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license header year range adjustments
2012-04-28, by sheepluva
- changed targetting, to launch an airstrike move the cursor/pointer to a location and then press the firebutton
2012-04-28, by Xeli
-Fixed FingerHasMoved function, still might need a little tweaking
2012-04-28, by Xeli
remove last boolean keys references and using only ParseCommand in uTouch now
2012-04-27, by Xeli
various comment tweaks/fixes
2012-04-28, by sheepluva
MapModel: add getters for random maps based on type, so that the mapContainer does not have to magically know how maps and separators are ordered within the model
2012-04-28, by sheepluva
fix for issue 186 ("Screen gets messed up when selecting Hand Drawn Map")
2012-04-28, by sheepluva
unbreak snowball
2012-04-28, by nemo
Ok, 20,000 was a bit much. Arbitrary multiplier that seems to shove things off enough.
2012-04-27, by nemo
MapModel: comments/docs, small tweaks
2012-04-28, by sheepluva
reimplement the quit engine+frontend keys
2012-04-27, by Xeli
add ammoprop to enable to up and down buttons on for the touch interface
2012-04-27, by Xeli
decouple current theme from map theme (fixes theme confusion bugs of last commit)
2012-04-27, by sheepluva
MapModel converted to QStandardItemList; separators fixed; changed used data format (human-readable struct instead of magic list) for map info in HwMapContainer (+ various small cleanups in that class)
2012-04-27, by sheepluva
MapModel, various cleanups. TODO/FIXME: QComboBox separator not working with custom models
2012-04-27, by sheepluva
messing with the theme model a bit (gets now auto-updated after DLC download too)
2012-04-26, by sheepluva
theme tweaks
2012-04-27, by nemo
Show number of points in drawn map
2012-04-27, by unc0rr
Cursor for DrawMapScene. Feel free to ajust its look.
2012-04-27, by unc0rr
mapContainer: use DataManager, reload maps after data update (e.g. by DLC)
2012-04-26, by sheepluva
make DLC trigger data reload
2012-04-26, by sheepluva
make DataManager a QObject with reload() slot that emits signal updated()
2012-04-26, by sheepluva
renaming HWDataManager -> DataManager
2012-04-26, by sheepluva
reimplement auto-kick for ignored players (it was temporarily removed during refactoring)
2012-04-25, by sheepluva
nemo said I was boring for removing the "hello" randomizer on room join.
2012-04-25, by sheepluva
Oh, and I guess this is needed as well, although if many other places in the code do this, pas2c will need
2012-04-24, by nemo
Make adler32 friendlier for pas2c - this should work the same (needs testing ofc)
2012-04-24, by nemo
Fix GetAmmoEntry in PascalExports
2012-04-24, by unc0rr
Get rid of overloaded functions in uAmmo
2012-04-24, by unc0rr
uCommands compiles
2012-04-24, by unc0rr
Fix types
2012-04-24, by unc0rr
Don't add duplicates into string consts
2012-04-24, by unc0rr
this should enable png screenshots on osx as well
2012-04-24, by koda
in uTouch dont use bools to represent keystrokes, but issue ParseCommands
2012-04-23, by Xeli
fix the ammomenu F# buttons
2012-04-23, by Xeli
- change uKeys to be event based rather than polling
2012-04-23, by Xeli
case sensitivity + correct variable check
2012-04-23, by vittorio giovara
when libpng is not found, gratiously fallback to bmp screenshots; untested
2012-04-23, by koda
ios minor warning and optimisation for team color
2012-04-23, by koda
Make clouds/flakes change direction smoothly
2012-04-22, by nemo
Allow LIST command while in room to not annoy old frontends (0.9.17 or less) with warnings
2012-04-22, by unc0rr
added savepassword checkbox to options page, which now reloads values at every acces
2012-04-22, by koda
add a checkbox for the password field prompt (issue 316)
2012-04-22, by Stepan777
fixed uKeys (aka almost revert it back)
2012-04-22, by Xeli
ios: turn on more warning messages and start correcting them
2012-04-22, by koda
memory leak in hwform.cpp (issue 386)
2012-04-22, by Stepan777
fix compiling hw for ios (was looking for the wrong math.h and used an old variable name)
2012-04-22, by koda
*sigh*
2012-04-21, by nemo
Seems to me placing hogs does not need 5s since it is a fixed interval now. Maybe if placing hogs was ever 0 seconds or something.
2012-04-21, by nemo
Oops
2012-04-21, by unc0rr
Make pas2c even smarter. Now uIO.c compiles fine, and only 1 warning when compiled with -Wall (clang).
2012-04-21, by unc0rr
- Don't crash on back press, but shutdown hedgewars
2012-04-21, by Xeli
- Added support for keyboards on android
2012-04-21, by Xeli
- Return of the F<numbers> in the ammomenu
2012-04-21, by Xeli
- Remove support for variables in command handlers
2012-04-21, by unc0rr
Fix parsing of exit() call without parameters
2012-04-20, by unc0rr
Move all strings into constants to make them of string255 type
2012-04-20, by unc0rr
Many small improvements to pas2c
2012-04-20, by unc0rr
Some more progress with pas2c
2012-04-20, by unc0rr
- Track array size to use for High function
2012-04-19, by unc0rr
android: prevent the app from a semi-crash when exiting a game
2012-04-19, by Xeli
Improve rendering of function types, ranges, and more
2012-04-15, by unc0rr
Fix insanity
2012-04-14, by unc0rr
More string types
2012-04-14, by unc0rr
Get rid of TGearsType to simplify pas2c
2012-04-14, by unc0rr
Render some builtin functions
2012-04-14, by unc0rr
Render unions
2012-04-14, by unc0rr
minor gl debug/comments
2012-04-13, by koda
disable png screenshots on mobile for now
2012-04-13, by koda
Support string constants
2012-04-13, by unc0rr
Oops, forgot file
2012-04-12, by Stepan777
png screenshots
2012-04-12, by Stepan777
Support operators declarations
2012-04-11, by unc0rr
Simplify converter's life
2012-04-11, by unc0rr
Improve rendering of function types, arrays, and more
2012-04-11, by unc0rr
vob* variables need to be reset
2012-04-09, by koda
Unbreak build (change was only tested with pas2c parser, and was okay to it)
2012-04-10, by unc0rr
First try to compile with clang: improve renderer a bit. The result of pas2c is still far from normal C source.
2012-04-09, by unc0rr
Better handle switch statement
2012-04-09, by unc0rr
Eraser tool
2012-04-09, by unc0rr
Better support for strings
2012-04-09, by unc0rr
ios: resample the sound effects in CAF as suggested in ios sdk (100kB of space saved)
2012-04-09, by koda
ios: refactor the code of the after-game statistics display using delegates
2012-04-09, by koda
ios: convert audio operation from class to instance, plays better with memory
2012-04-09, by koda
i don't understand this, but without this change audio doesn't fade on ios
2012-04-09, by koda
remove stray pixels
2012-04-08, by nemo
ios: don't prompt restoring a game that didn't complete loading
2012-04-08, by koda
ios, this method belongs here
2012-04-08, by koda
ios: schemes table was being drawn on top of the table border
2012-04-08, by koda
formatting
2012-04-08, by koda
when focus is lost lower the volume to a minimum
2012-04-08, by koda
by popular demand, switch Nature and Golf music (issue 383)
2012-04-07, by koda
Convert some operators
2012-04-06, by unc0rr
Unwind 'with' construction
2012-04-05, by unc0rr
Improve rendering into C
2012-04-05, by unc0rr
Make function more pascal-ish
2012-04-05, by unc0rr
More external definitions for pas2c
2012-04-05, by unc0rr
Finish the toughest part of the converter. Now it knows types of everything, so could correctly recognize bitwise operators and type convertions.
2012-04-04, by unc0rr
Normalize RecordFields before conversion. Helps with namespaces problem.
2012-04-04, by unc0rr
Fix withState' not returning lastType
2012-04-03, by unc0rr
Added copyright notice to Scheme.java
2012-04-01, by Medo
ja update
2012-04-03, by krdrt5367
Hedgeroid: Added ini4j library, updated android support library and added lib licenses
2012-04-01, by Medo
de update
2012-04-03, by krdrt5367
Added some toString methods to help when debugging
2012-04-01, by Medo
cz update
2012-04-03, by krdrt5
Merge
2012-04-01, by Medo
- Handle multidimensional arrays better
2012-04-02, by unc0rr
Scheme definitions now use .ini files.
2012-04-01, by Medo
Finally fix the bug with pointer declarations polluting namespace with bad records
2012-04-02, by unc0rr
Removed some unused imports and a redundand nullcheck
2012-03-31, by Medo
let's outsmart the compiler for no particular benefit
2012-04-02, by koda
Added hashcode function for Team to make it consistent with equals.
2012-03-31, by Medo
Remove API Level 8 dependency found by Android Lint
2012-03-30, by Medo
More clean namespace, some fixes
2012-03-30, by unc0rr
Much better types handling, work correctly with functions
2012-03-30, by unc0rr
- Treat strings as arrays of chars
2012-03-29, by unc0rr
Better deriving, some fixes
2012-03-29, by unc0rr
Resolve deferred type on dereference
2012-03-28, by unc0rr
invalidate on switch
2012-03-28, by nemo
dates are no more!
2012-03-28, by koda
ios: fix offset for 'details' table header in iphone game configuration
2012-03-28, by koda
ios: prevent an horrible hack for the in-game help pages; they would actually need a serious refactoring to allow localisation and rotation support
2012-03-28, by koda
ios: use notifications instead of class methods (maybe tidier)
2012-03-28, by koda
At mikade's request. give scripting access to the map name prior to override.
2012-03-26, by nemo
Dig into namespaces even more
2012-03-26, by unc0rr
Just some further work
2012-03-26, by unc0rr
ios, one more grenade timer tweak
2012-03-26, by koda
i didn't even know it was possible (spotted by adam4813)
2012-03-26, by koda
ios: fix blocked preview button
2012-03-26, by koda
ios headers cleanup, with tweaks to +randomPort and grenade timer handling in overlay
2012-03-26, by koda
merge
2012-03-25, by mikade
- don't give hogs air weps when border is enabled
2012-03-25, by mikade
Added a missing loc
2012-03-25, by mikade
Add the parameters I missed the first time when I added these hooks.
2012-03-25, by mikade
- Apply unit's namespace to current scope when referencing unit name
2012-03-25, by unc0rr
Fix wrong type returned from id2C
2012-03-24, by unc0rr
Fix server thinking game is still not finished sometimes
2012-03-24, by unc0rr
wops ;i
2012-03-24, by Xeli
ANDROID and WIN32 can both be set to 1, so have ANDROID take preference
2012-03-24, by Xeli
fixed some typo's. LUA_LIBRARY now points to the right name, regardless of the host machine. Running cmake after a bad attempt (ie forgot to add paths to PATH) now works rather than having to clean the cache
2012-03-24, by Xeli
LandBackTex take 2
2012-03-23, by nemo
This has bugged me for a while. Since we are missing the source SVGs for this theme, removed the leaves crudely in GIMP. Also added some basic roots. Someone more artistic is encouraged to try and improve it.
2012-03-23, by nemo
Oops
2012-03-23, by unc0rr
unbreak engine
2012-03-23, by Xeli
Improved cmake build script for Android:
2012-03-23, by simmax
first part of the utilitywidget (grenade timer/swap hogs) code
2012-03-23, by Xeli
Add more strictness in hope it will help with space leak
2012-03-22, by unc0rr
Try different splash sounds too
2012-03-21, by nemo
bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
2012-03-20, by nemo
fix ammomenu, the cursor actually works now -_-
2012-03-18, by Xeli
workaround the different Lion ABI by forcing fpc 2.6 as minimum compiler version on osx
2012-03-18, by koda
updated ios project file to work with fpc 2.6
2012-03-18, by koda
revert this until someone makes it not screw up camera focus
2012-03-18, by nemo
touchinterface, move the up/down arrows a bit down
2012-03-18, by Xeli
make the Ammomenu show up a little faster
2012-03-18, by Xeli
You can now change AMAnimType to enable the animation through the x/y axis and alpha for example
2012-03-18, by Xeli
make ammomenu's speed dependent on RealTicks rather than frames
2012-03-17, by Xeli
allow for 0 values on AMShiftTarget, this allows for movement across one axis
2012-03-13, by Xeli
Disable anim for stats screen ("In game" stays visible otherwise)
2012-03-17, by nemo
Ensure flawless is false if any hog is lost, unless it was lost doing a kamikaze
2012-03-17, by nemo
I imagine this should use the game window width, but I'll let someone else figure it out. I'm just sick of frames being half-visible in navigation.
2012-03-17, by nemo
eh. guess they really should be here
2012-03-17, by nemo
Adding leftX/rightX/topY to simplify determining bounds based on map playing area.
2012-03-17, by nemo
I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
2012-03-17, by nemo
orient kamikaze correctly when going through portals
2012-03-17, by nemo
oh yeah, dY...
2012-03-14, by nemo
Allow RC plane to go through portals
2012-03-14, by nemo
Oops, fix range (2 is too small value)
2012-03-14, by unc0rr
Add fall damage
2012-03-13, by nemo
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
2012-03-13, by nemo
Variable pen width
2012-03-13, by unc0rr
tweak take 2
2012-03-13, by nemo
Small tweak to return something more useful in the negative 0 case on dX
2012-03-13, by nemo
Minimise another sqrt check.
2012-03-13, by nemo
Avoid local rate minimums around hog (within 15 pixels). Not tested.
2012-03-12, by unc0rr
Compatibility
2012-03-12, by unc0rr
Change rest of AI tests to floats, reenable snowball
2012-03-12, by nemo
Try adding it to deagle too. Although the routine still doesn't consider angle, so it'll pretty much be luck. Might be a waste of time.
2012-03-11, by nemo
Hm. Score was a bit too much, AI was doing suicidal things.
2012-03-11, by nemo
small tweak. make drowning prefer higher health hogs
2012-03-11, by nemo
Teach AI to drown with shotgun too
2012-03-11, by nemo
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
2012-03-11, by nemo
Add drowning to grenade too, try some little optimisations
2012-03-11, by nemo
Fix silliness
2012-03-11, by unc0rr
First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
2012-03-11, by nemo
Minor optimisation for AI to cut down on hwSqrt calls
2012-03-11, by nemo
bug #336
2012-03-11, by nemo
Add div to allow safe integer division from lua
2012-03-10, by nemo
Recount team health if modifying hedgehog health
2012-03-10, by nemo
Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
2012-03-10, by nemo
Avoid rare double decrement.
2012-03-10, by nemo
Prevent pirate ship from repeating on Islands, remove vertical line in art landback
2012-03-10, by nemo
bug #370
2012-03-03, by nemo
Oh, should also check for game finish when player quits without ROUNDFINISHED message: small refactoring, not tested at all
2012-03-01, by unc0rr
comment out reserve to maintain old Qt compat
2012-03-01, by nemo
Also consider game finished when the last player reports ROUNDFINISHED despite the correctness parameter.
2012-03-01, by unc0rr
Someone might find this useful. Plan to link to it from the wiki.
2012-02-29, by nemo
Fix for bug #366, delete gear if hog is drowning (needed either that or a check on nil Gear^.Hedgehog^.Gear)
2012-02-29, by nemo
Don't remove client's teams from teams list on "ROUNDFINISHED 0", just send team removal message to others.
2012-02-29, by unc0rr
oops
2012-02-28, by nemo
android: fix finding cache dir on prefroyo devices, it now creates the Hedgewars folder if it wasn't there
2012-02-28, by Xeli
attractiveness tweak to the text clip
2012-02-28, by nemo
Clamp name/team name textures to avoid long team / hog name abuse. Limit width in px instead of chars to avoid unicode issues.
2012-02-27, by nemo
don't use currenthedgehog
2012-02-26, by nemo
use per hog ammo game flag. improves AI play
2012-02-26, by mikade
oops
2012-02-26, by nemo
right-click colour selection to scroll backwards through colours (bit hackish, subclassing + right click handling would be better than custom menu item signal)
2012-02-26, by nemo
ugh
2012-02-26, by nemo
make onAmmoStoreInit optional in the case of onNewAmmoStore
2012-02-26, by nemo
pass indexes for the clan/team/hedgehog
2012-02-26, by nemo
copypasta fail
2012-02-26, by nemo
Add a new script hook. onNewAmmoStore. This will allow scripts like The Specialists to define separate ammo sets for each hog
2012-02-26, by nemo
Send ROUND_FINISHED only once (only from in game mode)
2012-02-26, by unc0rr
Remove client's teams only when game is running and exit status is 'incorrect exit'. Frontend still sends excessive ROUND_FINISHED, so the bug is not fixed completely.
2012-02-25, by unc0rr
- Increase server version number due to rooms list protocol changes
2012-02-24, by unc0rr
Bring back functionality to "Join" button
2012-02-23, by unc0rr
Setup rooms list headers
2012-02-23, by unc0rr
Revert most of 033e4a8a9c74 and 9d501dc22f71 (see bug #362)
2012-02-23, by nemo
Handle ROOM* commands in rooms list model
2012-02-23, by unc0rr
Start switching to rooms list model. To be continued.
2012-02-23, by unc0rr
Added tag hedgeroid-alpha for changeset ce2b24995ab2
2012-02-22, by koda
Added tag 0.9.17-release for changeset 4670f003f91b
2012-02-22, by koda
Removed tag 0-9.17-release
2012-02-22, by koda
updated version for market
hedgeroid-alpha
2012-02-20, by Xeli
incremental loading of all the images in teamcreation on android, this should really be rewritten though..
2012-02-20, by Xeli
fixed a nullpointer exception when creating a new team
2012-02-20, by Xeli
fixed the schemes on android
2012-02-20, by Xeli
schemes/teams now get replaces on each version update
2012-02-20, by Xeli
check if the widget is shown before checking if the finger is on the widget
2012-02-19, by Xeli
Show message and return from network game pages on server shutdown
2012-02-20, by unc0rr
- Register HWTeam metatype so HWTeam objects could be passed via queued connections
2012-02-20, by unc0rr
Make all signals from HWNet queued, this should fix issues with teams and chat widgets
2012-02-20, by unc0rr
added one button play feature, like in desktop frontend; need to make sure that the hardcoded stuff never gets deleted
2012-02-19, by koda
ipad, have the scheme/weapon/style selector always stick in the same position
2012-02-19, by koda
missions page rotates correctly
2012-02-19, by koda
two more this time
2012-02-19, by koda
merge
2012-02-18, by koda
moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
2012-02-18, by Xeli
this apparently didn't get updated, but it was enough to reassign the outlets
2012-02-18, by koda
changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
2012-02-18, by Xeli
prepare a styled button
2012-02-18, by koda
fixed the active region on widgets when they are animated, added active.x:= in uWorld too
2012-02-18, by Xeli
oh i thought i had converted every uitableviewcontroller to uiviewcontroller+tableview; this also restores displaying statitstics after game
2012-02-18, by koda
rotation support for other controllers
2012-02-18, by koda
one more USE_TOUCH_INTERFACE
2012-02-18, by koda
Experiment. This has bugged me for a long time. Should be possible to tell a team with 1 health from a team with 0
2012-02-17, by nemo
stop the crosshair from twitching when it's not supposed to move + fix aimingUp/Down booleans
2012-02-17, by Xeli
change power() to sqr
2012-02-17, by Xeli
fix crosshair aiming
2012-02-17, by Xeli
remove all hwFloat calculations
2012-02-17, by Xeli
the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
2012-02-17, by Xeli
the most important commit of the year
2012-02-17, by koda
exploit the new setWhatsThis feature in our desktop frontend
2012-02-17, by koda
forgot begin
2012-02-17, by Xeli
Use queued signal-slot connections with HWNet class
2012-02-17, by unc0rr
ops
2012-02-17, by koda
refactored a few types involved in the touch interface and corrected a few invisible mistakes
2012-02-17, by koda
and of course fix build for sdl 1.2
2012-02-17, by koda
carried out some cosmetic TODOs in uTouch
2012-02-16, by koda
move the aim buttons to be above the jump button
2012-02-16, by Xeli
added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
2012-02-16, by Xeli
Send team removal message on incorrect engine shutdown (when game not finished). Should help with game hang when room master closes engine, then quits room.
2012-02-16, by unc0rr
wops, added an extra USE_TOUCH_INTERFACE
2012-02-16, by Xeli
added translate/fade animations for OnScreenWidgets
2012-02-16, by Xeli
use realtick rather than SDL_GetTicks
2012-02-15, by Xeli
rebuild all modules each time..... :P
2012-02-15, by Xeli
moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
2012-02-15, by koda
unbreak uTouch
2012-02-15, by Xeli
small refactoring to touch screen buttons, use a record to store values, added 'offset' fields to adjust active button area
2012-02-15, by koda
update position of on screen buttons on resize
2012-02-13, by koda
oops
2012-02-12, by nemo
Show preview immediately on fetch
2012-02-12, by unc0rr
tweaks to the value tracking slider (doesn't draw outside the superview bounds) and assign proper copyright notice to it
2012-02-12, by koda
restored interface on iphone
2012-02-12, by koda
Remove STL dependency (again), fix qmake build
2012-02-12, by unc0rr
add keywords for landscape ammomenu and touch interface
2012-02-12, by koda
tipped by xeli, ammomenu texture needs to be redrawn on resize to update its position
2012-02-12, by koda
gather context restoration under a single keyword
2012-02-12, by koda
colorWithPatternImage uses too much memory
2012-02-12, by koda
fixed a little event propagation problem, added rotation support to the scheme setting page
2012-02-12, by koda
shorten the portait orientation check
2012-02-12, by koda
ios weapon setting page supports rotation
2012-02-11, by koda
i don't know how this is possible
2012-02-11, by koda
split the installing and building in the android Makefile
2012-02-11, by Xeli
ios check for music preference also for fading methods
2012-02-11, by koda
fix coordinate system on ios overlay
2012-02-11, by koda
one more pt locale update
2012-02-11, by inu
minor changes to ios project file to better behave with buildbot
2012-02-11, by koda
Workaround pointers to not yet defined types
2012-02-10, by unc0rr
updated pt_pt locale
2012-02-10, by inu
disable the use of the accelerometer on android, we don't use it and it only drains the battery
2012-02-09, by Xeli
merge
2012-02-09, by koda
move the classes recently added to a proper folder
2012-02-09, by koda
added MGSplitViewController, popular replacement for uisplitviewcontrollers: this brings rotation support to our settings pages! weapons and schemes are the only controllers displaying minor glitches
2012-02-09, by koda
small ios weapon localisation handling fix
2012-02-09, by koda
ios: added MXAudioPlayerFadeOperation to allow easy fade in and out of background music
2012-02-09, by koda
updated ios description portuguese
2012-02-09, by inu
use the way actions are initiated the same way as koda implemented with PascalExports, using boolean values such as upKey and enterKey, this prevents the user from being able to control the AI
2012-02-09, by Xeli
Move a bit further
2012-02-08, by unc0rr
and oooone last off-by-1 in ammo menu
2012-02-07, by nemo
fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
2012-02-07, by Xeli
fixed the blackpixel in the ammomenu, x,y in GetAmmoMenuTexture now initialized correctly
2012-02-07, by Xeli
Fix a bug with type declaration trying to resolve type being declared
2012-02-07, by unc0rr
prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
2012-02-07, by Xeli
slider tweak
2012-02-06, by nemo
merge
2012-02-07, by koda
Fixes slot sprite and ammo sprites overlapping left side border. There is still the issue that boxes should be 32px between borders, but right now they are 33px on all but the first row (since the outside border overlaps it by 1px) causing the slot sprite to have 2px of border on the left and 1px of border on the right.
2012-02-06, by nemo
Fix slider positions
2012-02-06, by nemo
merge
2012-02-07, by koda
add the button images to the android assets
2012-02-06, by Xeli
wops, must use tabs not spaces..
2012-02-06, by Xeli
the buttons actually work now!
2012-02-06, by Xeli
fix compiler error for non android build
2012-02-06, by Xeli
wops, too much copy pasting
2012-02-06, by Xeli
show buttons on the screen, similar to the iOS overlay
2012-02-06, by Xeli
ios game configuration page rotation gliches fix
2012-02-07, by koda
Some progress, still can't find the source of bad behavior
2012-02-06, by unc0rr
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
2012-02-07, by koda
Increase volume on a number of sounds that were many times quieter than the other voices. Also remove empty space in Ooff1.ogg so it plays at the right time.
2012-02-05, by nemo
unbreak tardis
2012-02-05, by nemo
unbreak ammo menu
2012-02-05, by nemo
Disable opacity across the board. It is screwed up in OSX and apparently also Linux. Bad artifacts and overall performance.
2012-02-05, by nemo
ok. really fix by toggling back to ready. At least, I think this should do it...
2012-02-05, by nemo
attempt to fix 3222bb0612ca - otherwise you are unable to start a second game without quitting the room.
2012-02-05, by nemo
add individual hog healths to team health bar
2012-02-05, by nemo
Further work on propagating types. Now it hopefully works fully, just need to annotate namespace with types first.
2012-02-05, by unc0rr
some refactoring + you can now tap on the ammo menu to select a weapon
2012-02-05, by Xeli
BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
2012-02-05, by koda
check if the latest assets have been moved to the sdcard (compare with versionCode)
2012-02-04, by Xeli
Rewrote the Ammomenu:
2012-02-04, by Xeli
Android makefile: compile with debug symbols and ant clean, otherwise it wont update the apk if you have only changed a lib
2012-02-04, by Xeli
Expanded copyToXY, it doesn't copy the whole src sprite, srcX/Y to srcW/h, added DrawSprite2Surf and DrawLine2Surf
2012-02-04, by Xeli
disable using files from the assets dir, and use fopen()
2012-01-29, by Xeli
Propagate types on identifiers
2012-02-03, by unc0rr
chinese update
2012-01-31, by cherrotluo
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
2012-01-30, by nemo
more ios pages supporting rotaiton
2012-01-30, by koda
ahem, fix build
2012-01-30, by koda
disabling the discovery of SDL13+ on desktop. SDL13 has become SDL2 with a completely different ABI and will require a new FindSDL2 module for Cmake to be found; for current sdl development installations, hedgewars will either use the compatibility layer (present in sdl1.3 but not in sdl2) or just fail to build (in case sdl2 is installed but sdl1.2.* is not). whew
2012-01-29, by koda
starting to convert the ipad interface to support all ortientations...
2012-01-29, by koda
rotation ftw!!! (engine part)
2012-01-29, by koda
koda/ammomenu on desktop fix!
2012-01-29, by Xeli
minor cleanup, gather AMSlotSize in uConsts
2012-01-28, by koda
added the background for the weaponnames in MOBILE
2012-01-28, by Xeli
fixed the weapon name position
2012-01-28, by Xeli
changed the ammomenu to be landscape for MOBILE, also tweaked the positions a bit, needs testing on iOS
2012-01-28, by Xeli
bump to 0.9.18-dev - not sure how this was missed before
2012-01-27, by nemo
this should lower compatibility with qt4.5 again, but i have no way to test it
2012-01-27, by koda
ios sanity restored: applied new paths for sdl projects, turned off fullscreen, added 3 lines of documentation, removal of sdl patch (every mod has been integrated mainstream)
2012-01-26, by koda
background now properly resizes on tablets
2012-01-26, by Xeli
fixed the ammo menu on android, on tablets all weapons are 'choosable' and on phones I've moved the ammomenu up a bit
2012-01-26, by Xeli
Haha, I was greatly puzzled by "date.month() == 10 && date.daysInMonth() == 31" :D
2012-01-26, by unc0rr
enable pause/resume on the java side
2012-01-26, by Xeli
added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
2012-01-26, by Xeli
added TARDIS to minimal data dir, changed a couple of org_libsdl_app to org_hedgewars_hedgeroid in SDL_android.cpp and updated SDLActivity.java
2012-01-24, by Xeli
Tweak voices a bit (always play hurry at correct time, skip "come on then" if other voice is playing)
2012-01-24, by nemo
add the android support package for Fragments and the like
2012-01-24, by Xeli
not needed when using the updated android ndk.. -_-
2012-01-24, by Xeli
revert Android.mk back after copying SDL_mixer and SDL_ttf
2012-01-24, by Xeli
update the core/android/SDL_android.cpp fix some includes in Android.mks, use a different host to download some libs, sdl doesn't have up to date tarballs..
2012-01-24, by Xeli
these are needed for ndk-build or it won't know what api to build it for
2012-01-24, by Xeli
Added a script to simplify building the android port
2012-01-24, by Xeli
some tweaks to the build process, cmake now generates some vital files, fpc only compiles those files which have been changed since the last time, SDL still does not work
2012-01-22, by Xeli
remove the incorrect text that people need to download before playing
2012-01-22, by Xeli
Android: quick fix from a bug report from the market in the download manager
2012-01-16, by Xeli
merge
2012-01-18, by koda
little hack for playing less sounds in frontend
2012-01-18, by koda
simplify qpushbuttonwithsound and add a mouseover sound (I tried selecting the least annoying ones, maybe it'd be better to look for proper button sound effects)
2012-01-18, by koda
skip button sound when exiting
2012-01-17, by bovi
move the feedback button in a nicer position
2012-01-17, by koda
fix line endings
2012-01-17, by nemo
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
2012-01-17, by lovelacer
GCI task: season greetings
2012-01-16, by valnut
Also allow lua to change gfPerHogAmmo/gfSharedAmmo even if lua does not define new ammo stores
2012-01-15, by nemo
disable the glitchy exit sound
2012-01-16, by bovi
correct language identifier
2012-01-15, by koda
hedgewars.pro formatting and removal of the last pageoptions hr
2012-01-15, by koda
GCI task: stars
2012-01-15, by bovi
small tweak for compiling with xfire and qt under windows
2012-01-15, by bovi
GCI task: ping
2012-01-15, by bovi
GCI task: iOS _language_ 3 (Romanian)
2012-01-15, by bovi
provide a minimal Romanian translation for engine
2012-01-15, by bovi
updated win build script
2012-01-15, by bovi
changed error message
2012-01-15, by Xeli
Load the TeamCreationmenu's contents in a different thread
2012-01-15, by Xeli
some bug fixed regarding the downloader
2012-01-15, by Xeli
Graphics used on the android market
2012-01-15, by Xeli
some meta build files needed for newer api levels...
2012-01-15, by Xeli
Assign ammo counts as well, in case the game flags were changed by the script
2012-01-15, by nemo
somehow my paths slipped in...
2012-01-14, by koda
GCI task: feedback is important
2012-01-14, by valnut
GCI task: cmd.exe
2012-01-14, by bovi
Fix typos
2012-01-13, by nemo
Spanish voice
2012-01-13, by gallardo_pablo
Push RopePercent to lua to fix rope if not set
2012-01-11, by enveezee
Allow multiple portals, so long as the team hasn't changed...
2012-01-11, by nemo
allow roping into a portal (still detaches rope)
2012-01-10, by nemo
ok. pretty sure that has to be consistent in both. go with the smaller one...
2012-01-09, by nemo
Slow down flakes/clouds that are farther away. Also unbreak NTPX w/ SDL 1.2
2012-01-09, by nemo
Disallow dot as a part of identifier
2012-01-07, by unc0rr
fix a couple of loose ends: sdl_mixer is informed of that OGG is provided by Tremor with its own macro, there is no more a segfault on Tremor cleanup, added new event type and timestamp entry for SDL, removed spurious characters from the japanese translation, uSound errors now are output with SDLTry, uSound doesn't need sound preloading any more
2012-01-06, by koda
GCI task: iOS Portuguese
2012-01-04, by Ivo Nunes
graphics fix. take 3
2012-01-01, by RoFra
Fixed unicode italian missions translation update
2012-01-01, by ChipHome
one more mask, reduce hog count on ruler map
2012-01-01, by nemo
Italian update - ditched missions file since encoding appears to be incorrect.
2012-01-01, by ChipHome
GCI task: iOS Japanese
2011-12-31, by thebowseat
update ios project file with new uGears* files; flags for one text file
2011-12-31, by koda
Fix build
2011-12-31, by unc0rr
Oops
2011-12-30, by unc0rr
Send full room info on room add and update events. Less(?) traffic, but current frontend doesn't behave good with this change to server.
2011-12-29, by unc0rr
GCI task: one bug (issue 167)
2011-12-29, by jerryma1121
GCI task: idea
2011-12-29, by kragniz
testing, let's try -Os optimisation for frontend and engine; small cleanup and typos
2011-12-29, by koda
Take koda's notice into account, also update list of source files
2011-12-28, by unc0rr
add -O2
2011-12-28, by unc0rr
It seems there's no need to copy gear's msg. Fixes bots getting stuck after hog switch.
2011-12-28, by unc0rr
Experiment in eliminating transparent white from LandPixels - I think it messes up on some graphics cards. Noticed a curious white border on a girder in a theme Randy is working on. At the very least it is slightly more efficient in the blit.
2011-12-27, by nemo
Italian update
2011-12-20, by ChipHome
Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
2011-12-17, by nemo
Remove density adjustment in ammoshove. Means a mine and a barrel will be batted same distance again.
2011-12-15, by nemo
Experiment. Applying density to both ammoshove and explosion, w/ distance of a hedgehog knock being standard value (/3 since hedgehog "density" is 3)
2011-12-15, by nemo
added SetAmmoStore to lua for convinience
2011-12-12, by Henek
added 'loaded locale' message, other minor things
2011-12-12, by koda
finally hook the engine localization on ios
2011-12-12, by koda
GCI task: iOS _languages_ 2 (Bulgarian)
2011-12-11, by Resoow
[GCI] backz task: unify the back button functionality, avoid using the save button
2011-12-11, by m4tx
make sure to stop music before freeing it
2011-12-11, by koda
enable lua to also set rope length percent
2011-12-11, by Henek
removing my reserved hat.
2011-12-10, by sheepluva
missing nil
2011-12-08, by nemo
Some more work on scopes
2011-12-08, by unc0rr
oops. this is more efficient anyway.
2011-12-07, by nemo
ios italian translation
2011-12-07, by koda
Format code a bit
2011-12-07, by unc0rr
Further progress on dealing with namespaces
2011-12-07, by unc0rr
Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
2011-12-07, by nemo
- Fix type2C id2C call
2011-12-07, by unc0rr
Auto refresh room list after leaving room. Fixes issue #320 for voluntarily and involuntarily coming to room list.
2011-12-07, by blackmetalowiec
"System" unit to help converter
2011-12-07, by unc0rr
Ok, State monad instead
2011-12-06, by unc0rr
nicer graphic
2011-12-06, by Terrington_Snyde
Convert into Reader monad
2011-12-06, by unc0rr
Fix regression from 6480 too. Extra assignments might make this slightly less efficient.
2011-12-05, by nemo
with statement considered harmful
2011-12-05, by nemo
Don't forget about Rope Training.
2011-12-06, by mikade
oops
2011-12-06, by mikade
merge
2011-12-06, by mikade
...
2011-12-05, by nemo
...
2011-12-05, by nemo
Add some (slightly modified) GCI missions.
2011-12-06, by mikade
Let .hs be native eol format too
2011-12-05, by unc0rr
Start converting into monadic code using Reader monad (will be used to store information about namespace)
2011-12-05, by unc0rr
Some tiny optimizations
2011-12-02, by unc0rr
Bind 1-5 in defaults. Missions really need the option to pick a team though, using default team if none supplied.
2011-12-04, by nemo
update the ios data script for the new audio mono location
2011-12-04, by koda
audio mono is back
2011-12-04, by koda
ios port working again, mono audio is missing
2011-12-04, by koda
GCI task: iOS Danish
2011-12-04, by Kimsey0
No more nested functions in code
2011-12-04, by unc0rr
Some cleanup here and there
2011-12-04, by unc0rr
- Give uLand more modularity
2011-12-04, by unc0rr
Add base type tags to identifiers
2011-12-03, by unc0rr
android: moved the different objects representing the different game parameters to a different package
2011-12-03, by Xeli
android: rename TouchInterface package to UserInput
2011-12-03, by Xeli
android: startgamemenu now has some default values, plus the themes are ordered alphabetically
2011-12-03, by Xeli
android: hopefully prevents a FC, I can't reproduce it though..
2011-12-03, by Xeli
fix exe flags of new translations
2011-12-03, by koda
GCI task: iOS _language_ (Turkish)
2011-12-03, by huseyinaksu
GCI task: iOS German
2011-12-03, by Leonard
GCI task: Danish translation
2011-12-03, by Kimsey0
italian typo, fix issue 324
2011-12-03, by koda
minor cleanup
2011-12-03, by koda
cleanup and example
2011-12-03, by koda
GCI task: describez
2011-12-03, by Oranger
neeeeeeeemoooooooooooooooo
2011-12-03, by koda
.hgignore update
2011-12-03, by koda
- Improve renderer a bit, disallow nested functions
2011-12-01, by unc0rr
Why 'And'? (help parser)
2011-12-01, by unc0rr
present somthing that could be taken as a structure
2011-11-30, by Henek
further updates to iOS polish translation
2011-11-30, by blackmetalowiec
polish iOS translation update
2011-11-29, by blackmetalowiec
remove placeholder values that snuck in in the merge
2011-11-28, by nemo
Start refactoring uGears. Breaks build.
2011-12-30, by unc0rr
- Improve parsing of prefix operators
2011-11-29, by unc0rr
merge
2011-11-28, by unc0rr
typo... >,<
2011-11-28, by Xeli
More verbose progress log, dump the result
2011-11-28, by unc0rr
added a switch USE_SDLTHREADS
2011-11-28, by Xeli
typo... >,<
2011-11-28, by Xeli
android: use linkedlist instead of the deque interface, Deque<> isn't supported until gingerbread
2011-11-28, by Xeli
added a switch USE_SDLTHREADS
2011-11-28, by Xeli
android: check if the sdcard directory is writable, if it isn't close the app
2011-11-28, by Xeli
android: use linkedlist instead of the deque interface, Deque<> isn't supported until gingerbread
2011-11-28, by Xeli
update android version
2011-11-28, by Xeli
android: check if the sdcard directory is writable, if it isn't close the app
2011-11-28, by Xeli
More verbose progress log, dump the result
2011-11-28, by unc0rr
update android version
2011-11-28, by Xeli
Countless imporvements to the parser and countless help to the parser in sources.
2011-11-27, by unc0rr
More work on the parser
2011-11-27, by unc0rr
Updated Slovak translation
2011-11-28, by jose1711
- Improvement to the parser
2011-11-27, by unc0rr
Updated Slovak translation
2011-11-27, by jose1711
woopsy we dont want that :d
2011-11-27, by Xeli
android: load graphics multithreaded for superduper loadtimes
2011-11-27, by Xeli
android: cleaned up the code a bit and removed a bug with the parsing of the xml
2011-11-27, by Xeli
android: update manifest to the market version
2011-11-27, by Xeli
- Help parser more
2011-11-27, by unc0rr
- Help parser by dropping that insane formatting syntax in str function
2011-11-26, by unc0rr
ffs
2011-11-26, by nemo
raise the minimum qt version required to 4.6; this was needed as the new animation frameworks were absent in 4.5 and lower
2011-11-26, by koda
disable opacity effect for non-linux as it is working only there, fix a glitch that would print the page for a frame and then animate it from another position, change the animation curve to something a little more speedy
2011-11-26, by koda
merge
2011-11-26, by Xeli
Updated the Tracker to handle hog hiding and restoring.
2011-11-26, by Henek
Android: fixed serviceconnectionleak, made the result code of asynctask a bit better, fix cancel button
2011-11-26, by Xeli
Sort the weapons/schemes/styles and give make give them a default value
2011-11-26, by Xeli
merge
2011-11-26, by Xeli
android: remove the "continue in background" button for now
2011-11-26, by Xeli
android: fix compatibility with donut
2011-11-26, by Xeli
Use proper names when storing custom teams, also fixes the bug which created new teams when you editted one of the default ones
2011-11-25, by Xeli
android: default team is now an AI
2011-11-25, by Xeli
fix compiling with LUA_DISABLED
2011-11-26, by koda
new build which works with android ICS
2011-11-25, by Xeli
eyecandy
2011-11-26, by Oranger
android: prevent the virtual keyboard from opening at the start
2011-11-25, by Xeli
Help parser a bit
2011-11-25, by unc0rr
- Parse unions, sets, function type, packed arrays and some more imporvements to the parser. Now it parses uVariable, uConsts and even SDLh.pas
2011-11-25, by unc0rr
GCI task: iOS Polish
2011-11-25, by Kamil Pilarski
GCI task: iOS French
2011-11-25, by Rom le Clair
GCI task: iOS Spanish
2011-11-25, by Ángel Alonso
also for the description
2011-11-25, by koda
better ios localization files
2011-11-25, by koda
Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
2011-11-24, by nemo
hide all context menu options for own nick, except for info
2011-11-24, by sheepluva
Improve parser a bit, preparation to parsing whole program at once and compiling it into single C file
2011-11-24, by unc0rr
removed extra endif
2011-11-24, by Xeli
GSoC 2011: Android port - merged mainstream
2011-11-24, by koda
Finish preprocessor. Now it correctly handles $IFDEF, $IFNDEF, $ELSE, $ENDIF and $DEFINE.
2011-11-23, by unc0rr
Preprocessor strips comments
2011-11-22, by unc0rr
- Split PascalParser into modules
2011-11-22, by unc0rr
group the ios files to be translated (aka localization)
2011-11-22, by koda
close branch
0.9.17
2012-10-26, by koda
SDL included some of our patches mainstream
2011-11-20, by koda
this should fix the highlighting failz with non-lowercase player names like the one CheezeMonkey ran into.
0.9.17
2011-11-21, by sheepluva
Merge with 0.9.17 server fix
2011-11-20, by unc0rr
Updated Slovak translation
2011-11-19, by jose1711
Added tag 0-9.17-release for changeset 4670f003f91b
0.9.17
2011-11-21, by koda
Aaaand merge into trunk too in case guys I was playing earlier are on trunk
2011-11-19, by nemo
Fix empty teams list when trying to spectate
0.9.17
2011-11-20, by unc0rr
Fix missing nametags in placement mode
0.9.17
0.9.17-release
2011-11-19, by nemo
merge, as --rebase didn't work for some reason
2011-11-19, by unc0rr
Merge 0.9.17 with trunk
0.9.17
2011-11-19, by nemo
Improve parser and converter
2011-11-19, by unc0rr
Update changelog again
2011-11-19, by nemo
Oops, function call has parens
2011-11-19, by unc0rr
Only make AI avoid damaged dead mines and dangerously smoking barrels once the attack is finished.
2011-11-18, by nemo
Make AI be less scared by crates. Actually, now it starts using switcher just to pick a crate up.
2011-11-18, by unc0rr
yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
2011-11-18, by koda
Make AI use switcher when:
2011-11-17, by unc0rr
- Move actions stack out of Walk procedure
2011-11-17, by unc0rr
- Parse sets initialization
2011-11-17, by unc0rr
This should have been added before. add log spew if this ever happens. We should hopefully identify the various circumstances and make sure it is all cleaned up so the list becomes unnecessary.
2011-11-16, by nemo
prevent flinging up into any land.
2011-11-16, by nemo
Recognize some built-in functions
2011-11-16, by unc0rr
Less code
2011-11-16, by unc0rr
Prefix followed by prefix issue solved. Also some slight improvements.
2011-11-16, by unc0rr
Fix for issue #291 - this check should probably be in ApplyDamage though
2011-11-15, by nemo
Disable loading content.html on startup, it is fetched on pushing to top of stack already.
2011-11-14, by nemo
increase land tex size to 512, which is the current minimum required just to load a hat. On my system max fps rose from 840 to 890 - about 6% change.
2011-11-14, by nemo
move the order of reloading texture to workaround buggy drivers
2011-11-15, by koda
Only recreate texture for non-empty lines
2011-11-14, by nemo
Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
2011-11-14, by nemo
reset chat lines too
2011-11-14, by nemo
Make Highlander moar awesome.
2011-11-14, by mikade
Since I'm storing the text string anyway, might as well recreate captions on resize as well
2011-11-14, by nemo
Not useful.
2011-11-14, by nemo
Aaand in .17
0.9.17
2011-11-14, by nemo
oops. tex could expire, too...
2011-11-14, by nemo
Aaaand merge .17 into trunk.
2011-11-14, by nemo
merge with trunk (sound fade tweak, iOS changes)
0.9.17
2011-11-14, by nemo
Skip rerendering the caption if the text is unchanged. Scripts make heavy use of caption, often onGameTick
0.9.17
2011-11-14, by nemo
Make server know release version
0.9.17
2011-11-14, by unc0rr
these flakes are supposed to look like silvery edges of dark stuff in background, so look odd unflattened
0.9.17
2011-11-13, by nemo
this one should not be delayed
0.9.17
2011-11-13, by nemo
be more gentle when you stop channels at the end of the game
2011-11-13, by koda
merge sound changes into .17, and, why not everything else too.
0.9.17
2011-11-13, by nemo
fix accessing a released object
2011-11-13, by koda
My understanding from unc0rr is that as long as trunk and .17 are in sync, they maintain the protocol number.
2011-11-13, by nemo
Use -1 to clear all channels before playing victory sound
2011-11-13, by nemo
modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
2011-11-13, by koda
Merge .17 and trunk
2011-11-13, by nemo
Clear all other sounds before playing flawless victory / victory
0.9.17
2011-11-13, by nemo
stray "
0.9.17
2011-11-13, by nemo
oops
0.9.17
2011-11-13, by nemo
Something
2011-11-13, by unc0rr
Release?
0.9.17
2011-11-13, by nemo
Introduce initialization expressions
2011-11-13, by unc0rr
RELEEEEEEEEEASE
0.9.17
2011-11-13, by nemo
restore displaying statistics at the end of a game and restore warning lower views that they are going to appear
2011-11-13, by koda
pt update
2011-11-13, by inu
This should not be in the unplaced section
2011-11-13, by nemo
new download manager \o/
hedgeroid
2011-11-24, by Xeli
Correct outdated feedback.
2011-11-13, by mikade
Added a minimal data dir, we should move this to hedgewars/share sometime
hedgeroid
2011-11-24, by Xeli
Make AI avoid barrels the more they are damaged
2011-11-13, by nemo
merge
hedgeroid
2011-11-14, by Xeli
pl update
2011-11-13, by szczur
iOS works again (also native touch interface \o/)
hedgeroid
2011-11-12, by koda
first part of the new downloader implementation
hedgeroid
2011-11-14, by Xeli
it update
2011-11-13, by BioHazardX
slight cleanup, fix compiling with sdl-1.2
hedgeroid
2011-11-12, by koda
added quotes for those with spaces in their path
hedgeroid
2011-11-14, by Xeli
this should allow overriding static maps from lua
2011-11-12, by nemo
and now it even works for sdl12 \o/
hedgeroid
2011-11-12, by Xeli
in class methods you can call [self alloc], as per objc specifications
2011-11-12, by koda
use the new SDL_CreateThread call
hedgeroid
2011-11-12, by Xeli
nevermind
2011-11-12, by koda
merge
hedgeroid
2011-11-12, by Xeli
even faster and no more warning
2011-11-12, by koda
Java side makes use of the official multitouch implementation of SDL
hedgeroid
2011-11-12, by Xeli
faster math
2011-11-12, by unc0rr
merge fix
hedgeroid
2011-11-12, by Xeli
Eh. n/m. Even when I did 1 shl, didn't seem right, and anyway, it isn't much of a mask if there are 16 categories and we use 10, of which those are the most common.
2011-11-12, by nemo
merge...i think
hedgeroid
2011-11-12, by Xeli
Add an event mask for SDL1.2
2011-11-12, by nemo
Add hillbilly voice
2011-11-11, by nemo
Update changelog, comment on possibly redundant lines in GSHandlers
2011-11-11, by nemo
flip some flames
2011-11-11, by nemo
Dir should not be 0, but set it to 1 if 0 in case I missed some other place this was done. Also correct cloud scaling.
2011-11-11, by nemo
If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
2011-11-10, by nemo
further engine interaction refactoring
2011-11-11, by koda
minor updates to ServerProtocolNetwork class
2011-11-11, by koda
restore a lost view message
2011-11-11, by koda
unsquash the rescaled clouds
2011-11-10, by nemo
Improve parsing of complex references like "a^[b[c], d]"
2011-11-10, by unc0rr
Fix inifinite loops
2011-11-09, by unc0rr
Rearrange token types
2011-11-09, by unc0rr
Add more border checks
2011-11-10, by nemo
Make mazes filter use same variable as template filter
2011-11-10, by nemo
fix map/template override, remove some pointless command calls
2011-11-09, by nemo
Less precision - less confusion
2011-11-09, by unc0rr
Improve type declarations parsing
2011-11-08, by unc0rr
Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
2011-11-07, by nemo
Might as well make the air attack team coloured too
2011-11-06, by nemo
Even more improvements to the parser and converter
2011-11-06, by unc0rr
tweak % again
2011-11-06, by nemo
Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
2011-11-06, by nemo
Set CurrentAmmoGear on piano (should fix notes again). Also disable focus on current hog if unplaced.
2011-11-06, by nemo
Add missing grayscale conversions
2011-11-06, by nemo
Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use
2011-11-06, by nemo
engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
2011-11-06, by koda
move two class files in a correct directory
2011-11-06, by koda
exclude hogs from density check
2011-11-06, by nemo
too game breaking I think
2011-11-05, by nemo
Include density in gear kick
2011-11-05, by nemo
not sure why this condition wasn't here before
2011-11-05, by nemo
Due to the small values and friction, halve the step in low gravity, instead of the value
2011-11-05, by nemo
Don't set moving if on flat surface
2011-11-05, by nemo
skip when attacking as well
2011-11-05, by nemo
This has bugged me for a while. Fix text position in frame 4. Also shrink size.
2011-11-05, by nemo
A bit less WTF of ice, ice chutes now work. Also tweak flake respawn positions a bit
2011-11-05, by nemo
Some improvements to the parser
2011-11-05, by unc0rr
Increase rarity of near flakes (don't want them intruding in game much). Also fix stereo. Near flakes were being drawn far.
2011-11-05, by nemo
Flatten flakes for halloween theme, based on feedback from sheepluva
2011-11-05, by nemo
merge
2011-11-05, by unc0rr
and while we are giving SDLh.pas all this love, let's fix the signature of one SDL_ttf calls
2011-11-05, by koda
ooops :D
2011-11-05, by koda
fix signedness of sdl bindings
2011-11-05, by koda
oops, fix the size of a few event structs i just added
2011-11-05, by koda
just for the sake of it, add the missing sdl13 events and do some cleanup
2011-11-05, by koda
avoid linking compatible code from sdl library, let's provide our own
2011-11-05, by koda
Avoid overflowing event
2011-11-04, by nemo
I hope this helps...
2011-11-04, by sheepluva
tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
2011-11-04, by sheepluva
A try to improve parser move (has regressions)
2011-11-05, by unc0rr
while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
2011-11-04, by koda
Many improvements to the parser
2011-11-04, by unc0rr
Better 'else' part
2011-11-03, by unc0rr
Starting pas2C using library called 'pretty'
2011-11-03, by unc0rr
- Update to compile with parsec 3.*
2011-11-03, by unc0rr
Bounce can't be set on this anyway, and if we did make it work, it'd probably be OP
2011-11-03, by nemo
Improve pascal parser, now it is able to successfully parse uGame.pas (though it eats all comments). Many things are still missing. Well, it's just a matter of time to implement the rest. All basic work is already done anyway.
2011-11-03, by unc0rr
small tweak to ingamemenu class
2011-11-03, by koda
double two finger tap to make screenshot on ios (though folder is not yet accessible)
2011-11-03, by koda
make screenshots with 32bits of depths, so that they are more opengles friendly
2011-11-03, by koda
convert gameinterfacebridge in simple-to-use class methods
2011-11-03, by koda
aaand remove also ipcport from the class interface as well
2011-11-03, by koda
do not forget to keep track of teams here
2011-11-02, by koda
don't keep track of the savepath and of engineprotocol objects
2011-11-02, by koda
better
2011-11-02, by koda
remove the need of saving the calling controller (disabling stats, but they were already broken by a previous commit)
2011-11-02, by koda
slight simplification
2011-11-02, by koda
move objc overlay creation after sdlwindow has been created
2011-11-02, by koda
widen mission list
2011-10-31, by sheepluva
mission locale -> UTF-8
2011-10-31, by sheepluva
ru localization
2011-10-31, by unc0rr
oh, probably needs resetting here too
2011-10-31, by nemo
Force a desync if there is a script name mismatch. This avoids playing until the game desyncs due to script differences.
2011-10-31, by nemo
Add "Surfer" achievement to Space Invasion.
2011-10-31, by mikade
this seems... um.. random
2011-10-31, by sheepluva
Bee:
2011-10-31, by sheepluva
mikade's request: dont delete mission text/texture in HideMission() (so that it can still be looked at in ESC menu
2011-10-31, by sheepluva
fix HideMission()
2011-10-31, by sheepluva
don't hide target cursor if a hedgehog (other than current) is drowning, thanks to mikade for pointing this out
2011-10-31, by sheepluva
unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
2011-10-31, by koda
just moving ios server stuff around
2011-10-31, by koda
fix mission map script loading
2011-10-30, by sheepluva
don't let forced hog movement (with no damage) suspend/halt shot charging
2011-10-30, by sheepluva
whoops, I'm a nerd
2011-10-30, by sheepluva
frontend flakes:
2011-10-30, by sheepluva
frontend flakes:
2011-10-30, by sheepluva
show notice to admin when kicking player
2011-10-30, by sheepluva
lupdate, german translation
2011-10-30, by sheepluva
beep on highlight
2011-10-30, by sheepluva
whoopsy, my bad (segfault due to accepting empty lines)
2011-10-29, by sheepluva
yey sdl implemented multi touch so my implementation isnt needed anymore
hedgeroid
2011-11-12, by Xeli
stylesheet comments/adjustments
2011-10-29, by sheepluva
these files must not be compiled because they cause compiler errors and noone likes those ;p
hedgeroid
2011-11-12, by Xeli
html-escape nicknames
2011-10-29, by sheepluva
removed sdl_net which was 'borrowed' (?:P) from peyla's port we'll now be using the official port
hedgeroid
2011-11-12, by Xeli
change default timestamp format to hh:mm
2011-10-29, by sheepluva
automated the build process some more, users must add the android ndk, sdk and fpc dir to their $PATH and cmake will do the rest, I still need a solution for the sdl dir. Subrepo's perhaps?
hedgeroid
2011-11-12, by Xeli
* fix highlighting (i just broke it by not negating a boolean expression)
2011-10-29, by sheepluva
added lines to avoid compiler hints, is this really the way we want to do it though? ;/
hedgeroid
2011-11-12, by Xeli
update name autocompletion after nick change (since own nick isn't suggested)
2011-10-29, by sheepluva
merge
hedgeroid
2011-10-28, by Xeli
disconnect when going back from lobby page (regression fix)
2011-10-29, by sheepluva
one dangerous merge
hedgeroid
2011-10-28, by koda
It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
2011-10-28, by unc0rr
+ make names in notice messages and leave messages clickable too
2011-10-28, by sheepluva
chat: don't link own name
2011-10-28, by sheepluva
ok *this* brings ios 3.* runtime compatibility
2011-10-28, by koda
restore game config on iphone
2011-10-28, by koda
actually the those if(...); weren't supposed to be if statements in the first place, since the result is always true at that point of code anyway.
2011-10-27, by sheepluva
- Remove some old unused code
2011-10-27, by unc0rr
having ctrl+w close the engine is just mean... many WASD players think the game crashes all the time because of that - since they close it by accident again and again...
2011-10-27, by sheepluva
typos
2011-10-26, by sheepluva
custom highlighting
2011-10-26, by sheepluva
also imageio is absent from old ios, so weaklink it
2011-10-26, by koda
few mini-adjustments
2011-10-26, by sheepluva
move (prematurely) finishing game by removing all teams into engine since that's where it should happen
2011-10-26, by sheepluva
fix runtime compability with ios 3.* (hopefully) and fix a small glitch in turning off music/sounds
2011-10-26, by koda
restore runtime compatibility with ios 3.2
2011-10-26, by koda
move all extra categories in a single source, add caching for HWUtils
2011-10-25, by koda
updated sdl and lowered minimum ios to 3.0
2011-10-25, by koda
As sheepluva pointed out, allowing this message to be legal allows naughtiness. The server usage of this message does not seem to use this check.
2011-10-25, by nemo
remove any thread-safe stuff I introduced since it's not needed
2011-10-25, by sheepluva
Fix for 'The "optimized" argument must be followed by a library.' cmake failure
2011-10-25, by unc0rr
adding simple doc build script
2011-10-25, by sheepluva
this should fix stylesheet importing on windows, but we'll see
2011-10-24, by sheepluva
fix of /saveStyleSheet command, error message on stylesheet import fail
2011-10-24, by sheepluva
tweak and document abstract page
2011-10-24, by sheepluva
on file save: create parent directories if needed
2011-10-24, by sheepluva
unbreak command auto-completion (was broken since r0b92341adb6a - 52 commits ago)
2011-10-24, by sheepluva
chat:
2011-10-24, by sheepluva
minor cleanups, mostly in own code
2011-10-24, by sheepluva
* fixing my hat preview bug nemo pointed out (thanks!)
2011-10-24, by sheepluva
improve and cash hilight regexp
2011-10-24, by sheepluva
highlight improvements
2011-10-23, by sheepluva
oops
2011-10-23, by nemo
Case-insensitive comparison of nicks
2011-10-23, by unc0rr
potential fix for issue #217 (SigSegV while in game room in KillAllTeams - team list change?)
2011-10-23, by sheepluva
retain dx/dy from landgun
2011-10-23, by nemo
doxygen seems to get confused if a ///< line is followed by a /// line
2011-10-22, by sheepluva
* adding destructors to my line edit subclasses
2011-10-22, by sheepluva
let's create some templates so that the user knows how to start off
2011-10-22, by sheepluva
document css files better
2011-10-22, by sheepluva
Tweak ratios to deemphasise foreground flakes further
2011-10-22, by nemo
minor signal fail fix
2011-10-22, by sheepluva
some more chat fixes and changes, I think. hum. what was that? um. aaah, I better go catch some sheep ... er sleep.. um..
2011-10-22, by sheepluva
ugh wth... cleaned FL/IL change notifications up
2011-10-22, by sheepluva
some changes to the css... display:none; works now (e.g. you can use it for user join/leave messages that are not your friends)
2011-10-22, by sheepluva
Bit of an experiment with giving flakes a bit more depth. Might need to be theme flagged, or theme flakes reworked on some themes. Looks neat in stereo. Also finally use an array for the layers
2011-10-22, by nemo
BOOOOooOM <headshot>! removing default stylesheets from c++ code and adding them as text files to the qt resources
2011-10-22, by sheepluva
same for chat. changed the paths to: css/qt.css css/chat.css
2011-10-22, by sheepluva
frontend will use the data file misc/qt_style.css instead of hardcoded stylesheet - if the file exists
2011-10-22, by sheepluva
moving a file around, fixing a png, etc.
2011-10-22, by sheepluva
fix multiplayer script loading
2011-10-21, by sheepluva
fix netgame layout issues, I think all layout issues caused by page refactoring are fixed now, if you find any more let me know
2011-10-21, by sheepluva
fix lobby layout issues
2011-10-21, by sheepluva
fix layout of net page
2011-10-21, by sheepluva
fix multiplayer page layout, doc/comment fixes
2011-10-21, by sheepluva
fix overlapping issue in main menu
2011-10-21, by sheepluva
fix an include; fix/add comments
2011-10-21, by sheepluva
simplified some stuff I wrote
2011-10-21, by sheepluva
finishing SDLInterface cleanup (wrt audio)
2011-10-21, by sheepluva
moving and renaming SDLs.*, making it a singleton; cleaning up class responsibilties wrt SDLInteraction; some comments
2011-10-21, by sheepluva
change SDL.h/SDL.cpp to use HWDataManager instead of poking around on the harddrive - also I added doc/comments to the class
2011-10-21, by sheepluva
oops and good night
2011-10-21, by sheepluva
comment fixes
2011-10-21, by sheepluva
comments
2011-10-21, by sheepluva
cleaning up some more, also adding a WIP file. changes: hats in the hat selection are now sorted like this: NoHat, Reserved hats (alphabetically), All other hats (alphabeticall)
2011-10-20, by sheepluva
introduce HWDataManager util for transparent access to [user-]data files
2011-10-20, by sheepluva
comment typo
2011-10-20, by sheepluva
move this widget into the widget dir
2011-10-20, by sheepluva
lolwut
2011-10-19, by nemo
Fix sticky mine/mine activation bug
2011-10-19, by nemo
Fix birdy flight bug
2011-10-19, by nemo
allow changing number of hogs or weapons with mousewheel
2011-10-19, by sheepluva
make this transparent so that people can actually see /what/ they have disabled...
2011-10-19, by sheepluva
give the room name edit box a history of previous room. however I hate that box from the bottom of my heart, it shall dieeeee... later...
2011-10-19, by sheepluva
frontend chat input history, use arrow keys UP/DOWN
2011-10-19, by sheepluva
+ don't suggest ignored nicknames
2011-10-18, by sheepluva
Fix repeat on SkyL, remove SkyR
2011-10-18, by Guillaume Englert
feature-pimpin'-up the chat input line in frontend:
2011-10-18, by sheepluva
server lobby: don't stretch buttons right of the roomlist - instead let the roomlist use all the available space
2011-10-18, by sheepluva
don't hoard empty friends/ignore-lists on the HDD
2011-10-18, by sheepluva
fix overlapping pixel in stormtrooper hat
2011-10-17, by sheepluva
fix outline of rcplane
2011-10-17, by sheepluva
never doing any graphics stuff when I can't test, again :(
2011-10-17, by nemo
:(
2011-10-17, by nemo
Not being able to test sucks :(
2011-10-17, by nemo
Riiight. Let's try this instead
2011-10-17, by nemo
tint RC plane with team colour. untested.
2011-10-17, by nemo
graphic for team coloured RC planes
2011-10-17, by mikade
Sheepluva suggestion - brighten so that the team colours look less muddy, if some artist hates the result, they are welcome to clean it up
2011-10-17, by nemo
Use SkyL if SkyR is not included. Saves a bit of texture memory and removes some redundant files.
2011-10-17, by nemo
add tiara hat
2011-10-17, by sheepluva
missed a compiler option from previous merge
2011-10-16, by koda
tweak. constrain to full opacity
2011-10-16, by nemo
merge the changes applied to 0.9.16
2011-10-16, by koda
Blend the outter side too
2011-10-16, by nemo
Hide focus outline on buttons.
2011-10-14, by Florian Fabre
oops
2011-10-13, by nemo
Add SkyL/SkyR to avoid repeating the cave entrance
2011-10-13, by Guillaume Englert
Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
2011-10-12, by nemo
another crystal, spray and landtex tweaks.
2011-10-11, by Guillaume Englert
something for nemo to play around with
2011-10-11, by sheepluva
make slope calcs skip small gaps
2011-10-11, by sheepluva
tidier
2011-10-10, by nemo
Make sticky mines and normal mines start their typical behaviour a second after creation in infinite attack mode.
2011-10-10, by nemo
set followgear to cluster/melon/gascloud
2011-10-10, by nemo
Make a few more things be impacted by explosions nearby
2011-10-10, by nemo
tweak (still a hack)
2011-10-10, by nemo
Experiment in making ice more treacherous. also tweak to snow/christmas flake spawn
2011-10-10, by nemo
Aaaand another flag that used to be cleared here...
2011-10-09, by nemo
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
2011-10-10, by koda
expose border color to lua
2011-10-09, by nemo
oops
2011-10-09, by nemo
Restrict slipperiness to girders and bridges. Make girders more obviously ice.
2011-10-09, by nemo
Fix a few masks. The one that needed it the most was trophyrace.
2011-10-08, by nemo
add a couple more
2011-10-08, by nemo
finally removed the white border glitch of the ipad preview map, moved initialization from IB to code
2011-10-09, by koda
refreshed the ipad interface with some white
2011-10-09, by koda
some code refactoring of the ios game config
2011-10-09, by koda
ooops
2011-10-08, by koda
move some config files
2011-10-08, by koda
create teams programmatically
2011-10-08, by koda
convert creation chamber functions to class methods
2011-10-08, by koda
Updated Slovak translation
2011-10-08, by jose1711
merge
2011-10-08, by jose1711
sed commands should be tested beforehand
2011-10-08, by koda
Another flag that was relying on this routine to clear it...
2011-10-08, by nemo
tweak Y movement
2011-10-08, by nemo
Couple more, add back misplaced clearing of Land
2011-10-08, by nemo
Add landbacktex to a few maps, just to see how it looks.
2011-10-07, by nemo
minor changes
2011-10-08, by koda
added iphone interface for missions/trainings page, setters/getters unlocked
2011-10-08, by koda
move out xib files from Resources to Classes
2011-10-08, by koda
This should allow hedgehogs to still move freely after trapping other hedgehogs in a portal loop.
2011-10-07, by nemo
Move the crystals to sprays to reduce the regularity of the land texture
2011-10-07, by nemo
Add Cave theme
2011-10-06, by Guillaume Englert
(a lot of) ooops
2011-10-06, by koda
- Frontend: don't pass /script for missions
2011-10-06, by unc0rr
Tiny cleanup
2011-10-05, by unc0rr
the retina infection keeps spreading...
2011-10-05, by koda
be a good memory aware citizen
2011-10-05, by koda
make the missions/trainings start
2011-10-05, by koda
first pass for implementing missions/training selection on ipad (not yet running)
2011-10-05, by koda
hm. probably should set both
2011-10-04, by nemo
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
2011-10-02, by nemo
on ipad2 and above animate the little hogs on game config and fix the hat display imaging
2011-10-02, by koda
little changes and fixes to the previous commit
2011-10-02, by koda
headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
2011-10-02, by koda
This prevents girders from erasing landbacktex (square windows in tunnels and such), at the cost of requiring lfBasic and lfObject to be treated the same apart from graphically
2011-09-30, by nemo
fix a couple of 'potential leaks'
2011-10-01, by koda
rename the ios settings files into something more appropriate
2011-10-01, by koda
ios major refactoring for ios settings, now they are presented differently on iphone/ipad, code is simplified and optimized, and ui is a little refreshed (eg. no more stuck selected fields)
2011-10-01, by koda
infecting sheepluva's mission graphics with retina images
2011-09-30, by koda
a little code cleanup
2011-09-30, by koda
Fix build with .pro file
2011-09-30, by unc0rr
Oops, fix build
2011-09-29, by unc0rr
GameInfo needs room params copy
2011-09-29, by unc0rr
Introduce EngineInteraction module
2011-09-27, by unc0rr
translators missed me
2011-09-30, by koda
fix hats of the AI team file for ios
2011-09-30, by koda
fix issue 287, default cmake build type
2011-09-30, by koda
oops
2011-09-29, by sheepluva
update .pro
2011-09-29, by sheepluva
rename misc.{h,cpp} to the name of the class they contain (FreqSpinBox)
2011-09-29, by sheepluva
this makes more sense
2011-09-28, by sheepluva
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
2011-09-28, by sheepluva
training screen localization works now
2011-09-28, by sheepluva
load mission caption and description from localization file (WIP)
2011-09-28, by sheepluva
New market version
hedgeroid
2011-10-28, by Xeli
mikade making sheepluva happy again
2011-09-28, by mikade
Enabled landhash check again
hedgeroid
2011-10-28, by Xeli
use currentItemChanged signal instead of itemSelectionChanged - since the latter is always one item behind if you hold down the mousebutton and move the cursor through the list
2011-09-27, by sheepluva
oops, removed a line from the 'firstTime only' section
hedgeroid
2011-10-21, by Xeli
stuffToBeAvoidedInFuture->append("layouting");
2011-09-27, by sheepluva
Added two default teams to the apk, so people who first download it don't have to make two teams before playing their first game
hedgeroid
2011-10-21, by Xeli
oops, I forgot I wanted to fix that before committing xD
2011-09-27, by sheepluva
wops missed this one: removed a 'fix' eclipse put in there
hedgeroid
2011-10-20, by Xeli
PIMP'ed up training screen. special thanks to mikade for supplying the pics <3
2011-09-27, by sheepluva
Changed package name from org.hedgewars.mobile to org.hedgewars.hedgeroid to upload it to the market
hedgeroid
2011-10-20, by Xeli
this needs to actually return something
2011-09-26, by nemo
Using misc/libtremor/tremor rather than misc/tremor, plus added the include in the android.mk of SDL_mixer
hedgeroid
2011-10-09, by Xeli
I must not use source files as clipboard.
2011-09-27, by sheepluva
update from rev d75329716a02, it really works now (i think)
hedgeroid
2011-10-09, by Xeli
some more cleanups/refactoring/blahblah, some button positions may are a bit off atm. also I added a new picture for one of the buttons
2011-09-27, by sheepluva
How did freetype even compile with this in it?
hedgeroid
2011-10-09, by Xeli
- Add unique id to replay file name
2011-09-26, by unc0rr
Removed the need for duplicate libraries, the android build now uses lua, freetype and tremor from misc/
hedgeroid
2011-10-08, by Xeli
wow, somebody was smoking some reaaally good sh!t right there, man!
2011-09-26, by sheepluva
Allow for multicore compiling on quadcores, everyone has one right? :P It has perfomance benifits on single cores too so it's all good =)
hedgeroid
2011-10-08, by Xeli
small cleanup: enum instead of magic numbers
2011-09-26, by sheepluva
Close a game without leaking memory. It should be noted that sending an SDL Quit event leaks memory
hedgeroid
2011-10-07, by Xeli
Added tag Hedgewars-iOS-1.3.2 for changeset 652a199d4f38
2011-09-25, by koda
fix compiling for android, strip out all delphi code, objfpc ftw
hedgeroid
2011-10-04, by koda
my qt version needs this to work...
2011-09-25, by koda
strip eols and delphi mode
hedgeroid
2011-10-04, by koda
fix typo that sneaked in by pressing ctrl+z one time too much I guess :D
2011-09-25, by sheepluva
changed Game arguments to accept data path on 9th array element (like planned)
hedgeroid
2011-09-26, by koda
rename to match prior mass hat rename
2011-09-25, by nemo
code working on ios now
hedgeroid
2011-09-26, by koda
get rid of that annoying 'Invalid state: in Lobby' message after room being closed or player being kicked from room. (the frontend always tried to leave the room he already left again)
2011-09-25, by sheepluva
reviewed the build system and parts of the previous merge, performed some code cleanup
hedgeroid
2011-09-26, by koda
some more cleanups and refactoring.
2011-09-25, by sheepluva
merge
hedgeroid
2011-09-25, by Xeli
fix somebody's sed-oops
2011-09-25, by sheepluva
some hopefully harmless experiments
Hedgewars-iOS-1.3.2
2011-09-25, by koda
this finally fixes the interaction between RestoredGameViewController and StatsPagesViewController
2011-09-25, by koda
warnings round also for ios
2011-09-24, by koda
add a class method for getting the overlay (and fix a silly mistake while at it) and use it
2011-09-24, by koda
better memory cleanup for audiomanager and position of lower stats button
2011-09-24, by koda
disable the followgear vertical offset for small screen devices
2011-09-24, by koda
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
2011-09-24, by sheepluva
Report long flight archievement
2011-09-24, by unc0rr
Fix some warnings
2011-09-24, by unc0rr
Store replays for further analysis
2011-09-24, by unc0rr
Fix a bunch of warnings (also improves speed a bit in 32 bit code)
2011-09-24, by unC0Rr
I wanted to move this line, not to delete it heh.
2011-09-24, by sheepluva
code cleanup/etc
2011-09-24, by sheepluva
fix a crash in getting statistics and a glitch that made background music start while in-game
2011-09-24, by koda
close branch
0.9.16
2012-10-26, by koda
yeah, fix dates -.-
2011-09-24, by koda
backport of c90f50e6dd8e (eggshell vgt related segfault)
0.9.16
2011-10-18, by sheepluva
use a real button instead of a cellview in statspage
2011-09-24, by koda
fix the config.inc conflict by making the ios one in another folder
0.9.16
2011-10-16, by koda
rope: CheezeMonkey (omg I mentioned your name :O) has pointed out that there is still a way to get stuck in walls. This should fix it.
2011-09-24, by sheepluva
more details in chCheckProto
0.9.16
2011-10-16, by koda
ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
2011-09-24, by koda
display a message when network is down or server is not reachable, nemo also made the page refresh at display time
0.9.16
2011-10-14, by koda
many many netclient/frondent changes (just the beginning though):
2011-09-23, by sheepluva
because betas are baaaad (also really fix compiling everywhere)
0.9.16
2011-10-12, by koda
Convert boolean variable + a bunch of fields which make sense only while game is going on into Maybe + structure
2011-09-24, by unc0rr
merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake.
0.9.16
2011-09-25, by nemo
don't rumble while synchronising a demo/save
2011-09-23, by koda
randomly selected static/mission maps weren't properly reported to others in room (only new seed was)
2011-09-22, by sheepluva
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