Mercurial
Mercurial
>
hedgewars
/ graph
summary
|
shortlog
|
changelog
| graph |
tags
|
bookmarks
|
branches
|
files
|
help
less
more
|
(0)
-3000
-1000
-300
-100
-15
+15
+100
+300
+1000
+3000
tip
Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
The revision graph only works with JavaScript-enabled browsers.
not sure why this condition wasn't here before
2011-11-05, by nemo
Due to the small values and friction, halve the step in low gravity, instead of the value
2011-11-05, by nemo
Don't set moving if on flat surface
2011-11-05, by nemo
skip when attacking as well
2011-11-05, by nemo
This has bugged me for a while. Fix text position in frame 4. Also shrink size.
2011-11-05, by nemo
A bit less WTF of ice, ice chutes now work. Also tweak flake respawn positions a bit
2011-11-05, by nemo
Some improvements to the parser
2011-11-05, by unc0rr
Increase rarity of near flakes (don't want them intruding in game much). Also fix stereo. Near flakes were being drawn far.
2011-11-05, by nemo
Flatten flakes for halloween theme, based on feedback from sheepluva
2011-11-05, by nemo
merge
2011-11-05, by unc0rr
and while we are giving SDLh.pas all this love, let's fix the signature of one SDL_ttf calls
2011-11-05, by koda
ooops :D
2011-11-05, by koda
fix signedness of sdl bindings
2011-11-05, by koda
oops, fix the size of a few event structs i just added
2011-11-05, by koda
just for the sake of it, add the missing sdl13 events and do some cleanup
2011-11-05, by koda
less
more
|
(0)
-3000
-1000
-300
-100
-15
+15
+100
+300
+1000
+3000
tip