Fairytale:first_blood
--      ["Oh, my! This is even more entertaining than I've expected!"] = "", -- A_Classic_Fairytale:backstab
    ["Oh no! Just try again!"] = "Oh no! Prova ancora!",
--      ["Oh no, not "] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united
    ["Oh no! Time's up! Just try again."] = "Oh no! Tempo scaduto! Prova ancora!",
--      ["Oh no! You failed! Just try again."] = "", -- Basic_Training_-_Cluster_Bomb
--      ["Oh, silly me! I forgot that I'm the shaman."] = "", -- A_Classic_Fairytale:backstab
--      ["Olive"] = "", -- A_Classic_Fairytale:united
    ["Omnivore"] = "Onnivoro",
--      ["Once upon a time, on an island with great natural resources, lived two tribes in heated conflict..."] = "", -- A_Classic_Fairytale:first_blood
--      ["ONE HOG PER TEAM! KILLING EXCESS HEDGES"] = "", -- Mutant
--      ["One tribe was peaceful, spending their time hunting and training, enjoying the small pleasures of life..."] = "", -- A_Classic_Fairytale:first_blood
--      ["on Skip"] = "", -- Continental_supplies
--      ["Oops...I dropped them."] = "", -- A_Classic_Fairytale:united
--      ["Open that crate and we will continue!"] = "", -- A_Classic_Fairytale:first_blood
    ["Operation Diver"] = "Operazione Sub",
    ["Opposing Team: "] = "Squadra Nemica: ",
--      ["or 'g=50, g2=150, period=4000' for gravity changing|from 50 to 150 and back with period of 4000 msec"] = "", -- Gravity
--      ["Orlando Boom!"] = "", -- A_Classic_Fairytale:queen
--      ["Other kills don't give you points."] = "", -- Mutant
--      ["Ouch!"] = "", -- User_Mission_-_Rope_Knock_Challenge
--      ["Our tribe, our beautiful island!"] = "", -- A_Classic_Fairytale:enemy
--      ["Parachute"] = "", -- Continental_supplies
    ["Pathetic Hog #%d"] = "Riccio Patetico #%d",
    ["Pathetic Resistance"] = "Resistenza Patetica",
--      ["Penguin roar: [Deal 15 damage + 15% of your hogs health to all hogs around you and get 2/3 back]"] = "", -- Continental_supplies
--      ["Perfect! Now try to get the next crate without hurting yourself!"] = "", -- A_Classic_Fairytale:first_blood
    ["Per-Hog Ammo"] = "Munizioni per Riccio",
--      ["Personal Portal Device"] = "", -- Construction_Mode

--      ["Per team weapons"] = "", -- Continental_supplies
--      ["Pfew! That was close!"] = "", -- A_Classic_Fairytale:shadow
--      ["Piano Strike"] = "", -- Construction_Mode
--      ["Pickhammer"] = "", -- Construction_Mode

--      ["Pings left:"] = "", -- Space_Invasion
    ["Place more waypoints using the 'Air Attack' weapon."] = "Piazza più punti usando l'Attacco Aereo",
--      ["Planes Used:"] = "", -- User_Mission_-_RCPlane_Challenge
--      ["Planes Used"] = "", -- User_Mission_-_RCPlane_Challenge
--      ["Play with me!"] = "", -- A_Classic_Fairytale:shadow
--      ["Please place the way-point further from the waterline."] = "", -- Racer
--      ["Please place the way-point in the open, within the map boundaries."] = "", -- Racer
--      ["Please, stop releasing your \"smoke signals\"!"] = "", -- A_Classic_Fairytale:shadow
--      ["Point Blank Combo!"] = "", -- Space_Invasion
--      ["POINTS"] = "", -- Mutant
    ["points"] = "punti",
    ["Poison"] = "Veleno",
--      ["Population"] = "", -- Continental_supplies
--      ["Portal hint: one goes to the destination, and one is the entrance.|"] = "", -- A_Classic_Fairytale:dragon
--      ["Portal mission"] = "", -- portal
    ["Power Remaining"] = "Potenza Rimasta",
    ["Prepare yourself"] = "Preparati",
--      ["presice"] = "", -- Continental_supplies
--      ["Press [Enter] to accept this configuration."] = "", -- WxW
--      ["Press [Left] or [Right] to move around, [Enter] to jump"] = "", -- A_Classic_Fairytale:first_blood
    ["Press [Precise] to skip intro"] = "Premi [Mirino di Precisione] per saltare l'intro",
--      ["Prestigious Pilot"] = "", -- User_Mission_-_RCPlane_Challenge
--      ["Private Novak"] = "", -- Basic_Training_-_Cluster_Bomb
--      ["Protect yourselves!|Grenade hint: set the timer with [1-5], aim with [Up]/[Down] and hold [Space] to set power"] = "", -- A_Classic_Fairytale:shadow
    ["Race complexity limit reached."] = "Raggiunto il limite di complessità della corsa.",
    ["RACER"] = "RACER",
--      ["Rachel"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
--      ["Radar Ping"] = "", -- Space_Invasion
--      ["Raging Buffalo"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united
--      ["Ramon"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow
--      ["random in range from %i%% to %i%% with period of %i msec"] = "", -- Gravity
--      ["RC Plane"] = "", -- Construction_Mode
--      ["RC PLANE TRAINING"] = "", -- User_Mission_-_RCPlane_Challenge
--      ["Really?! You thought you could harm me with your little toys?"] = "", -- A_Classic_Fairytale:shadow
--      ["Reflector Shield"] = "", -- Construction_Mode
--      ["Reflects enemy projectiles."] = "", -- Construction_Mode
--      ["Regurgitator"] = "", -- A_Classic_Fairytale:backstab
--      ["Reinforcements"] = "", -- A_Classic_Fairytale:backstab
--      ["Remember: The rope only bend around objects, |if it doesn't hit anything it's always stright!"] = "", -- Basic_Training_-_Rope
--      ["Remember this, pathetic animal: when the day comes, you will regret your blind loyalty!"] = "", -- A_Classic_Fairytale:shadow
--      ["REMOVED"] = "", -- Continental_supplies
--      ["Respawner"] = "", -- Construction_Mode
--      ["Resurrector"] = "", -- Construction_Mode
--      ["Resurrects dead hedgehogs."] = "", -- Construction_Mode
    [" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = " - Riporta la bandiera nemica alla tua base per guadagnare un punto| - La prima squadra a catturarne 3 vince! | - Puoi guadagnare punti solo quando la tua bandiera si trova nella tua base! | - I ricci lasceranno cadere la bandiera se uccisi o caduti in acqua! | - Le bandiere cadute possono essere restituite o ricatturate! | - I ricci risorgono dalla morte!",
--      ["Return to Leaks A Lot! If you get stuck, press [Precise] to try again!"] = "", -- A_Classic_Fairytale:shadow
--      ["Righteous Beard"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:queen, A_Classic_Fairytale:united
--      ["Rope"] = "", -- Construction_Mode
--      ["ROPE-KNOCKING"] = "", -- User_Mission_-_Rope_Knock_Challenge
--      ["Rope to safety"] = "", -- ClimbHome
--      ["Rope Training"] = "", -- Basic_Training_-_Rope
--      ["Rot Molester"] = "", -- A_Classic_Fairytale:shadow
    ["Round Limit:"] = "Limite del Round: ",
    ["Round Limit"] = "Limite del Round",
    ["Rounds Complete: "] = "Round Completati: ",
    ["Rounds Complete"] = "Round Completati",
--      ["Rubber Band"] = "", -- Construction_Mode
--      ["Rubber Placement Mode"] = "", -- Construction_Mode
--      ["RULES"] = "", -- Frenzy, Mutant
    ["RULES OF THE GAME [Press ESC to view]"] = "REGOLE DEL GIOCO (Premi ESC per visualizzarle)",
--      ["Rusty Joe"] = "", -- A_Classic_Fairytale:queen
--      ["Sabotage/Flare: [Sabotage all hogs in the circle and deal ~1 dmg OR Fire a cluster up into the air]"] = "", -- Continental_supplies

--      ["Salivaslurper"] = "", -- A_Classic_Fairytale:united
--      ["Salvation"] = "", -- A_Classic_Fairytale:family
--      ["Salvation was one step closer now..."] = "", -- A_Classic_Fairytale:dragon
    ["Save as many hapless hogs as possible!"] = "Salva più ricci sfortunati che puoi!",
--      ["Save Fell From Heaven!"] = "", -- A_Classic_Fairytale:journey
--      ["Save Leaks A Lot!|Hint: The Switch utility might be of help to you."] = "", -- A_Classic_Fairytale:shadow
--      ["Save the princess! All your hogs must survive!|Hint: Kill the cyborgs first! Use the ammo very carefully!|Hint: You might want to spare a girder for cover!"] = "", -- A_Classic_Fairytale:family
--      ["Save the princess by collecting the crate in under 12 turns!"] = "", -- A_Classic_Fairytale:journey
--      ["Scalp Muncher"] = "", -- A_Classic_Fairytale:backstab
--      ["Score"] = "", -- Mutant
    ["SCORE"] = "PUNTEGGIO",

    ["sec"] = "sec",
--      ["Seduction"] = "", -- Continental_supplies
--      ["Seems like every time you take a \"walk\", the enemy find us!"] = "", -- A_Classic_Fairytale:backstab
--      ["See that crate farther on the right?"] = "", -- A_Classic_Fairytale:first_blood
    ["See ya!"] = "Ci vediamo!",
--      ["Segmentation Paul"] = "", -- A_Classic_Fairytale:dragon
--      ["Select continent!"] = "", -- Continental_supplies
--      ["Select continent first round with the Weapon Menu or by"] = "", -- Continental_supplies
--      ["Select difficulty: [Left] - easier or [Right] - harder"] = "", -- A_Classic_Fairytale:first_blood
    ["selected!"] = "selezionato!",
--      ["Set period to negative value for random gravity"] = "", -- Gravity
--      ["Setup:|'g=150', where 150 is 150% of normal gravity"] = "", -- Gravity
--      ["... share your beauty with the world every morning, my princess!"] = "", -- A_Classic_Fairytale:journey
--      ["She's behind that tall thingy."] = "", -- A_Classic_Fairytale:family
    ["Shield boosted! +30 power"] = "Scudo ricaricato! Potenza +30",
    ["Shield Depleted"] = "Scudo Esaurito",
    ["Shield is fully recharged!"] = "Lo scudo è stato completamente ricaricato!",
    ["Shield Master!"] = "Maestro di scudo!",
    ["Shield Miser!"] = "Povero scudo!",
    ["Shield OFF:"] = "Scudo OFF:",
    ["Shield ON:"] = "Scudo ON:",
    ["Shield Seeker!"] = "Cercatore di Scudi!",
--      ["Shoryuken"] = "", -- Construction_Mode, Frenzy, A_Space_Adventure:death02
--      ["Shotgun"] = "",
    ["Shotgun Team"] = "Squadra Shotgun",
    ["Shotgun Training"] = "Addestramento sull'utilizzo del Fucile a Pompa",
    ["shots remaining."] = "colpi rimasti.",
    ["Silly"] = "Stupido",
--      ["SineGun"] = "", -- Construction_Mode
    ["Sinky"] = "Affondato",
--      ["Sirius Lee"] = "", -- A_Classic_Fairytale:enemy
    ["%s is out and Team %d|scored a penalty!| |Score:"] = "%s è fuori dal campo e la squadra %d|prende una penalità!| |Punteggio:",
    ["%s is out and Team %d|scored a point!| |Score:"] = "%s è fuori dal campo e la squadra %d|guadagna un punto!| |Puntuación:",
--      ["Slippery"] = "", -- A_Classic_Fairytale:journey
--      ["Slot"] = "", -- Frenzy
--      ["Slot keys save time! (F1-F10 by default)"] = "", -- Frenzy
--      ["SLOTS"] = "", -- Frenzy
--      ["Smith 0.97"] = "", -- A_Classic_Fairytale:enemy
--      ["Smith 0.98"] = "", -- A_Classic_Fairytale:enemy
--      ["Smith 0.99a"] = "", -- A_Classic_Fairytale:enemy
--      ["Smith 0.99b"] = "", -- A_Classic_Fairytale:enemy
--      ["Smith 0.99f"] = "", -- A_Classic_Fairytale:enemy
--      ["Smith 1.0"] = "", -- A_Classic_Fairytale:enemy
--      ["Sniper Rifle"] = "", -- Continental_supplies
--      ["Sniper!"] = "", -- Space_Invasion
    ["Sniper Training"] = "Addestramento sull'utilizzo del Fucile di Precisione",
    ["Sniperz"] = "Cecchini",
--      ["So humiliating..."] = "", -- A_Classic_Fairytale:first_blood
--      ["Some weapons have a second option. Find them with"] = "", -- Continental_supplies
--      ["South America"] = "", -- Continental_supplies
--      ["So? What will it be?"] = "", -- A_Classic_Fairytale:shadow
--      ["Spawn the crate, and attack!"] = "", -- WxW
--      ["Special Weapons:"] = "", -- Continental_supplies
--      ["Spiky Cheese"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow
--      ["Spleenlover"] = "", -- A_Classic_Fairytale:united
    ["Sponge"] = "Spugna",
    ["Spooky Tree"] = "Albero Stregato",
--      ["Sprite Placement Mode"] = "", -- Construction_Mode
--      ["Sprite Testing Mode"] = "", -- Construction_Mode
    ["s|"] = "s|",
    ["s"] = "s",
    ["STATUS UPDATE"] = "STATUS AGGIORNATO",
--      ["Steel Eye"] = "", -- A_Classic_Fairytale:queen
--      ["Step By Step"] = "", -- A_Classic_Fairytale:first_blood
--      ["Steve"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
--      ["Sticky Mine"] = "", -- Continental_supplies
--      ["Sticky Mine Placement Mode"] = "", -- Construction_Mode
--      ["Stronglings"] = "", -- A_Classic_Fairytale:shadow

--      ["Structure Placement Mode"] = "", -- Construction_Mode
--      ["Structure Placement Tool"] = "", -- Construction_Mode
--      ["Sundaland"] = "", -- Continental_supplies
--      ["Super Weapons"] = "", -- WxW
--      ["Support Station"] = "", -- Construction_Mode
--      ["Surf Before Crate"] = "", -- WxW
--      ["Surfer! +15 points!"] = "", -- Space_Invasion
--      ["Surfer!"] = "", -- WxW
--      ["Survive!|Hint: Cinematics can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:shadow
--      ["Swing, Leaks A Lot, on the wings of the wind!"] = "", -- A_Classic_Fairytale:first_blood
--      ["switch"] = "", -- Continental_supplies
    ["Switched to "] = "Cambiato in",
--      ["Switch Hog"] = "", -- Construction_Mode
--      ["Syntax Errol"] = "", -- A_Classic_Fairytale:dragon
--      ["tab"] = "", -- Continental_supplies
--      ["Tagging Mode"] = "", -- Construction_Mode
--      ["Talk about mixed signals..."] = "", -- A_Classic_Fairytale:dragon
--      ["Tardis"] = "", -- Construction_Mode
--      ["Target Placement Mode"] = "", -- Construction_Mode
    ["Team %d: "] = "Squadra %d: ",
    ["Team Scores"] = "Punteggi della Squadra",
--      ["Teleporation Node"] = "", -- Construction_Mode
--      ["Teleportation Mode"] = "", -- Construction_Mode
--      ["Teleportation Node"] = "", -- Construction_Mode
--      ["Teleport"] = "", -- Construction_Mode, Frenzy
--      ["Teleport hint: just use the mouse to select the destination!"] = "", -- A_Classic_Fairytale:dragon
--      ["Teleport Unsuccessful. Please teleport within a clan teleporter's sphere of influence."] = "", -- Construction_Mode
    ["Thanks!"] = "Grazie!",
    ["Thank you, my hero!"] = "Grazie, mio eroe!",
--      ["Thank you, oh, thank you, Leaks A Lot!"] = "", -- A_Classic_Fairytale:journey
--      ["Thank you, oh, thank you, my heroes!"] = "", -- A_Classic_Fairytale:journey
--      ["That is, indeed, very weird..."] = "", -- A_Classic_Fairytale:united
--      ["That makes it almost invaluable!"] = "", -- A_Classic_Fairytale:enemy
--      ["That ought to show them!"] = "", -- A_Classic_Fairytale:backstab
    ["That's for my father!"] = "Questo è per mio padre!",
--      ["That shaman sure knows what he's doing!"] = "", -- A_Classic_Fairytale:shadow
    ["That Sinking Feeling"] = "Quella Sensazione di Affogare...",
--      ["That's not our problem!"] = "", -- A_Classic_Fairytale:enemy
--      ["That's typical of you!"] = "", -- A_Classic_Fairytale:family
    ["That was just mean!"] = "E' semplicemente penoso!",
    ["That was pointless."] = "Era senza senso.",
--      ["The answer is...entertaintment. You'll see what I mean."] = "", -- A_Classic_Fairytale:backstab
--      ["The anti-portal zone is all over the floor, and I have nothing to kill him...Droping something could hurt him enough to kill him..."] = "", -- portal
--      ["The Bottom Feeder can score points by killing anyone."] = "", -- Mutant
--      ["The Bull's Eye"] = "", -- A_Classic_Fairytale:first_blood
--      ["The caves are well hidden, they won't find us there!"] = "", -- A_Classic_Fairytale:united
--      ["The Crate Frenzy"] = "", -- A_Classic_Fairytale:first_blood
    ["The Dilemma"] = "Il dilemma",
--      ["The enemy can't move but it might be a good idea to stay out of sight!|"] = "", -- A_Classic_Fairytale:dragon
    ["The enemy is hiding out on yonder ducky!"] = "Il nemico si sta nascondendo dietro a quella papera!",
--      ["The Enemy Of My Enemy"] = "", -- A_Classic_Fairytale:enemy
--      ["The First Blood"] = "", -- A_Classic_Fairytale:first_blood
--      ["The First Encounter"] = "", -- A_Classic_Fairytale:shadow
--      ["The first player to kill someone becomes the Mutant."] = "", -- Mutant
    ["The flag will respawn next round."] = "La bandiera verrà restituita alla fine del turno.",
--      ["The food bites back"] = "", -- A_Classic_Fairytale:backstab
--      ["The giant umbrella from the last crate should help break the fall."] = "", -- A_Classic_Fairytale:first_blood
--      ["The Great Escape"] = "", -- User_Mission_-_The_Great_Escape
--      ["The Great Hog in the sky sees your sadness and grants you a boon."] = "", -- Construction_Mode
--      ["The guardian"] = "", -- A_Classic_Fairytale:shadow
--      ["The Individualist"] = "", -- A_Classic_Fairytale:shadow
--      ["Their buildings were very primitive back then, even for an uncivilised island."] = "", -- A_Classic_Fairytale:united
--      ["The Journey Back"] = "", -- A_Classic_Fairytale:journey
--      ["The Leap of Faith"] = "", -- A_Classic_Fairytale:first_blood
--      ["The Moonwalk"] = "", -- A_Classic_Fairytale:journey
--      ["The Mutant has super-weapons and a lot of health."] = "", -- Mutant
--      ["The Mutant loses health quickly if he doesn't keep scoring kills."] = "", -- Mutant
    ["The Nameless One"] = "Il Senzanome",
--      ["The next one is pretty hard! |Tip: You have to do multiple swings!"] = "", -- Basic_Training_-_Rope
--      ["Then how do they keep appearing?"] = "", -- A_Classic_Fairytale:shadow
--      ["The other one were all cannibals, spending their time eating the organs of fellow hedgehogs..."] = "", -- A_Classic_Fairytale:first_blood
--      ["The player with least points (or most deaths) becomes the Bottom Feeder."] = "", -- Mutant
--      ["There are a variety of structures available to aid you."] = "", -- Construction_Mode
--      ["There must be a spy among us!"] = "", -- A_Classic_Fairytale:backstab
--      ["There's more of them? When did they become so hungry?"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united
--      ["There's nothing more satisfying for me than seeing you share your beauty with the world every morning, my princess!"] = "", -- A_Classic_Fairytale:journey
--      ["There's nothing more satisfying to us than seeing you share your beauty..."] = "", -- A_Classic_Fairytale:journey
--      ["There's nothing more satisfying to us than seeing you share your beauty with the world every morning, my princess!"] = "", -- A_Classic_Fairytale:journey
--      ["The Rising"] = "", -- A_Classic_Fairytale:first_blood
--      ["The Savior"] = "", -- A_Classic_Fairytale:journey
--      ["These primitive people are so funny!"] = "", -- A_Classic_Fairytale:backstab
--      ["The Shadow Falls"] = "", -- A_Classic_Fairytale:shadow
--      ["The Showdown"] = "", -- A_Classic_Fairytale:shadow
--      ["The Slaughter"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:first_blood
    ["THE SPECIALISTS"] = "GLI SPECIALISTI",
--      ["The spirits of the ancerstors are surely pleased, Leaks A Lot."] = "", -- A_Classic_Fairytale:first_blood
--      ["The Torment"] = "", -- A_Classic_Fairytale:first_blood
--      ["The Tunnel Maker"] = "", -- A_Classic_Fairytale:journey
--      ["The Ultimate Weapon"] = "", -- A_Classic_Fairytale:first_blood
--      ["The Union"] = "", -- A_Classic_Fairytale:enemy
--      ["The village, unprepared, was destroyed by the cyborgs..."] = "", -- A_Classic_Fairytale:journey
--      ["The walk of Fame"] = "", -- A_Classic_Fairytale:shadow
--      ["The wasted youth"] = "", -- A_Classic_Fairytale:first_blood
--      ["The weapon in that last crate was bestowed upon us by the ancients!"] = "", -- A_Classic_Fairytale:first_blood
--      ["The what?!"] = "", -- A_Classic_Fairytale:dragon
--      ["The wind whispers that you are ready to become familiar with tools, now..."] = "", -- A_Classic_Fairytale:first_blood
--      ["They are all waiting back in the village, haha."] = "", -- A_Classic_Fairytale:enemy
--      ["They Call Me Bullseye!"] = "", -- Space_Invasion
--      ["They have weapons we've never seen before!"] = "", -- A_Classic_Fairytale:united
--      ["They keep appearing like this. It's weird!"] = "", -- A_Classic_Fairytale:united
--      ["They killed "] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united
--      ["They must be trying to weaken us!"] = "", -- A_Classic_Fairytale:enemy
--      ["They never learn"] = "", -- A_Classic_Fairytale:journey
--      ["They told us to wear these clothes. They said that this is the newest trend."] = "", -- A_Classic_Fairytale:enemy
--      ["They've been manipulating us all this time!"] = "", -- A_Classic_Fairytale:enemy
--      ["Thighlicker"] = "", -- A_Classic_Fairytale:united
--      ["This is it! It's time to make Fell From Heaven fall for me..."] = "", -- A_Classic_Fairytale:first_blood
--      ["This island is the only place left on Earth with grass on it!"] = "", -- A_Classic_Fairytale:enemy
--      ["This is typical!"] = "", -- A_Classic_Fairytale:dragon
--      ["This must be some kind of sorcery!"] = "", -- A_Classic_Fairytale:shadow
--      ["This must be the caves!"] = "", -- A_Classic_Fairytale:backstab
    ["This one's tricky."] = "Questo è molto complesso.",
    ["This rain is really something..."] = "Questa pioggia ha qualcosa di strano...",
--      ["This will be fun!"] = "", -- A_Classic_Fairytale:enemy
--      ["Those aliens are destroying the island!"] = "", -- A_Classic_Fairytale:family
    ["Timed Kamikaze!"] = "Kamikaze a Tempo!",
    ["Time Extended!"] = "Tempo Prolungato!",
    ["Time Extension"] = "Prolungamento di Tempo",
    ["TIME: "] = "TEMPO: ",
--      ["Tip: The rope physics are different than in the real world, |use it to your advantage!"] = "", -- Basic_Training_-_Rope
    ["Toggle Shield"] = "Scudo Manuale",
--      ["To help you, of course!"] = "", -- A_Classic_Fairytale:journey
--      ["To place a girder, select it, use [Left] and [Right] to select angle and length, place with [Left Click]"] = "", -- A_Classic_Fairytale:shadow
--      ["Torn Muscle"] = "", -- A_Classic_Fairytale:journey
--      [" to save the village."] = "", -- A_Classic_Fairytale:dragon
--      ["To the caves..."] = "", -- A_Classic_Fairytale:united
    ["Toxic Team"] = "Team Velenoso", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
    ["TRACK COMPLETED"] = "PISTA COMPLETATA",

    ["training"] = "addestramento",
    ["Traitors"] = "Traditori",
    ["Tribe"] = "Tribù",
    ["TrophyRace"] = "TrophyRace",
--      ["Try to protect the chief! You won't lose if he dies, but it is advised that he survives."] = "", -- A_Classic_Fairytale:united
    ["T_T"] = "T_T",
    ["Tumbling Time Extended!"] = "Tempo di Caduta Prolungato!",
--      ["Turns until Sudden Death: "] = "", -- A_Classic_Fairytale:dragon
--      [" turns until Sudden Death! Better hurry!"] = "", -- A_Classic_Fairytale:dragon
    ["Turn Time"] = "Tempo del Turno",
--      ["Two little hogs cooperating, getting past obstacles..."] = "", -- A_Classic_Fairytale:journey
--      ["Uhm...I met one of them and took his weapons."] = "", -- A_Classic_Fairytale:shadow
--      ["Uhmm...ok no."] = "", -- A_Classic_Fairytale:enemy
--      ["ULTRA KILL"] = "", -- Mutant
--      ["Under Construction"] = "", -- A_Classic_Fairytale:shadow
--      ["Unexpected Igor"] = "", -- A_Classic_Fairytale:dragon
--      ["Unique new weapons"] = "", -- Continental_supplies
--      ["Unit 0x0007"] = "", -- A_Classic_Fairytale:family
--      ["Unit 334a$7%;.*"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united
    ["Unit 3378"] = "Unità 3378",
    ["Unit 835"] = "Unità 835",
--      ["United We Stand"] = "", -- A_Classic_Fairytale:united
    ["Unit"] = "Unità",
    ["Unlimited Attacks"] = "Attacchi Illimitati",
--      ["Unlucky Sods"] = "", -- User_Mission_-_Rope_Knock_Challenge
    ["Unstoppable!"] = "Inarrestabile!",
--      ["Unsuspecting Louts"] = "", -- User_Mission_-_Rope_Knock_Challenge
--      ["[Up], [Down] to aim, [Space] to shoot!"] = "", -- A_Classic_Fairytale:first_blood
--      ["Use it wisely!"] = "", -- A_Classic_Fairytale:dragon
--      ["Use it with precaution!"] = "", -- A_Classic_Fairytale:first_blood
    ["User Challenge"] = "Sfida Utente",
--      ["Use the air-attack weapons and the arrow keys to select structures."] = "", -- Construction_Mode
--      ["Use the portal gun to get to the next crate, then use the new gun to get to the final destination!|"] = "", -- A_Classic_Fairytale:dragon
--      ["Use the rope to get on the head of the mole, young one!"] = "", -- A_Classic_Fairytale:first_blood
--      ["Use the rope to knock your enemies to their doom."] = "", -- User_Mission_-_Rope_Knock_Challenge
--      ["Use your ready time to think."] = "", -- Frenzy
    ["Use your rope to get from start to finish as fast as you can!"] = "Usa la tua corda per raggiungere il traguardo il più velocemente possibile!",
--      ["Utility Crate Placement Mode"] = "", -- Construction_Mode
--      ["Vampirism"] = "", -- Construction_Mode
--      ["Vedgies"] = "", -- A_Classic_Fairytale:journey
--      ["Vegan Jack"] = "", -- A_Classic_Fairytale:enemy
--      ["Victory!"] = "", -- Basic_Training_-_Rope
    ["Victory for the "] = "La vittoria è di ",
--      ["Violence is not the answer to your problems!"] = "", -- A_Classic_Fairytale:first_blood
--      ["Walls Left"] = "", -- WxW
--      ["Walls Required"] = "", -- WxW
--      ["WALL TO WALL"] = "", -- WxW
--      ["Wannabe Flyboys"] = "", -- User_Mission_-_RCPlane_Challenge
--      ["Wannabe Shoppsta"] = "", -- User_Mission_-_Rope_Knock_Challenge
--      ["Watch your steps, young one!"] = "", -- A_Classic_Fairytale:first_blood
--      ["Watermelon Bomb"] = "", -- Construction_Mode
    ["Waypoint placed."] = "Punto piazzato.",
    ["Way-Points Remaining"] = "Punti Da Piazzare Rimasti",
--      ["Weaklings"] = "", -- A_Classic_Fairytale:shadow
--      ["We all know what happens when you get frightened..."] = "", -- A_Classic_Fairytale:first_blood
--      ["Weapon Crate Placement Mode"] = "", -- Construction_Mode
--      ["Weapon Filter"] = "", -- Construction_Mode
--      ["weaponschemes"] = "", -- Continental_supplies
    ["Weapons Reset"] = "Armi Azzerate",
--      ["Weapons reset."] = "", -- Highlander
--      ["We are indeed."] = "", -- A_Classic_Fairytale:backstab
--      ["We can't defeat them!"] = "", -- A_Classic_Fairytale:shadow
--      ["We can't hold them up much longer!"] = "", -- A_Classic_Fairytale:united
--      ["We can't let them take over our little island!"] = "", -- A_Classic_Fairytale:enemy
--      ["We have no time to waste..."] = "", -- A_Classic_Fairytale:journey
--      ["We have nowhere else to live!"] = "", -- A_Classic_Fairytale:enemy
--      ["We have to protect the village!"] = "", -- A_Classic_Fairytale:united
--      ["We have to unite and defeat those cylergs!"] = "", -- A_Classic_Fairytale:enemy
--      ["Welcome, Leaks A Lot!"] = "", -- A_Classic_Fairytale:journey
    ["Well done."] = "Ben fatto.",
--      ["We'll give you a problem then!"] = "", -- A_Classic_Fairytale:enemy
    ["We'll spare your life for now!"] = "Ti risparmieremo la vita per ora!",
--      ["Well, that was a waste of time."] = "", -- A_Classic_Fairytale:dragon
--      ["Well, well! Isn't that the cutest thing you've ever seen?"] = "", -- A_Classic_Fairytale:journey
--      ["Well, yes. This was a cyborg television show."] = "", -- A_Classic_Fairytale:enemy
--      ["We made sure noone followed us!"] = "", -- A_Classic_Fairytale:backstab
--      ["We need to move!"] = "", -- A_Classic_Fairytale:united
--      ["We need to prevent their arrival!"] = "", -- A_Classic_Fairytale:backstab
--      ["We need to warn the village."] = "", -- A_Classic_Fairytale:shadow
--      ["We should head back to the village now."] = "", -- A_Classic_Fairytale:shadow
    ["We were trying to save her and we got lost."] = "Stavamo cercando di salvarla e ci siamo persi.",
    ["We won't let you hurt her!"] = "Non vi lasceremo farle del male!",
--      ["What?! A cannibal? Here? There is no time to waste! Come, you are prepared."] = "", -- A_Classic_Fairytale:first_blood
--      ["What a douche!"] = "", -- A_Classic_Fairytale:enemy
    ["What am I gonna...eat, yo?"] = "Cosa mengerò... te?",
    ["What are you doing at a distance so great, young one?"] = "Cosa state facendo a questa enorme distanza, voi?",
    ["What are you doing? Let her go!"] = "Cosa state facendo? Lasciatela andare!",
--      ["What a ride!"] = "", -- A_Classic_Fairytale:shadow
--      ["What a strange cave!"] = "", -- A_Classic_Fairytale:dragon
--      ["What a strange feeling!"] = "", -- A_Classic_Fairytale:backstab
--      ["What do my faulty eyes observe? A spy!"] = "", -- A_Classic_Fairytale:first_blood
--      ["Whatever floats your boat..."] = "", -- A_Classic_Fairytale:shadow
--      [" What !! For all of this struggle i just win some ... TIME o0"] = "", -- portal
--      ["What has "] = "", -- A_Classic_Fairytale:backstab
--      ["What? Here? How did they find us?!"] = "", -- A_Classic_Fairytale:backstab
    ["What is this place?"] = "Cos'è questo posto?",
--      ["What shall we do with the traitor?"] = "", -- A_Classic_Fairytale:backstab
--      ["WHAT?! You're the ones attacking us!"] = "", -- A_Classic_Fairytale:enemy
--      ["When?"] = "", -- A_Classic_Fairytale:enemy
--      ["When I find it..."] = "", -- A_Classic_Fairytale:dragon
--      ["Where are all these crates coming from?!"] = "", -- A_Classic_Fairytale:shadow
    ["Where are they?!"] = "Dove sono loro?!",
    ["Where did that alien run?"] = "Dov'è corso quell'alieno?",
--      ["Where did you get the exploding apples and the magic bow that shoots many arrows?"] = "", -- A_Classic_Fairytale:shadow
    ["Where did you get the exploding apples?"] = "Dove avete preso le mele explosive?",
--      ["Where did you get the magic bow that shoots many arrows?"] = "", -- A_Classic_Fairytale:shadow
--      ["Where did you get the weapons in the forest, Dense Cloud?"] = "", -- A_Classic_Fairytale:backstab
    ["Where do you get that?!"] = "Dove avete preso quello?!",
    ["Where have you been?!"] = "Dove siete stati?!",
    ["Where have you been?"] = "Dove siete stati?",
--      ["Whip"] = "", -- Construction_Mode
    ["Why are you doing this?"] = "Perché stai facendo questo?",
    ["Why are you helping us, uhm...?"] = "Perché ci stai aiutando, mmm...?",
--      ["Why can't he just let her go?!"] = "", -- A_Classic_Fairytale:family
--      ["Why do men keep hurting me?"] = "", -- A_Classic_Fairytale:first_blood
    ["Why do you not like me?"] = "Perché non ti piaccio?",
--      ["Why do you want to take over our island?"] = "", -- A_Classic_Fairytale:enemy
    ["Why me?!"] = "Perché io?!",
    ["! Why?!"] = "! Perché?!",
    ["? Why?"] = "? Perché?",
    ["Why "] = "Perché ",
--      ["Why would they do this?"] = "", -- A_Classic_Fairytale:backstab
--      ["- Will Get 1-3 random weapons"] = "", -- Continental_supplies
--      ["- Will give you an airstrike every fifth turn."] = "", -- Continental_supplies
--      ["- Will give you a parachute every second turn."] = "", -- Continental_supplies


    ["Will this ever end?"] = "Finirà mai?",
    ["WINNER IS "] = "IL VINCITORE E' ",
    ["WINNING TIME: "] = "TEMPO VINCENTE: ",
--      ["Wise Oak"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen
--      ["With Dense Cloud on the land of shadows, I'm the village's only hope..."] = "", -- A_Classic_Fairytale:journey
--      ["With the rest of the tribe gone, it was up to "] = "", -- A_Classic_Fairytale:dragon
--      ["Worry not, for it is a peaceful animal! There is no reason to be afraid..."] = "", -- A_Classic_Fairytale:first_blood
    ["Wow, what a dream!"] = "Wow, che sogno!",
    ["Y3K1337"] = "Y3K1337", -- A_Classic_Fairytale:journey, A_Classic_Fairytale:shadow
    ["Yay, we won!"] = "Sì, abbiamo vinto!",
    ["Y Chwiliad"] = "Y Cwhiliad", -- A_Classic_Fairytale:dragon
--      ["Yeah...I think it's a 'he', lol."] = "", -- A_Classic_Fairytale:shadow
    ["Yeah, sure! I died. Hillarious!"] = "Sì, davvero! Sono morto! Divertente!", -- A_Classic_Fairytale:backstab
    ["Yeah, take that!"] = "Sì, prendilo!", -- A_Classic_Fairytale:dragon
    ["Yeah? Watcha gonna do? Cry?"] = "Sì? Cosa pensate di fare? Piangere?", -- A_Classic_Fairytale:journey
    ["Yes!"] = "Sì!",
    ["Yes, yeees! You are now ready to enter the real world!"] = "S^, sìì! Ora siete pronti per entrare nel mondo reale!",
    ["Yo, dude, we're here, too!"] = "Ehi, tu, ci siamo anche noi, qui!",
--      ["You are far from home, and the water is rising, climb up as high as you can!"] = "", -- ClimbHome
--      ["You are given the chance to turn your life around..."] = "", -- A_Classic_Fairytale:shadow
--      ["You are playing with our lives here!"] = "", -- A_Classic_Fairytale:enemy
    ["! You bastards!"] = "! Bastardi!",
--      ["You bear impressive skills, "] = "", -- A_Classic_Fairytale:dragon
--      ["You can't fire a portal on the blue surface"] = "", -- portal
--      ["You couldn't possibly believe that after refusing my offer I'd just let you go!"] = "", -- A_Classic_Fairytale:journey
    ["You'd almost swear the water was rising!"] = "Guarda, l'acqua si sta alzando rapidamente!",
--      ["You'd better watch your steps..."] = "", -- A_Classic_Fairytale:journey
    ["You did not make it in time, try again!"] = "Non hai fatto in tempo, prova ancora!",
--      ["You have 7 turns until the next wave arrives.|Make sure the arriving cannibals are greeted appropriately!|If the hog dies, the cause is lost.|Hint: you might want to use some mines..."] = "", -- A_Classic_Fairytale:backstab
--      ["You have been giving us out to the enemy, haven't you!"] = "", -- A_Classic_Fairytale:backstab
--      ["You have been respawned, at your last checkpoint!"] = "", -- Basic_Training_-_Rope
--      ["You have been respawned, be more carefull next time!"] = "", -- Basic_Training_-_Rope
--      ["You have chosen the perfect moment to leave."] = "", -- A_Classic_Fairytale:united
--      ["You have failed to complete your task, young one!"] = "", -- A_Classic_Fairytale:journey
--      ["You have failed to save the tribe!"] = "", -- A_Classic_Fairytale:backstab
--      ["You have finally figured it out!"] = "", -- A_Classic_Fairytale:enemy
    ["You have "] = "Hai ",
--      ["You have kidnapped our whole tribe!"] = "", -- A_Classic_Fairytale:enemy
--      ["You have killed an innocent hedgehog!"] = "", -- A_Classic_Fairytale:backstab
--      ["You have proven yourself worthy to see our most ancient secret!"] = "", -- A_Classic_Fairytale:first_blood
--      ["You have proven yourselves worthy!"] = "", -- A_Classic_Fairytale:enemy
    ["You have SCORED!!"] = "Hai guadagnato un PUNTO!!",
    ["You have to destroy 12 targets in 180 seconds"] = "Devi distruggere 12 bersagli in 180 secondi",
--      ["You have won the game by proving true cooperative skills!"] = "", -- A_Classic_Fairytale:enemy
--      ["You just appeared out of thin air!"] = "", -- A_Classic_Fairytale:backstab
--      ["You just committed suicide..."] = "", -- A_Classic_Fairytale:shadow
--      ["You killed my father, you monster!"] = "", -- A_Classic_Fairytale:backstab
--      ["You know...taking a stroll."] = "", -- A_Classic_Fairytale:backstab
--      ["You know what? I don't even regret anything!"] = "", -- A_Classic_Fairytale:backstab
--      ["You'll see what I mean!"] = "", -- A_Classic_Fairytale:enemy
    ["You may only attack from a rope!"] = "Puoi attaccare solo da una corda!",
--      ["You may only spawn 5 crates per turn."] = "", -- Construction_Mode
--      ["You may only use 1 Extra Time per turn."] = "", -- Construction_Mode
--      ["You meatbags are pretty slow, you know!"] = "", -- A_Classic_Fairytale:enemy
--      ["You might want to find a way to instantly kill arriving cannibals!"] = "", -- A_Classic_Fairytale:backstab
--      ["Young one, you are telling us that they can instantly change location without a shaman?"] = "", -- A_Classic_Fairytale:united
--      ["You probably know what to do next..."] = "", -- A_Classic_Fairytale:first_blood
--      ["Your deaths will be avenged, cannibals!"] = "", -- A_Classic_Fairytale:enemy
--      ["Your death will not be in vain, Dense Cloud!"] = "", -- A_Classic_Fairytale:shadow
    ["You're...alive!? But we saw you die!"] = "Sei...vivo!? Ma noi ti abbiamo visto morire!",
    ["You're a pathetic liar!"] = "Sei un patetico bugiardo!",
    ["You're funny!"] = "Sei divertente!",
--      ["You're getting pretty good! |Tip: When you shorten you rope you move faster! |and when you lengthen it you move slower"] = "", -- Basic_Training_-_Rope
--      ["You're pathetic! You are not worthy of my attention..."] = "", -- A_Classic_Fairytale:shadow
--      ["You're probably wondering why I bought you back..."] = "", -- A_Classic_Fairytale:backstab
--      ["You're terrorizing the forest...We won't catch anything like this!"] = "", -- A_Classic_Fairytale:shadow
    ["Your hogs must survive!"] = "I vostri ricci devono sopravvivere!",
--      ["Your movement skills will be evaluated now."] = "", -- A_Classic_Fairytale:first_blood
    ["You saved"] = "Hai salvato",
--      ["You've been assaulting us, we have been just defending ourselves!"] = "", -- A_Classic_Fairytale:enemy
    ["You've failed. Try again."] = "Hai fallito. Prova di nuovo.",
    ["You've reached the goal!| |Time: "] = "Hai raggiunto il traguardo!| |Tempo: ",
    ["You will be avenged!"] = "Sarai vendicato!",
--      ["- You will recieve 2-4 weapons on each kill! (Even on own hogs)"] = "", -- Continental_supplies
    ["You won't believe what happened to me!"] = "Non crederete a quello che mi è successo!",
--      ["Yuck! I bet they'll keep worshipping her even after I save the village!"] = "", -- A_Classic_Fairytale:family
    ["Zealandia"] = "Zealandia",
    ["'Zooka Team"] = "Squadra 'Zooka",
    ["Zork"] = "Zork",
    }