misc/theme_editor.html
author Wuzzy <Wuzzy2@mail.ru>
Tue, 21 Aug 2018 17:56:17 +0200
changeset 13675 d3a4cbba060e
parent 13606 ba6648614cd7
permissions -rw-r--r--
Consistently rename "team chat" to "clan chat" (except chat command) Only change in strings, no functional change. "Team" and "clan" have defined meanings in HW, but "team chat" oddly broke this convention. This feature allows chat with your clan, not with your team, so is now called "clan chat". /team command unchanged to avoid disruption (for now).

<!doctype html>
<html>
    <head>
        <title>Hedgewars Theme Editor</title>
        <script type="text/javascript">
            var sky, clouds, horizont, water, land, border;
            var skyColor, waterTopColor, waterBottomColor;
            var elements = 7;
            var landArray;

            function landFunction(x){
                return 384 - 192 * Math.sin(x * Math.PI/512);
            }

            function tryToDraw(){
                if (--elements <= 0) {
                    draw();
                }
            }

            function load(){
                    var canvas = document.getElementById('preview');
                    if (canvas.getContext){
                        var ctx = canvas.getContext('2d');

                        ctx.fillStyle = '#0b294b';
                        ctx.fillRect(0, 0, 512, 384);

                        ctx.font = "40pt Arial";
                        ctx.fillStyle = '#2b7bd5';
                        ctx.fillText('Loading Images...', 32, 212);
                    }

                    sky = new Image();
                    sky.onload = tryToDraw;
                    sky.src = 'https://hg.hedgewars.org/hedgewars/raw-file/tip/share/hedgewars/Data/Themes/Nature/Sky.png';

                    clouds = new Image();
                    clouds.onload = tryToDraw;
                    clouds.src = 'https://hg.hedgewars.org/hedgewars/raw-file/tip/share/hedgewars/Data/Graphics/Clouds.png';

                    horizont = new Image();
                    horizont.onload = tryToDraw;
                    horizont.src = 'https://hg.hedgewars.org/hedgewars/raw-file/tip/share/hedgewars/Data/Themes/Nature/horizont.png';

                    land = new Image();
                    land.onload = tryToDraw;
                    land.src = 'https://hg.hedgewars.org/hedgewars/raw-file/tip/share/hedgewars/Data/Themes/Nature/LandTex.png';

                    border = new Image();
                    border.onload = tryToDraw;
                    border.src = 'https://hg.hedgewars.org/hedgewars/raw-file/tip/share/hedgewars/Data/Themes/Nature/Border.png';

                    water = new Image();
                    water.onload = tryToDraw;
                    water.src = 'https://hg.hedgewars.org/hedgewars/raw-file/tip/share/hedgewars/Data/Graphics/BlueWater.png';

                    landArray = new Array(512);
                    for (var x = 0; x < landArray.length; x++)
                        landArray[x] = landFunction(x);

                    skyColor = '#131252';
                    document.getElementById('skyColor').value = skyColor;

                    waterTopColor = '#555C9D';
                    document.getElementById('waterTopColor').value = waterTopColor;

                    waterBottomColor = '#343C7D';
                    document.getElementById('waterBottomColor').value = waterBottomColor;

                    tryToDraw();
            }

            function draw(){
                var canvas = document.getElementById('preview');
                if (canvas.getContext){
                    var ctx = canvas.getContext('2d');

                    ctx.fillStyle = skyColor;
                    ctx.fillRect(0, 0, 512, 384);

                    ctx.drawImage(sky, 0, 64, 512, 256);

                    for (var i = 0; i < 4; i++)
                        ctx.drawImage(clouds, 0, i * 128, 256, 128, i * 128, 64, 128, 64);

                    ctx.drawImage(horizont, 0, 192, 512, 128);

                    ctx.save();

                    ctx.beginPath();
                    ctx.moveTo(0, 384);
                    for (var x = 0; x < landArray.length; x++)
                        ctx.lineTo(x, landArray[x]);
                    ctx.clip();

                    for (var i = 0; i < 2; i++)
                        for (var k = 0; k < 2; k++)
                            ctx.drawImage(land, i * 320, k * 240, 320, 240);

                    ctx.restore();

                    var k = 0;
                    for (var x = 0; x < landArray.length; x++) {
                        if (++k == 64)
                            k = 0;
                        ctx.drawImage(border, k, 0, 2, 16, x, landArray[x] - 4, 1, 8);
                    }


                    var gradient = ctx.createLinearGradient(0, 320, 0, 384);
                    gradient.addColorStop(0, waterTopColor);
                    gradient.addColorStop(1, waterBottomColor);
                    ctx.fillStyle = gradient;
                    ctx.fillRect(0, 320, 512, 384);

                    for (var i = 0; i < 8; i++)
                        ctx.drawImage(water, i * 64, 308, 64, 24);
                }
            }
        </script>
        <style type="text/css">
            canvas { border: 1px solid black; }
        </style>
    </head>
    <body onload="load();">
        <h1>Hedgewars Theme editor</h1>
        <canvas id="preview" width="512" height="384">Sorry, your browser does not support Canvas.</canvas><br>
        <table>
        <tr><td>Sky:</td><td>
        <input id="sky" type="file" accept="image/png" onchange="sky.src = window.URL.createObjectURL(this.files[0])"></input>
        </td></tr>
        <tr><td>Sky Color:</td><td>
        <input id="skyColor" type="color" onchange="skyColor = this.value; draw()"></input>
        </td></tr>
        <tr><td>Clouds:</td><td>
        <input id="clouds" type="file" accept="image/png" onchange="clouds.src = window.URL.createObjectURL(this.files[0])"></input>
        </td></tr>
        <tr><td>Horizont:</td><td>
        <input id="horizont" type="file" accept="image/png" onchange="horizont.src = window.URL.createObjectURL(this.files[0])"></input>
        </td></tr>
        <tr><td>Land:</td><td>
        <input id="land" type="file" accept="image/png" onchange="land.src = window.URL.createObjectURL(this.files[0])"></input>
        </td></tr>
        <tr><td>Border:</td><td>
        <input id="border" type="file" accept="image/png" onchange="border.src = window.URL.createObjectURL(this.files[0])"></input>
        </td></tr>
        <tr><td>Water:</td><td>
        <input id="water" type="file" accept="image/png" onchange="water.src = window.URL.createObjectURL(this.files[0])"></input>
        </td></tr>
        <tr><td>Water Top Color:</td><td>
        <input id="waterTopColor" type="color" onchange="waterTopColor = this.value; draw()"></input>
        </td></tr>
        <tr><td>Water Bottom Color:</td><td>
        <input id="waterBottomColor" type="color" onchange="waterBottomColor = this.value; draw()"></input>
        </td></tr>
        </table>
    </body>
</html>