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- VALID_ARCHS changed
ios-revival
2015-08-11, by antonc27
- Small warning fix
ios-revival
2015-08-11, by antonc27
- Actually fix for rendering on iOS ]:->
ios-revival
2015-08-10, by antonc27
- Fix for hiding launch window after launch and not blocking SDL window on engine anymore
ios-revival
2015-08-10, by antonc27
- Some weird staff with bounds commented here
ios-revival
2015-08-10, by antonc27
- Bogus 'lodeNiceHogs' disabled
ios-revival
2015-08-10, by antonc27
- Restore game functionality disabled, because it blocks main screen
ios-revival
2015-08-10, by antonc27
Added tag Nice one for changeset 0f5961910e27
ios-revival
2015-08-09, by antonc27
- Resolves problem with wrong path to chef hat on iOS
ios-revival
2015-08-09, by antonc27
- Fix for wrong start paramIndex in case of Hwlibrary
ios-revival
2015-08-09, by antonc27
- Fix for new name of SDL 2 libraries
ios-revival
2015-08-09, by antonc27
- Fix for launching with SDL
ios-revival
2015-08-08, by antonc27
- Fix for "Exception: Could not load OpenGL from /System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib" at start of app
ios-revival
2015-08-08, by antonc27
- Fix for "error: invalid abbreviation code [115] for DIE at"
ios-revival
2015-08-08, by antonc27
- Fix for PascalImports and for GenLandPreview
ios-revival
2015-08-08, by antonc27
- Fix for "operator delete[](void*)", referenced from: not found for architecture x86_64"
ios-revival
2015-08-08, by antonc27
- Small reorg of project
ios-revival
2015-08-08, by antonc27
- CoreMotion framework added to project for SDL 2
ios-revival
2015-08-08, by antonc27
- Fix for "uWorld.s:4736:8: error: base register is 64-bit, but index register is not leal (%rax,%edx),%eax"
ios-revival
2015-08-08, by antonc27
- Fix for ArgParsers.pas:368: 23: Identifier not found "cDefaultPathPrefix"
ios-revival
2015-08-08, by antonc27
- Fix for uTouch.pas:365: 34: Identifier not found "nilFingerId"
ios-revival
2015-08-08, by antonc27
- Fix for uPhysFSLayer.pas:167: 17: Identifier not found "cFontsPaths"
ios-revival
2015-08-08, by antonc27
- Another fix for uRender.pas
ios-revival
2015-08-08, by antonc27
- Fix for compiling 'uRender.pas'
ios-revival
2015-08-08, by antonc27
- Missed pascal source files added to project
ios-revival
2015-08-08, by antonc27
- Turkish localization removed from Xcode project
ios-revival
2015-08-08, by antonc27
- fpc updated to 3.1.1
ios-revival
2015-08-08, by antonc27
- 'Default-568h@2x.png' added for retina screen
ios-revival
2015-08-08, by antonc27
- VALID_ARCHS updated for main project
ios-revival
2015-08-08, by antonc27
- Xcode projects updated to recommended settings (auto done by Xcode)
ios-revival
2015-08-08, by antonc27
- .hgignore file updated for Xcode related files
ios-revival
2015-08-08, by antonc27
small code cleanup
2015-09-10, by sheepluva
more work
qmlfrontend
2015-09-08, by unc0rr
Generate handlers for lists
qmlfrontend
2015-09-05, by unc0rr
fix a couple of typos
2015-09-04, by nemo
Generate handlers accepting parameters dummies
qmlfrontend
2015-09-03, by unc0rr
Updated shoppa tournament winners
2015-09-03, by Wuzzy
Merge default
qmlfrontend
2015-09-03, by unc0rr
Add some HHGear nil checks to teleport. google bug #974
2015-09-03, by nemo
tip changes, mostly new strategy suggestions
2015-09-03, by Wuzzy
allow holding PRECISE key to switch portal ball colors in reverse order
2015-09-03, by sheepluva
Trying to get these scripts to behave properly, still WIP though.
2015-09-02, by nemo
fix internal function name
2015-09-02, by sheepluva
make tunnels script use MapFeatureSize
2015-09-02, by wuzzy
some more tweaks
2015-09-02, by sheepluva
make diagonal maze use map feature size
2015-09-02, by sheepluva
also expose MapFeatureSize in onPreviewInit
2015-09-02, by sheepluva
Lua API: expose MapFeatureSize during init
2015-09-02, by sheepluva
fix on-code documentation of EraseSprite
2015-09-02, by sheepluva
display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
2015-09-02, by sheepluva
Lua API: SetMaxBuildDistance([ distInPx ]) -- set to 0 for no limit; call with no param to reset to default
2015-09-02, by sheepluva
global variable for defining construction distance limit. value smaller 1 means no limit (wip)
2015-09-01, by sheepluva
Restore player clan on rejoin (issue 934, not tested)
2015-08-30, by unc0rr
Fix inverse paused state for spectators joining paused game (not tested)
2015-08-30, by unc0rr
Check for CMD message a bit further down the control flow
2015-08-27, by unc0rr
Don't accept any password from players banned on the website
2015-08-27, by unC0Rr
add missing state binds in lua
2015-08-17, by nemo
just some indentation tweaks to help me read this while looking for possible causes of the iOS crasher
2015-08-17, by nemo
Some fixes
qmlfrontend
2015-08-15, by unc0rr
Update English weapon descriptions
2015-08-09, by Wuzzy
Break it even more during refactoring
qmlfrontend
2015-08-14, by unC0Rr
Generate parameters structures
qmlfrontend
2015-08-12, by unC0Rr
more copyright fixes
2015-08-10, by sheepluva
update copyright year in manpage
2015-08-10, by sheepluva
this should prevent hogs from hovering in air after using hammer
2015-08-09, by sheepluva
Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
2015-08-09, by sheepluva
fix the fix
2015-08-09, by sheepluva
comment tweaks
2015-08-09, by sheepluva
tweak prev commit
2015-08-09, by sheepluva
Hammer changes/fixes: honor extra-damage (Issue 975), round up damage, do correct damage when being spammed in infinite-attack mode
2015-08-09, by sheepluva
Fix weapon name - bug #967
2015-08-07, by nemo
HedgeEditor (bring on the bug reports, wahey!)
2015-08-06, by mikade
oops. melon pieces need friction and elasticity to bounce right.
2015-08-05, by nemo
May He Improve Our Graphics Forevermore
2015-08-03, by mikade
Add Wuzzy's SpeedShoppa challenges.
2015-08-03, by mikade
Make RESTART_SERVER invokable
2015-08-01, by unc0rr
Use helper function instead of ton of copypasta
2015-08-01, by unc0rr
Fixes to 10760 to reduce desyncs on checkers and better heat my room during long dark winter nights
2015-07-31, by unc0rr
darken and blur the cupcake a bit so that people stop trying to teleport on it
2015-07-30, by nemo
GetHogVoicepack,GetHogFlag,GetHogGrave
2015-07-30, by mikade
Block bouncing on the anti-portal surfaces
2015-07-27, by Wuzzy
Don't allow too big messages from clients
2015-07-23, by unc0rr
Put diagnostic message into log when quitting due to end of input in demo replay mode
2015-07-21, by unc0rr
just disable landpixels w/ blurry land instead. the mask can be helpful for debugging at least.
2015-07-21, by nemo
disable land dump when using blurry land setting.
2015-07-21, by nemo
some visual tweaks to art theme. sue. me.
2015-07-19, by sheepluva
add some chat message colors
2015-07-19, by sheepluva
fix timebox sprite
2015-07-19, by sheepluva
fix pickhammer collision when moving upwards, thanks to MK for reporting
2015-07-18, by sheepluva
always draw border on terrain if there is only a map mask and no map image. this is a workaround for the fact that space campaign masks use white (lfObject) color instead of black (lfBasic)
2015-07-18, by sheepluva
unpause game when finishing game
2015-07-17, by sheepluva
change theme used by sniper training, for performance reasons
2015-07-16, by sheepluva
remove 2 training missions as suggested in issue #868
2015-07-16, by sheepluva
CRLF purge
2015-07-16, by nemo
small german string fix
2015-07-15, by sheepluva
ups, remove random testing vars
2015-07-14, by mikade
tentative/lazy fixes for unC0Rr's evil
2015-07-14, by mikade
update german translation
2015-07-14, by sheepluva
merge
2015-07-14, by sheepluva
update for "that sinking feeling"
2015-07-14, by wuzzy
fix some typos
2015-07-13, by sheepluva
german lua strings translation
2015-07-13, by wuzzy
don't keep around those right-side fort files which are just mirror images of left-side forts. generate them at run-time instead. note: inlining changes and deleting files - so consider clean build/install
2015-07-13, by sheepluva
just ignore gfDivideTeams if more/less than 2 teams. instead of quitting with fatal error
2015-07-13, by sheepluva
chat: make sure that CTRL is the /only/ modifier key pressed when detecting ctrl+a etc
2015-07-12, by sheepluva
small changelog update
2015-07-12, by sheepluva
remove teamgone. desyncs now. less interesting without the animation, perhaps something should be flagged to replace it
2015-07-11, by nemo
please avoid # in filenames
2015-07-11, by sheepluva
Fix build w/o S3D and video recording. untested.
2015-07-09, by nemo
merge
2015-07-07, by nemo
german translation update
2015-07-04, by wuzzy
update hl for .22 airmines
2015-07-07, by nemo
fix Rubberduck grave
2015-07-04, by sheepluva
fallback to Default voicepack if specified voicepack is not available
2015-06-24, by sheepluva
bit friendlier if the uVariables values get changed
2015-06-16, by nemo
Just to prevent airmines from stealing camera when they blow up... but really what is needed I think is forcing camera to stay on current hedgehog if you are the active player. either all the time, or at least if you are on rope/saucer.
2015-06-12, by nemo
hog number display: no blinking
2015-06-11, by sheepluva
Time is stored in bytestring now
2015-06-10, by unc0rr
Buggy executeMany?
2015-06-10, by unc0rr
ambiguous
2015-06-08, by nemo
mention hoggywood and cake in the changelog
2015-06-07, by sheepluva
fix flower grave
2015-06-06, by sheepluva
fix statue grave
2015-06-06, by sheepluva
fix chat lines losing color information on texture reload
2015-06-06, by sheepluva
More ifdefs \o/ (fix build even more)
2015-06-04, by unc0rr
Lazy fix for server build
2015-06-03, by unc0rr
Added tag 0.9.21-release, fab746a3597e for changeset 7e55468ffe38
2015-06-02, by koda
Update .hgignore file
2015-06-03, by koda
merge, mah friend, long time no see
2015-06-03, by koda
- some new mission icons
2015-06-03, by mikade
cursor x/y when targeting for mikade's visual effects. this is not synced
2015-06-03, by nemo
Fix building hedgewars-server
2015-06-02, by koda
Allow skipping the bundle step after install on OSX
2015-06-02, by koda
Make sure that the png library name is always defined
2015-06-02, by koda
Fix libsdl bundling on OSX when library rather than framework is used
2015-06-02, by koda
Move OSX SDL library configuration from SDLh to proper CMakeLists
2015-06-02, by koda
Fix retina rendering on OSX
2015-06-02, by koda
Fix building on OSX when autoupdate is disabled
2015-06-01, by koda
LuaAPI: fix OnHogAttack the incorrect AmmoType (amNothing) under certain conditions. Thanks for CheezeMonkey for reporting this
2015-05-26, by sheepluva
add a bit more spacing around stars, add pad parameter to increase spacing between objects
2015-05-27, by nemo
- reorder waypoint preview
2015-05-27, by mikade
- preview generation for rubbers, air-mines, crates, barrels
2015-05-27, by mikade
merge
2015-05-26, by unC0Rr
merge git head and hg head
2015-05-26, by sheepluva
Make sure to have gstMoving flag cleared
2015-05-26, by unC0Rr
call setScript update if scheme changes, due to scriptparams
2015-05-25, by nemo
merge
2015-05-25, by sheepluva
Also preview waypoints
2015-05-25, by nemo
some changelog additions, not complete yet
2015-05-25, by sheepluva
Pass ScriptParams to preview to support techracer. Proof of concept for techracer, generate a preview for m=4
2015-05-25, by nemo
Merge pull request #34 from CaF2/master
2015-05-25, by sheepluva
prevent damage colouring of indestructible terrain
2015-05-25, by nemo
Changed to continental supplies from the DLC, because its better :P
2015-05-25, by caf2
change from default of 4 (like land mines) to 0, since it was breaking old scripts.
2015-05-24, by nemo
Bunch of flags off forum, reviewed/renamed by wuzzy and sheepluva
2015-05-24, by nemo
Put types into a separate file
qmlfrontend
2015-07-21, by unc0rr
don't decrement 0 timer for air mines...
2015-05-22, by nemo
- Move protocol handling events to main thread through qt's main loop
qmlfrontend
2015-05-21, by unc0rr
- (Finally) automatically load points for all current TechRacer maps
2015-05-21, by mikade
merge default
qmlfrontend
2015-05-18, by unc0rr
your guess is as good as mine
2015-05-16, by mikade
Add two new maps, improve an old one
2015-05-16, by mikade
extensive changes
2015-05-14, by mikade
hopefully fix some placements
2015-05-13, by mikade
- Fix order of messages, also don't duplicate last timestamped message
2015-05-12, by unc0rr
migrate maps, new map, minor fixes
2015-05-12, by mikade
This probably fixes bug #839 - mine time was hardcoded to 3000 in Attack, instead of using the "0 as undefined" input that other places were using. When re653e96b0ec3 started paying attention to the input parameter, this previously ignored value became a problem.
2015-05-11, by nemo
- Take girder height into account (fix issue #908)
2015-05-11, by unc0rr
Added param for rounds in techracer.
2015-05-09, by mikade
reduce volume a bit more. also fix engine hint
2015-05-08, by sheepluva
50% volume on music to make sheepluva happy
2015-05-08, by nemo
add simple build instructions
2015-05-07, by sheepluva
Long awaited hwmap<->txt converter, which took less than hour to make
2015-05-07, by unC0Rr
Move SDLNet_TCP_Send to its own thread
qmlfrontend
2015-05-18, by unc0rr
fml
2015-05-07, by mikade
Some more work on flib network
qmlfrontend
2015-05-17, by unc0rr
oops
2015-05-07, by mikade
Parse net commands, answer to pings
qmlfrontend
2015-05-15, by unc0rr
one more map, extra param
2015-05-07, by mikade
Mockup of protocol parser
qmlfrontend
2015-05-13, by unc0rr
merge: merge the git merge head into hg tip, with anothera hg merge. merge. merge. merge. merge. meeeerrrrgeeee.
2015-05-05, by sheepluva
Fix jumpts table, build array of handlers (wip)
qmlfrontend
2015-05-11, by unc0rr
chat: simplify some code and fix bugs I noticed during testing
2015-05-04, by sheepluva
Produce some useful code
qmlfrontend
2015-05-09, by unc0rr
Less code - less bugs (fix pas2c build)
2015-05-04, by unc0rr
Merge pull request #32 from gunchleoc/master
2015-05-04, by sheepluva
merge default
qmlfrontend
2015-05-04, by unc0rr
chat: further tweaks and cleanups
2015-05-01, by sheepluva
different implementation for utf-8 char detection/handling
2015-04-30, by sheepluva
chat: generate utf8 info e.g. for pasted contents
2015-04-30, by sheepluva
fix techracer map 3
2015-05-02, by mikade
- ?Fix? nemo's attempt in r959219241c67
2015-05-01, by unc0rr
merge
2015-05-01, by unc0rr
ups, forgot we need to make TechRacer aware of airmines
2015-05-01, by mikade
new test for lols
2015-05-01, by mikade
New gd translation of main ts file.
2015-04-18, by gunchleoc
Catch exceptions in accept() call
2015-04-29, by unc0rr
Do not set rpath when binaries are installed in the standard search path
2015-04-27, by vittorio giovara
Add ceil() function to fpcrtl of pas2c
2015-04-11, by unc0rr
Silly fixes for silly pas2c
2015-04-11, by unc0rr
Try another approach, WIP
qmlfrontend
2015-05-04, by unc0rr
Switch to mysql-simple, as hdbc package seems to be abandoned and anyway never satisfied me
2015-04-10, by unc0rr
Rendering some code
qmlfrontend
2015-04-29, by unc0rr
bouncy/noportal check after spawn
2015-04-10, by nemo
Some more work on network client implementation
qmlfrontend
2015-04-28, by unc0rr
tweak erase
2015-04-10, by nemo
Will use own tree type
qmlfrontend
2015-04-28, by unc0rr
also erase
2015-04-08, by nemo
Some hedgewars coding a week keeps doctor away
qmlfrontend
2015-04-25, by unc0rr
fix copypasta typo, failure to bump offset of lf params
2015-04-08, by nemo
Some futher work on flib net client part
qmlfrontend
2015-04-22, by unc0rr
Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
2015-04-08, by nemo
Start network support: only setting up a connection for now
qmlfrontend
2015-04-16, by unc0rr
Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
2015-04-05, by nemo
Racer challenge map #17
qmlfrontend
2015-04-14, by unC0Rr
fix error in Nobody Laugh
2015-04-05, by mikade
Make ammo scheme work
qmlfrontend
2015-04-11, by unc0rr
enable bounce on rubber for air bombs. give them the missing elasticity they needed for the code there to work properly.
2015-04-03, by nemo
Oops, forgot this file
qmlfrontend
2015-04-11, by unc0rr
give melon pieces a radius. is why they weren't bouncing.
2015-04-03, by nemo
Ammo schemes list, almost works
qmlfrontend
2015-04-08, by unc0rr
Make FP tunnel 2px wider.
2015-04-03, by nemo
- Merge default
qmlfrontend
2015-04-02, by unc0rr
racer challenge map #16
2015-04-01, by unc0rr
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