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Dunno why those were here at all
qmlfrontend
2015-12-15, by unc0rr
uFLData was renamed, update "uses"
qmlfrontend
2015-12-15, by sheepluva
Fix command sent to engine so it works for real
qmlfrontend
2015-12-15, by unc0rr
- Improve IPC handling in engine
qmlfrontend
2015-12-14, by unc0rr
Also send config in network game
qmlfrontend
2015-12-12, by unc0rr
Introduce barriers between messages to different engine instances
qmlfrontend
2015-12-12, by unc0rr
Start work on running engine in network game
qmlfrontend
2015-12-10, by unc0rr
- Use queues instead of single buffer to communicate between threads
qmlfrontend
2015-12-10, by unc0rr
Client flags handling implementation start
qmlfrontend
2015-12-07, by unc0rr
Merge default
qmlfrontend
2015-12-06, by unc0rr
Don't send maze_size parameter when not needed, as it overwrites template_filter
qmlfrontend
2015-12-06, by unc0rr
Send team removal message to net
qmlfrontend
2015-12-06, by unc0rr
Load full team config from file
qmlfrontend
2015-12-06, by unc0rr
- Send team to net
qmlfrontend
2015-12-06, by unc0rr
- Hedgehogs number display
qmlfrontend
2015-12-05, by unc0rr
- Accept team and team color from net
qmlfrontend
2015-12-03, by unc0rr
Fix LEFT command handling
qmlfrontend
2015-12-02, by unc0rr
Accept scheme from net
qmlfrontend
2015-12-02, by unc0rr
Fix build for windows + other small fixes
qmlfrontend
2015-12-02, by unC0Rr
Rename uFLData to uFLThemes
qmlfrontend
2015-12-01, by unc0rr
Accept ammo scheme from network
qmlfrontend
2015-12-01, by unc0rr
Fix FULLMAPCONFIG handling
qmlfrontend
2015-12-01, by unc0rr
Prevent crashing from empty PART reason
qmlfrontend
2015-11-30, by unc0rr
- Implement engine runs queue
qmlfrontend
2015-11-30, by unc0rr
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