ChangeLog.txt
author nemo
Sun, 24 May 2009 02:45:54 +0000
changeset 2099 e70e7ce4fb0f
parent 2088 09cfff5c63ea
child 2100 3193406e2460
permissions -rw-r--r--
make lookup consistent

+ features
* bugfixes


0.9.10 -> 0.9.11:
 + Speech bubbles
 + Many new hats, new graves
 + New taunts
 + Animated stars in frontend's background
 + New music
 + Vampirism weapon and game mode, karma mode
 + Artillery mode
 + Sniper rifle
 + Options for mine delay/quantity
 * Fix disconnection from server not been performed correctly
 * Don't crash engine after round in reduced quality mode
 * Fix game desync when oneof players quits
 * Hedgehogs don't take hat off when jumping
 * Fix initial room map config desync
 * Fix team name in training
 * Fix crash in parachute/rope if drowning with active girder/teleport
 * Fix rope disappearing bug

0.9.9 -> 0.9.10:
 + Many new hats, maps, themes, updates on existing ones
 + Remove small pixels left by fire
 + Double possible land dimensions, allow up to 48 hedgehogs in game
 + Brand new net server
 + Cave mode
 + Initial sound volume option
 + Increase rendering speed and overall graphics performance
 + New game options
 + Game schemes
 + New voicepack
 + Reduced quality mode for better performance on old computers
 + Random teams generator
 + Many utilities
 + Templates filter
 + Water bouncing
 * Fix underwater theme soundtrack
 * Fix blowtorch delete condition
 * Fix crash when attackbar wasn't deleted, but hedgehog gear was
 * Fix spectating when one of players left the game
 * Fix accidental rope removing from ammo in some cases
 * Prevent engine crash when not enough place for all hedgehogs
 * Fix bug with not working toggles 'rectrict joins' and 'restrict team adding'
 + Fix engine slowdown when trying to switch ammo while firing bazooka

0.9.8 -> 0.9.9:
 + Voicepacks
 + Teams health graphic on statistics page
 + Colorize join/quit messages in chat
 + Precise aiming
 + RC Plane weapon
 * Fix ballgun breaking net game on 64bit systems
 * Fix bug when hedgehog was unable to drop some weapons from rope in certain conditions
 * Fix page switching issues when disconnected
 * Fix rope bug which allowed hedgehog to go into land
 * Fix cake stucking up in air on some maps
 * Fix three cursor bugs
 * Fix autogenerated demos/saves filenames problems
 * Fix engine freeze when switching hedgehog in certain conditions

0.9.7 -> 0.9.8:
 + Many net server fixes
 + Lobby on net server
 + Napalm weapon
 + Drill rocket and Ballgun weapons
 + Show quit reason message
 + Solid Land option
 + New maps
 + Many new forts
 + Improve Hellish hand grenade
 + Spectating for those who joined after game start
 * Fix silent crash when cannot place all hedgehogs
 * Fix small damage tag issues
 * Fix a bug leading to engine silent crash when using whip, bat or firepunch (and probably flame)
 * Limit chat history to 250 entries to avoid DoS attack with its use

0.9.6 -> 0.9.7:
 + Completely redesign the frontend, no longer looks like an ugly program launcher
 + New art
 + Add fullscreen mode to frontend
 + New Castle map
 + All map rendering now 32bit / theme objects have alpha channels
 + Bath, Freeway, Hell, Sheep, Underwater themes
 + PirateFlag, Sheep maps
 + Seduction weapon
 + Dedicated server
 + Increase possible length of team and Hedgehog names
 + New music
 + Ability to customize your hedgehogs with a variety of hats
 + Ability to customize water colour in themes
 + Watermelon Bomb Weapon
 + Hellish Hand Grenade Weapon
 + /me now works in chat
 + Ability to divide teams on any map
 * Fix rope getting stuck bug
 * Make soundtrack loop better
 * Fixed small glitch with placing girders
 * Fixed grenade sound
 * AI uses the mortar better

0.9.5 -> 0.9.6:
 + New Cake weapon
 + New maps: EarthRise, Bamboo, Bath, BambooPlinko
 + New theme EarthRise
 + Add soundtracks for each theme
 + Show picked up ammo name when playing demo
 + Make engine fonts bold
 + Small sound improvements
 * Fix clouds shaking up
 * Repair screenshots capturing

0.9.4 -> 0.9.5:
 + Taunts
 + Exit confirmation dialog
 + Sudden death
 + Maps added: Hydrant, Lonely Island
 + Updated mushroom map
 + Translations added: German, Slovak, Bulgarian, French
 + More impressive exposions
 * Fix bad sprite when you jump and get hit

0.9.3 -> 0.9.4:
 + In game chat is now implemented, chat (and taunt!) your buddies during network play
 + Mortar, whip and Kamikaze weapon additions
 + Two new themes, desert island and city
 + New maps
 + New animations, including an idle animation!
 + Rope reworked, much greater momentum, ability to aim the rope between swings
 + AI updates
 + Teams now work in fort mode, i.e. 2v2
 + Ability to attack whilst jumping/rope swinging
 + Some weapons can only be used after a certain number of turns 
 + Lots of new graphics
 * Many network/gameplay bug fixes

0.9.2 -> 0.9.3:
 + Switch to OpenGL rendering
 + Massive graphics update
 + New animations, weapon sprites
 + New themes 'Snow' and 'Nature'
 + Many new sounds
 + Hedgehog somersaults like in worms
 + Automated parachute
 + Hedgehog can jump even when someone is on its head
 * Improve and bugfix statistics
 * Fix bug allowing to make stack of hedgehogs using teleport
 * Fix fall without damage trick, which could be performed with not attached rope
 * Don't show enemy's picked weapon name
 * Fix hedgehog moving direction after been shot by shotgun
 * Fix bug with handling keys while it is enemy's turn

0.9 -> 0.9.2:

 + Add registration of net game in web
 + Introduce weapons sets support
 + Add teleportation tool
 + Add hedgehogs switching tool
 + Add tags with current damage (alt damage option on options page)
 + A couple of new land templates
 + Decrease network bandwidth usage
 + Add clans support (teams with identical colors are allies)
 + 's' key speeds up demo playing
 + Easter egg
 + Full saves support, 'Saved games' page
 + Add ability to choose which info is shown above hedgehogs
 + AI can use Air Attack weapon
 + Get possible screen resolutions from SDL library
 + Add Desert Eagle and UFO sounds
 + Add parachute sprite
 + Add training mode
 + New theme and map 'Volcano'
 + Moving hedgehog could make another hedgehog moving kicking him
 + Save and restore window size on application restart
 * Fix using parachute while staying on the ground
 * Fix old rope regression (attaching didn't work properly, when hedgehog is jumping)
 * Fix AI jumping to wrong direction on the turn start
 * Fix rare conditions causing network game to randomly fail
 * Make missiles collide with attacking hedgehog