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Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
2014-01-18, by nemo
Add check for gear kind of hedgehog on invulnerability effect. This probably fixes bug #766, is similar to change in previous r2a1483d91977 and was introduced by r7d925e82e572
2014-01-17, by nemo
well. let's fix this at least - only apply to gears that are actually hedgehogs, not just ones associated with a hedgehog (which can be pretty much any gear since damage tracking was added)
2014-01-17, by nemo
Convert some ansistrings to pchars
2014-01-18, by unc0rr
drop redundancies for lua and physfs
2014-01-17, by koda
fix linking physfs after a run of cmake
2014-01-17, by koda
happy 10000th commit
2014-01-17, by koda
fix build on travis
2014-01-17, by unC0Rr
use bundled physfs on win and osx
2014-01-17, by koda
fix some travis BUILD_ARGS and add a new one
2014-01-17, by koda
Merge pull request #11 from LocutusOfBorg/fix-arm
2014-01-17, by Vittorio Giovara
disallow currenthh arrow to go offscreen, always point in direction of the hog - this should make the life of new players easier
2014-01-17, by sheepluva
position "finger"/pointer over current hog above tags
2014-01-17, by sheepluva
style tweaks
2014-01-17, by sheepluva
update copyright to 2014
2014-01-17, by sheepluva
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