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More string types
2012-04-14, by unc0rr
Get rid of TGearsType to simplify pas2c
2012-04-14, by unc0rr
Render some builtin functions
2012-04-14, by unc0rr
Render unions
2012-04-14, by unc0rr
minor gl debug/comments
2012-04-13, by koda
disable png screenshots on mobile for now
2012-04-13, by koda
Support string constants
2012-04-13, by unc0rr
Oops, forgot file
2012-04-12, by Stepan777
png screenshots
2012-04-12, by Stepan777
Support operators declarations
2012-04-11, by unc0rr
Simplify converter's life
2012-04-11, by unc0rr
Improve rendering of function types, arrays, and more
2012-04-11, by unc0rr
vob* variables need to be reset
2012-04-09, by koda
Unbreak build (change was only tested with pas2c parser, and was okay to it)
2012-04-10, by unc0rr
First try to compile with clang: improve renderer a bit. The result of pas2c is still far from normal C source.
2012-04-09, by unc0rr
Better handle switch statement
2012-04-09, by unc0rr
Eraser tool
2012-04-09, by unc0rr
Better support for strings
2012-04-09, by unc0rr
ios: resample the sound effects in CAF as suggested in ios sdk (100kB of space saved)
2012-04-09, by koda
ios: refactor the code of the after-game statistics display using delegates
2012-04-09, by koda
ios: convert audio operation from class to instance, plays better with memory
2012-04-09, by koda
i don't understand this, but without this change audio doesn't fade on ios
2012-04-09, by koda
remove stray pixels
2012-04-08, by nemo
ios: don't prompt restoring a game that didn't complete loading
2012-04-08, by koda
ios, this method belongs here
2012-04-08, by koda
ios: schemes table was being drawn on top of the table border
2012-04-08, by koda
formatting
2012-04-08, by koda
when focus is lost lower the volume to a minimum
2012-04-08, by koda
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