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Fix game freezing if Format arg contains '%1', '%2', etc. (bug 851)
16 months ago, by Wuzzy
Fix off-by-1 error leading to crash
17 months ago, by unC0Rr
Fix pas2c build erroring after parsec added function we already define
17 months ago, by unc0rr
Fix speech bubble not wrapping if contain quote marks (bug 753)
17 months ago, by Wuzzy
Make tardis avoid water during Sudden Death
17 months ago, by Wuzzy
Close Esc menu when chat opens
17 months ago, by Wuzzy
Don't destroy chat when window loses focus (bug 623)
17 months ago, by Wuzzy
Properly close chat after quit command
17 months ago, by Wuzzy
Fix CMake warning for position of cmake version
18 months ago, by Wuzzy
Start PoC of pas2rust conversion routine
19 months ago, by unc0rr
Refactor const names in uScript, no logic change
19 months ago, by unc0rr
workaround for FPC 3.2.2 linking bug
19 months ago, by alfadur
disable videorec by default in vcpkg build
19 months ago, by alfadur
fix vcpkg build
19 months ago, by alfadur
force dllexport for physlayer interface
19 months ago, by alfadur
optimize out allocations in data iterator
19 months ago, by alfadur
add iteration overhead benchmark
19 months ago, by alfadur
use multiple components for iteration benchmark
19 months ago, by alfadur
fix component removal
19 months ago, by alfadur
optimize type mask iteration
19 months ago, by alfadur
add component manipulation benchmark
19 months ago, by alfadur
remove events
19 months ago, by alfadur
add some server todos
19 months ago, by alfadur
separate out DB task
19 months ago, by alfadur
add back server TLS support
19 months ago, by alfadur
add basic ECS benchmark
19 months ago, by alfadur
and this one
19 months ago, by nemo
also these
19 months ago, by nemo
switch server
19 months ago, by nemo
This is yet another (empty) testing commit for the world to admire.
19 months ago, by sheepluva
add a client moderator flag just to commit something
19 months ago, by alfadur
This is an empty commit, for testing purposes.
19 months ago, by sheepluva
Fix water level, add medium template
transitional_engine
20 months ago, by unC0Rr
expand theme definition
21 months ago, by alfadur
Format the code, apply clippy fixes
transitional_engine
21 months ago, by unC0Rr
Allow defining compatible edges for grid, add few more templates
transitional_engine
21 months ago, by unC0Rr
Some bug fixes, build fixes and code formatting
transitional_engine
21 months ago, by unC0Rr
Get wavefront collapse generator to work in engine
transitional_engine
21 months ago, by unC0Rr
Refactor mapgen to allow for easy switching between generators
transitional_engine
21 months ago, by unC0Rr
Refactor landgen package structure
transitional_engine
21 months ago, by unC0Rr
Extract tile loading into separate method
transitional_engine
21 months ago, by unC0Rr
Fix some bugs
transitional_engine
21 months ago, by unC0Rr
Fix several issues with transformations, more work on getting generated image
transitional_engine
21 months ago, by unC0Rr
Add WIP for generation of rules
transitional_engine
21 months ago, by unC0Rr
Rework how rules are defined, add transformations for tiles
transitional_engine
21 months ago, by unC0Rr
Add loading of tiles from png
transitional_engine
21 months ago, by unC0Rr
Fix mapgen
transitional_engine
21 months ago, by unC0Rr
Switch to Vec2D in wavefront algorithm
transitional_engine
21 months ago, by unC0Rr
Add basics of wavefront collapse algorithm
transitional_engine
21 months ago, by unC0Rr
fix typo
21 months ago, by jpr
update credits
21 months ago, by alfadur
update spanish engine translation
21 months ago, by alfadur
merge to trunk
21 months ago, by nemo
forbid hiding already hidden hogs
1.0.0
21 months ago, by nemo
Fix fill points getting out of bounds when the map is mirrored
transitional_engine
22 months ago, by unC0Rr
Split generation and painting phases, paint by old engine, use template filters
transitional_engine
22 months ago, by unC0Rr
Use rust land generator in hwengine
transitional_engine
22 months ago, by unC0Rr
Update mapgen to take into account actual values for 'zero' and 'basic' colors
transitional_engine
22 months ago, by unC0Rr
Update lfprng for better distribution, make it conform 'rand' package traits
transitional_engine
22 months ago, by unC0Rr
Use LandPixels array allocate in hwengine-future library
transitional_engine
22 months ago, by unC0Rr
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