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rope: CheezeMonkey (omg I mentioned your name :O) has pointed out that there is still a way to get stuck in walls. This should fix it.
2011-09-24, by sheepluva
more details in chCheckProto
0.9.16
2011-10-16, by koda
ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
2011-09-24, by koda
display a message when network is down or server is not reachable, nemo also made the page refresh at display time
0.9.16
2011-10-14, by koda
many many netclient/frondent changes (just the beginning though):
2011-09-23, by sheepluva
because betas are baaaad (also really fix compiling everywhere)
0.9.16
2011-10-12, by koda
Convert boolean variable + a bunch of fields which make sense only while game is going on into Maybe + structure
2011-09-24, by unc0rr
merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake.
0.9.16
2011-09-25, by nemo
don't rumble while synchronising a demo/save
2011-09-23, by koda
randomly selected static/mission maps weren't properly reported to others in room (only new seed was)
2011-09-22, by sheepluva
prevent screen locking while synching saves (can take some time)
2011-09-22, by koda
Fix sheepluva's merge
2011-09-22, by unc0rr
let frontend send (copypasta) multi-line messages line by line to avoid protocol violation
2011-09-22, by sheepluva
My best guess for issue #285 is send thread being stuck at sendAll function, so I move client removing function before sendAll
2011-09-22, by unc0rr
Disable clouds
2011-09-21, by nemo
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