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A very very basic snow implementation
2010-12-22, by nemo
Introduce numbered server notice messages
server_refactor
2011-01-29, by unc0rr
merge
2010-12-22, by koda
Make client quit on send exception (was commented due to another approach in handling connection lost)
server_refactor
2011-01-28, by unc0rr
update weapons
2010-12-22, by koda
Force RNF in AnswerClients too, in order to prevent lazyness in actions (most probably it's redundant to do that, still I do)
server_refactor
2011-01-28, by unc0rr
this should prevent that ever again
2010-12-22, by koda
Reimplement some more Actions
server_refactor
2011-01-28, by unc0rr
damn. it.
2010-12-22, by koda
added density for gears used in gfMoreWind, needs alot of tweaking
2010-12-22, by Henek
io = liftIO
server_refactor
2011-01-27, by unc0rr
added copying also to schemes and updated some translations
2010-12-21, by Henek
Reimplement one more Action
server_refactor
2011-01-27, by unc0rr
added copying of weapon sets
2010-12-21, by Henek
Finally a solution for excess lazyness when working with unsafeThaw'ed arrays
server_refactor
2011-01-27, by unc0rr
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