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Engine:
2010-08-02, by smaxx
clean and reorder arguments passed to engine
2010-08-02, by koda
applied from experimental3D, use a slider to set up quality
2010-08-02, by koda
resize checkbox
2010-08-02, by koda
Engine:
2010-08-02, by smaxx
completing the ifrontend interface...
2010-08-02, by koda
Engine:
2010-08-02, by smaxx
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
2010-08-02, by koda
merge
2010-08-01, by smaxx
rewrite portions of some uiviewcontrollers
2010-08-01, by koda
Graphics:
2010-08-01, by smaxx
Let's try this instead.
2010-08-01, by nemo
rename two rendering methods and performe some interface tricks about fullscreen
experimental3D
2010-08-26, by koda
remove trailing spaces from end of line
2010-07-31, by koda
Engine:
experimental3D
2010-08-18, by smaxx
reverted stereo craziness - the experimental3D branch has been created for a reason
2010-07-31, by koda
new quality slider widget (needs to be customized), removed obsolete arguments
experimental3D
2010-08-02, by koda
merge
2010-07-31, by koda
these were removed by mistake
experimental3D
2010-08-02, by koda
Engine:
2010-07-30, by smaxx
applying smaxx patch where it should be
experimental3D
2010-07-31, by koda
Engine:
2010-07-30, by smaxx
add some comments and fix indentation
experimental3D
2010-07-30, by koda
New weapon graphics
2010-07-30, by tiy
creating a new branch for experimental 3d stereographic rendering
experimental3D
2010-07-30, by koda
I keep forgetting to merge.
2010-07-29, by nemo
Set these to saveSurf (still need to actually, oh, write the code to cache the textures)
2010-07-29, by nemo
Revert broken generating of qm in cmake, restore source control of .qm for now.
2010-07-29, by nemo
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