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pt_BR translation updates
2013-07-22, by RodolfoRG
Couple of typos.
2013-07-19, by Marco Bresciani
pt_BR translation updates
2013-07-22, by RodolfoRG
Translation for Hedgewars Mobile!
2013-07-17, by Marco Bresciani
crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
2013-07-19, by nemo
Some more Italian. You know: Italians do it better! ;)
2013-07-12, by Marco Bresciani
typo fix
2013-07-18, by nemo
Sorry for being tedious but there is no reason, in the Italian grammar, to have "random" capital letters in the middle of a sentence...
2013-07-12, by Marco Bresciani
Updated Turkish localization
2013-07-14, by volkan
fromAscii is deprecated in qt5
2013-07-16, by koda
oups. accidentally dropped health check
2013-07-18, by nemo
Many modifications (these files seems written by a non Italian):
2013-07-12, by Marco Bresciani
updated Turkish translation
2013-07-14, by volkan
enable -fPIC on C, CXX and Pascal targets
2013-07-16, by koda
Sorry, wife asked me to remove her name...
2013-07-12, by Marco Bresciani
typo in var name
2013-07-12, by koda
always set internet-enabled on the dmg
2013-07-10, by koda
FPFLAGS are now not needed
2013-07-10, by koda
use FORCE so you can append pascal flag with normal CMAKE_Pascal_FLAGS
2013-07-10, by koda
automate dmg creation (woo)
2013-07-09, by koda
more changes, events and bots fighting - also map drawing corrections
spacecampaign
2013-07-19, by Periklis Ntanasis
use the modern install(SCRIPT ...) command instead of legacy POST_BUILD_SCRIPT
2013-07-09, by koda
ice planet mission wip
spacecampaign
2013-07-18, by Periklis Ntanasis
import create-dmg script from https://github.com/andreyvit/yoursway-create-dmg
2013-07-09, by koda
changes about displaying the ice planet mission
spacecampaign
2013-07-17, by Periklis Ntanasis
just set these flags directly
2013-07-08, by koda
ice planet map draft
spacecampaign
2013-07-17, by Periklis Ntanasis
some work on cmake_pascal files to better support flags we use, make engine compile as library again
2013-07-08, by koda
smaller cosmos map
spacecampaign
2013-07-17, by Periklis Ntanasis
sopath() for linux too
2013-07-08, by koda
smaller moon map and check if hero health is set
spacecampaign
2013-07-17, by Periklis Ntanasis
fufufufu (cont'd)
2013-07-08, by koda
custom stats in moon mission
spacecampaign
2013-07-12, by Periklis Ntanasis
sdl2 update and typos
2013-07-08, by koda
added image and description for the moon mission
spacecampaign
2013-07-11, by Periklis Ntanasis
use linked version for sdl and sdl_mixer too for consistency, comment some things
2013-07-08, by koda
I think hog weapons and health is ok like that
spacecampaign
2013-07-11, by Periklis Ntanasis
the same for sdl_image and sdl_ttf
2013-07-08, by koda
more events in cosmos about GameEnd
spacecampaign
2013-07-11, by Periklis Ntanasis
dynamically load sdl_net information so we don't have to link it
2013-07-08, by koda
added saved hero health between missions
spacecampaign
2013-07-11, by Periklis Ntanasis
fufufufu
2013-07-08, by koda
added slot for starting campaign by clicking the image and some events in moon mission
spacecampaign
2013-07-11, by Periklis Ntanasis
use the right macro for linux ram reporting
2013-07-07, by koda
event to endgame when minions killed
spacecampaign
2013-07-09, by Periklis Ntanasis
show sdl_mixer version in info page
2013-07-07, by koda
game ends when professor dies
spacecampaign
2013-07-09, by Periklis Ntanasis
allow to send chat messages with numpad enter key too (regression?)
2013-07-07, by koda
moar event handlers and fixes
spacecampaign
2013-07-09, by Periklis Ntanasis
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
2013-07-06, by koda
more moon code, most things work ok
spacecampaign
2013-07-09, by Periklis Ntanasis
as-needed only at release time
2013-07-04, by koda
more progress on the moon main mission
spacecampaign
2013-07-06, by Periklis Ntanasis
tcc compatibility
2013-07-03, by koda
progress on the main moon mission
spacecampaign
2013-07-05, by Periklis Ntanasis
engine uses final (?) SDL 2 APIs, new events and types added. Touch input broke by the way, and system events should be handled differently
2013-07-03, by koda
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