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Set pas2c switches more cleanly
2016-05-02, by koda
- Pass also userPath to LoadLocaleWrapper
2016-05-03, by antonc27
- More ugly ifdefs for the ifdef god
2016-05-03, by antonc27
[BUG 66] - Create '/Logs' folder if not exists
2016-05-03, by antonc27
qmlfrontend/map-preview: add hog count display thingy (only displays "?" for now)
qmlfrontend
2016-05-01, by sheepluva
qmlfrontend: tweak map preview a little in an attempt to buy back unC0Rr's <3
qmlfrontend
2016-05-01, by sheepluva
add button to randomize theme only
2016-05-01, by sheepluva
changelog
2016-05-01, by sheepluva
update changelog
2016-05-01, by sheepluva
update changelog
2016-04-30, by sheepluva
update changelog
2016-04-30, by sheepluva
indentation fixes
2016-04-30, by sheepluva
koda told me that putting in one finger wasn't enough
2016-04-30, by sheepluva
koda told me to put the finger in
2016-04-29, by sheepluva
fix memory corruptions caused by outofbounds-writes in uTouch
2016-04-29, by sheepluva
show credits only briefly
2016-04-29, by sheepluva
aggregate music credits into a single file (individual files can still be used to override. useful for .hwp etc.)
2016-04-29, by sheepluva
more credits updates
2016-04-29, by sheepluva
add some more credits
2016-04-29, by sheepluva
music credits etc.
2016-04-29, by sheepluva
do not show credits in stats-only mode
2016-04-29, by sheepluva
move function
2016-04-29, by sheepluva
some initial credits-display implementation
2016-04-29, by sheepluva
merge target practice patch by Wuzzy
2016-04-28, by sheepluva
Target Practice: Make targets respawn after drowning, and minor code cleanup
2016-04-13, by Wuzzy
merge 3 new sound effects added by Wuzzy
2016-04-28, by sheepluva
Add sound effects for: cleaver impact, air mine impact, using extra time
2016-04-13, by Wuzzy
merging Wuzzy's empty weaponset for "new" button in weaponset editor
2016-04-28, by sheepluva
Add empty weapons scheme (instead of default) when using “New” button
2016-04-13, by Wuzzy
merge more construction mode patches by Wuzzy
2016-04-28, by sheepluva
Construction Mode: Make weapon crate mode be initial selection in crate tool
2016-04-26, by Wuzzy
Construction Mode: Don't update ticker for cursor keys when hedgehog is not under control anymore
2016-04-26, by Wuzzy
Construction Mode: Reorder weapon and utility list to parrallel weapon menu order
2016-04-26, by Wuzzy
Construction Mode: Fix landspray being considered a weapon instead of utility
2016-04-26, by Wuzzy
in non-local games, don't include DLC-themes/maps/missions during random selection. thanks to unC0Rr for helping me realize that I was stupid in a different way than I thought :P
2016-04-28, by sheepluva
lupdate
2016-04-28, by sheepluva
fix for bug 117: Incorrect description of modifier “divide teams”
2016-04-28, by Wuzzy
rollback last commit (bad approach, as item index confusion can happen)
2016-04-28, by sheepluva
exclude DLC theme from random theme selection
2016-04-28, by sheepluva
rooms-list: fix "Forts" map type being displayed in dark red
2016-04-28, by sheepluva
make hog fallback (flower-in-hole) positioning respect limits (e.g. used by gfDivideTeams)
2016-04-27, by sheepluva
fix incorrect debug message
2016-04-27, by sheepluva
Only build engine to c with clang on travis
2016-04-27, by koda
Minor changes to the travis file
2016-04-27, by koda
make construction mode recognize fort maps too
2016-04-27, by sheepluva
tweak preview
2016-04-27, by sheepluva
tweak preview
2016-04-27, by sheepluva
Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
2016-04-27, by sheepluva
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