This change allows computers limited to 512 texture size like szczur's card to run Hedgewars, so long as reduce quality is set to eliminate background textures.
It makes Ammo menu and Hats multicolumn, 512 high.
#include "teamedit.h"
#include "ui_teamedit.h"
TeamEdit::TeamEdit(QWidget *parent) :
QWidget(parent),
m_ui(new Ui::TeamEdit)
{
m_ui->setupUi(this);
reset();
}
TeamEdit::~TeamEdit()
{
delete m_ui;
}
void TeamEdit::changeEvent(QEvent *e)
{
QWidget::changeEvent(e);
switch (e->type()) {
case QEvent::LanguageChange:
m_ui->retranslateUi(this);
break;
default:
break;
}
}
void TeamEdit::reset()
{
QLayout * l = m_ui->scrollArea->widget()->layout();
for(int i = 0; i < 8; ++i)
l->itemAt(i)->widget()->setVisible(false);
}
void TeamEdit::setTeam(const QString & teamName, quint32 color)
{
m_ui->leTeamName->setText(teamName);
}
void TeamEdit::setFort(const QString & name)
{
m_ui->leFort->setText(name);
}
void TeamEdit::setGrave(const QString & name)
{
m_ui->leGrave->setText(name);
}
void TeamEdit::setVoicepack(const QString & name)
{
m_ui->leVoicepack->setText(name);
}
void TeamEdit::addHedgehog(quint32 level, quint32 health, const QString & name)
{
QLayout * l = m_ui->scrollArea->widget()->layout();
int i = 0;
while((i < 8) && (l->itemAt(i)->widget()->isVisible())) ++i;
if(i < 8)
{
HedgehogEdit * he = qobject_cast<HedgehogEdit *>(l->itemAt(i)->widget());
he->setHedgehog(level, health, name);
l->itemAt(i)->widget()->setVisible(true);
}
}
void TeamEdit::setLastHHHat(const QString & name)
{
QLayout * l = m_ui->scrollArea->widget()->layout();
int i = 0;
while((i < 8) && (l->itemAt(i)->widget()->isVisible())) ++i;
--i;
HedgehogEdit * he = qobject_cast<HedgehogEdit *>(l->itemAt(i)->widget());
he->setHat(name);
}
void TeamEdit::setLastHHCoords(int x, int y)
{
QLayout * l = m_ui->scrollArea->widget()->layout();
int i = 0;
while((i < 8) && (l->itemAt(i)->widget()->isVisible())) ++i;
--i;
HedgehogEdit * he = qobject_cast<HedgehogEdit *>(l->itemAt(i)->widget());
he->setCoordinates(x ,y);
}