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fix framebuffer sizing
default
tip
6 days ago, by alfadur
add wgpu support to hwrunner
7 days ago, by alfadur
move time out of physics
2 weeks ago, by alfadur
Add alfadur to credits for Mushroom/Teapot graves
6 weeks ago, by Wuzzy
Teach vgtSmallDamageTag to use dX, dY and screen coords (Frame<>0)
6 weeks ago, by Wuzzy
Fix crash when spawning vgtSmallDamageTag in Lua
6 weeks ago, by Wuzzy
Lua locale check: Disable line length warning
7 weeks ago, by Wuzzy
Credit heretic43 for zh_CN translation
7 weeks ago, by Wuzzy
Update translation: zh_CN
7 weeks ago, by heretic43
implement event cancelation
2 months ago, by alfadur
fix event registration
2 months ago, by alfadur
reduce fps
2 months ago, by alfadur
get texcoords from atlas
2 months ago, by alfadur
add texturing to gear renderer
2 months ago, by alfadur
fix triangle count
2 months ago, by alfadur
start drawing gears
2 months ago, by alfadur
safetize buffer interface
2 months ago, by alfadur
safetize texture interface
2 months ago, by alfadur
allow finding sprites
2 months ago, by alfadur
restore gear generation
2 months ago, by alfadur
remove crash from collision
2 months ago, by alfadur
fix indexing
2 months ago, by alfadur
trying to build
2 months ago, by nemo
Reduce the amount of parens in pas2c output for prettier result, hopefully not breaking anything
3 months ago, by unC0Rr
Fix some problems caught by C compiler
3 months ago, by unC0Rr
Mark global variables in implementation section static
3 months ago, by unC0Rr
add more const qualifiers to maintain a semblance of activity
3 months ago, by alfadur
Fix lack of declaration decorations for dynamic arrays in Pas2C
3 months ago, by unc0rr
AI: Nerf piano rating; AI will now only use it if it expects huge damage
3 months ago, by Wuzzy
Fix freeze when aiming laser at 90° into sky
3 months ago, by Wuzzy
Fix minor offset mismatch with wrapping laser
3 months ago, by Wuzzy
Fix laser sight wrapping sometimes wrapping too often
3 months ago, by Wuzzy
Disable text highlight for TimeBox "disclaimer" in all languages
3 months ago, by Wuzzy
AI: Add reuse bonus to SMine (like shotgun)
3 months ago, by Wuzzy
Fix AI sometimes making weird SMine shots
3 months ago, by Wuzzy
Fix hammer not digging when hitting hog with 0 health
3 months ago, by Wuzzy
Fix hog not returning from TimeBox when all land was destroyed
3 months ago, by Wuzzy
AI: Don't sacrifice final hog with kami or piano
3 months ago, by Wuzzy
Prevent AI from getting stuck in attempt to look in another direction after choosing bee weapon
4 months ago, by unC0Rr
fix vcpkg build
4 months ago, by alfadur
workaround for FPC 3.2.0 ICE
5 months ago, by alfadur
Display lobby chat in checker
5 months ago, by unc0rr
add teapot grave
6 months ago, by alfadur
improve 🍄 shading
6 months ago, by alfadur
add 🍄 grave
6 months ago, by alfadur
KeyBindToName: Return HW's internal key name if SDL yields no name
6 months ago, by Wuzzy
Fix piano spawning vgtNote if slot key without sound was pressed
6 months ago, by Wuzzy
AI: Add new sine gun test (still WIP)
6 months ago, by Wuzzy
AI: Don't end ammo tests too early for knife and drill rocket
6 months ago, by Wuzzy
AI: Fix bad AI collision checks
6 months ago, by Wuzzy
Fix some incorrect AI collision checks
6 months ago, by Wuzzy
AI: Update list of gears that trigger activity
6 months ago, by Wuzzy
Flags preview: Hide CPU flags
6 months ago, by Wuzzy
make water sentries more resistant to sinking
6 months ago, by alfadur
don't delete shotgun shot after it has parted
6 months ago, by alfadur
add collision to land sentries
6 months ago, by alfadur
world wrap water sentries
6 months ago, by alfadur
place some generated sentries in water
6 months ago, by alfadur
improve sentry jumping out
6 months ago, by alfadur
improve sentry target selection
6 months ago, by alfadur
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