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enable png support under win32
2012-10-24, by koda
hgignore and skip one config file for win32
2012-10-24, by koda
download SDL dlls if not present
2012-10-24, by koda
update SDL headers for winutils
2012-10-24, by koda
Make explosion look depend less on fps
2012-10-24, by unc0rr
fuuuuuuuuuuuu don't use stack checking
2012-10-24, by koda
missing nil test
2012-10-23, by nemo
Flag script parsecommands to avoid echoing to net
2012-10-23, by nemo
Get rid of C-style operators
2012-10-24, by unc0rr
better?
2012-10-23, by nemo
Ok. Seems to me if you disconnect on any page, you should go to the main net page, since presumably you were in some part of net play. I think this should avoid ending up in a "lobby" after disconnecting
2012-10-23, by nemo
lupdate -no-obsolete project_files/hedgewars.pro
2012-10-23, by koda
tweak tab styling
2012-10-23, by nemo
tweaks to win build script, hedgewars.pro now supports win32 target
2012-10-23, by koda
tweak tab appearance to try to appease koda
2012-10-23, by nemo
forgot modality for this widget
2012-10-23, by koda
disable feedback button for now
2012-10-23, by koda
set window modality also for custom dialogs, small text changes
2012-10-23, by koda
QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
2012-10-23, by koda
add standard copyright header
2012-10-23, by koda
don't try to delete a default scheme
2012-10-23, by koda
Completely arbitrary tweaking of tunnel values (avoids a nil) - still needs smooth curves (probably a target dx/dy to aim for, and slow alterations) and taking less CPU. Also disable unused function in Highlander
2012-10-22, by nemo
- Fix desyncs triggered by AI
2012-10-22, by unc0rr
Check cake and air attack again if walked far from initial position (not tested)
2012-10-22, by unc0rr
Track targets better in multiattack mode
2012-10-22, by unc0rr
Mark places where tried to jump, avoid too much of thinking
2012-10-22, by unc0rr
*sigh* revert the multishoot thingy. worked fine in my tests w/ smine and cleaver, screwed up deagle. need to find out why, but sleepy. for later
2012-10-21, by nemo
Someone should look this over to make sure it should stay in
2012-10-21, by nemo
Disable jiggling of cleavers 'cause it just looks odd. Adding a constraint based on proximity to portal is an option too, this was just easier.
2012-10-21, by nemo
Turn off freezing in multishoot, unless unc0rr can come up w/ a good reason why this was here :)
2012-10-21, by nemo
0.9.17 -> 0.9.18 changelog
2012-10-22, by unc0rr
crude workaround for problem inu reported with sound button
2012-10-21, by nemo
ok. for some reason, this now works without problems. weird. (reenable smine/cleaver alt)
2012-10-21, by nemo
Fix include
2012-10-21, by unc0rr
Fix build
physfslayer
2012-10-21, by unc0rr
Fix knockball
2012-10-21, by nemo
Workaround over QIcon failing to load from physfs
physfslayer
2012-10-21, by unc0rr
Keep room admin ready status always set
2012-10-21, by unc0rr
Simplify DataManager as physfs partially implements its functions
physfslayer
2012-10-21, by unc0rr
Remove deprecated signals
2012-10-21, by unc0rr
Oops, forgot this
physfslayer
2012-10-21, by unc0rr
fix trophyrace. also tweak it a little
2012-10-20, by nemo
Many bugfixes and features to FileEngine
physfslayer
2012-10-21, by unc0rr
Don't need this button anymore
2012-10-20, by unc0rr
Try using PhysicsFS.
physfslayer
2012-10-20, by unc0rr
damn nots
2012-10-18, by nemo
Fix most of server warnings
2012-10-17, by unc0rr
'In game' client flag, both server and frontend support
2012-10-17, by unc0rr
- Show unready status in icon
2012-10-17, by unc0rr
I like this condition for home run better
2012-10-16, by nemo
Better error handling
2012-10-16, by unc0rr
skip all dx/dy mod if Power is 0
2012-10-16, by nemo
Tweak TestDesertEagle. Bots should prefer direct shots to shots through land now, but I didn't test that yet.
2012-10-16, by unc0rr
cut down on excessive checkins in some situations
2012-10-15, by nemo
Remove slot overcrowding, disable angle detection which isn't doing what I want.
2012-10-15, by nemo
Don't accept ROUNDFINISHED message twice. Fixes game hangs when half of teams quit game.
2012-10-16, by unc0rr
Try to prevent a situation where hogs embedded in other hogs/barrels/cleavers get stuck, by checking for gears overlapping on Y
2012-10-15, by nemo
Also shove using shotgun, switch off hat when not active hog
2012-10-14, by nemo
First pass at cleaver.
2012-10-14, by nemo
Two cavern templates which aren't horribly long to generate, produce pretty varying maps, and allow 48 hedgehogs gameplay
2012-10-14, by unc0rr
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