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Rendering some code
qmlfrontend
2015-04-29, by unc0rr
bouncy/noportal check after spawn
2015-04-10, by nemo
Some more work on network client implementation
qmlfrontend
2015-04-28, by unc0rr
tweak erase
2015-04-10, by nemo
Will use own tree type
qmlfrontend
2015-04-28, by unc0rr
also erase
2015-04-08, by nemo
Some hedgewars coding a week keeps doctor away
qmlfrontend
2015-04-25, by unc0rr
fix copypasta typo, failure to bump offset of lf params
2015-04-08, by nemo
Some futher work on flib net client part
qmlfrontend
2015-04-22, by unc0rr
Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
2015-04-08, by nemo
Start network support: only setting up a connection for now
qmlfrontend
2015-04-16, by unc0rr
Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
2015-04-05, by nemo
Racer challenge map #17
qmlfrontend
2015-04-14, by unC0Rr
fix error in Nobody Laugh
2015-04-05, by mikade
Make ammo scheme work
qmlfrontend
2015-04-11, by unc0rr
enable bounce on rubber for air bombs. give them the missing elasticity they needed for the code there to work properly.
2015-04-03, by nemo
Oops, forgot this file
qmlfrontend
2015-04-11, by unc0rr
give melon pieces a radius. is why they weren't bouncing.
2015-04-03, by nemo
Ammo schemes list, almost works
qmlfrontend
2015-04-08, by unc0rr
Make FP tunnel 2px wider.
2015-04-03, by nemo
- Merge default
qmlfrontend
2015-04-02, by unc0rr
racer challenge map #16
2015-04-01, by unc0rr
Fix off-by-1 error
2015-04-01, by unC0Rr
terminate engine and output fatal error message if hedgehogs are added incorrectly
2015-04-01, by sheepluva
- Fix ping timeouts after incorrect "/vote" commands (protocol violation)
2015-03-31, by unc0rr
"/force" command for server admin to force voting result
2015-03-31, by unc0rr
Send notice when accepting vote
2015-03-31, by unc0rr
Don't change hedgehogs total number to a value > 48 as result of voting.
2015-03-31, by unc0rr
small pixel jizz tweak
2015-03-31, by sheepluva
alternative explosion border smoothing
2015-03-31, by sheepluva
draw birdy's feathers in low quality mode too
2015-03-31, by sheepluva
only display cake timer if it is low
2015-03-25, by sheepluva
allow gear specific data (with gear type specific type). applied to cake
2015-03-25, by sheepluva
still messing with rendering
2015-03-24, by sheepluva
Hints for bottom feeder, which were somehow lost
2015-03-24, by unc0rr
rendering tweaks cont.
2015-03-24, by sheepluva
rendering tweaks cont.
2015-03-24, by sheepluva
rendering tweaks/cleanup cont.
2015-03-24, by sheepluva
show correct default if current team is local team
2015-03-23, by sheepluva
fix segfault caused by last commit if spectating
2015-03-22, by sheepluva
make using hog speech a bit more comfortable
2015-03-22, by sheepluva
remove switch from allowed utilities. 14:57 <@unC0Rr> way too OP
2015-03-20, by nemo
don't modify collision data when applying visual edge smoothing
2015-03-19, by sheepluva
fallback to first color in colors array if there is no valid color specified
2015-03-18, by sheepluva
Don't spawn team widget sorter on each frame when in lag. Issue 'spectate 0' instead, and only on first lag occasion.
2015-03-18, by unc0rr
Also update wind indicator on lag when joining midgame
2015-03-18, by unc0rr
changed/fixed alpha blending in copyToXYFromRect
2015-03-18, by sheepluva
Only allow one instance of vgtSmoothWindbar also
2015-03-18, by unc0rr
Don't do anything if sorter was replaced, even for one tick only. Hopefully fixes issue #907, but not confirmed, though very highly plausible.
2015-03-17, by unc0rr
Script parameter to adjust winning score for Mutant
2015-03-16, by unC0Rr
team coloured, just for the heck of it, based on a param. also del airmine, 'cause, probably not fun here. you're invuln anyway.
2015-03-15, by nemo
merge ☹
2015-03-15, by nemo
Racer challenge map #15
2015-03-13, by unC0Rr
and ofc fix pas2c build
2015-03-08, by sheepluva
render input prefix independent of inputstr so that e.g. a username will not lead to weirdnesses
2015-03-08, by sheepluva
chat/copypaste: some adjustments and sanity checks
2015-03-08, by sheepluva
copy to/paste from system clipboard (via frontend)
2015-03-08, by sheepluva
copy&paste (wip), currently using only a local clipboard
2015-03-06, by sheepluva
Allow rope tinting
2015-03-15, by nemo
amNothing is fine to use in any type of race too
2015-03-03, by unc0rr
attempt to move cursor now removes selection even if cursor cannot actually move in the specified direction
2015-03-01, by sheepluva
quick word deletion while holding ctrl (qt style)
2015-03-01, by sheepluva
holding ctrl will now make cursor skip words/etc in a fashion similar to Qt
2015-03-01, by sheepluva
whoops, pas2c did not notice this missing ;
2015-03-01, by sheepluva
since fonts can be loaded in late, update cursor position before first chat display
2015-03-01, by sheepluva
make team key play well with new cursor
2015-03-01, by sheepluva
add newline after warning
2015-03-01, by sheepluva
make sure cursor drawing position does not get messed up by screen resize
2015-03-01, by sheepluva
teach pas2c how to insert() shortstrings
2015-03-01, by sheepluva
pas2c does not like setlength called with a shortstring apparently
2015-03-01, by sheepluva
selections
2015-03-01, by sheepluva
fix chat input history not restoring utf8-related info
2015-02-28, by sheepluva
engine: moveable chat cursor. note: discovered bug that utf8 char info is lost/corrupted when input history is used
2015-02-28, by sheepluva
Racer challenge map #14
2015-02-26, by unC0Rr
Racer challenge #13
2015-02-18, by unC0Rr
Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
2015-02-17, by nemo
Make hedgewars frontend not change scheme/weps to Default if script cfg doesn't match a known scheme. That is, will leave on whatever is selected. Also set a bunch of schemes where we don't care what the scheme/weps are to *
2015-02-17, by nemo
avoid airmines too when spawning
2015-02-17, by nemo
bit more friction. remove gstSubmersible clearing. was for the old "sea" thing that is totally gone now. As a general attribute, better to let other stuff clear it as needed.
2015-02-17, by nemo
make mines submersible
2015-02-16, by nemo
oops, forgot this annoying thing
2015-02-15, by nemo
0s mine time
2015-02-15, by nemo
make air mines respawn on climbhome
2015-02-15, by nemo
Introducing cbAmmo
qmlfrontend
2015-02-16, by unc0rr
hook up to frontend
2015-02-14, by nemo
Fix schemes loading
qmlfrontend
2015-02-09, by unc0rr
Fix bug, undo debug level in server, set air mine number to something non-debug
2015-02-14, by nemo
Send selected scheme config on engine initialization (WIP)
qmlfrontend
2015-02-08, by unc0rr
Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
2015-02-14, by nemo
merge with default
qmlfrontend
2015-02-07, by unc0rr
merge
2015-02-07, by unc0rr
Fix pas2c?
2015-02-07, by unc0rr
This should help with second rejoin bug. (reverting previous workaround over frontend bug and making a new one)
2015-02-07, by unc0rr
One more medium template
2015-02-06, by unC0Rr
fix typo
2015-01-31, by nemo
I guess the params shouldn't be all or nothing.
2015-01-31, by nemo
add some config params - speed,accel,delaytime,delayheight,nocake. water rise speed, water rise acceleration, time delay from start of turn for water rise, height delay for same, and disable cake. also set start boulder to indestructible
2015-01-31, by nemo
Add generic getter/setter for a bunch of more obscure gear structure values
2015-01-25, by nemo
Add a couple of more variable bindings, make all the set visual gear values optional, to allow skipping trailing params or specifying ones in the middle as nil to not set. Should make using it more convenient in simple cases.
2015-01-25, by nemo
Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
2015-01-24, by nemo
more turn-based-y
2015-01-21, by nemo
inherit mines time div 4
2015-01-18, by nemo
feedback/linux: fix wrong mem size being reported if mem > 4GB. thanks to tomreyn for reporting this issue
2015-01-19, by sheepluva
merge 0.9.21, hopefully without screwing anything up due to this having been left for a while + parallel commits that occurred...
2015-01-18, by nemo
Use the larger scaled airmine sprite originally intended, add some antidickery measures.
2015-01-18, by nemo
Fix here too
2015-01-19, by unc0rr
more tweakery
2015-01-18, by nemo
initialise trackSpeed, add nil check before resetting seek timer
2015-01-18, by nemo
er... didn't mean to leave this line in
2015-01-18, by nemo
begin/end
2015-01-18, by sheepluva
merge
2015-01-18, by nemo
fix pas2c (airbomb code: "not" statement in boolean expression was without parentheses)
2015-01-18, by sheepluva
radius and sprite drawing tweaks to match the still temporary sprite. also a begin/end sheepluva suggested
2015-01-18, by nemo
oops. I committed hat fix to .21 branch
2015-01-17, by sheepluva
Toss in scaled down underwater SD mine as "air mine" pending, er, cybernetic butterflies or whatever
2015-01-18, by nemo
tweak a few params. still something wtf going on when on rope
2015-01-17, by nemo
merge
2015-01-17, by sheepluva
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
2015-01-16, by nemo
Merge pull request #31 from LocutusOfBorg/fix-cmake
2015-01-16, by sheepluva
Oops, misspelled protocol command
2015-01-14, by unC0Rr
Implement /newseed and /hedgehogs commands. Only tested for building.
2015-01-13, by unc0rr
oups. Accidentally commited air mine stuff which needs reworking now since I can't use Gear^.Hedgehog
2015-01-12, by nemo
move TGear Hedgehog based on how uStats is using it
2015-01-11, by nemo
Add RelWithDebInfo for debugging purposes
2015-01-15, by Gianfranco Costamagna
merge git head
2015-01-06, by sheepluva
Merge pull request #29 from LocutusOfBorg/bad-fix-segfault
2015-01-06, by sheepluva
Unify _P flags
2015-01-06, by Gianfranco Costamagna
Fix handling of perlin mapgen
2015-01-06, by unc0rr
Fix segfault when BUILD_ENGINE_C=ON and FONTS_DIR is provided
2014-11-29, by Gianfranco Costamagna
- Send maze_size command in other mapgen modes too
2015-01-06, by unc0rr
Rename test to test_normal, to comply with policy CMP0037
2015-01-05, by Gianfranco Costamagna
Fix build w/o S3D and video recording. untested.
0.9.21
2015-07-09, by nemo
merge
2015-01-05, by unc0rr
More ifdefs \o/ (fix build even more)
0.9.21
2015-06-04, by unc0rr
merge
2015-01-05, by unc0rr
Lazy fix for server build
0.9.21
2015-06-03, by unc0rr
Merge pull request #27 from LocutusOfBorg/fix-build2
2015-01-05, by sheepluva
Update .hgignore file
0.9.21
2015-06-03, by koda
Merge pull request #28 from LocutusOfBorg/lua-fix
2015-01-05, by sheepluva
Added tag 0.9.21-release, fab746a3597e for changeset 7e55468ffe38
0.9.21
2015-06-02, by koda
Merge pull request #26 from LocutusOfBorg/fix-build
2015-01-05, by sheepluva
Fix building hedgewars-server
0.9.21
0.9.21-release
2015-06-02, by koda
Merge pull request #25 from LocutusOfBorg/translation
2015-01-05, by sheepluva
Support _S and _P in initialization expressions
2015-01-05, by unc0rr
Allow skipping the bundle step after install on OSX
0.9.21
2015-06-02, by koda
Merge pull request #24 from LocutusOfBorg/update-travis
2015-01-05, by sheepluva
Eh, faulty check
2015-01-05, by unc0rr
Move OSX SDL library configuration from SDLh to proper CMakeLists
0.9.21
2015-06-02, by koda
Random gravity values interval should include maxgravity
2015-01-05, by unc0rr
Scheme parsing
qmlfrontend
2015-02-02, by unc0rr
Fix building on OSX when autoupdate is disabled
0.9.21
2015-06-01, by koda
Include feature_size to demos for checker
2015-01-04, by unc0rr
[flib] yay, some work on schemes
qmlfrontend
2015-01-29, by unc0rr
fix issue with contributor hat being displayed for wrong players
0.9.21
2015-01-17, by sheepluva
Oops
2015-01-04, by unc0rr
CMake script for qmlFrontend
qmlfrontend
2015-01-25, by unc0rr
don't show the new, untranslated items in room state filter dropdown. do NOT merge this change back to default.
0.9.21
2015-01-06, by sheepluva
Not compatible anymore
2015-01-04, by unc0rr
merge default
qmlfrontend
2015-01-03, by unc0rr
backporting some build system fixes and pas2c tweaks
0.9.21
2015-01-06, by sheepluva
Fix home path
2015-01-03, by unc0rr
premature optimisation bit me again.
0.9.21
2015-01-04, by nemo
Fix crash in case of critical image missing
2015-01-03, by unc0rr
Intent is to allow filtering by arbitrary flag combinations. This isn't actually working yet. No idea why. It seems it should. Tired though, so will look at it tomorrow.
0.9.21
2015-01-04, by nemo
checker.ini to avoid hardcoded paths
2015-01-02, by unc0rr
oops
0.9.21
2015-01-03, by nemo
Generate config for 'world edge' and 'script param' scheme options
2015-01-02, by unc0rr
Tired of not knowing which rooms I can't join
0.9.21
2015-01-03, by nemo
Fix setting gravity multiplied by million for a moment of time on new turn on certain circumstances
2015-01-02, by unc0rr
use copyToXY instead to improve legibility
0.9.21
2015-01-03, by nemo
Try to handle negative gravity w/ snow. Still needs to look nicer. Currently causes banding.
2015-01-01, by nemo
Fix crash in case of critical image missing
0.9.21
2015-01-03, by unc0rr
Uhm... this seems to count as a workaround, not tested though
2014-12-30, by unc0rr
Revert 5f34d3341fc1 and 28d5cebdf660, fix 9b789de8e5df instead
0.9.21
2015-01-02, by unc0rr
Get rid of teamownerId since rejoin feature makes it virtually useless, as you cannot rely on it anymore. Should fix recently experienced server crashes.
2014-12-30, by unc0rr
tweaks to try and make flakes better behaved in negative gravity. branch safe.
0.9.21
2015-01-01, by nemo
Server-side workaround for frontend's script parameter bug in .21
2014-12-30, by unc0rr
this should probably work
0.9.21
2014-12-30, by nemo
Merge fixes from .21 branch
2014-12-30, by unc0rr
revert 9b789de8e5df on branch based on feedback from zorg - seems to be breaking gameplay
0.9.21
2014-12-30, by nemo
Use ghc return value instead of looking for the stderr, do not throw error when an haskell module throws a build failure, e.g. because of false positives like this one (debian/arm*)
2014-12-29, by Gianfranco Costamagna
Find lua 5.1 on fedora machines (taken from fedora hw git)
2015-01-05, by Gianfranco Costamagna
Fix arm* build failures
2014-12-30, by Gianfranco Costamagna
Use ghc return value instead of looking for the stderr, do not throw error when an haskell module throws a build failure, e.g. because of false positives like this one (debian/arm*)
0.9.21
2014-12-30, by Gianfranco Costamagna
Was not a good idea in the first place IMO
2014-12-27, by nemo
Workaround bug (each time losing room master status, even when joining mutliple rooms, new instance of NetAmmoSchemeModel created, receiving schemeConfig and modifying its 43rd member, thus the last model which accepts this signal has the string cut down several times, workaround creates copy of qstringlist to avoid modifying shared message instance. Proper fix would delete unneeded instances of NetAmmoSchemeModel, but who cares)
0.9.21
2014-12-27, by unc0rr
fix amRubber frame positioning fail (probably)
2014-12-25, by nemo
0.9.21 branch
0.9.21
2014-12-24, by unc0rr
More complete fix for FULLMAPCONFIG message, also add new known protocol versions
2014-12-24, by unc0rr
Tweak to land texturing. Treat any non-lfBasic as edge
2014-12-24, by nemo
cleaned up amRubber.png
2014-12-24, by nemo
polish update for rubber
2014-12-24, by krdrt5367
fix for issue #894
2014-12-24, by nemo
bleah. I hate burning changelog revisions, but this isn't finished
2014-12-24, by nemo
Probably fixes issue #891 although the overall playability of the campaign, who knows, since invalid name was used in the add too
2014-12-24, by nemo
*sigh* Somehow I clobbered these while making the changes, without meaning to. Revert to old ones.
2014-12-24, by nemo
This resolves issue #890 and issue #886
2014-12-24, by nemo
forgot zopfli
2014-12-24, by nemo
Suggestion of Wuzzy's. Use Randy's water as SD water.
2014-12-24, by nemo
merge
2014-12-24, by nemo
add wuzzy to credits
2014-12-24, by vittorio giovara
Add Randy's Candy_v1 as an upgrade to the Cake theme, add Cake theme to list of selectable themes. Also add forgotten Hoggywood CMakeLists.txt.
2014-12-24, by nemo
Add Hoggywood. Theme by Rofra, updated and improved by Wuzzy
2014-12-24, by Wuzzy
Add my address to IT translation
2014-12-27, by Gianfranco Costamagna
should fix perlin gen on 32 bit
2014-12-24, by nemo
merge
2014-12-23, by nemo
Hide "optimize" button
2014-12-22, by unc0rr
german translation update, mostly just adding wuzzy's suggested strings
2014-12-21, by sheepluva
Issue 875: Fix faulty translation in German
2014-12-21, by wuzzy
scaling is not safe in multi at all using a team add. will use the first real team instead.
2014-12-22, by nemo
Make amGirder invisible in construction mode since it allows placing anywhere in fortress. Print "insufficient power" if placement was blocked due to that, to avoid confusing noobs.
2014-12-20, by nemo
this bugs me every time I look at it
2014-12-22, by nemo
hat fix
2014-12-19, by sheepluva
revert last commit
2014-12-17, by sheepluva
don't save alpha channel to screenshots when not needed
2014-12-17, by sheepluva
change speechfix implementation (no "continue" anymore
2014-12-17, by sheepluva
grmlgrml
2014-12-17, by sheepluva
change string types of speech bubbles fix to work with pas2c
2014-12-17, by sheepluva
dark magic: make "continue" statement work in pas2c-parsed for-loops. (would skip iteration and lead to infinite loops before)
2014-12-17, by sheepluva
cleanup speech bubble code a little. this fixes issue 719
2014-12-17, by sheepluva
ClimbHome mission preview by wuzzy
2014-12-17, by sheepluva
update changelog
2014-12-17, by sheepluva
merge'n'magic
2014-12-16, by sheepluva
just in case. one more nil check
2014-12-16, by nemo
aaaand where it was actually crashing
2014-12-16, by nemo
Add nil checks on HHGear to rope steps.
2014-12-16, by nemo
Issue 871 in hedgewars: "Hedgehog dropping into water while still attached to a rope makes engine crash"
2014-12-16, by sheepluva
add a couple of onGearDamage callbacks to mine/barrel fall damage
2014-12-16, by nemo
Issue 867: Update German mission strings
2014-12-15, by wuzzy
small code tweak
2014-12-15, by sheepluva
fix for Issue 855: Failure to teleport rarely makes engine crash
2014-12-15, by sheepluva
Issue 829: Drill rocket drilling dust is slightly misplaced
2014-12-15, by sheepluva
Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
2014-12-15, by sheepluva
Some fixes and (really lazy) fixes
2014-12-15, by mikade
Issue 768: Bee: Camera focus lost
2014-12-14, by sheepluva
Issue 865: gfResetHealth is not exposed to Lua
2014-12-14, by sheepluva
make use of onGearWaterSkip
2014-12-14, by mikade
Issue 755: Lua API: Add ammo type parameter for onHogAttack
2014-12-14, by sheepluva
lua API event: onGearWaterSkip
2014-12-14, by sheepluva
remove links from doxygen project number as doxygen escapes them now
2014-12-14, by sheepluva
Some ru l10n updates
2014-12-13, by unc0rr
use TeamsCount instead of cMaxTeams in a few loops
2014-12-13, by nemo
Use notice and skip join on irc
2014-12-12, by Gianfranco Costamagna
remove a not that somehow magically appeared in a prior commit.
2014-12-11, by nemo
make camera in wrap mode a bit smarter
2014-12-11, by sheepluva
world edge tweakes/fixes
2014-12-11, by sheepluva
fix size of PtrInt. enable tests for pas2c (all passing now)
2014-12-11, by sheepluva
pas2c doesn't like semi-colons after repeat
2014-12-11, by sheepluva
fix copypasta
2014-12-11, by nemo
let sinegun bounce on weBounce
2014-12-11, by sheepluva
Add (and slightly tweak) Wuzzy's Target Practice missions
2014-12-11, by mikade
Wuzzy's changes to stats for some of the training missions.
2014-12-11, by mikade
cont.
2014-12-11, by sheepluva
wrap explosions!
2014-12-11, by sheepluva
wrap sinegun
2014-12-11, by sheepluva
Issue 848: Minor translation update for German (misc files)
2014-12-11, by wuzzy
fix some old code that assumes that a bullet under water is always outside land array - which is wrong (e.g. during sudden-death in previous releases, also weSea now)
2014-12-11, by sheepluva
small shell script that accepts hedgewars git revisions as parameters and will try to find the respective mercurial revision
2014-12-10, by sheepluva
remove redundant check
2014-12-10, by sheepluva
merge FreeTexture into FreeAndNilTexture
2014-12-10, by sheepluva
put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
2014-12-10, by nemo
Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
2014-12-09, by nemo
make sure view limits are updated at start of game
2014-12-08, by sheepluva
skip a bunch of stuff not applicable to cleanup
2014-12-08, by nemo
Normalize to length of _1_9 to avoid endless normalization leading to fire particles floating midair indefinitely
2014-12-08, by unc0rr
HedgehogDamaged calls CurrentHedgehog
2014-12-08, by nemo
clean up fonts
2014-12-08, by sheepluva
sheepluva is right
2014-12-08, by nemo
oh, probably need nil checks here too
2014-12-08, by nemo
init timer to 0
2014-12-08, by nemo
meh. will persevere. DeleteGear can't call that much stuff...
2014-12-08, by nemo
nil out CurrentHedgehog in FreeModule, add a test for nil'd CurrentHedgehog in DelCI since I'd still like to use DeleteGear for the other stuff it does. Move some variable initialiasations in AI Misc to hopefully avoid some uninit val errors.
2014-12-08, by nemo
Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
2014-12-08, by nemo
Add that "make screenshots of Land/LandPixels" thing for map creators
2014-12-07, by nemo
pretty sure the other teams need stats at 0 for the graph to look right
2014-12-06, by nemo
make BasketballField available as regular map. maybe should make it destructable when not in mission mode *shrugs*
2014-12-05, by sheepluva
Add another (test) map
2014-12-05, by mikade
some translation tweaks
2014-12-05, by sheepluva
better initial camera position
2014-12-05, by sheepluva
darken wrapped world etc. some more
2014-12-05, by sheepluva
adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
2014-12-05, by sheepluva
flake FrameTicks value of 0 now indicades that the frame should not be changed
2014-12-04, by sheepluva
☹
2014-12-04, by nemo
Skip frame increments if FrameTicks is over 1000 seconds per frame, probably indicating static at that point.
2014-12-04, by nemo
pas2c-whoops
2014-12-03, by sheepluva
add warning to logs when tests terminates prematurely
2014-12-03, by sheepluva
oops, didn't mean to commit that
2014-12-03, by sheepluva
unexpected return from lua test should not return exit status 0
2014-12-03, by sheepluva
tweaking the lua test function thingy
2014-12-03, by sheepluva
set globals in commandline lua
2014-12-03, by nemo
Schemes list combobox with their names
qmlfrontend
2014-12-18, by unc0rr
fix some things I messed up with the drawing functions
2014-12-03, by sheepluva
More complete fix for FULLMAPCONFIG message, also add new known protocol versions
qmlfrontend
2014-12-07, by unc0rr
update changelog
2014-12-02, by sheepluva
Script combobox.wiki
qmlfrontend
2014-12-04, by unc0rr
move functionality of Draw.lua into engine
2014-12-02, by sheepluva
Finish combobox implementation (except for visual part)
qmlfrontend
2014-12-03, by unc0rr
make tests use Draw.lua for now too
2014-12-02, by sheepluva
Some more progress at custom combobox
qmlfrontend
2014-12-03, by unc0rr
forgot this one.
2014-12-02, by nemo
merge default
qmlfrontend
2014-12-03, by unc0rr
oops, IOResult is a function in pascal, but not in pas2c
2014-12-02, by sheepluva
Sheepluva thought this was worth adding.
2014-12-02, by nemo
switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
2014-12-02, by nemo
Fix FULLMAPCONFIG message
2014-12-02, by unC0Rr
update land texture /after/ smoothing
2014-12-01, by sheepluva
fix despeckle
2014-12-01, by sheepluva
weapon set: Shoppa Pro
2014-12-01, by sheepluva
This should probably fix multiplayer desync, but is the result of fiddling while pretty sick/feverish so, needs testing, and the water/scaling stuff is disabled.
2014-12-01, by nemo
oops
2014-12-01, by unC0Rr
some friendly updates to TechRacer
2014-12-01, by mikade
turns out IOResult is actually IOResult() - a function that clears its result after each call
2014-11-30, by sheepluva
oops, fix logging. had = instead of <> in an error check
2014-11-30, by sheepluva
*sigh*
2014-11-30, by nemo
stricter skip
2014-11-30, by nemo
Limit fire particles speed to 2
2014-11-30, by unc0rr
fix for Issue 840: Basic Training - Grenade is failing to dismiss team
2014-11-30, by sheepluva
expose FlightTime to lua, disable in-air flame harming moving hogs ☹ aaaand override that in ClimbHome ☺
2014-11-30, by nemo
don't forbid running regular chat commands during turns of other teams. that was probably only meant for emotes to begin with
2014-11-30, by sheepluva
delay cake boom until it has walked a little bit. also fix accidental drowning of watergods in last commit
2014-11-30, by nemo
add a half-second flighttime delay to flamethrower flames so they can leave the "barrel" of the flamethrower without burning the hog
2014-11-30, by nemo
Should prevent desync hopefully. Thanks unc0rr
2014-11-30, by nemo
fix copypasta-fail that would cause splashes to use invalid sprite data pointer. should fix issue 838
2014-11-30, by sheepluva
oh right, forgot sheepluva had fixed ice
2014-11-29, by nemo
give sea world edges some icegun love
2014-11-30, by sheepluva
Wuzzy's changes to climbhome w/ some tweaks by me
2014-11-29, by nemo
Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
2014-11-29, by nemo
Move cake FollowGear to Attack like most others, remove the gmAttack clearing which is also done in Attack.
2014-11-29, by nemo
duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
2014-11-29, by nemo
don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
2014-11-29, by sheepluva
some moar mergin'
2014-11-29, by sheepluva
super-filthy hack to allow pas2c to fallback to writing to stderr.
2014-11-29, by sheepluva
oops. no need to (re)open stderr I guess
2014-11-29, by sheepluva
make the code, which was supposed to iterate file log number (if no access) and fallback to stderr in worst case rather than segfault, actually work
2014-11-29, by sheepluva
give variable with unit-wide scope a better name than just 'f'
2014-11-29, by sheepluva
Mix up the quick game terrain a bit.
2014-11-29, by nemo
mergeception
2014-11-29, by sheepluva
merge
2014-11-29, by nemo
merge
2014-11-29, by sheepluva
Merge pull request #21 from LocutusOfBorg/exclude-git
2014-11-28, by sheepluva
map halt(t) to exit(t) rather than assert(0). all test cases except gravity pass with pas2c now
2014-11-29, by sheepluva
Excluding .git directory from the source tarball creation
2014-11-28, by Gianfranco Costamagna
more fixing and allow pas2c to run tests. they will still fail though - engine does not exit with the specified exit codes, also data types are messed up
2014-11-29, by sheepluva
Merge pull request #20 from LocutusOfBorg/tests
2014-11-28, by sheepluva
some more fixing
2014-11-29, by sheepluva
Disable testing if BUILD_ENGINE_C=ON (they fail)
2014-11-28, by Gianfranco Costamagna
fix some pas2c related issues
2014-11-29, by sheepluva
Verbose tests
2014-11-26, by Gianfranco Costamagna
fix invulnerability check for shotgun
2014-11-28, by nemo
Add testsuite
2014-11-25, by Gianfranco Costamagna
zopfli compression for images where the win was 10+% and the files would be included in the release
2014-11-28, by nemo
finnish translation fixes
2014-11-27, by Janne Uusitupa
Added TechRacer (still needs a lot of love), updated changelog
2014-11-27, by mikade
new implementation for Lua API DismissTeam. all hedgehogs of the team are now removed without using teamgone
2014-11-27, by sheepluva
move fixed test case out of 'todo'
2014-11-26, by sheepluva
Skip checkin on collision for frequently spammed gear types if collision gets huge instead of trying to delete mines.
2014-11-25, by nemo
move failing test into "todo" folder so that it can be excluded with ctest -E '^todo/'
2014-11-25, by sheepluva
Add scheme and weaponset for Construction Mode.
2014-11-25, by mikade
test case that spawns 2000 mines in a pit. run with ctest -R mines # only works if cmake was ran after pulling this commit
2014-11-24, by sheepluva
fix for Issue 828: Manual placement animation is drawn twice
2014-11-24, by sheepluva
merge
2014-11-24, by sheepluva
make seduction thaw a frozen hog.
2014-11-23, by nemo
prevent seduction of frozen hogs
2014-11-23, by nemo
finnish translation update
2014-11-24, by Janne Uusitupa
small cleanup
2014-11-23, by sheepluva
Lua API:
2014-11-23, by sheepluva
add translation for "New Account" and strip trailing whitespaces
2014-11-23, by sheepluva
finnish translation update
2014-11-23, by Janne Uusitupa
update german translation
2014-11-23, by sheepluva
this string was untranslatable. thanks to siilimestari for pointing that out
2014-11-23, by sheepluva
don't flash frontend on hilight - while in-game
2014-11-23, by sheepluva
fix pas2c(?)
2014-11-23, by sheepluva
remove unimplemented ban action from user context menu
2014-11-23, by sheepluva
fix some indentation
2014-11-23, by sheepluva
fix view limits in stereo 3d
2014-11-23, by sheepluva
fix for issue 234 - the framebuffers for side-by-side and top/bottom had alpha channels. so when sprites with alpha were blended into the framebuffer it would blend the sprite pixel alpha with the fb pixel alpha
2014-11-23, by sheepluva
display airplane altitude indicator also with drill strike and air attack - when more-wind is activated
2014-11-22, by sheepluva
crate hat. partly based on Hadashi's draft
2014-11-22, by sheepluva
changelog
2014-11-22, by sheepluva
desync fix for Continental Supplies
2014-11-22, by Vatten
Avoid promoting violence to hedgehogs. At least once a year.
2014-11-22, by nemo
tomato hat
2014-11-22, by sheepluva
password flag was the wrong way around
2014-11-21, by sheepluva
fix some nasty rendering issues reported by Nexia - thanks a lot!
2014-11-21, by sheepluva
policegirl hat
2014-11-20, by Wohlstand
add feature size slider to disable list
2014-11-19, by nemo
tweaking changelog
2014-11-19, by sheepluva
Attempt on a custom combobox
qmlfrontend
2014-11-22, by unc0rr
make gear ability to speak somewhat less ironic
2014-11-19, by sheepluva
getScriptsList implementation
qmlfrontend
2014-11-19, by unc0rr
update changelog a little
2014-11-19, by sheepluva
merge default
qmlfrontend
2014-11-18, by unc0rr
chat: fix some glitches, add /togglechat command for changing chat visibility
2014-11-18, by sheepluva
fixes to chat input history: remember all inputs, don not remember duplicates
2014-11-18, by sheepluva
fix underwater-skipping bug and make air-strike missiles submersible when fired from within weSea
2014-11-17, by sheepluva
This should work, can't test: room flags passed in room info message instead of just 'in-game' state, including 'in-game', 'restricted joins', 'registered only' and 'passworded' flags
2014-11-18, by unc0rr
some whitespace fixes
2014-11-17, by sheepluva
some gravity script fixes
2014-11-16, by sheepluva
add bounce effect to bouncy world edges
2014-11-16, by sheepluva
I'm such a dirty boi... cleaning up my own mess a little
2014-11-16, by sheepluva
fix health crate collision
2014-11-16, by sheepluva
This helps too
2014-11-16, by unc0rr
hmpf
2014-11-15, by unc0rr
Oops
2014-11-15, by unc0rr
Fix difference in map generation between fpc and pas2c engine
2014-11-15, by unc0rr
per template dab vals
2014-11-15, by nemo
oups
2014-11-15, by nemo
modestly randomise dab, bump points again.
2014-11-15, by nemo
Model file for coverity checks
2014-11-15, by unc0rr
[PAS2C] Don't generate result variable for trivial functions consisting of single exit() call
2014-11-15, by unc0rr
Fix use of uninitialized variable
2014-11-15, by unc0rr
- Comment out getrandom in addgear for hedgehog, causes preview-game desync
2014-11-15, by unc0rr
Fix warnings given by 32-bit fpc
2014-11-14, by unC0Rr
oops
2014-11-12, by mikade
lfObjMask is only used when flood filling
2014-11-11, by nemo
flip slider for perlin
2014-11-11, by nemo
Fix some stuff from coverity
2014-11-11, by unc0rr
check for new Qt req in cmake files
2014-11-11, by sheepluva
automatic RTL based on locale
2014-11-11, by Safa
raise/fix build reqs
2014-11-11, by sheepluva
fix one of my translation related brainfarts
2014-11-11, by sheepluva
You can't just exit function which is supposed to do copy
2014-11-10, by unc0rr
strip styling for the slider, since it won't be put over the button
2014-11-10, by nemo
Since unc0rr is quiet, try to avoid the assert
2014-11-10, by nemo
- Not only that, nemo, not only that (.cpp)
2014-11-10, by unc0rr
oh. one more param
2014-11-09, by nemo
Copypasta to hopefully hook up net sync correctly.
2014-11-09, by nemo
hookup perlin
2014-11-09, by nemo
Fix use of uninitialized variables (fixes straight lines in maze gen aswell)
2014-11-09, by unc0rr
Fiddling with slider, unbreak maze. Next to mess around w/ perlin params.
2014-11-09, by nemo
merge...
2014-11-09, by nemo
Merge pull request #19 from LocutusOfBorg/update-translation
2014-11-08, by sheepluva
Update italian translation
2014-11-08, by Gianfranco Costamagna
Remove obsolete translations
2014-11-08, by Gianfranco Costamagna
Partially hook up feature size so horrorcat has something to test.
2014-11-08, by nemo
sheepluva and unc0rr didn't like the idea of slider over preview.
2014-11-08, by nemo
Merge pull request #13 from LocutusOfBorg/fix-license
2014-11-08, by sheepluva
Forgot the mission description.
2014-11-08, by nemo
Merge pull request #14 from LocutusOfBorg/fix-desktop
2014-11-08, by sheepluva
Merge pull request #18 from LocutusOfBorg/update-translation
2014-11-08, by sheepluva
swap off/on
2014-11-03, by nemo
Merge of unc0rr's last change against default.
2014-11-03, by nemo
Added two copyrights on gameServer
2014-02-07, by Gianfranco Costamagna
Fix map preview desync
2014-11-02, by unC0Rr
A slider for controlling things like bumpiness of map and tunnel sizes.
2014-11-01, by nemo
Update italian translation
2014-10-31, by Gianfranco Costamagna
Added copyrights to gameServer directory
2014-01-24, by Gianfranco Costamagna
Fixed desktop file By adding an xpm icon
2014-01-24, by Gianfranco Costamagna
Scripts list module
qmlfrontend
2014-11-09, by unc0rr
Updates to german translation
2014-10-30, by wuzzy
Theme can be changed
qmlfrontend
2014-11-03, by unc0rr
Add Auto Camera messages to localisation
2014-10-30, by nemo
Allow using right button or wheel to change team color
qmlfrontend
2014-11-03, by unc0rr
Remove loc() called with a variable.
2014-10-28, by nemo
Show team color in teams list widget, also allow to change it on mouse click
qmlfrontend
2014-11-03, by unc0rr
Update Qt strings too
2014-10-28, by nemo
- Store index of color instead of its value
qmlfrontend
2014-11-01, by unc0rr
Update locale to latest strings. This does NOT include the string format improvement.
2014-10-28, by nemo
- Allow to delete teams from config
qmlfrontend
2014-11-01, by unc0rr
Add Construction Mode (probably needs testing / fixing)
2014-10-27, by mikade
Perform some checks on team add
qmlfrontend
2014-10-31, by unc0rr
cosmetic disabling of clouds with sea edges and underwater theme
2014-10-25, by nemo
Teams widget now allows to add and remove teams (basic implementation, no checks performed, no colors, no hedgehogs)
qmlfrontend
2014-10-25, by unc0rr
Remove switching of hog's hat to chef. do it in draw instead.
2014-10-25, by nemo
Load and show local teams list
qmlfrontend
2014-10-20, by unc0rr
Revert hog tinting from rdb65298717da since it wasn't sufficiently complete for a release. More sprites need converting, and there's a slight bug in hog tinting, for away hogs with hats I believe.
2014-10-25, by nemo
- Implement getTeamsList (not tested)
qmlfrontend
2014-10-13, by unc0rr
allow toggling ammo menu while NoTeamOrHH, as suggested by unC0Rr
2014-10-20, by sheepluva
Filter out garbage from themes list
qmlfrontend
2014-10-02, by unc0rr
find and add lua tests automagically
2014-10-20, by sheepluva
flib provides theme icons, qmlFrontend shows them
qmlfrontend
2014-10-01, by unc0rr
allow hogs to repeatedly enter portals placed on the ground
2014-10-19, by nemo
Themes model, also add some files I forgot to add previously
qmlfrontend
2014-09-30, by unc0rr
some unfinished stuff
2014-10-09, by unc0rr
Quick Game PoC
qmlfrontend
2014-09-28, by unc0rr
another small rendering tweak/fix
2014-10-02, by sheepluva
Getter and setter for seed
qmlfrontend
2014-09-28, by unc0rr
simplify {$IF that pas2c did not seem to understand
2014-10-02, by sheepluva
More refactoring: move PoC preview getting code into flib
qmlfrontend
2014-09-28, by unc0rr
also fix top/bottom and side-by-side rendering (got also broken in webgl branch)
2014-10-02, by sheepluva
Some refactoring
qmlfrontend
2014-09-28, by unc0rr
fix stereoscopic rendering leading to screen "running away to the left" since webgl merge (due to bug in webgl branch). reason was incomplete change of name/scope of variable stereoDepth -> cStereoDepth
2014-10-02, by sheepluva
- Get rid of engine's PathPrefix and UserPathPrefix
qmlfrontend
2014-09-27, by unc0rr
fix mapgen of other scripts too
2014-10-02, by sheepluva
- Pages
qmlfrontend
2014-09-26, by unc0rr
use constants for mapgen, expose those to lua
2014-10-02, by sheepluva
flib:
qmlfrontend
2014-09-22, by unc0rr
some more splash code tweaking/fixing
2014-10-02, by sheepluva
Move away from passing shortstrings into C code, now IPC works
qmlfrontend
2014-09-21, by unc0rr
tweak splash position
2014-10-01, by sheepluva
- Remove --port command
qmlfrontend
2014-09-20, by unc0rr
☹
2014-10-01, by nemo
Strip some HWLIBRARY ifdefs
qmlfrontend
2014-09-19, by unc0rr
climb home training/multiplayer
2014-09-26, by nemo
- More flib IPC routines
qmlfrontend
2014-09-18, by unc0rr
Make it a bit easier/safer to build ice bridges
2014-09-17, by nemo
Some work on new IPC, built with the use of mutexes and condition variables
qmlfrontend
2014-09-18, by unc0rr
update manpage
2014-09-09, by sheepluva
Some more of ignoration
qmlfrontend
2014-09-16, by unc0rr
mention the hwplay:// thing in --help
2014-09-08, by sheepluva
Basic layout of frontlib, some more sdl bindings
qmlfrontend
2014-09-16, by unc0rr
fix for < LocutusOfBorg1> https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=760776
2014-09-08, by sheepluva
- Fix arguments parsing in engine assuming paramcount > 0
qmlfrontend
2014-09-13, by unc0rr
update with new winners
2014-09-07, by nemo
Let's get it started
qmlfrontend
2014-09-12, by unc0rr
- Revert try to add local team on rejoin
2014-08-25, by unc0rr
This should make frontend aware of your own teams in game on rejoin
2014-08-25, by unc0rr
Also pass maze_size parameter to perlin generator in game mode
2014-08-24, by unc0rr
Also convert the message if current team is gone
2014-08-24, by unc0rr
rename of variable typo for readability
2014-08-24, by nemo
ok. that's weird. I wonder if I was having non-clean build issues last time I tried messing with this. that could explain why my changing offsets didn't do anything.
2014-08-24, by nemo
Better diagnostics in log, even though it shouldn't matter anymore
2014-08-24, by unc0rr
Fix map contrainer widget look in russian locale
2014-08-22, by unc0rr
Fix issue 813
2014-08-22, by unc0rr
- Support for pausing multiplayer games
2014-08-22, by alfadur
Add separate option for perlin gen
2014-08-22, by unc0rr
don't render crosshair/laser during kamikaze
2014-08-21, by sheepluva
comment out some debug output code
2014-08-15, by sheepluva
part of patch in issue 803 (ty) - this hopefully should fix issues with cmake Makefiles trying to run "Qt4::lrelease" in the shell
2014-08-15, by sheepluva
Apply new distortion on maze gen
2014-08-13, by unc0rr
Smooth perlin's outline
2014-08-13, by unc0rr
add bug reference to explain the qt version check on osx
2014-08-13, by vittorio giovara
I can't read. sry
2014-08-13, by sheepluva
contradiction with a hint of BS
2014-08-13, by sheepluva
this should fix the cmake 3.0 issue. thanks to Spacey for reporting
2014-08-13, by sheepluva
tweak test
2014-08-13, by sheepluva
add test I used for bisecting
2014-08-13, by sheepluva
I a recent commit I caused flames to use uninitialized values. that lead to fire burning slow and desyncs. this commit fixes/reverts this
2014-08-13, by sheepluva
Fix PlaceSprite
2014-08-12, by unc0rr
Challenge map #12
2014-08-12, by unc0rr
text visibility "fix"
2014-08-11, by nemo
do not render chat if HUD is hidden
2014-08-10, by sheepluva
Oops
2014-08-02, by unc0rr
fix flake angles
2014-08-02, by sheepluva
"fix" sinegun
2014-08-02, by sheepluva
should be RGBA, not RGB
2014-07-28, by nemo
Using blended makes smilies and CJK less hideous.
2014-07-27, by nemo
One more map
2014-07-25, by unc0rr
Forced sprites placing mode, exposed to scripts (not tested at all)
2014-07-25, by unc0rr
Oops
2014-07-25, by unc0rr
Official racer map #11
2014-07-25, by unc0rr
Racer challenge map #10
2014-07-10, by unc0rr
burst drowning gears into bubbles after timeout
2014-07-07, by sheepluva
drowning tweaks
2014-07-07, by sheepluva
cont.
2014-07-07, by sheepluva
simplifying some code
2014-07-07, by sheepluva
some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
2014-07-06, by sheepluva
one finger ought to be enough for everybody
2014-07-06, by sheepluva
tweaks
2014-07-06, by sheepluva
merge (even although I rebased... ok)
2014-07-05, by sheepluva
for real this time
2014-07-05, by sheepluva
fix pas2c build
2014-07-05, by sheepluva
WIP: weSea tweaks, functional and visual
2014-07-05, by sheepluva
Treat "out" as "var"
2014-07-06, by unc0rr
simplify some code
2014-07-05, by sheepluva
Restore teams in teams list on rejoin, should fix issues with second rejoin.
2014-07-05, by unc0rr
Don't pick up own team if only recieved synced teamback message. Fixes second rejoin desync (untested).
2014-07-04, by unc0rr
Fix some issues with rejoining (rejoining client still desyncs though)
2014-07-02, by unc0rr
cpack: do not exclude liblua from release tarball
2014-07-02, by koda
add assignment I forgot
2014-07-01, by sheepluva
lua api: allow to specify layer when adding visual gear
2014-07-01, by sheepluva
Make team disappear after 3 turns in 'gone' state
2014-06-30, by unc0rr
Fix issues with unsynced F and G messages being lost if current team which is supposed to convert them to synced f/g quits
2014-06-29, by unc0rr
Finish implementation of ability to take control over your team after being disconnected. Completely untested.
2014-06-28, by unc0rr
Fix build, and also make protocol a bit more consistent and flexible (only in docs though, to be implemented)
2014-06-26, by unc0rr
Ukrainian translation update
2014-06-26, by Igor Paliychuk
2x2 to avoid engine bug
2014-06-24, by nemo
couple of custom sprites for mikade to override in a lua sidecar if he wants to
2014-06-24, by nemo
Inform engine if player is back after being disconnected
2014-06-23, by unc0rr
Allow server admins to join room of another protocol version
2014-06-23, by unc0rr
Fix issue #791:
2014-06-19, by unc0rr
Racer challenge map #9
2014-06-19, by unc0rr
merge time. it's been a while
2014-06-19, by sheepluva
fix search&replace whoopsy
2014-06-19, by sheepluva
fix camera now being centered on land when game starts
2014-06-19, by sheepluva
cleanup and lol
2014-06-19, by sheepluva
move DrawWaves to uRender
2014-06-18, by sheepluva
Compressing and encoding
2014-06-18, by unc0rr
more tweaking
2014-06-18, by sheepluva
reuse buffers
2014-06-18, by sheepluva
render tweaks
2014-06-18, by sheepluva
tweak/refactor how water is drawn
2014-06-18, by sheepluva
tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
2014-06-18, by sheepluva
Code drawn map in haskell \o/
2014-06-18, by unc0rr
fix typo that caused visual glitch in water body (e.g. visible on that particular screenie on bottom right corner)
2014-06-17, by sheepluva
"documentation"
2014-06-17, by sheepluva
fix some (newly introduces) glitches with normal water
2014-06-17, by sheepluva
fix pas2c build
2014-06-17, by sheepluva
little visual tweak to weSea rendering
2014-06-17, by sheepluva
adding some arrow
2014-06-17, by sheepluva
speed up tests
2014-06-16, by sheepluva
Qt-Frontend: update description of findhh to better reflect current behavior. thanks to the friendly reminder in issue 805
2014-06-16, by sheepluva
remove unneeded import
2014-06-16, by sheepluva
tweaking hogpointer position again
2014-06-16, by sheepluva
various tweaks
2014-06-16, by sheepluva
tweak engine segfault capabilities
2014-06-15, by sheepluva
Revert all recent sheepluva's work
2014-06-16, by unc0rr
fix videorec build
2014-06-15, by sheepluva
whoops. an "end" moved there
2014-06-15, by sheepluva
do not get stuck on "in game..." page just because of game crash. output a message instead. could still need some tweaking, but a man gotta sleep. and sheep too...
2014-06-15, by sheepluva
clean up halting a little
2014-06-15, by sheepluva
enforce style on message boxes some more
2014-06-14, by sheepluva
fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
2014-06-14, by sheepluva
tweak how chat lines are rendered
2014-06-14, by sheepluva
huh? me? nono, don't mind me. I'm just here to clean up.
2014-06-14, by sheepluva
some rendering tweaks
2014-06-14, by sheepluva
make mouse cursor size same, no matter what zoom level is used...
2014-06-13, by sheepluva
grmlgrmlpas2cgrmlgrml
2014-06-13, by sheepluva
make using the teleporter a bit less challenging
2014-06-13, by sheepluva
fix pas2c build for real this time...
2014-06-13, by sheepluva
I misscounted
2014-06-13, by sheepluva
fix some pas2c related overloading issue
2014-06-13, by sheepluva
whoops, pas2c I owe you
2014-06-13, by sheepluva
state file name and line number in lua error messages
2014-06-13, by sheepluva
racer: if hog starts race without any weapon selected, select whatever is first
2014-06-13, by sheepluva
lua api: SetNextWeapon()
2014-06-13, by sheepluva
lua api: DismissTeam(teamname)
2014-06-12, by sheepluva
lua api: SetWeapon(ammoType)
2014-06-12, by sheepluva
fix broken speech bubble display in chat. caused by r1a6b9a98147c one line was forgotten when moving some code
2014-06-12, by sheepluva
more of the same
2014-06-12, by sheepluva
fix TryPlaceOnLand's ambiguity/messup wrt to making terrain indestructible (had boolean parameter for indestructible AND landflags parameters that could contain lfIndestructibly)
2014-06-12, by sheepluva
further WIP (better error messages)
2014-06-12, by sheepluva
placeSprite accepts any amount of landflags now; further WIP wrt cleanup/fixing
2014-06-12, by sheepluva
expose lfIndestructable, lfIce and lfBounce
2014-06-12, by sheepluva
Fix pas2c build
2014-06-12, by unc0rr
make enums crash-safe. and other fixes
2014-06-12, by sheepluva
WIP: PlaceSprite for lua API. also changed PlaceGirder so that it will return true/false for whether placing was successful too
2014-06-12, by sheepluva
fix possible engine crash that a lua script could cause by passing an invalid geartype to addgear
2014-06-11, by sheepluva
tiny lua documentation fix
2014-06-11, by sheepluva
uWorld does not require uMatrix anymore
2014-06-11, by sheepluva
fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
2014-06-11, by sheepluva
RAR: cleaning up a bit of the IFDEF-clusterf*ck
2014-06-10, by sheepluva
Fallback to old heuristic if not pit position
2014-06-11, by unc0rr
update viewlimits after screen/window resize
2014-06-10, by sheepluva
Allow barrels to spawn in U-shaped pits in stable position
2014-06-11, by unc0rr
whoops, forgot to include this file in commt
2014-06-10, by sheepluva
superminor tweaks
2014-06-10, by sheepluva
<koda> wut, chats as commit mesages?
2014-06-10, by sheepluva
"<unC0Rr> could also refuse to update textures when land changes if the tile isn't visible"
2014-06-10, by sheepluva
figure out visible land tiles in advance
2014-06-10, by sheepluva
some minor tweaks and stuff
2014-06-10, by sheepluva
darken wrapped areas, which was a very nice suggestion by nemo
2014-06-10, by sheepluva
use cScaleFactor where I incorrectly used the variable zoom in the past. i was young and needed the money
2014-06-10, by sheepluva
here a personal experimental mockup of how I imagine wrapping world edges should look like. bouncing one could be similar just with mirrored stuff. please test and share opinion. note: you might wanna disable auto-cam
2014-06-10, by sheepluva
small hat loading tweak
2014-06-09, by sheepluva
load the girder.png of a theme a maximum of 1 times (minimum of 0), instead of once per generated bridge
2014-06-09, by sheepluva
clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
2014-06-09, by sheepluva
committing patch from issue 798, as requested by unC0Rr
2014-06-07, by sheepluva
fix cabal build (on linux)
2014-06-07, by sheepluva
fix for "Unexpected semi-colons in conditional" issue, as reported by YuGiOhJCJ
2014-06-07, by sheepluva
Some further work on map optimizer
2014-06-05, by unc0rr
tweak untint a little (especially in connection with GrayScale)
2014-06-04, by sheepluva
theme configurable sudden death music. untested
2014-06-03, by nemo
allow teleporting outside Land[]
2014-06-01, by nemo
escape info message arguments, fixes issue 801: Frontend parses INFO command output as html
2014-06-01, by sheepluva
collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
2014-06-01, by sheepluva
disable these weaponset flags. they bug up highlander and otherwise have no useful impact on the script.
2014-05-31, by nemo
get rid of fpc warnings/hints
2014-05-31, by sheepluva
Fix some of issues found by coverity
2014-05-28, by unc0rr
Official racer challenge map #8
2014-05-23, by unc0rr
Inform frontend of lines which didn't change anything on the map in advanced drawn maps mode
2014-05-19, by unc0rr
Fix some pas2c engine warnings
2014-05-15, by unc0rr
Count number of pixels changed during draw
2014-05-14, by unc0rr
Small optimization (no need to draw last point of the path)
2014-05-14, by unc0rr
Oops, should stop coding at night
2014-05-14, by unc0rr
Fix fpcrtl_strncompareA, also replace strncmp with memcmp for more efficiency
2014-05-14, by unc0rr
Support OR operator in $IFDEF. Fixes pas2c builds.
2014-05-09, by unc0rr
rolling back the rest
2014-05-07, by sheepluva
rolling back (most of) lua 5.2 compatibility patches. hopefully that will unbreak unC0Rr's lua issues for now.
2014-05-07, by sheepluva
sekret feature (test commit)
2014-05-07, by unc0rr
- Increase limits on number of mines and explosives in game scheme
2014-05-06, by unc0rr
Drawn maps optimizer - first steps:
2014-04-30, by unc0rr
Fix crashers in rc plane code
2014-04-30, by unc0rr
Merge
2014-04-29, by unc0rr
don't search for lua 5.1 anymore
2014-04-28, by sheepluva
Don't activate invulnerability/vampirism between shots of multiattack weapon
2014-04-28, by unc0rr
minimal changes for compatibility with lua 5.2, thanks to v4hn for fixing standard library loads. note: ALSO compatibile with (internal) lua 5.1, until something bothers to upgrade bundled lua version
2014-04-28, by sheepluva
Fix typo leading to crashes
2014-04-25, by unc0rr
Add race type detection
2014-04-25, by unc0rr
- Fix bug with infinite rounds in racer when a team quits mid-game
2014-04-25, by unc0rr
Fix new generator on 32 bit arch
2014-04-16, by unc0rr
No more occasional long straight edges
2014-04-15, by unc0rr
Spelling corrections
2014-04-28, by tomasstraupis
Optimize out path closing point for one point paths
2014-04-15, by unc0rr
Racer challenge map #7
2014-04-14, by unc0rr
Official racer challenge map #6
2014-04-04, by unc0rr
merge
2014-03-29, by nemo
param for original highlander mode - right now just allows getting another copy of a weapon you already had, but had used that turn.
2014-03-29, by nemo
Send updated info on map switched by voting
2014-03-28, by unc0rr
Fix condition
2014-03-28, by unc0rr
Fix build
2014-03-28, by unc0rr
- Fix applying vote result
2014-03-27, by unc0rr
Fix script
2014-03-24, by unc0rr
Racer challenge #5
2014-03-24, by unc0rr
Some fixes to voting + small refactoring
2014-03-23, by unc0rr
Better detection
2014-03-20, by unc0rr
hm. I think I forgot to commit this when adding speech bubble change
2014-03-20, by nemo
Fix warnings
2014-03-20, by unc0rr
- Limit outline to leftX/rightX/topY instead of LAND_WIDTH/LAND_HEIGHT
2014-03-20, by unc0rr
- Make sure distortion doesn't move fill point to other side of segment, this prevents corrupted maps
2014-03-20, by unc0rr
Process segments from last to first point too
2014-03-19, by unc0rr
Prevent intersections with segment from last to first point, adjust size of details
2014-03-19, by unc0rr
Fix div by zero error in new generator
2014-03-19, by unc0rr
Greedy approach: divide while it divides
2014-03-19, by unc0rr
No self intersections, except for weirdness between first and last point
2014-03-19, by unc0rr
Fix detection of intersections, still need to check if passing any point in move, but result is already okayish
2014-03-18, by unc0rr
More math, implementation is nearly complete, just still have an issue to resolve
2014-03-17, by unc0rr
Some progress on new generator
2014-03-16, by unc0rr
Move template-based generator into its own file
2014-03-14, by unc0rr
Some optimizations
2014-03-14, by unc0rr
Fix perlin gen on 32 bit arch
2014-03-14, by unc0rr
- Room save/load into/from file
2014-03-14, by unc0rr
Allow to save and delete room config in room
2014-03-13, by unc0rr
By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
2014-03-12, by nemo
Feel free to revert this one, was just screwing around with stuff from before. I kinda like it and figured committing it was the easiest way for you to look at it. http://m8y.org/hw/perlin.png
2014-03-11, by nemo
this is fine right?
2014-03-11, by nemo
Tweaks and tweaks
2014-03-11, by unc0rr
- Rework FillLand
2014-03-10, by unc0rr
as suggested, precompute to avoid use of double
2014-03-09, by nemo
Experiment: enforce a plate at bottom so the map generated is more connected
2014-03-08, by unc0rr
Some optimizations
2014-03-08, by unc0rr
Strip Z axis from calculations
2014-03-08, by unc0rr
Setup leftX, rightX and topY
2014-03-08, by unc0rr
Some tweaks to perlin generator
2014-03-08, by unc0rr
Add randomness
2014-03-07, by unc0rr
Perlin noise generator untweaked, temporarily replacing maze generator
2014-03-07, by unc0rr
Racer challenge map #4
2014-03-06, by unc0rr
merge
2014-03-06, by unc0rr
don't stack bye/teleport sounds of hogs (when a team is gone)
2014-03-05, by sheepluva
Don't run two engine threads simultaneously
2014-03-06, by unc0rr
Don't call halt()
2014-03-05, by unc0rr
Remove game/preview functions split in library mode, just let normal procedure run instead:
2014-03-04, by unc0rr
- Fix crasher in doStepSniperRifleShot
2014-03-03, by unc0rr
Make it build as library
2014-03-02, by unc0rr
Only draw border for solid land
2014-03-01, by nemo
Script might well override a static map, but can't risk it not doing it, and preview completely failing. Better to just not try it for static maps. Some script cfg might help. Could also avoid unnnecessary preview regenerations even if the script was doing nothing at all.
2014-03-01, by nemo
merge
2014-03-01, by unc0rr
always update. a bit inefficient, but scripts do weird things.
2014-03-01, by nemo
Fix "don't know how to make hwengine.pas" error
2014-03-01, by unc0rr
no idea what happened to this image... it seems like I'm reverting to most recent revision O_o
2014-03-01, by nemo
pass --prefix to previews too
2014-03-01, by nemo
Use all pixels, not only 8x8 areas
2014-02-28, by unc0rr
AI doesn't skip till action on the map stops (mostly dedicated to highlander) + various small tweaks
2014-02-28, by unc0rr
Oops, remove debug stuff which hid the feature
2014-02-27, by unc0rr
Add alpha channel to preview
2014-02-26, by unc0rr
Move preview rendering into HWMap
2014-02-26, by unc0rr
- Make world wrap edges not depend on gear radius
2014-02-26, by unc0rr
move the freeModule too, couple of style tweaks
2014-02-24, by nemo
fix molotov sprite too
2014-02-23, by sheepluva
tweak dynamite sprite (pixels at frame border, leading to visible filtering artifacts when zoomed)
2014-02-23, by sheepluva
merge
2014-02-23, by nemo
change how textures from non-power-of-2-width textures are filled. this fixes e.g. the vertical lines appearing between Bath theme's horizontL
2014-02-23, by sheepluva
minor comments fix
2014-02-23, by sheepluva
add preview init to tunnels too
2014-02-23, by nemo
fix remaining alpha pixel issues (explosion landbacktex borders etc
2014-02-23, by sheepluva
use data not text, so DLC doesn't get an *
2014-02-23, by nemo
Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
2014-02-23, by nemo
Official challenge map #3 by 1937barcelona
2014-02-21, by unc0rr
Don't rewrite server ini file too often
2014-02-20, by unc0rr
Fix tinting of AI kills counter
2014-02-20, by unc0rr
Should never use State like this, since some states aren't synced (thinking state for example)
2014-02-19, by unc0rr
allow switching through hogs in reverse order with PRECISE+HOGSWITCH
2014-02-18, by sheepluva
Fix issue 780 (copy-paste fail)
2014-02-18, by unc0rr
Fix setting lc_endluatest result
2014-02-16, by unc0rr
Reduce number of warnings in pas2c-generated code
2014-02-16, by unc0rr
Fix build
2014-02-16, by unc0rr
What about exact value?
2014-02-14, by unc0rr
In stats-only mode:
2014-02-14, by unc0rr
Only check alpha channel like BlitImageAndGenerateCollisionInfo does
2014-02-13, by unc0rr
NULL PChar is okay
2014-02-13, by unc0rr
pngcrush on this file which will hopefully be cleaned up at some point
2014-02-13, by nemo
Fix read of freed memory found with valgrind
2014-02-13, by unc0rr
Use strchr instead of strstr with specially constructed string255 struct (not tested)
2014-02-12, by unc0rr
- Remove few PAS2C ifdef's
2014-02-12, by unc0rr
Fix binds loading
2014-02-12, by unc0rr
- pas2c recognizes typecasts in initialization expressions
2014-02-12, by unc0rr
Small fix which makes pas2c engine successfully replay demos
2014-02-11, by unc0rr
- Pas2C: make use of 'external' function decorator
2014-02-11, by unc0rr
Implement needed rtl functions
2014-02-10, by unc0rr
It compiles \o/
2014-02-10, by unc0rr
fix lq rope being always drawn on screen with same width regardless of zoom
2014-02-09, by sheepluva
fix misleading indentation
2014-02-09, by sheepluva
Even more explicit type conversions and other stuff to help pas2c use ansistrings
2014-02-09, by unc0rr
Implicit type casts to help pas2c
2014-02-08, by unc0rr
Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
2014-02-07, by unc0rr
Implement a bit of astring
2014-02-07, by unc0rr
Pas2C recognizes ansistrings
2014-02-07, by unc0rr
Fix build with old base package
2014-02-07, by unc0rr
disallow sinegun to penetrate solid land
2014-02-07, by sheepluva
fix potential buffer overflow
2014-02-06, by sheepluva
rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
2014-02-06, by sheepluva
Merge
2014-02-07, by unc0rr
get rid of hwpow. ~so long and thanks for all the wtfish~
2014-02-06, by sheepluva
Fix tons and tons of pas2c warnings (but still not all of them)
2014-02-07, by unc0rr
fix indentation of previous commit and simplify rc-plane's angle-fix after portal code
2014-02-06, by sheepluva
Drop support for other string types than string255
2014-02-06, by unc0rr
simplify rc-plane's angle-adjustment-after-wrap code
2014-02-06, by sheepluva
CMake checks for haskell modules needed
2014-02-04, by unc0rr
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2014-02-04, by sheepluva
whoops, lost a space
2014-02-04, by sheepluva
fix a relevant warning I caused by accident
2014-02-04, by sheepluva
fixing the remaining PChar issues pas2c ran into to this point, now it stops because of being unable to deal with "set of char"
2014-02-04, by sheepluva
yo dawg, I herd you like PChar...
2014-02-04, by sheepluva
remove obsolete type conversions that messed with pas2c
2014-02-04, by sheepluva
fix some string related pas2c issues
2014-02-04, by sheepluva
use uConsts rather than including config.inc more than once
2014-02-04, by sheepluva
add travis dependencies
2014-02-04, by sheepluva
fix for Issue 777 (IceGun: Segfault when freezing water, with rqBlurryLand enabled)
2014-02-03, by sheepluva
- Cut actions array instead of performing full copy, when it is possible
2014-02-03, by unc0rr
Tiny optimization
2014-02-03, by unc0rr
don't allow getting 2nd copy of wep you already have, prevent gaining banned weps even if set to infinite in scheme.
2014-02-01, by nemo
Actually do some actions when flood detected
2014-02-02, by unc0rr
Define some boundaries to detect events
2014-01-31, by unc0rr
More work on flood detector
2014-01-31, by unc0rr
Fix build
2014-01-31, by unc0rr
Official racer challenge #2
2014-01-30, by unc0rr
- Start work on flood detector
2014-01-30, by unc0rr
aaaand remove switch
2014-01-29, by nemo
tweaks
2014-01-28, by nemo
Implement kick voting
2014-01-29, by unc0rr
This should help server bypass malformed replays
2014-01-28, by unc0rr
remove a few weps I missed. forgot I'd uncommented prior to a diff I'd done earlier
2014-01-28, by nemo
AI always activates invulnerability and extra damage if it has them
2014-01-28, by unc0rr
Make highlander configurable using weapons, commit weaponset mimicking old values
2014-01-27, by nemo
unbreak build. didn't test changes
2014-01-27, by nemo
Implement 'voted' function
2014-01-28, by unc0rr
Even more love to pas2c
2014-01-27, by unc0rr
Fix times
2014-01-27, by unc0rr
Some love to pas2c
2014-01-27, by unc0rr
ADMIN_ACCESS is deprecated long ago
2014-01-26, by unc0rr
Mutual authentication: server side
2014-01-26, by unc0rr
Filter confusables to some limits
2014-01-26, by unc0rr
Mutual authentication: client side
2014-01-26, by unc0rr
Now convert to xml rules
2014-01-24, by unc0rr
freaking space
2014-01-24, by koda
add glew and ghc-zlib dependencies for travis tests
2014-01-24, by koda
ghc ooops
2014-01-24, by koda
add AppData file
2014-01-24, by koda
use CMAKE_CURRENT_SOURCE_DIR consistently
2014-01-24, by koda
Must not code at late night (fix sanity check)
2014-01-24, by unc0rr
- Add SCHEME which is needed in room config
2014-01-24, by unc0rr
Some basic sanity tests for replay files
2014-01-24, by unc0rr
confusables.txt to insert query converter
2014-01-23, by unc0rr
Handle chars and not bytes for usernames :-p
2014-01-23, by unc0rr
turned out this blocked CJK characters too. stick to ASCII control char ban only, do NOT include UTF-8 control chars
2014-01-23, by sheepluva
hide complete IP of other users, when non-admin requests player info. showing the first two parts of the IP was kinda pointless to begin with (what for?) and has recently lead to increased abuse and lobby flooding due to bots collecting/posting IP tracking information
2014-01-23, by sheepluva
Use zlibFormat
2014-01-23, by unc0rr
disallow control chars in player nicks, thanks for burp to helping making the list more complete
2014-01-22, by sheepluva
- Implement /callvote
2014-01-23, by unc0rr
- Allow delegation to specific person in fixed room
2014-01-23, by unc0rr
Don't delegate special room to another player when owner quits
2014-01-22, by unc0rr
More robust implementation of decompression
2014-01-22, by unc0rr
Small update of my voice-pack Default_ru
2014-01-22, by Wohlstand
actual fix
2014-01-22, by sheepluva
fix server not building
2014-01-22, by sheepluva
Show which file has failed
2014-01-22, by unc0rr
Check if frontend was too lazy to actually send drawn map data to the server
2014-01-22, by unc0rr
Oops, forgot this
2014-01-22, by unc0rr
test tweak/fix
2014-01-22, by sheepluva
more scripts found by sheepluva
2014-01-22, by koda
little gameServer cleanup
2014-01-22, by koda
restore revinfo
2014-01-21, by koda
readd r3be36d2fdca6
2014-01-21, by koda
ok really restore tests
2014-01-21, by koda
restore tests
2014-01-21, by koda
restore gameServer changes
2014-01-21, by koda
merge
2014-01-21, by koda
Halfplement voting
2014-01-22, by unc0rr
Fix uGearsHandlersMess.pas changes lost in merge r1c02143bfe9c.
2014-01-21, by sheepluva
Fix server producing unreplayable records
2014-01-21, by unc0rr
use new API for changing GameFlags
2014-01-21, by sheepluva
luaAPI:
2014-01-21, by sheepluva
Fix detection of mapgen
2014-01-21, by unc0rr
Merge
2014-01-21, by unc0rr
This adds idle hog tinting. Active hog tinting still needed.
2014-01-20, by nemo
let log know when a test finished properly, so that an unexpected termination (segfault, divbyzero, etc) is easier to tell apart from test fail
2014-01-21, by sheepluva
* fix divbyzero found by GetGravity test (cWindSpeed was used where cMaxWindSpeed should have been)
2014-01-21, by sheepluva
test for GetGravity and SetGravity
2014-01-21, by sheepluva
add a test based on unC0Rr's suggestion. still a lot of mess and redundancy involved, sry :P
2014-01-20, by sheepluva
Implement drawnMapData function so checker could check replays with drawn maps
2014-01-21, by unc0rr
drill rocket test
2014-01-20, by sheepluva
new cmake option NOVERSIONINFOUPDATE -- to be used if source is in a git/repo that is NOT the hedgewars repo
2014-01-20, by sheepluva
remove DroidSans font from source dir. it is unused afaik and also wrongly included in the source tarballs
2014-01-20, by sheepluva
fix despeckle mutilating blurry land
2014-01-19, by sheepluva
- Make Racer report achievements
2014-01-20, by unc0rr
no idea how I ended up forgetting about the offset I need for same position in different rows (in 1d array); also remove obsolete comment
2014-01-19, by sheepluva
small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
2014-01-19, by sheepluva
add travis tests for the two new cmake options
2014-01-21, by koda
(experimental) merging the new procedures for different pixel representations (1D/2D arrays) into a single procedure with the algorithm and two procedures for the different mapping. - because redundant code sucks (at least twice)
2014-01-19, by sheepluva
fixwhitespace and dos2unix
2014-01-21, by koda
(experimental) make the mysterious borders around land/hats/etc that appear on zoom vanish
2014-01-19, by sheepluva
partial merge of the webgl branch
2014-01-21, by koda
Fix checker logon process
2014-01-19, by Wohlstand
changing build files without testing the change is fun, isn't it? especially for trivial things that would take less than 10 seconds to test :p
2014-01-18, by sheepluva
Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
2014-01-18, by nemo
Add check for gear kind of hedgehog on invulnerability effect. This probably fixes bug #766, is similar to change in previous r2a1483d91977 and was introduced by r7d925e82e572
2014-01-17, by nemo
well. let's fix this at least - only apply to gears that are actually hedgehogs, not just ones associated with a hedgehog (which can be pretty much any gear since damage tracking was added)
2014-01-17, by nemo
Convert some ansistrings to pchars
2014-01-18, by unc0rr
drop redundancies for lua and physfs
2014-01-17, by koda
fix linking physfs after a run of cmake
2014-01-17, by koda
happy 10000th commit
2014-01-17, by koda
fix build on travis
2014-01-17, by unC0Rr
use bundled physfs on win and osx
2014-01-17, by koda
fix some travis BUILD_ARGS and add a new one
2014-01-17, by koda
Merge pull request #11 from LocutusOfBorg/fix-arm
2014-01-17, by Vittorio Giovara
disallow currenthh arrow to go offscreen, always point in direction of the hog - this should make the life of new players easier
2014-01-17, by sheepluva
position "finger"/pointer over current hog above tags
2014-01-17, by sheepluva
style tweaks
2014-01-17, by sheepluva
update copyright to 2014
2014-01-17, by sheepluva
move room state filter
2014-01-17, by sheepluva
unCORr likes PChar arrays
2014-01-16, by sheepluva
In special rooms game starts when all players are ready
2014-01-16, by unc0rr
* allow telling cmake where to find required fonts in system when user supplies the paths, as suggested by unC0Rr, e.g. -DFONTS_DIRS='/usr/share/fonts/truetype/wqy;/usr/share/fonts/truetype/dejavu'
2014-01-16, by sheepluva
allow engine to use symlinked fonts. disallow packages to "overwrite" fonts
2014-01-16, by sheepluva
PhysicsFS 2.0.0 seems to be sufficient; also fix a typo
2014-01-16, by sheepluva
add compatibility for physicsfs 2.0
2014-01-15, by sheepluva
oops, fix build
2014-01-16, by unc0rr
Also define default value of THEME
2014-01-16, by unc0rr
simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
2014-01-14, by sheepluva
fix seteffect documentation, lua wiki misled me there
2014-01-14, by sheepluva
ifdef for now
webgl
2014-01-19, by unc0rr
GravRacer, GravHigh, GravMutant, Grav... uhm... shoppamap? Easy! Gravity script could be combined with any other script now.
2014-01-14, by unc0rr
Fixed build failure to a missing math library linked with BUILD_ENGINE_C=1 and clang
webgl
2014-01-09, by Gianfranco Costamagna
Free cached ammo menu tex on quit.
2014-01-13, by nemo
'-d' option to pas2c
webgl
2014-01-09, by unc0rr
Parse " and \ escaping in binds
2014-01-13, by unc0rr
rename NOPASCAL option to BUILD_ENGINE_C
webgl
2014-01-08, by koda
fix missing escape for usernick used in regexp
2014-01-13, by sheepluva
cosmetics
webgl
2014-01-08, by koda
Oops, forgot 'hg add' this file
2014-01-12, by unc0rr
call pas2c on hwengine only
webgl
2014-01-08, by koda
Allow logins at any interval, but not more than 2 logins in 30 seconds, 4 in 2 minutes and 6 in 10 minutes.
2014-01-12, by unc0rr
Oops
webgl
2014-01-08, by unc0rr
Stub for joins monitor which is a replacement to plain ban for 10 seconds system after join
2014-01-12, by unc0rr
Remove X and Y from the structure since those are misaligned in c code and I failed to do anything about that and they were the last cause of desyncs and only used in 4 places and I'm too lazy
webgl
2014-01-08, by unc0rr
That check was too weird and complicated
2014-01-12, by unc0rr
Fix these too
webgl
2014-01-08, by unc0rr
Cake falls when loses ground
2014-01-10, by unc0rr
Fix two desync causes
webgl
2014-01-08, by unc0rr
keep velocity from fluttering between 2 and 3px / ms when falling...
2014-01-10, by nemo
pas2c engine now writes debug log
webgl
2014-01-07, by unc0rr
fix a few uses of VERSION_* checks
2014-01-08, by koda
Render chars as hex numbers
webgl
2014-01-07, by unc0rr
drop extra spaces from a few CMakeLists.txt files
2014-01-08, by koda
oh those signed chars
webgl
2014-01-07, by unc0rr
consistent cmake checks
2014-01-08, by koda
Fix doStepHandlers confusion
webgl
2014-01-06, by unc0rr
use mainstream project name
2014-01-08, by koda
- Don't define NOCONSOLE
webgl
2014-01-05, by unc0rr
add other libav library versions
2014-01-08, by koda
Prevent assertion on uninitialized variable
webgl
2014-01-05, by unc0rr
21 now
2014-01-08, by unc0rr
- Fix build via pas2c
webgl
2014-01-05, by unc0rr
Ban arch.c from source tarball
2014-01-08, by unc0rr
Fix build (no idea what's going on in this branch btw)
webgl
2014-01-05, by unc0rr
pick random x/y prior to addgear (as generic faller does) to avoid random numbers picked out of order
2014-01-07, by nemo
merge default
webgl
2014-01-04, by unc0rr
Added cast to qreal, avoiding ftbfs due to issue #758
2014-01-07, by Gianfranco Costamagna
+speedup in binds config (fixes issue 749)
2014-01-04, by unc0rr
enable verbosity in travis builds
2014-01-04, by koda
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