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- Fixed spawning boxes under water
2005-12-04, by unc0rr
- Many improvements to frontend
2005-11-13, by unc0rr
frontend rewrite for QT4
2005-11-09, by unc0rr
Binds and various fixes
2005-10-26, by unc0rr
Start to write QT frontend
2005-10-26, by unc0rr
minor code review
2005-09-12, by unc0rr
- Various fixes for ammo cases
2005-09-11, by unc0rr
- Minor code simplifying
2005-09-11, by unc0rr
- Mine checks whether a hedgehog is near less frequently
2005-09-09, by unc0rr
- Show no crosshair when using mine
2005-09-07, by unc0rr
Fix reading out of bounds of the collisions array. This fixes flying hedgehogs and not moving after explosion
2005-09-06, by unc0rr
Fix some issues with sound
2005-09-04, by unc0rr
- Mine weapon
2005-09-03, by unc0rr
- Show explosion
2005-09-01, by unc0rr
- Hedgehogs spawn points can be generated under the girder
2005-08-28, by unc0rr
Fixed problem with hedgehog physics when turn is over and hedgehog is jumping
2005-08-25, by unc0rr
Smooth change wind bar
2005-08-25, by unc0rr
Show wind speed on bar
2005-08-25, by unc0rr
- set svn:eol-style to native
2005-08-23, by unc0rr
- On every frame there was made one superfluous game tick resulting in variable game speed
2005-08-22, by unc0rr
- Support for forts game mode option. Works for demos, frontend doesn't support it.
2005-08-22, by unc0rr
Add current sources.
2005-08-22, by unc0rr
"default layout"
2005-08-21, by root
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