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If u play Piano, you can now hear the notes if sound effects OR music is enabled
2018-10-26, by Wuzzy
Properly play Valkyries music in Rope Knock Challenge (no more music overlap)
2018-10-26, by Wuzzy
Add PlayMusicSound/StopMusicSound to Lua API
2018-10-26, by Wuzzy
Refactor usage of sndRideOfTheValkyries, now can play if music is on and sound is off
2018-10-26, by Wuzzy
Fix freezer ray extending with low fuel usage when firing straight up/down while holding up/down key
2018-10-25, by Wuzzy
Fix bug 651: sliding hog firing rope could end up stuck in land right after the rope has attached
2018-10-25, by unc0rr
some more ja.txt fixes
2018-10-25, by alfadur
additional descriptions for ja.txt
2018-10-25, by alfadur
Remove double space at end of chat messages from server
2018-10-25, by Wuzzy
Frontend: Make sure special nicks always show up in square brackets
2018-10-25, by Wuzzy
Add a new king death message
2018-10-25, by Wuzzy
Allow duplicate placeholders in engine strings
2018-10-25, by Wuzzy
more ja.txt fixes
2018-10-25, by alfadur
Add script to check engine locale files for problems
2018-10-25, by Wuzzy
Remove string with duplicate placeholder in sk.txt
2018-10-25, by Wuzzy
Fix incorrect string number for Slovak strings for King death
2018-10-25, by Wuzzy
Support CJK fonts for sidFPS as well
2018-10-25, by Wuzzy
Add CJK font support for sidAmmoCount
2018-10-25, by Wuzzy
fix some of Wuzzy's rage
2018-10-25, by alfadur
some ja.txt corrections
2018-10-25, by alfadur
update ja.txt
2018-10-25, by alfadur
Also report chat and added rooms in log
2018-10-24, by unc0rr
Fix hog can drop more than 2 s. mines if first one was dropped from utility, then stop using that utility
2018-10-24, by Wuzzy
Finish hedgewars-checker implementation
2018-10-24, by unc0rr
disable basic comment support 'cause lua is nuts
2018-10-24, by nemo
Create replay file, run engine, result from it and send it to the server. Not implemented: filtering of engine output.
2018-10-24, by unc0rr
Start checker implementation in rust
2018-10-23, by unc0rr
Fix silly loop
2018-10-23, by unc0rr
Add --protocol option to engine
2018-10-20, by unc0rr
change draw_thick_line iteration order to benchmark winner
2018-10-19, by alfadur
Change Land2D::fill() arguments a bit
2018-10-19, by unc0rr
Fix ArcPoints never finishing
2018-10-19, by unc0rr
revert 2354264ab0b0
2018-10-19, by alfadur
apply some codegolfing for dubious reasons
2018-10-18, by alfadur
Use integral-geometry iterators to implement Land2D::draw_thick_line, remove no longer unused functions from Land2D
2018-10-18, by unc0rr
Don't generate unnecessary duplication in case of equal coordinates
2018-10-18, by unc0rr
Add EquidistantPoints iterator to help iterating over all points of circles
2018-10-18, by unc0rr
Implement ArcPoints iterator for circles
2018-10-18, by unc0rr
put back land2d.map accidentally replaced by testing code
2018-10-18, by alfadur
fix fppoint.max_norm
2018-10-18, by alfadur
move point struct into integral-geometry and use it to refactor a bit
2018-10-18, by alfadur
Improve test a bit
2018-10-17, by unc0rr
Make use of LinePoints in Land2D::draw_line
2018-10-17, by unc0rr
Introduce integral-geometry crate, implement LinePoints iterator
2018-10-17, by unc0rr
Raise levels of abstraction to implement draw_thick_line() avoiding code duplication
2018-10-17, by unc0rr
Lua: Add PLATFORM global var to distinguish between desktop and mobile builds
2018-10-17, by Wuzzy
add left scalar operations to fpnum
2018-10-17, by alfadur
Implement Land2D::change_round()
2018-10-16, by unc0rr
Implement get_unchecked* functions for Vec2D
2018-10-16, by unc0rr
add opassign implementations
2018-10-16, by alfadur
make methods public
2018-10-16, by alfadur
add scalar operations
2018-10-16, by alfadur
fix test
2018-10-16, by alfadur
add more fpnum functions
2018-10-16, by alfadur
Implement Land2D::fill() + tests
2018-10-15, by unc0rr
Add basic windows build script
2018-10-15, by alfadur
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