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Optimize water bouncing a bit
2009-03-26, by unc0rr
patch by nemo: water bouncing + some tweaks
2009-03-26, by unc0rr
- Better ip2string implementation
2009-03-26, by unc0rr
patch by koda:
2009-03-23, by unc0rr
patch by nemo:
2009-03-23, by unc0rr
Add sounds to girder
2009-03-22, by unc0rr
Don't draw walking state when cursor is on
2009-03-22, by unc0rr
Save much CPU time by initializing vertex arrays in texture creation function
2009-03-22, by unc0rr
use glVertexPointer to render water
2009-03-22, by unc0rr
Fix previous patch
2009-03-22, by unc0rr
nemo's patch for girder + some fixes
2009-03-22, by unc0rr
Use GL_TRIANGLE_FAN instead of GL_TRIANGLES (more efficient)
2009-03-22, by unc0rr
Random team generator rework by ttsmj
2009-03-22, by unc0rr
Apply koda's OpenGL ES compatibility patch
2009-03-22, by unc0rr
- Use QCryptographicHash for md5
2009-03-21, by unc0rr
- Fix warnings in frontend
2009-03-18, by unc0rr
Patch by koda
2009-03-18, by unc0rr
Add delete button and scheme selection combobox to scheme edit page
2009-03-18, by unc0rr
Mac icon
2009-03-18, by unc0rr
Update some translations, lupdate && lrelease
2009-03-18, by unc0rr
Sync schemes config over net should work now (untested)
2009-03-18, by unc0rr
Send scheme data over net (but recieving part isn't implemented yet)
2009-03-16, by unc0rr
- Some style changes by nemo
2009-03-16, by unc0rr
Don't use GLU
2009-03-16, by unc0rr
More game options by nemo
2009-03-15, by unc0rr
Rooms list colourizing patch by TheXception
2009-03-15, by unc0rr
Style fixes by nemo
2009-03-15, by unc0rr
Some tweaks by nemo
2009-03-15, by unc0rr
Fix for rooms list + Qt 4.5 by TheXception
2009-03-15, by unc0rr
Scheme options work now
2009-03-13, by unc0rr
Editing schemes, creating new one works now
2009-03-13, by unc0rr
Add an ability to run engine without IPC connection.
2009-03-12, by unc0rr
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