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add test I used for bisecting
2014-08-13, by sheepluva
I a recent commit I caused flames to use uninitialized values. that lead to fire burning slow and desyncs. this commit fixes/reverts this
2014-08-13, by sheepluva
Fix PlaceSprite
2014-08-12, by unc0rr
Challenge map #12
2014-08-12, by unc0rr
text visibility "fix"
2014-08-11, by nemo
do not render chat if HUD is hidden
2014-08-10, by sheepluva
Oops
2014-08-02, by unc0rr
fix flake angles
2014-08-02, by sheepluva
"fix" sinegun
2014-08-02, by sheepluva
should be RGBA, not RGB
2014-07-28, by nemo
Using blended makes smilies and CJK less hideous.
2014-07-27, by nemo
One more map
2014-07-25, by unc0rr
Forced sprites placing mode, exposed to scripts (not tested at all)
2014-07-25, by unc0rr
Oops
2014-07-25, by unc0rr
Official racer map #11
2014-07-25, by unc0rr
Racer challenge map #10
2014-07-10, by unc0rr
burst drowning gears into bubbles after timeout
2014-07-07, by sheepluva
drowning tweaks
2014-07-07, by sheepluva
cont.
2014-07-07, by sheepluva
simplifying some code
2014-07-07, by sheepluva
some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
2014-07-06, by sheepluva
one finger ought to be enough for everybody
2014-07-06, by sheepluva
tweaks
2014-07-06, by sheepluva
merge (even although I rebased... ok)
2014-07-05, by sheepluva
for real this time
2014-07-05, by sheepluva
fix pas2c build
2014-07-05, by sheepluva
WIP: weSea tweaks, functional and visual
2014-07-05, by sheepluva
Treat "out" as "var"
2014-07-06, by unc0rr
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