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Allow using right button or wheel to change team color
qmlfrontend
2014-11-03, by unc0rr
Remove loc() called with a variable.
2014-10-28, by nemo
Show team color in teams list widget, also allow to change it on mouse click
qmlfrontend
2014-11-03, by unc0rr
Update Qt strings too
2014-10-28, by nemo
- Store index of color instead of its value
qmlfrontend
2014-11-01, by unc0rr
Update locale to latest strings. This does NOT include the string format improvement.
2014-10-28, by nemo
- Allow to delete teams from config
qmlfrontend
2014-11-01, by unc0rr
Add Construction Mode (probably needs testing / fixing)
2014-10-27, by mikade
Perform some checks on team add
qmlfrontend
2014-10-31, by unc0rr
cosmetic disabling of clouds with sea edges and underwater theme
2014-10-25, by nemo
Teams widget now allows to add and remove teams (basic implementation, no checks performed, no colors, no hedgehogs)
qmlfrontend
2014-10-25, by unc0rr
Remove switching of hog's hat to chef. do it in draw instead.
2014-10-25, by nemo
Load and show local teams list
qmlfrontend
2014-10-20, by unc0rr
Revert hog tinting from rdb65298717da since it wasn't sufficiently complete for a release. More sprites need converting, and there's a slight bug in hog tinting, for away hogs with hats I believe.
2014-10-25, by nemo
- Implement getTeamsList (not tested)
qmlfrontend
2014-10-13, by unc0rr
allow toggling ammo menu while NoTeamOrHH, as suggested by unC0Rr
2014-10-20, by sheepluva
Filter out garbage from themes list
qmlfrontend
2014-10-02, by unc0rr
find and add lua tests automagically
2014-10-20, by sheepluva
flib provides theme icons, qmlFrontend shows them
qmlfrontend
2014-10-01, by unc0rr
allow hogs to repeatedly enter portals placed on the ground
2014-10-19, by nemo
Themes model, also add some files I forgot to add previously
qmlfrontend
2014-09-30, by unc0rr
some unfinished stuff
2014-10-09, by unc0rr
Quick Game PoC
qmlfrontend
2014-09-28, by unc0rr
another small rendering tweak/fix
2014-10-02, by sheepluva
Getter and setter for seed
qmlfrontend
2014-09-28, by unc0rr
simplify {$IF that pas2c did not seem to understand
2014-10-02, by sheepluva
More refactoring: move PoC preview getting code into flib
qmlfrontend
2014-09-28, by unc0rr
also fix top/bottom and side-by-side rendering (got also broken in webgl branch)
2014-10-02, by sheepluva
Some refactoring
qmlfrontend
2014-09-28, by unc0rr
fix stereoscopic rendering leading to screen "running away to the left" since webgl merge (due to bug in webgl branch). reason was incomplete change of name/scope of variable stereoDepth -> cStereoDepth
2014-10-02, by sheepluva
- Get rid of engine's PathPrefix and UserPathPrefix
qmlfrontend
2014-09-27, by unc0rr
fix mapgen of other scripts too
2014-10-02, by sheepluva
- Pages
qmlfrontend
2014-09-26, by unc0rr
use constants for mapgen, expose those to lua
2014-10-02, by sheepluva
flib:
qmlfrontend
2014-09-22, by unc0rr
some more splash code tweaking/fixing
2014-10-02, by sheepluva
Move away from passing shortstrings into C code, now IPC works
qmlfrontend
2014-09-21, by unc0rr
tweak splash position
2014-10-01, by sheepluva
- Remove --port command
qmlfrontend
2014-09-20, by unc0rr
☹
2014-10-01, by nemo
Strip some HWLIBRARY ifdefs
qmlfrontend
2014-09-19, by unc0rr
climb home training/multiplayer
2014-09-26, by nemo
- More flib IPC routines
qmlfrontend
2014-09-18, by unc0rr
Make it a bit easier/safer to build ice bridges
2014-09-17, by nemo
Some work on new IPC, built with the use of mutexes and condition variables
qmlfrontend
2014-09-18, by unc0rr
update manpage
2014-09-09, by sheepluva
Some more of ignoration
qmlfrontend
2014-09-16, by unc0rr
mention the hwplay:// thing in --help
2014-09-08, by sheepluva
Basic layout of frontlib, some more sdl bindings
qmlfrontend
2014-09-16, by unc0rr
fix for < LocutusOfBorg1> https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=760776
2014-09-08, by sheepluva
- Fix arguments parsing in engine assuming paramcount > 0
qmlfrontend
2014-09-13, by unc0rr
update with new winners
2014-09-07, by nemo
Let's get it started
qmlfrontend
2014-09-12, by unc0rr
- Revert try to add local team on rejoin
2014-08-25, by unc0rr
This should make frontend aware of your own teams in game on rejoin
2014-08-25, by unc0rr
Also pass maze_size parameter to perlin generator in game mode
2014-08-24, by unc0rr
Also convert the message if current team is gone
2014-08-24, by unc0rr
rename of variable typo for readability
2014-08-24, by nemo
ok. that's weird. I wonder if I was having non-clean build issues last time I tried messing with this. that could explain why my changing offsets didn't do anything.
2014-08-24, by nemo
Better diagnostics in log, even though it shouldn't matter anymore
2014-08-24, by unc0rr
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