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revert 4388 - was there already, I didn't notice. still no idea what the problem is
2010-11-21, by nemo
I think unc0rr forgot to add initModule here
2010-11-21, by nemo
Increase teams to 8 to match the 8 colours, fix issue #108, reenable rope length modifier
2010-11-21, by nemo
detach rope if the Land[] vanishes
2010-11-21, by nemo
Remove some more circular dependencies
2010-11-21, by unc0rr
uDebug
2010-11-21, by unc0rr
Remove uChat dependency from uCommands
2010-11-21, by unc0rr
Remove uAmmos dependaency from uCommands
2010-11-21, by unc0rr
fix rope test
2010-11-21, by nemo
fix key binds for lua created teams and added wind control
2010-11-21, by Henek
Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
2010-11-21, by unc0rr
Disable rope attach to hogs/crates/barrels etc. Should fix a bug in collision according to unc0rr
2010-11-21, by nemo
After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
2010-11-21, by nemo
merge
2010-11-21, by unc0rr
move rendering to fix 4368:3698361802ed
2010-11-21, by nemo
uCaptions
2010-11-21, by unc0rr
Fix koda's esc key binding so leaving rooms works correctly with it
2010-11-21, by nemo
In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
2010-11-21, by nemo
Move localization data to uVariables, some Uses cleanup
2010-11-20, by unc0rr
Move land hash checking into commands
2010-11-20, by unc0rr
Oops, forgot the file
2010-11-20, by unc0rr
no way
2010-11-20, by unc0rr
Forgot this
2010-11-20, by unc0rr
Introduce uGearsRender
2010-11-20, by unc0rr
It works, though wastes too much of CPU
2010-11-20, by unc0rr
merge
2010-11-18, by nemo
New version of cycles searcher, doesn't work for some reason (shouldn't use O(n) lookup?)
2010-11-18, by unC0Rr
Got no warning about this, why?
2010-11-18, by unC0Rr
Introduce uRenderUtils
2010-11-18, by unC0Rr
No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
2010-11-18, by unC0Rr
Introduce uRender
2010-11-18, by unC0Rr
Haven't found a better place than uIO for OutError
2010-11-18, by unC0Rr
Move SendStats to uIO
2010-11-18, by unC0Rr
Introduce uTextures
2010-11-18, by unC0Rr
Move some stuff from uMisc to uUtils
2010-11-18, by unC0Rr
Introduce uCommands.pas
2010-11-18, by unC0Rr
remove some more PHedgehog casts
2010-11-17, by nemo
Some more
2010-11-17, by unc0rr
uGears
2010-11-17, by unc0rr
uWorld
2010-11-17, by unc0rr
uTeams
2010-11-17, by unc0rr
uLand isn't that important to them
2010-11-17, by unc0rr
Added tag Hedgewars-iOS-1.2 for changeset ede569bb76f3
2010-11-29, by koda
Remove ugly PHedgehog(Gear^.Hedgehog) cast
2010-11-17, by unc0rr
ios 1.2 project file last update
Hedgewars-iOS-1.2
2010-11-29, by koda
Remove uMisc dependency from uRandom
2010-11-17, by unc0rr
added missing graphics and fixed some glitches/crashes/bugs
2010-11-28, by koda
Move variables from uConsts to uVariables
2010-11-17, by unc0rr
update build files for compliance with Mac AppStore
2010-11-28, by koda
Move variables from uMisc to uVariables
2010-11-17, by unC0Rr
more backward compatibility
2010-11-27, by koda
Introduce unit uTypes in order to remove some cyclic unit dependencies
2010-11-17, by unC0Rr
update some files for new graphics and new ios4.2
2010-11-25, by koda
A program which finds a cycles in units dependencies
2010-11-17, by unC0Rr
update also the project to use those graphics
2010-11-24, by koda
Dumb parser of pascal, and a program which lists unit dependencies
2010-11-17, by unC0Rr
update graphics names, path, resolution, content...
2010-11-24, by koda
remove weapons and schemes selection for missions from ifrontend
2010-11-17, by koda
updated/added slovak translations of lua files
2010-11-16, by jose1711
display an empty table for missions
2010-11-21, by koda
sk update
2010-11-16, by jose1711
add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time
experimental3D
2010-12-27, by koda
translation updates
2010-11-16, by jose1711
use a gentler positive parallax for background effect
experimental3D
2010-12-22, by koda
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