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merge trunk in 0.9.18
0.9.18
2012-10-29, by koda
dev version bump, for 'stable' commits please use 0.9.18 branch
2012-10-29, by koda
disable this block since it doesn't fit star's new graphic. doesn't show up often anyway, since unc0rr changed gst clearing
2012-10-29, by nemo
use VideoItem::prefix instead of VideoItem::name as suggested by Stepan777
2012-10-29, by koda
tweaked hedgehog sprite (gstLoser and such) this version tries to clean up a bit of the pixelation from having not been edited in inkscape
2012-10-29, by Star
Change messages a bit
2012-10-30, by unc0rr
Mutant script
2012-10-30, by unc0rr
Fix training script positions altered by variable land dimension change. Issue #453
2012-10-29, by nemo
Fix 440, used 'grave' rather than '`' in default binds
2012-10-29, by Xeli
darken and contrast the gray images to distinguish more easily from pink
2012-10-29, by nemo
Arbitrarily tweaked to not firepunch loose, and to increase chance of bazooka doing it to about 20%
2012-10-29, by nemo
Improve TestSniperRifle a bit
2012-10-29, by unc0rr
Allow cleavers to be knocked loose by explosions. Probabilities might need tweaking.
2012-10-29, by nemo
boo, koda
2012-10-29, by unc0rr
this commit is a no-op
2012-10-29, by koda
close engine shortcut, from the discussion in issue 317
2012-10-29, by koda
disable fps widget when recording
2012-10-29, by koda
add videorec button descriptions and delete screenshot when video is deleted (issue 427)
2012-10-29, by koda
apparently we are forced to use a (dummy) callback for glut 3.0 compatibility
2012-10-28, by koda
increase framerate and bitrate (issue 427)
2012-10-28, by koda
double cleaver rotation speed, also make spin direction dX dependent.
2012-10-28, by nemo
Slight update of russian translation
2012-10-29, by unc0rr
Choose first unused color for added team (addresses issue 431) + other small changes
2012-10-28, by unc0rr
add SDL as an dependency
hedgeroid
2012-10-28, by Xeli
let animation objects delete themselves after they are not being used anymore
2012-10-28, by sheepluva
revert tremor back to a version before koda broke it ;p
hedgeroid
2012-10-28, by Xeli
more like here
2012-10-28, by nemo
merge Medo's GSoC work
hedgeroid
2012-10-28, by Xeli
Workaround for visual bug. Issue #442
2012-10-28, by nemo
merge hedgeroid branch with tip
hedgeroid
2012-10-28, by Xeli
add flag of the soviet union (issue 297)
2012-10-28, by koda
fix for issue 432, show ready toggle for room admins, set them always ready, keep the blinking option
2012-10-28, by koda
merge
2012-10-28, by koda
forgot to remove these files when reverting tremor
2012-10-28, by koda
cleanup in initEverything and freeEverything
2012-10-28, by koda
revert r767d3c4153a1 this tremor implementation is buggy
2012-10-28, by koda
* fix initialisation, preload values and then read args
2012-10-28, by koda
disable audio dampening on mobile
2012-10-28, by koda
polish translation update (bug448)
2012-10-28, by szczur
issue #428 - move power to after team labels
2012-10-27, by nemo
german engine translation update
2012-10-27, by sheepluva
german Qt-Frontend translation update
2012-10-27, by sheepluva
- Better fix than the one from rc7f5c3bd7f8c. Now just scrolling back till net/nettype/main page. Not tested aswell.
2012-10-27, by unc0rr
apply unC0Rr's fix for 435 to landscape and non numbered ammomenu
2012-10-27, by Xeli
Fix issue 435, and also unreported bug when 2 or even 4 entries could have selection at the same time in weapons menu.
2012-10-27, by unc0rr
these files had the executable flag/permission set
2012-10-27, by sheepluva
Issue #443 - change in syntax for effects
2012-10-27, by nemo
minor macro cleanup
2012-10-27, by koda
updated italian translation (#447)
2012-10-27, by ChipHome
Clear hedgehog's gear Power value when switching. Should fix issue 446 (not tested, but looks obvious).
2012-10-27, by unc0rr
Oops, fix room players list emptyness
2012-10-27, by unc0rr
This should cover all entries from issue 438
2012-10-27, by unc0rr
Fix cake splashing bug (issue 429)
2012-10-27, by unc0rr
No hacks! Fix issue 437
2012-10-27, by unc0rr
fix for issue 441 ("Cannot overwrite default weapon set 'Default'!" message when no change to weapon set was made)
2012-10-26, by sheepluva
Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
2012-10-26, by nemo
eh. might as well toss this in for reference purposes
2012-10-26, by nemo
Fix bad loc calls in campaign, rope training. Regenerate lua. Untested.
2012-10-26, by nemo
fix for the root cause of issue 434 (previous pages being visible in the background)
2012-10-26, by sheepluva
issue #445 spin math
2012-10-26, by nemo
disable F5 key and data refresh
2012-10-26, by sheepluva
rollback of r08642c7da4a3b5e05be51a8b45995e799bbc4bbf ("add DLC button to net game room")
2012-10-26, by sheepluva
missed this one when fixing regular flakes. issue #444
2012-10-26, by nemo
0.9.18 release branch
0.9.18
2012-10-26, by koda
Restore -gv, limit points to template dimensions
2012-10-25, by nemo
-gv was causing broken behaviour
2012-10-25, by nemo
add gsoc students. also sphrix to translators
2012-10-25, by nemo
countless small optimisation for cmake, output messages are now coherent (mostly) and the options get fully respected (eg. skipping library search if not activated)
2012-10-25, by koda
finally videorec on osx
2012-10-25, by koda
I hate Windows and it hates me...
2012-10-24, by koda
add surname to credits
2012-10-24, by Randy
support video recording on windows with automation and headers
2012-10-24, by koda
enable png support under win32
2012-10-24, by koda
hgignore and skip one config file for win32
2012-10-24, by koda
download SDL dlls if not present
2012-10-24, by koda
update SDL headers for winutils
2012-10-24, by koda
Make explosion look depend less on fps
2012-10-24, by unc0rr
fuuuuuuuuuuuu don't use stack checking
2012-10-24, by koda
missing nil test
2012-10-23, by nemo
Flag script parsecommands to avoid echoing to net
2012-10-23, by nemo
Get rid of C-style operators
2012-10-24, by unc0rr
better?
2012-10-23, by nemo
Ok. Seems to me if you disconnect on any page, you should go to the main net page, since presumably you were in some part of net play. I think this should avoid ending up in a "lobby" after disconnecting
2012-10-23, by nemo
lupdate -no-obsolete project_files/hedgewars.pro
2012-10-23, by koda
tweak tab styling
2012-10-23, by nemo
tweaks to win build script, hedgewars.pro now supports win32 target
2012-10-23, by koda
tweak tab appearance to try to appease koda
2012-10-23, by nemo
forgot modality for this widget
2012-10-23, by koda
disable feedback button for now
2012-10-23, by koda
set window modality also for custom dialogs, small text changes
2012-10-23, by koda
QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
2012-10-23, by koda
add standard copyright header
2012-10-23, by koda
don't try to delete a default scheme
2012-10-23, by koda
Completely arbitrary tweaking of tunnel values (avoids a nil) - still needs smooth curves (probably a target dx/dy to aim for, and slow alterations) and taking less CPU. Also disable unused function in Highlander
2012-10-22, by nemo
- Fix desyncs triggered by AI
2012-10-22, by unc0rr
Check cake and air attack again if walked far from initial position (not tested)
2012-10-22, by unc0rr
Track targets better in multiattack mode
2012-10-22, by unc0rr
Mark places where tried to jump, avoid too much of thinking
2012-10-22, by unc0rr
*sigh* revert the multishoot thingy. worked fine in my tests w/ smine and cleaver, screwed up deagle. need to find out why, but sleepy. for later
2012-10-21, by nemo
Someone should look this over to make sure it should stay in
2012-10-21, by nemo
Disable jiggling of cleavers 'cause it just looks odd. Adding a constraint based on proximity to portal is an option too, this was just easier.
2012-10-21, by nemo
Turn off freezing in multishoot, unless unc0rr can come up w/ a good reason why this was here :)
2012-10-21, by nemo
0.9.17 -> 0.9.18 changelog
2012-10-22, by unc0rr
crude workaround for problem inu reported with sound button
2012-10-21, by nemo
ok. for some reason, this now works without problems. weird. (reenable smine/cleaver alt)
2012-10-21, by nemo
Fix include
2012-10-21, by unc0rr
Fix build
physfslayer
2012-10-21, by unc0rr
Fix knockball
2012-10-21, by nemo
Workaround over QIcon failing to load from physfs
physfslayer
2012-10-21, by unc0rr
Keep room admin ready status always set
2012-10-21, by unc0rr
Simplify DataManager as physfs partially implements its functions
physfslayer
2012-10-21, by unc0rr
Remove deprecated signals
2012-10-21, by unc0rr
Oops, forgot this
physfslayer
2012-10-21, by unc0rr
fix trophyrace. also tweak it a little
2012-10-20, by nemo
Many bugfixes and features to FileEngine
physfslayer
2012-10-21, by unc0rr
Don't need this button anymore
2012-10-20, by unc0rr
Try using PhysicsFS.
physfslayer
2012-10-20, by unc0rr
damn nots
2012-10-18, by nemo
Fix most of server warnings
2012-10-17, by unc0rr
'In game' client flag, both server and frontend support
2012-10-17, by unc0rr
- Show unready status in icon
2012-10-17, by unc0rr
I like this condition for home run better
2012-10-16, by nemo
Better error handling
2012-10-16, by unc0rr
skip all dx/dy mod if Power is 0
2012-10-16, by nemo
Tweak TestDesertEagle. Bots should prefer direct shots to shots through land now, but I didn't test that yet.
2012-10-16, by unc0rr
cut down on excessive checkins in some situations
2012-10-15, by nemo
Remove slot overcrowding, disable angle detection which isn't doing what I want.
2012-10-15, by nemo
Don't accept ROUNDFINISHED message twice. Fixes game hangs when half of teams quit game.
2012-10-16, by unc0rr
Try to prevent a situation where hogs embedded in other hogs/barrels/cleavers get stuck, by checking for gears overlapping on Y
2012-10-15, by nemo
Also shove using shotgun, switch off hat when not active hog
2012-10-14, by nemo
First pass at cleaver.
2012-10-14, by nemo
Two cavern templates which aren't horribly long to generate, produce pretty varying maps, and allow 48 hedgehogs gameplay
2012-10-14, by unc0rr
Fix crasher in TestCake
2012-10-13, by unc0rr
Switch to vector library for arrays
2012-10-13, by unc0rr
small tweak. (reverse mouse wheel directions for color change)
2012-10-13, by sheepluva
Convert ColorWidget from QWidget to QFrame and make use of The Box Model(tm) in stylesheet
2012-10-13, by unc0rr
UNBAN implementation
2012-10-13, by unc0rr
add Randy to extended credits
2012-10-12, by sheepluva
french translation. primarily of the campaign.
2012-10-11, by sphrix
Better use random number here
2012-10-12, by unc0rr
- Nicks starting from not-letter char go to bottom of the list
2012-10-11, by unc0rr
Remove old signal-slot conenctions
2012-10-10, by unc0rr
- Finish conversion to nicks model
2012-10-10, by unc0rr
Get rid of deprecated chat widget stuff
2012-10-10, by unc0rr
Restore old context menu behavior
2012-10-10, by unc0rr
no. still doesn't work right
2012-10-10, by nemo
Please pas2c
2012-10-10, by unc0rr
- Enable chat context menu actions
2012-10-10, by unc0rr
Don't ask for full rooms list on part/kick
2012-10-10, by unc0rr
Reset nickname so it may be reused while old connection is still hanging
2012-10-09, by unc0rr
no. still doesn't work right.
2012-10-08, by nemo
Knife is still broken, but so koda can fix it...
2012-10-08, by nemo
Load friends/ignored nicks from file
2012-10-09, by unc0rr
Room players list
2012-10-08, by unc0rr
A bit more on the knife. Also add missing files to CMakeLists
2012-10-08, by nemo
Data for copying throwing knife to Land once it hits.
2012-10-07, by nemo
Bring back sorting
2012-10-07, by unc0rr
Bring icons back
2012-10-07, by unc0rr
Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of bug #420
2012-10-07, by nemo
Further work on moving to players list model
2012-10-07, by unc0rr
Simplify file loading procedure
2012-10-06, by unc0rr
Start moving to players list model.
2012-10-06, by unc0rr
No commit message
2012-10-03, by unc0rr
- Fix warnings and hints
2012-10-01, by unc0rr
Show more statuses in icons.
2012-10-01, by unc0rr
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
2012-09-29, by unc0rr
use cmake OPTION for arguments and further cleanup on CMakeFiles
2012-09-28, by koda
revert since I didn't quite get this working smoothly enough. was close though. perhaps some other time. Shame because calling game tick less frequently can save a lot of CPU
2012-09-27, by nemo
Fix some hints
2012-09-28, by unc0rr
Shutup pas2c
2012-09-28, by unc0rr
vector2Angle function which converts vector to angle from -2048 to 2048
2012-09-28, by unc0rr
Always run simple game on medium maps
2012-09-27, by unc0rr
Oops
2012-09-27, by unc0rr
Fix framing
2012-09-26, by unc0rr
- Keep track of room name so correct name is displayed when you become room admin
2012-09-25, by unc0rr
only accept RELASE and DEBUG build type configuration
2012-09-25, by koda
another little tweak
2012-09-25, by koda
sdl_extras updated/fixed (is this file still needed?)
2012-09-25, by koda
forgot a few checks from rev f40c65ae3eab
2012-09-25, by koda
force a DEBUG build when HW_DEV is true, some CMakeLists.txt cleanup/commenting
2012-09-25, by koda
slight tweak to lua linking (that will break everything, i'm sure)
2012-09-25, by koda
Make sheepluva happy
2012-09-22, by unc0rr
Allow using system proxy settings
2012-09-22, by unc0rr
- Small fix
2012-09-21, by unc0rr
Support for proxies (not tested)
2012-09-21, by unc0rr
blindly trying to fix the android build
2012-09-21, by koda
nicer debug log visuals on ios
2012-09-21, by koda
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
2012-09-21, by koda
update ios project file again to reflect SDL2 renaming
2012-09-20, by koda
Hedgeroid: Updated base locale
2012-09-16, by Medo
issue ENGINECLEAN only when fpc < 2.6
2012-09-20, by koda
Hedgeroid: Update to new NDK toolchain (requires NDK r8b)
2012-09-16, by Medo
updated ios project file
2012-09-20, by koda
frontlib+Hedgeroid: Added support for the new client flags (chief, admin, reg)
2012-09-16, by Medo
Treat init expression in parens as just expression instead of array initializer when there's only one entry in expressions list
2012-09-16, by unc0rr
frontlib: Add/change comments to correspond to recent changes in QtFrontend and server
2012-09-16, by Medo
New hwSqrt which is up to 8.7% more efficient than old one on synthetic tests
2012-09-16, by unc0rr
Merge
2012-09-16, by Medo
Italian translation update
2012-09-16, by ChipHome
Italian engine translation update
2012-09-11, by ChipHome
recognize client-flags h and u, ROOM_CONTROL_ACCESS will be ignored from here on
2012-09-09, by sheepluva
client-flags: make code easier to read/prettier; add parsing of flag 'a'; add warning in console on unknown flag; ignore ADMIN_ACCESS
2012-09-09, by sheepluva
'h' status for room admins
2012-09-09, by unc0rr
Reset to default colors button
2012-09-09, by unc0rr
- Some improvements to tr() calls
2012-09-09, by unc0rr
- Fix some warnings in frontend
2012-09-09, by unc0rr
Polish settings page a bit
2012-09-09, by unc0rr
More consistency in terminology
2012-09-08, by unc0rr
merging in campaign updates - please test
2012-09-07, by sheepluva
Fixed grammar/vocabulary and improved balance
2012-09-05, by belphegorr
fix for issue 293 : "rope stuck after picking crate"
2012-09-06, by sheepluva
fix a segfault related to tcp servers deleting themselves without removing themselves from the internal server list first.
2012-09-05, by sheepluva
retain frontend effects setting exiting/leaving settings
2012-09-04, by nemo
Fix some warnings
2012-09-05, by unc0rr
Stop messages without possible desync on load from save
2012-09-05, by unc0rr
I didn't want to do this since it seems less clean, but...
2012-09-04, by sheepluva
Show who is the room admin on join (no tested, also I don't like how it is done via server warnings, but it seems there's no other solution compatible with .17)
2012-09-04, by unc0rr
skip second CheckForWin if water wasn't raised after first one
2012-09-04, by sheepluva
fix multi-shot related game ends leading to incomplete stats, fixes issue 372
2012-09-04, by sheepluva
More Qt-ish code, fix couple warnings.
2012-09-04, by unc0rr
Unset room restrictions on player/team joins when changing room admin
2012-09-04, by unc0rr
More precision
2012-09-04, by unc0rr
forgot to add back c96ff1a053d0
2012-09-03, by nemo
fix for issue 376 (embedding barrels in ceiling)
2012-09-03, by sheepluva
Fix line endings, add missing amMine entry
2012-09-03, by nemo
teleport hack fixes:
2012-09-03, by sheepluva
adjust velocity when entering/exiting the 4x routine
2012-09-03, by nemo
Let's try *4 instead. Not nearly as much of a win, but might be usable.
2012-09-03, by nemo
So, unc0rr won't let me revert to pre-e496587db93e, but reverting db731c523653 makes the rope less-sticky-enough to actually be usable in an ordinary game without my screaming at the monitor as I drown for the nth time...
2012-09-03, by nemo
if this doesn't work I shall cry like a lady
2012-09-02, by sheepluva
I assumed NO_VIDEOREC would be set if ${FFMPEG_FOUND} was false. doesn't seem to be the case.
2012-09-02, by sheepluva
engineclean returns
2012-09-02, by sheepluva
Not sticky rope
2012-09-02, by unc0rr
perf tweak
2012-09-02, by nemo
LAND_HEIGHT/LAND_WIDTH need setting later now
2012-09-02, by nemo
Correct snow fall/rotation (matching visual gear)
2012-09-02, by nemo
Oops
2012-09-02, by unc0rr
Rope fix without hacks.
2012-09-01, by unc0rr
oops
2012-09-01, by nemo
remove checks from c4272519b128, ed7fecd0f5fd just hides 'em instead.
2012-09-01, by nemo
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