project_files/frontlib/util/buffer.h
author Medo <smaxein@googlemail.com>
Sat, 09 Jun 2012 03:28:38 +0200
changeset 7179 f84805e6df03
parent 7162 project_files/frontlib/buffer.h@fe76d24a25d7
child 7224 5143861c83bd
permissions -rw-r--r--
Implemented game launching API for the frontlib. It is still buggy though, and not all game settings can be conveniently created/modified yet.

#ifndef BUFFER_H_
#define BUFFER_H_

#include <stdint.h>
#include <stddef.h>

/**
 * A simple struct to hold both the pointer to an array and its size,
 * for e.g. conveniently returning it from a function.
 *
 * Convention: Size is zero iff data is a NULL pointer.
 */
typedef struct {
	void *data;
	size_t size;
} flib_buffer;

/**
 * Just like flib_buffer, but the contents are not supposed to be modified.
 */
typedef struct {
	const void *data;
	size_t size;
} flib_constbuffer;

/**
 * Simple variable-capacity data structure (opaque type).
 */
struct _flib_vector;
typedef struct _flib_vector *flib_vector;

/**
 * Create a new vector. Needs to be destroyed again later with flib_vector_destroy.
 * May return NULL if memory runs out.
 */
flib_vector flib_vector_create();

/**
 * Free the memory of this vector and set it to NULL.
 */
void flib_vector_destroy(flib_vector *vec);

/**
 * Append the provided data to the end of the vector, enlarging it as required.
 * Returns the ammount of data appended, which is either len (success) or 0 (out of memory).
 * The vector remains unchanged if an out of memory situation occurs.
 */
int flib_vector_append(flib_vector vec, const void *data, size_t len);

/**
 * Return a buffer or constbuffer pointing to the current contents of the vector.
 * These will become invalid if the vector size or capacity is changed.
 */
flib_buffer flib_vector_as_buffer(flib_vector vec);
flib_constbuffer flib_vector_as_constbuffer(flib_vector vec);


#endif