Mercurial
Mercurial
>
hedgewars
/ graph
summary
|
shortlog
|
changelog
| graph |
tags
|
bookmarks
|
branches
|
files
|
help
less
more
|
(0)
-3000
-1000
-300
-100
-50
-30
+30
+50
+100
+300
+1000
+3000
+10000
tip
Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
The revision graph only works with JavaScript-enabled browsers.
Check xx for LAND_WIDTH_MASK
2011-06-29, by unc0rr
merge
hedgeroid
2011-06-24, by Xeli
- Allow snow to drop a bit outside the map, where it already is allowed to spawn
2011-06-28, by unc0rr
Fixed the incomplete merge of rev: 22c1f4833a86
hedgeroid
2011-06-24, by Xeli
Fix CMake warning (a header listed twice)
2011-06-28, by unc0rr
Package name changes
hedgeroid
2011-06-23, by Xeli
Store gear X/Y/dX/dY for use in splash/droplets. Also saves a few hwRound calls.
2011-06-27, by nemo
more packing name changes
hedgeroid
2011-06-23, by Xeli
Fix some quirky syntax.
2011-06-27, by mikade
Package name changed from org.libsdl.app to org.hedgewars
hedgeroid
2011-06-23, by Xeli
Use an ifdef instead, add despeckling of tunnels
2011-06-26, by nemo
Changed the package path from org.libsdl.app to org.hedgewars
hedgeroid
2011-06-23, by Xeli
disable .reserve - not 4.6 compatible
2011-06-26, by nemo
Reverted back to tip and changed the correct IFDEF IPHONEOS to MOBILE without breaking other iphoneos
hedgeroid
2011-06-23, by Xeli
Forgot to remove this script name
2011-06-26, by nemo
Second passage (second time I correct),
2011-06-28, by orange hg
Changed UI elements
hedgeroid
2011-06-23, by Xeli
Lua update. New phrases. Try to remove some duplicates by avoiding use of space and : in short common phrases. Removed localisation of some script names, since we can't localise that in frontend yet anyway, without screwing up multiplayer.
2011-06-26, by nemo
quelques ajouts supplémentaires dans ce qui n'était pas encore traduit
2011-06-26, by orange hg
Enabled fullscreen and locked it to landscap
hedgeroid
2011-06-23, by Xeli
add missing nil check, increase despeckling of background too
2011-06-26, by nemo
Après le premier jet d'hier, correction de quelques fautes, traductions plus appropriées, ...
2011-06-26, by orange hg
Added various directories where compilers output to
hedgeroid
2011-06-23, by Xeli
bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
2011-06-26, by nemo
Pour chaque <translation type="unfinished"> j'ai complété avec la traduction française.
2011-06-25, by orange hg
Added sdl_net from the unofficial android port: http://www.anddev.org/sdl_port_for_android_sdk-ndk_16-t9218.html
hedgeroid
2011-06-23, by Xeli
Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
2011-06-26, by nemo
Changements :
2011-06-25, by orange hg
Have make move the actual libhwengine.so to the SDL-android-project folder, rather than having the ndk-build reference to it. This removes the circular dependency
hedgeroid
2011-06-23, by Xeli
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
2011-06-26, by Henek
less
more
|
(0)
-3000
-1000
-300
-100
-50
-30
+30
+50
+100
+300
+1000
+3000
+10000
tip