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merge xymeng pas2c
webgl
2012-11-11, by koda
merge with default
physfslayer
2012-11-13, by unc0rr
merge with latest default
webgl
2012-11-11, by koda
Some tweaks to AI
2012-11-13, by unc0rr
fix demo playback
2012-11-11, by nemo
couple of nots
2012-11-08, by nemo
merge
2012-11-08, by nemo
Various tweaks to recent AI change
2012-11-08, by unc0rr
this wasn't needed IMO
2012-11-08, by nemo
objects too
2012-11-07, by nemo
something bender asked for. allow a mask without a map
2012-11-07, by nemo
oups
2012-11-07, by nemo
search for more clang names
webgl
2012-11-11, by koda
Make FindPlace more flexible on large maps.
2012-11-07, by nemo
no globs, sources not yet generated
webgl
2012-11-09, by koda
merge
2012-11-07, by unc0rr
correct includes and clang detection
webgl
2012-11-09, by koda
LongInt Land width/height, mouse coords
2012-11-07, by nemo
More strictness on room bans
2012-11-07, by unc0rr
Fix why my first attempt to compile main had failed, causing me to ask koda what the secret was. apparently using an OS that ignores case...
webgl
2012-11-09, by nemo
strip BOM
2012-11-07, by nemo
add a few cmakefiles for c engine and rtl
webgl
2012-11-09, by koda
Only a handful of ISO 639-3 languages are supported by Qt. Standard Malay is not one of them. Using the macrolanguage code seems fine. Not too sure what the numerusform is for a macrolanguage, but appears that wikipedia equates MS w/ "bahasa" too
2012-11-07, by nemo
add FindGLEW.cmake module
webgl
2012-11-09, by koda
Try to beat AI in Mutant!
2012-11-07, by unc0rr
rename BUILD_ENGINE_LIBRARY to LIBENGINE option, so that no _ are used for cmake options
webgl
2012-11-08, by koda
merge
2012-11-07, by koda
split WEBGL and NOPASCAL cmake options
webgl
2012-11-08, by koda
add gstMoving to avoid sticking
2012-11-06, by nemo
better GL.h (which was needed after all)
webgl
2012-11-08, by koda
Don't zero TeamHealth, only show empty health bar
2012-11-06, by unc0rr
add xymeng's pas2c header
webgl
2012-11-08, by koda
Spam log with checksums
2012-11-06, by unc0rr
empty or old files
webgl
2012-11-08, by koda
Maybe this caused server crashes? Add more strictness on team owner record field
2012-11-06, by unc0rr
well this was silly
webgl
2012-11-08, by koda
This should ensure zsm doesn't screw up locale, hopefully.
2012-11-06, by nemo
add xymeng's rtl port
webgl
2012-11-07, by koda
Add zsm since Myystery is offering to do this language. Also update the .pro file and existing strings.
2012-11-06, by nemo
move stuff out of engine folder
webgl
2012-11-07, by koda
Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
2012-11-06, by nemo
verbose pas2c for parsed args
webgl
2012-11-07, by koda
issue #458
2012-11-05, by nemo
parentheses for everyone
webgl
2012-11-07, by koda
revert merge w/ Medo change, since it crashes the engine. Access violation line 70 of uLandOutline.pas|line 231 of uLand.pas etc
2012-11-05, by nemo
haskell usability on windows
webgl
2012-11-07, by koda
support ridiculously large maps
2012-11-05, by nemo
add CMakeFile for pas2c, add WEBGL config option
webgl
2012-11-05, by koda
Oops, fix room info on room admin change
2012-11-06, by unc0rr
dos2unix hedgewars.pro
physfslayer
2012-11-13, by unc0rr
close branch
0.9.18
2013-06-03, by koda
move pas2c files in their own directory and add a warning about argument order
webgl
2012-11-05, by koda
ios: fill in CFBundleVersion and CFBundleShortVersionString information better
2012-11-05, by koda
Build physfs lib before engine
physfslayer
2012-11-07, by unc0rr
Replay without frontend mode
0.9.18
2013-02-12, by unc0rr
pas2c is now fully parametric with command line options (maybe unC0Rr needs to clean this up a little)
webgl
2012-11-04, by koda
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