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- Workaround for wrong sprite in utility widget when selecting DrillStrike
ios-revival
2015-10-15, by antonc27
- Target button added to mobile touch controls
ios-revival
2015-10-15, by antonc27
- Target button added to mobile touch controls
ios-revival
2015-10-15, by antonc27
- Timer button added to mobile touch controls
ios-revival
2015-10-15, by antonc27
- Fix for wrong path of restored game
ios-revival
2015-10-15, by antonc27
- Better random number generation for front-end: random() replaced with arc4random_uniform()
ios-revival
2015-10-14, by antonc27
- Button's restyling for RestoreViewController
ios-revival
2015-10-14, by antonc27
Lua-API: onSuddenDeath hook
2015-10-10, by sheepluva
Pass overridden uid into AddGear instead
2015-10-08, by nemo
restore uid on resurrection as well
2015-10-08, by nemo
TrophyRace: fix nil error warning, caused by needlessly re-retrieving the name of the best hedgehog (which could be dead at that point)
2015-10-07, by sheepluva
- Fix for locale string in SingleWeaponViewController
ios-revival
2015-10-05, by antonc27
- Fix for locale string passed to engine (like "ru-FR")
ios-revival
2015-10-05, by antonc27
preselect baseball bat in Knockball and Basketball
2015-10-05, by sheepluva
Avoid waiting past end of turn for smine.
2015-10-04, by nemo
Add nil check in fake crate spawn for if crate fails to spawn
2015-10-03, by nemo
- GameController framework added to project (required by last version of SDL)
ios-revival
2015-09-28, by antonc27
- Bitcode disabled (for Xcode 7)
ios-revival
2015-09-28, by antonc27
Scan from right too. Not sure this is actually helpful, so committing separately.
2015-09-25, by nemo
This should probably fix feedback that hogs weren't spawning on left side of map.
2015-09-25, by nemo
fp complained about this line being too long
2015-09-23, by sheepluva
- 'Shoppa Pro' ammo set added to iOS front-end
ios-revival
2015-09-20, by antonc27
- Weapon and scheme plist's names(which passed to engine) must contain spaces, not underscores
ios-revival
2015-09-20, by antonc27
- 'Construction Mode' ammo set and game parameters added to iOS front-end
ios-revival
2015-09-20, by antonc27
- 'Highlander' ammo set added to iOS front-end
ios-revival
2015-09-20, by antonc27
- 'One of everything' ammo set added to iOS front-end
ios-revival
2015-09-20, by antonc27
tweak tips a little (loosely based on Wuzzy's suggestions)
2015-09-19, by sheepluva
- Fix for getting the correct fort name in FortsViewController
ios-revival
2015-09-18, by antonc27
- Added functionality to select one hat for all hogs at team settings
ios-revival
2015-09-18, by antonc27
- Fix for consequent selection of same hat for all hogs in settings
ios-revival
2015-09-18, by antonc27
- Refactoring of MainMenuViewController
ios-revival
2015-09-17, by antonc27
speed up TrophyRace deaths
2015-09-17, by sheepluva
add TODO
2015-09-17, by sheepluva
remove racist trydo 😝
2015-09-16, by nemo
- Possibility to send log file by email from app
ios-revival
2015-09-15, by antonc27
- Refactoring. Separation of game log viewing code to GameLogViewController
ios-revival
2015-09-15, by antonc27
- Attempt to fix a crash while selecting 'Random' for map generation
ios-revival
2015-09-14, by antonc27
airmine hand sprite by wuzzy. totally temporary...
2015-09-13, by nemo
aaand make sure the commented out line matches
2015-09-13, by nemo
Add damage to gear values to mess with
2015-09-13, by nemo
Oups. 6, not 12 - was testing
2015-09-13, by nemo
Allow for arbitrary number of airstrike bombs and spacing.
2015-09-13, by nemo
Move health:= 6 to gear addition so lua can more easily override it.
2015-09-13, by nemo
german translation update (incl. string reordering - blame sheepluva)
2015-09-12, by wuzzy
german translation updates
2015-09-12, by wuzzy
Merge
ios-revival
2015-09-12, by antonc27
- Revert of 'Reset for previously selected static map'
ios-revival
2015-09-12, by antonc27
uVariables: also initialize arrays and records in initModule
2015-09-12, by sheepluva
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