Mercurial
Mercurial
>
hedgewars
/ graph
summary
|
shortlog
|
changelog
| graph |
tags
|
bookmarks
|
branches
|
files
|
help
less
more
|
(0)
-3000
-1000
-300
-100
-15
+15
+100
+300
+1000
+3000
+10000
tip
Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
The revision graph only works with JavaScript-enabled browsers.
Engine:
2010-05-28, by smxx
Engine:
2010-05-28, by smxx
Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
2010-05-23, by nemo
initial support for game modifiers (schemes)
2010-05-23, by koda
Sonic set
2010-05-23, by nemo
claymore says that this needs to be 44.1 for some systems
2010-05-19, by nemo
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
2010-05-19, by nemo
Engine:
2010-05-18, by smxx
Skip collision on X for barrels that aren't knocked over
2010-05-17, by nemo
Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
2010-05-17, by nemo
portal-link-bugfix: make sure deleted portals don't reset links other than those to themselves
2010-05-17, by sheepluva
remove all portal specific code from EndTurnCleanup(), instead have portals self destruct if "CurrentHedgehog" is not the portal's creator
2010-05-17, by sheepluva
Change to just set timer to 0
2010-05-17, by nemo
Fix for artillery mode weapon use
2010-05-17, by nemo
* make portals delete each other only indirectly (by setting timer to 0)
2010-05-16, by sheepluva
less
more
|
(0)
-3000
-1000
-300
-100
-15
+15
+100
+300
+1000
+3000
+10000
tip