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Prevent pirate ship from repeating on Islands, remove vertical line in art landback
2012-03-10, by nemo
bug #370
2012-03-03, by nemo
Oh, should also check for game finish when player quits without ROUNDFINISHED message: small refactoring, not tested at all
2012-03-01, by unc0rr
comment out reserve to maintain old Qt compat
2012-03-01, by nemo
Also consider game finished when the last player reports ROUNDFINISHED despite the correctness parameter.
2012-03-01, by unc0rr
Someone might find this useful. Plan to link to it from the wiki.
2012-02-29, by nemo
Fix for bug #366, delete gear if hog is drowning (needed either that or a check on nil Gear^.Hedgehog^.Gear)
2012-02-29, by nemo
Don't remove client's teams from teams list on "ROUNDFINISHED 0", just send team removal message to others.
2012-02-29, by unc0rr
oops
2012-02-28, by nemo
android: fix finding cache dir on prefroyo devices, it now creates the Hedgewars folder if it wasn't there
2012-02-28, by Xeli
attractiveness tweak to the text clip
2012-02-28, by nemo
Clamp name/team name textures to avoid long team / hog name abuse. Limit width in px instead of chars to avoid unicode issues.
2012-02-27, by nemo
don't use currenthedgehog
2012-02-26, by nemo
use per hog ammo game flag. improves AI play
2012-02-26, by mikade
oops
2012-02-26, by nemo
right-click colour selection to scroll backwards through colours (bit hackish, subclassing + right click handling would be better than custom menu item signal)
2012-02-26, by nemo
ugh
2012-02-26, by nemo
make onAmmoStoreInit optional in the case of onNewAmmoStore
2012-02-26, by nemo
pass indexes for the clan/team/hedgehog
2012-02-26, by nemo
copypasta fail
2012-02-26, by nemo
Add a new script hook. onNewAmmoStore. This will allow scripts like The Specialists to define separate ammo sets for each hog
2012-02-26, by nemo
Send ROUND_FINISHED only once (only from in game mode)
2012-02-26, by unc0rr
Remove client's teams only when game is running and exit status is 'incorrect exit'. Frontend still sends excessive ROUND_FINISHED, so the bug is not fixed completely.
2012-02-25, by unc0rr
- Increase server version number due to rooms list protocol changes
2012-02-24, by unc0rr
Bring back functionality to "Join" button
2012-02-23, by unc0rr
Setup rooms list headers
2012-02-23, by unc0rr
Revert most of 033e4a8a9c74 and 9d501dc22f71 (see bug #362)
2012-02-23, by nemo
Handle ROOM* commands in rooms list model
2012-02-23, by unc0rr
Start switching to rooms list model. To be continued.
2012-02-23, by unc0rr
Added tag hedgeroid-alpha for changeset ce2b24995ab2
2012-02-22, by koda
Added tag 0.9.17-release for changeset 4670f003f91b
2012-02-22, by koda
Removed tag 0-9.17-release
2012-02-22, by koda
updated version for market
hedgeroid-alpha
2012-02-20, by Xeli
incremental loading of all the images in teamcreation on android, this should really be rewritten though..
2012-02-20, by Xeli
fixed a nullpointer exception when creating a new team
2012-02-20, by Xeli
fixed the schemes on android
2012-02-20, by Xeli
schemes/teams now get replaces on each version update
2012-02-20, by Xeli
check if the widget is shown before checking if the finger is on the widget
2012-02-19, by Xeli
Show message and return from network game pages on server shutdown
2012-02-20, by unc0rr
- Register HWTeam metatype so HWTeam objects could be passed via queued connections
2012-02-20, by unc0rr
Make all signals from HWNet queued, this should fix issues with teams and chat widgets
2012-02-20, by unc0rr
added one button play feature, like in desktop frontend; need to make sure that the hardcoded stuff never gets deleted
2012-02-19, by koda
ipad, have the scheme/weapon/style selector always stick in the same position
2012-02-19, by koda
missions page rotates correctly
2012-02-19, by koda
two more this time
2012-02-19, by koda
merge
2012-02-18, by koda
moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
2012-02-18, by Xeli
this apparently didn't get updated, but it was enough to reassign the outlets
2012-02-18, by koda
changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
2012-02-18, by Xeli
prepare a styled button
2012-02-18, by koda
fixed the active region on widgets when they are animated, added active.x:= in uWorld too
2012-02-18, by Xeli
oh i thought i had converted every uitableviewcontroller to uiviewcontroller+tableview; this also restores displaying statitstics after game
2012-02-18, by koda
rotation support for other controllers
2012-02-18, by koda
one more USE_TOUCH_INTERFACE
2012-02-18, by koda
Experiment. This has bugged me for a long time. Should be possible to tell a team with 1 health from a team with 0
2012-02-17, by nemo
stop the crosshair from twitching when it's not supposed to move + fix aimingUp/Down booleans
2012-02-17, by Xeli
change power() to sqr
2012-02-17, by Xeli
fix crosshair aiming
2012-02-17, by Xeli
remove all hwFloat calculations
2012-02-17, by Xeli
the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
2012-02-17, by Xeli
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