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Hedgeroid: Layout experiments for the lobby page
2012-07-16, by Medo
Don't produce unnecessary and erroneous defines
2012-06-30, by unc0rr
Hedgeroid: Added experimental lobby chat
2012-07-11, by Medo
Fix the function definition issue so the function pointer format now looks correct.
2012-06-29, by xymeng
Hedgeroid: Simplified some code
2012-07-11, by Medo
Tiny optimization + formatting fix
2012-06-29, by unc0rr
frontlib: Added missing disconnect case
2012-07-11, by Medo
Convert function with var parameters declarations into #define + function which accepts pointers
2012-06-29, by unc0rr
frontlib: Added the NDK build file for Android
2012-07-10, by Medo
- Try sending remove message in 'finally' as a last resort
2012-06-28, by unc0rr
frontlib: Renamed cfg to scheme, Un-refcounted some types, small API adjustments
2012-07-10, by Medo
ocd
2012-06-27, by nemo
Improved asset moving time by an order of magnitude (3s vs. 25s on my device)
2012-07-05, by Medo
Prepare to handle passing by reference
2012-06-28, by unc0rr
frontlib: Improved and unified parameter checking, moved the cmdlineClient out
2012-07-05, by Medo
Remove trailing spaces
2012-06-27, by unc0rr
frontlib: Fixes and improvements. Added a GPLv2+ license header to all frontlib
2012-06-27, by Medo
Use toUtf8 instead TODO - find out 'sactly what the website is using for hashes.
2012-06-27, by nemo
Merge
2012-06-27, by Medo
Missions localisation
2012-06-27, by sphrix
More efficient
2012-06-27, by nemo
oops
2012-06-27, by nemo
Another try at the trace with more aggressive optimisation. Also tweaked the radial gradiant a bit to match the original more
2012-06-27, by nemo
This is necessary because commands can contain 0s, and StrPas used by LuaPas halts at the first 0. It might be necessary to change the base string handling.
2012-06-26, by nemo
Here they come - thumbnails.
2012-06-26, by Stepan777
Extend TARDIS away time a bit (minimum, range) to make it a bit more useful. Remove a couple of unused variables.
2012-06-26, by nemo
Added auto cropping to atlasing
2012-07-10, by Wolfgang Steffens
merge
2012-06-26, by Stepan777
updated ios project file
2012-06-27, by koda
GL1.x fixes
2012-06-25, by Wolfgang Steffens
Quick inkscape trace + a radial gradiant glow on the hedgewars logo. Perhaps it'll encourage Tiy to provide the vector original.
2012-06-26, by nemo
Merge
2012-06-25, by Wolfgang Steffens
Don't set erasing flag when it is unnecessary so hwmap could compress better
2012-06-26, by unc0rr
using atlas for rendering now
2012-06-25, by Wolfgang Steffens
er. this one too
2012-06-26, by nemo
made surface retaining mandatory
2012-06-25, by Wolfgang Steffens
merge
2012-06-26, by Stepan777
Add green mask for anti-portal areas on custom maps. Flagged as Bouncy since it is intended for that general use. Needs testing.
2012-06-26, by nemo
added missing uBinPacker.pas and uAtlas.pas
2012-06-25, by Wolfgang Steffens
retaining SDL surfaces in order to allow recreating atlases from scratch without
2012-06-25, by Wolfgang Steffens
Update contributor e-mail address
2012-06-25, by nemo
Restore almost old TCPBase behaviour
2012-06-26, by Stepan777
Merge
2012-06-25, by Wolfgang Steffens
oops
2012-06-25, by nemo
remaining IFDEFs
2012-06-24, by Stepan777
oops
2012-06-25, by unc0rr
merge
2012-06-24, by Stepan777
oops
2012-06-24, by nemo
correctly fix odd dimensions (it was incorrectly fixed in previous commit)
2012-06-24, by Stepan777
These 2 need masks now
2012-06-24, by nemo
pagevideos is now much better that before:
2012-06-24, by Stepan777
Fix completely broken RateHammer
2012-06-24, by unc0rr
merge
2012-06-24, by Stepan777
Sanity limits.
2012-06-24, by nemo
Another take at prettier crate appearance
2012-06-24, by nemo
frontlib: Getting there :) Added commandline client for testing
2012-06-27, by Medo
Try to use TestCollExcludingMe a bit less - the flag bit is a bit (heh) more accurate.
2012-06-23, by nemo
frontlib: Using macros for simplification of callbacks
2012-06-25, by Medo
Second part of the change. Make collision check use the new mask bit.
2012-06-23, by nemo
frontlib: Intermittent commit. Things are still in flux but we're getting there :)
2012-06-25, by Medo
Step 1. Add current hedgehog as top bit of bottom byte.
2012-06-23, by nemo
More progress on the netplay part of the frontlib
2012-06-21, by Medo
- Fix cake bug introduced in r2ccfc93c6b5e
2012-06-23, by unc0rr
Merge
2012-06-19, by Medo
Swap order of actions
2012-06-22, by unc0rr
Output log to stdout instead of stderr
2012-06-19, by unc0rr
Oops, forgot this
2012-06-19, by unc0rr
Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
2012-07-23, by belphegorr
set(LUA_LIBRARY lua.dll) for win32 builds
2012-06-18, by unc0rr
Placed hiding hogs at the end of StartMission in Mission 3
2012-07-21, by belphegorr
BindsModel
2012-06-17, by unc0rr
Added localization
2012-07-21, by belphegorr
- Move colorsModel to appropriate place
2012-06-17, by unc0rr
Modified DrawGear so that it doesn't draw the gear when it has message gmRemoveFromList (it was causing havoc when I used HideHog as it could not access the position of the hog)
2012-07-21, by belphegorr
CROSSAPPLE ftw
2012-06-17, by koda
Fixed a visual gear in Mission 5
2012-07-16, by belphegorr
This should fix default hogs names in network game
2012-06-17, by unc0rr
Added fifth mission and fixed minor control bug with mission 4
2012-07-16, by belphegorr
Catch all types of exceptions in recv thread. Should probably help with ghosts problem, though I have no idea which else kind of exception could arise there.
2012-06-17, by unc0rr
Fixed a bug where certain ammo types were added to the wrong hogs.
2012-07-10, by belphegorr
AI loves to jump
2012-06-14, by unc0rr
Reduced mission 4 difficulty (enemy health and level) and fixed a bug where hogs would comment on the death of Dense Cloud eve though he isn't added
2012-07-10, by belphegorr
ios: disable some warnings
2012-06-14, by koda
Changed a ShowMission in Mission 4
2012-07-08, by belphegorr
it was inevitable
2012-06-14, by koda
Modified frontend so that updating campaogn progress no longer changes current index of the mission combo box
2012-07-08, by belphegorr
ios: explain why setting a style disables schemes and/or weapons sometimes
2012-06-14, by koda
Modified Animate.lua function AnimMove to take highercase direction (e.g. "Left")
2012-07-06, by belphegorr
ios: for mission configuration, use the bundled cfg file instead of providing plist files
2012-06-14, by koda
Modified Mission 4: reduced second wave health, reduced some ammos, added some ammos, added reaction to hog death, added reaction to second wave of hogs
2012-07-06, by belphegorr
add default cfg files for uniformity in missions
2012-06-13, by koda
Increased turn time to 40
2012-07-06, by belphegorr
fix very stupid bug :)
2012-06-12, by Stepan777
DPI for everyone
2012-06-13, by koda
Reduced number of crates on the challenge in mission 1, fixed an error with mission 3 (at the end)
2012-07-05, by belphegorr
1. Implement new page in frontend with options for video recording.
2012-06-11, by Stepan777
frontlib: Started work on the server connection code
2012-06-19, by Medo
LUA_FOUND should surely be set only if the system lua was found.
2012-06-13, by nemo
Reduced ammo count on Mission 2
2012-07-05, by belphegorr
merge
2012-06-11, by Stepan777
Changed frontlib to use the existing ini file formats of the QtFrontend
2012-06-15, by Medo
Couple of missed sections from last time. Shield is still a bit odd
2012-06-12, by nemo
Modified some crate positions, added sound to teleports, fixed loc errors...
2012-07-05, by belphegorr
frontlib: Rewrote the ini helper code, finished ini reading/writing support for all relevant file types
2012-06-12, by Medo
reorganize options.inc a little
2012-06-11, by koda
Added localization and changed primary team color.
2012-07-05, by belphegorr
Cleanup, refactoring and generally more development in the frontlib
2012-06-12, by Medo
uniform NOPNG and NOSERVER cmake symbols
2012-06-11, by koda
Added Mission 4: United We Stand
2012-07-05, by belphegorr
Merge
2012-06-11, by Medo
sed 's/\t/ /g' CMakeLists.txt
2012-06-11, by koda
Set the choice constants to the correct values (1-3 instead of 0-2).
2012-07-03, by belphegorr
Ensure that Clan ammo always takes precedence over Per Hog Ammo in the flags. It'd be best for the user sake if these buttons acted more like radio buttons.
2012-06-10, by nemo
Removed some debugging lines I forgot to remove.
2012-07-01, by belphegorr
disable this debug too
2012-06-09, by nemo
Added mission 3: The Journey Back
2012-07-01, by belphegorr
Remove debug pixel draws, skip tracing on own shoved hogs. Should speed things up allowing more evaluations of stuff.
2012-06-09, by nemo
Fixed some bugs with Mission 2 and Animate.lua.
2012-06-29, by belphegorr
TestBaseballBat
2012-06-09, by unc0rr
Fixed a bug in Mission 2, where hidden hogs appeared before getting deleted on losing the game.
2012-06-26, by belphegorr
- Adjust some consts so whip and firepunch work perfectly
2012-06-09, by unc0rr
Changed color of the "Natives" team to make it more visible and reduced difficulty of the "easy" challenge in the first mission.
2012-06-26, by belphegorr
Ignore all objects for fall tracing with shove to avoid considering checkins as obstacles. many objects will get knocked by the kick anyway, so end result should be pretty good. Oh, and ditch the sniper rifle doubling.
2012-06-09, by nemo
Fixed a bug where, after finishing a campaign mission, the user needed to reselect the team in the frontend in order to see the next mission.
2012-06-26, by belphegorr
Double sniper rifle damage (AI seems unaware of second shot, when playing). Spread out flakes along X when looping and add a little Y variation. This avoids noticeable patterns. Especially on the rarer close layer or dense flakes like rain (for Y)
2012-06-09, by nemo
Added the helper script I forgot to add last time
2012-06-25, by belphegorr
- Fix damage calculation in TestSniperRifle, aim a bit lower to compensate initial angle shift in sniper rifle. As a result, AI seems to never fail sniper rifle shots.
2012-06-09, by unc0rr
Copied the first two campaign missions and the helper script into share/hedgewars/Data/
2012-06-25, by belphegorr
restore fpc 2.4.2 compatibility
2012-06-09, by Xeli
The first campaign commit with a lot of changes...
2012-06-25, by belphegorr
New bright and shiny TestFirepunch which actually works
2012-06-08, by unc0rr
fix shift key by disabling the key modifiers for now
2012-06-08, by Xeli
1. Add IFDEFs for video recording
2012-06-08, by Stepan777
- TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
2012-06-08, by unc0rr
merge
2012-06-08, by Stepan777
Check for gstHHDriven instead of damage check, so ballgun stops when turn ends in multiattack mode
2012-06-08, by unc0rr
merge
2012-06-07, by Stepan777
ignore keymodifers other than ctrl/alt/shift
2012-06-07, by Xeli
removed some writelns
2012-06-07, by Xeli
first attempt at implementing support for keys with modifiers
2012-06-07, by Xeli
Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
2012-06-06, by nemo
Not needed here
2012-06-06, by unc0rr
Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
2012-06-05, by Wolfgang Steffens
- Allow camera movement while current hedgehog is falling
2012-06-05, by unc0rr
Merge
2012-06-05, by Wolfgang Steffens
Android: first attempt at using the density call from java
2012-06-05, by Xeli
only reset those keys which actually change their bindings
2012-06-05, by Xeli
tidy flags
2012-06-04, by nemo
Small improvements to the frontend lib for better debugging
2012-06-11, by Medo
Welp. We have a bit of a problem here. Reverting the move of nextturn. But this causes a desync in scripting unless we can find a better fix.
2012-06-04, by nemo
here it is
2012-06-04, by Stepan777
Implemented game launching API for the frontlib.
2012-06-09, by Medo
Don't make unnecessary calls to TestWhip, TestFirePunch, TestBaseballBat and TestHammer functions as they have no need to take Targ parameter into account and thus may only be called once per position
2012-06-04, by unc0rr
Implemented public API for letting the engine render maps
2012-06-08, by Medo
Make watching AI v AI on ai survival a bit more entertaining
2012-06-04, by nemo
Added ini reading/writing for game schemes to the frontend lib
2012-06-07, by Medo
Workaround for bug #144. This workaround had occurred to me a while ago, but wasn't sure if placing them unfairly was better than not placing them at all. Argument for not placing at all is people should probably abort the game when they notice it. Argument for placing unfairly is people can still abort, and if we really wanted them to abort, we should probably just have halted launch if all hogs failed to spawn. This way at least play can continue.
2012-06-03, by nemo
Frontlib: Work on the callback mechanisms for IPC
2012-06-04, by Medo
After experimenting with a long running average at maxed out FPS and a variety of map sizes, 128 seems to actually be a good size to use if only drawing bits of world with stuff in it. 64 actually did even better in some situations, but significantly worse in others (lots of land, zoomed out).
2012-06-03, by nemo
frontlib refactoring
2012-06-03, by Medo
Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
2012-06-03, by nemo
Merge
2012-06-02, by Medo
warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
2012-06-03, by nemo
Android: added a callback to java to determine dpi/dip how much we should scale the ui
2012-06-02, by Xeli
Merge
2012-06-02, by Medo
add onGameTick20 to basic training, extend laser sight out way more (it was visible at top when completely zoomed out), move call of new turn to after AfterSwitchHedgehog to avoid lua issues in onNewTurn - if this causes problems, lua can do delayed actions in onGameTick
2012-06-02, by nemo
Some brainfucking code which greatly reduces number of TestCollision* calls in hedgehog walk routine. Especially helpful to AI optimization. Also fixes some edge cases.
2012-06-01, by unc0rr
merge
2012-06-01, by mikade
Demo recording for the frontend library
2012-06-02, by Medo
Name the flags for fall tracking and indicating whether the explosion erases terrain.
2012-05-31, by nemo
Moved frontlib into project_files
2012-05-31, by Medo
merge
2012-05-31, by unc0rr
Further work on the frontend library, restructuring, ...
2012-05-31, by Medo
merge
2012-05-31, by unc0rr
Add a GetTag method so that SetTag doesn't feel lonely.
2012-05-31, by mikade
Started work on the frontend networking library
2012-05-31, by Medo
Improve TestWhip
2012-05-31, by unc0rr
minor tweaks for options page; should improve readability at small window size... a bit...
2012-05-31, by sheepluva
Removed dead/deprecated code and comments
2012-05-29, by Medo
pas2c stuff
2012-05-31, by unc0rr
This should make drawn maps rendering even more faster
2012-05-30, by unc0rr
Merge
2012-05-29, by Medo
merge
2012-05-30, by unc0rr
Render drawn maps 10-500 times faster
2012-05-30, by unc0rr
Oops, forgot to set 'erasing' flag on decoding
2012-05-29, by unc0rr
Fix a bug with wrong state of teams list when color isn't changed manually
2012-05-28, by unc0rr
Remove a couple more timers, should mean alpha matches old pulse time now
2012-05-28, by nemo
also change specialists
2012-05-28, by nemo
Set air attack to active by default, make time look a bit nicer, avoid plane buzz activating.
2012-05-28, by nemo
change the array which represents the keyboard state to be a boolean array rather than byte array
2012-05-28, by Xeli
Don't allow for multiple key up(or down) events, it will ignore the excess events
2012-05-28, by Xeli
Also change Highlander and Racer
2012-05-28, by nemo
moved generic matrix code to uMatrix.pas
2012-05-28, by Wolfgang Steffens
merge
2012-05-28, by unc0rr
merge
2012-05-28, by Wolfgang Steffens
Add onGameTick20 to try and encourage lua to be a bit more efficient. Rewrite Space Invasion to use it. Top speed of aliens is 25% higher now, although that could be changed, I kinda liked it. Change parameter order of div().
2012-05-28, by nemo
Some improvements to pas2c
2012-05-28, by unc0rr
Fix a remote crasher
2012-05-28, by unc0rr
- Fix some AI stupidness factors
2012-05-25, by unc0rr
Make frontend compile with clang
2012-05-28, by unc0rr
- Allow switching colors with mouse wheel
2012-05-27, by unc0rr
initial GLSL1.2 test version
2012-05-25, by Wolfgang Steffens
Minor freezer changes, allow snow to accumulate on indestructible terrain too.
2012-05-26, by nemo
Removed lazy update: workaround for R7103
2012-05-25, by Wolfgang Steffens
Bring leftTeams back (with a fix) as it is apparently needed for spectators.
2012-05-26, by unc0rr
merge
2012-05-25, by Wolfgang Steffens
- Restore pre-r9257cf8e7af2 behavior
2012-05-25, by unc0rr
Merge
2012-05-23, by Medo
Fix reported in bug #327, comment #3 - untested but seems reasonable/safe.
2012-05-23, by nemo
http://www.demoties.com/wp-content/uploads/2011/03/mar-01-6.jpg
2012-05-23, by nemo
Mark team for deletion when letting others know it has left during game. Should help with quitters problem.
2012-05-23, by unc0rr
Don't remove already removed team
2012-05-23, by unc0rr
wops add this too
2012-05-23, by Xeli
reimplemented ResetKbd and calling it when exiting gsChat status, this restores behavior from.17: You can now walk -> press t/chat -> type some stuff while still walking -> exit gsChat and stop walking at that moment
2012-05-23, by Xeli
android: fix the default make target
2012-05-23, by Xeli
Android: add freezer commit message
2012-05-23, by Xeli
add NOPNG to cmake to explicitly disable PNG dependency
2012-05-23, by koda
add GHC and GHFLAGS from cmake too
2012-05-23, by koda
rename a few internal cmake variables (for consistency and readability)
2012-05-23, by koda
Replaced matrix related FFP code with explicit matrix calculations.
2012-05-22, by Wolfgang Steffens
Merge
2012-05-22, by Medo
there a libSDLMain.a in the bundled SDL framework
2012-05-23, by koda
Merge
2012-05-22, by Wolfgang Steffens
android: possible fix for bitmap recycle errors
2012-05-22, by Xeli
fixed wheelup/down
2012-05-22, by Xeli
add a nilcheck
2012-05-21, by koda
checksum
2012-05-21, by nemo
Feel free to add real checksum function
2012-05-22, by unc0rr
better lazy loading for cScaleFactor
2012-05-21, by koda
Ok. I think *this* should flip it correctly...
2012-05-20, by nemo
android: added an unsigned target to the makefile, to help automate signing
2012-05-20, by Xeli
remove the need to qt and co when using cmake with -DANDROID=1
2012-05-20, by Xeli
Minor tweaks to freezer, mostly to simplify current state to laptop
2012-05-20, by nemo
clean up pngs
2012-05-20, by nemo
merge
2012-05-20, by mikade
+ Trivial update.
2012-05-20, by mikade
A few scripts to try out. 2x challenge, 1x GSoC training, 1x user mission.
2012-05-19, by mikade
Bit more freezer.
2012-05-20, by nemo
Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
2012-05-18, by nemo
Might help if this was actually its own unique weapon
2012-05-17, by nemo
Provide training/campaign with a random seed to ignore/use.
2012-05-17, by nemo
remove ProcessKdb references all together, removed movecursor() because it doesnt seem to do anything
2012-05-17, by Xeli
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
2012-05-17, by Xeli
dont allow choosing weapons when the AI is playing
2012-05-17, by Xeli
android typo/sabotage
2012-05-17, by Xeli
fix sdl13 build
2012-05-17, by Xeli
readded optimization for SetScale
2012-05-14, by Wolfgang Steffens
unbreak android build
2012-05-17, by Xeli
Replaced FFP code that sets up orthogonal projection with explicit matrix
2012-05-14, by Wolfgang Steffens
android: add missing graphics, only placeholders tho..
2012-05-15, by Xeli
Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
2012-05-14, by Wolfgang Steffens
Learn hask^Wpascal, dudes!
2012-05-14, by unc0rr
AI can't use cWindSpeedf since it now does a smooth transition
2012-05-13, by nemo
oops
2012-05-13, by nemo
Dammit Xeli
2012-05-13, by nemo
'\xd7af' -> 0xd7af
2012-05-13, by unc0rr
Make uUtils.c compile
2012-05-13, by unc0rr
help pas2c
2012-05-13, by unc0rr
More magic
2012-05-13, by unc0rr
unc0rr's magic macro
2012-05-12, by nemo
oops, wrong type
2012-05-13, by unc0rr
pas2c stuff again
2012-05-12, by unc0rr
Get rid of cripple SendIPCc
2012-05-12, by unc0rr
A solution to char vs string problem: mark single-letter strings with _S macro
2012-05-12, by unc0rr
Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
2012-05-12, by unc0rr
Add missing identifiers
2012-05-12, by unc0rr
Fix casing and type for gl
2012-05-11, by nemo
sysutils -> SysUtils
2012-05-11, by unc0rr
Recognize length on arrays as a separate function
2012-05-11, by unc0rr
More tolerance to pas2c
2012-05-11, by unc0rr
Properly track type in ref2CF, this fixes issues with functions returning strings used in expression (like "a" + line())
2012-05-11, by unc0rr
Define NOCONSOLE for pas2c
2012-05-11, by unc0rr
uCommandHandlers now compiles
2012-05-11, by unc0rr
Support operator 'in', replace it with equality checks against each element of set
2012-05-11, by unc0rr
Recognize (hwFloat op int) expressions
2012-05-11, by unc0rr
Convert "unit.function()" properly
2012-05-11, by unc0rr
Function to compare string to char ftw
2012-05-11, by unc0rr
Make pas2c happier with uSound
2012-05-11, by unc0rr
Be more wise about constant initialization expressions being not arrays
2012-05-11, by unc0rr
Avoid returning an array for the sake of pas2c
2012-05-11, by nemo
fix building with lua (i think)
2012-05-11, by koda
minor changes for warnings and a variables scope
2012-05-11, by koda
the ios port runs again, although with a few things to sort out
2012-05-10, by koda
ios: this commit just removes the overlay class files (with all submenus and resources) while working on a proper restoration
2012-05-10, by koda
Fix identifiers case in uLandTemplates (too lazy to make proper implementation in pas2c)
2012-05-11, by unc0rr
Declare Param* functions
2012-05-11, by unc0rr
Fix for Int type and sysutils in hwengine.pas
2012-05-11, by unc0rr
Some work to make more units compile after conversion to c
2012-05-11, by unc0rr
Support overloaded operators on (hwFloat op hwFloat) calls
2012-05-10, by unc0rr
More definitions and mess with pascal code
2012-05-10, by unc0rr
Render function variables in struct with no mangling. 13 C units are compilable now.
2012-05-10, by unc0rr
Handle function type differently
2012-05-10, by unc0rr
Some more definitions and slight fixes
2012-05-10, by unc0rr
uAmmos.c now compiles (3 warnings though)
2012-05-10, by unc0rr
Implement built-in functions Low() and High()
2012-05-10, by unc0rr
Reflects change in previous revision to uTypes
2012-05-09, by nemo
(PointerTo (SimpleType _)) could be a pointer to a non-struct type
2012-05-10, by unc0rr
Prepend unit name to function identifiers
2012-05-08, by unc0rr
Mangle overloaded functions (only different number of parameters is supported)
2012-05-07, by unc0rr
when Lua is not found, fallback to compiling the one that comes bundled in our sources
2012-05-07, by koda
invert LUA symbol meaning and avoid hints when compiling without it
2012-05-07, by koda
add support for FPC and FPFLAGS cmake arguments (helps crosscompiling)
2012-05-07, by koda
old typed const moved to their proper unit
2012-05-05, by koda
the scope cleanup continues...
2012-05-05, by koda
split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
2012-05-05, by koda
revisit isTerminated in hwengine
2012-05-05, by koda
fix more breakage
2012-05-05, by koda
removed the default argument in uWorld
2012-05-05, by Xeli
fix breakage
2012-05-05, by Xeli
adjust the scope of a few uSound variables and functions
2012-05-05, by koda
Merge
2012-05-03, by Medo
Convert namespace from list into map in preparation for implementation of overloaded functions support. Greatly improve speed of rendering as a side effect (parse + render time reduced from 5:20 to 0:20)
2012-05-05, by unc0rr
some tweaks/fixes/etc to the map preview and reload stuff
2012-05-03, by sheepluva
visually indicate when map preview generation is in progress.
2012-05-03, by sheepluva
HAPPY 7000th COMMIT HEDGEWARS
2012-05-03, by koda
add DLC button to net game room
2012-05-03, by sheepluva
+ display lack of map in a nice way, don't generate bogus preview in the background
2012-05-03, by sheepluva
Get rid of overloaded functions in uRenderUtils
2012-05-03, by unc0rr
merge
2012-05-03, by nemo
small tweaks/fixes to room list header saving and restore...
2012-05-03, by sheepluva
Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
2012-05-03, by nemo
Updated android support library to the latest version (r8)
2012-05-03, by Medo
fix a previewmap-related QObject::disconnect segfault
2012-05-03, by sheepluva
Initial stub for freezer
2012-05-02, by nemo
Merge
2012-05-02, by Medo
fix: issue with playing team list vertically collapsing
2012-05-03, by sheepluva
Workaround for stuck pages.
2012-05-02, by nemo
tweak how the header customization is stored in the settings file
2012-05-02, by sheepluva
Render float consts into defines
2012-05-02, by unc0rr
GetRandom -> GetRandomf
2012-05-02, by unc0rr
allow F5 magic to refresh demos/saves list too
2012-05-02, by sheepluva
rename a few Draw* routines
2012-05-02, by koda
wut?
2012-05-02, by koda
remove old ukeys hooks from pascalexport (definitely breaking the ios port, will have to work on that, but for now sheepluva and xeli will be happy *hopefully*)
2012-05-02, by koda
rooms list
2012-05-02, by sheepluva
roomslist: reimplement filters
2012-05-02, by sheepluva
remove IFDEF 0 for sake of poor parser
2012-05-02, by nemo
room list: replace magic table column indexes with enum. makes future changes to the room list format way easier.
2012-05-02, by sheepluva
marked a couple of functions as inline
2012-05-02, by koda
make search filter field have a useable size on low frontend resolution
2012-05-02, by sheepluva
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
2012-05-02, by koda
make column sorting three-state: asc -> dsc -> off/default (= by room state)
2012-05-02, by sheepluva
sort by room state by default
2012-05-02, by sheepluva
allow custom sorting of roomslist (by clicking on header sections)
2012-05-02, by sheepluva
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
2012-05-02, by koda
Removing maps can cause desyncs. This is why we still have Cheese, Sticks, Sheep etc.
2012-05-01, by nemo
remove map: Sticks
2012-05-01, by sheepluva
roomslistmodel: prettier names for map +rnd+ etc.; point out unavailable maps
2012-05-01, by sheepluva
breaking news, we don't support typed consts anymore
2012-05-01, by koda
Hopefully this change doesn't break anything
2012-05-01, by unc0rr
Better type deriving
2012-05-01, by unc0rr
Declare const ints as enums
2012-05-01, by unc0rr
Make Str2PChar more pas2c-friendly
2012-05-01, by unc0rr
adjust column widths
2012-05-01, by sheepluva
oops^2
2012-05-01, by koda
oops
2012-05-01, by koda
minor changes for more compatibilities with other compilers
2012-05-01, by koda
RoomsListModel:
2012-05-01, by sheepluva
remove SDL_SCANCODE_*
2012-05-01, by koda
add NULL definition and align types to their correct bitwidth
2012-05-01, by koda
display haxx0red teams colors correctly.
2012-05-01, by sheepluva
made the hog count thingy prettier when on low space... have fun squishing hogs!
2012-05-01, by sheepluva
Qt: fix issue with hog count being not visible on low resolutions/long team names and hard to read on very high resolutions
2012-04-30, by sheepluva
Support recurrent function calls. The code is kinda hackish and ugly, but I really spent a few hours thinking on a good solution.
2012-04-30, by unc0rr
add missing copyright headers to roomslistmodel
2012-04-30, by sheepluva
Rework string init macro
2012-04-30, by unc0rr
Raise exception when .inc file isn't found
2012-04-30, by unc0rr
wops
2012-04-29, by Xeli
implement switch for the touch interface
2012-04-29, by Xeli
hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
2012-04-29, by Xeli
map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
2012-04-29, by sheepluva
make it auto-update (whoops,forgot)
2012-04-29, by sheepluva
hello GameStyleModel
2012-04-29, by sheepluva
target using the utility button, this fixes bee
2012-04-29, by Xeli
enabled grenade timer, needs a button image
2012-04-29, by Xeli
wops, removed some writeln
2012-04-28, by Xeli
changed uKeys to uInputHandler to better reflect its function
2012-04-28, by Xeli
* make HatModel update automatically (also renamed class and files)
2012-04-29, by sheepluva
license header year range adjustments
2012-04-28, by sheepluva
- changed targetting, to launch an airstrike move the cursor/pointer to a location and then press the firebutton
2012-04-28, by Xeli
-Fixed FingerHasMoved function, still might need a little tweaking
2012-04-28, by Xeli
remove last boolean keys references and using only ParseCommand in uTouch now
2012-04-27, by Xeli
various comment tweaks/fixes
2012-04-28, by sheepluva
MapModel: add getters for random maps based on type, so that the mapContainer does not have to magically know how maps and separators are ordered within the model
2012-04-28, by sheepluva
fix for issue 186 ("Screen gets messed up when selecting Hand Drawn Map")
2012-04-28, by sheepluva
unbreak snowball
2012-04-28, by nemo
Ok, 20,000 was a bit much. Arbitrary multiplier that seems to shove things off enough.
2012-04-27, by nemo
MapModel: comments/docs, small tweaks
2012-04-28, by sheepluva
reimplement the quit engine+frontend keys
2012-04-27, by Xeli
add ammoprop to enable to up and down buttons on for the touch interface
2012-04-27, by Xeli
decouple current theme from map theme (fixes theme confusion bugs of last commit)
2012-04-27, by sheepluva
MapModel converted to QStandardItemList; separators fixed; changed used data format (human-readable struct instead of magic list) for map info in HwMapContainer (+ various small cleanups in that class)
2012-04-27, by sheepluva
MapModel, various cleanups. TODO/FIXME: QComboBox separator not working with custom models
2012-04-27, by sheepluva
messing with the theme model a bit (gets now auto-updated after DLC download too)
2012-04-26, by sheepluva
theme tweaks
2012-04-27, by nemo
Show number of points in drawn map
2012-04-27, by unc0rr
Cursor for DrawMapScene. Feel free to ajust its look.
2012-04-27, by unc0rr
mapContainer: use DataManager, reload maps after data update (e.g. by DLC)
2012-04-26, by sheepluva
make DLC trigger data reload
2012-04-26, by sheepluva
make DataManager a QObject with reload() slot that emits signal updated()
2012-04-26, by sheepluva
renaming HWDataManager -> DataManager
2012-04-26, by sheepluva
reimplement auto-kick for ignored players (it was temporarily removed during refactoring)
2012-04-25, by sheepluva
nemo said I was boring for removing the "hello" randomizer on room join.
2012-04-25, by sheepluva
Oh, and I guess this is needed as well, although if many other places in the code do this, pas2c will need
2012-04-24, by nemo
Make adler32 friendlier for pas2c - this should work the same (needs testing ofc)
2012-04-24, by nemo
Fix GetAmmoEntry in PascalExports
2012-04-24, by unc0rr
Get rid of overloaded functions in uAmmo
2012-04-24, by unc0rr
uCommands compiles
2012-04-24, by unc0rr
Fix types
2012-04-24, by unc0rr
Don't add duplicates into string consts
2012-04-24, by unc0rr
this should enable png screenshots on osx as well
2012-04-24, by koda
in uTouch dont use bools to represent keystrokes, but issue ParseCommands
2012-04-23, by Xeli
fix the ammomenu F# buttons
2012-04-23, by Xeli
- change uKeys to be event based rather than polling
2012-04-23, by Xeli
case sensitivity + correct variable check
2012-04-23, by vittorio giovara
when libpng is not found, gratiously fallback to bmp screenshots; untested
2012-04-23, by koda
ios minor warning and optimisation for team color
2012-04-23, by koda
Make clouds/flakes change direction smoothly
2012-04-22, by nemo
Allow LIST command while in room to not annoy old frontends (0.9.17 or less) with warnings
2012-04-22, by unc0rr
added savepassword checkbox to options page, which now reloads values at every acces
2012-04-22, by koda
add a checkbox for the password field prompt (issue 316)
2012-04-22, by Stepan777
fixed uKeys (aka almost revert it back)
2012-04-22, by Xeli
ios: turn on more warning messages and start correcting them
2012-04-22, by koda
memory leak in hwform.cpp (issue 386)
2012-04-22, by Stepan777
fix compiling hw for ios (was looking for the wrong math.h and used an old variable name)
2012-04-22, by koda
*sigh*
2012-04-21, by nemo
Seems to me placing hogs does not need 5s since it is a fixed interval now. Maybe if placing hogs was ever 0 seconds or something.
2012-04-21, by nemo
Oops
2012-04-21, by unc0rr
Make pas2c even smarter. Now uIO.c compiles fine, and only 1 warning when compiled with -Wall (clang).
2012-04-21, by unc0rr
- Don't crash on back press, but shutdown hedgewars
2012-04-21, by Xeli
- Added support for keyboards on android
2012-04-21, by Xeli
- Return of the F<numbers> in the ammomenu
2012-04-21, by Xeli
- Remove support for variables in command handlers
2012-04-21, by unc0rr
Fix parsing of exit() call without parameters
2012-04-20, by unc0rr
Move all strings into constants to make them of string255 type
2012-04-20, by unc0rr
Many small improvements to pas2c
2012-04-20, by unc0rr
Some more progress with pas2c
2012-04-20, by unc0rr
- Track array size to use for High function
2012-04-19, by unc0rr
android: prevent the app from a semi-crash when exiting a game
2012-04-19, by Xeli
Improve rendering of function types, ranges, and more
2012-04-15, by unc0rr
Fix insanity
2012-04-14, by unc0rr
More string types
2012-04-14, by unc0rr
Get rid of TGearsType to simplify pas2c
2012-04-14, by unc0rr
Render some builtin functions
2012-04-14, by unc0rr
Render unions
2012-04-14, by unc0rr
minor gl debug/comments
2012-04-13, by koda
disable png screenshots on mobile for now
2012-04-13, by koda
Support string constants
2012-04-13, by unc0rr
Oops, forgot file
2012-04-12, by Stepan777
png screenshots
2012-04-12, by Stepan777
Support operators declarations
2012-04-11, by unc0rr
Simplify converter's life
2012-04-11, by unc0rr
Improve rendering of function types, arrays, and more
2012-04-11, by unc0rr
vob* variables need to be reset
2012-04-09, by koda
Unbreak build (change was only tested with pas2c parser, and was okay to it)
2012-04-10, by unc0rr
First try to compile with clang: improve renderer a bit. The result of pas2c is still far from normal C source.
2012-04-09, by unc0rr
Better handle switch statement
2012-04-09, by unc0rr
Eraser tool
2012-04-09, by unc0rr
Better support for strings
2012-04-09, by unc0rr
ios: resample the sound effects in CAF as suggested in ios sdk (100kB of space saved)
2012-04-09, by koda
ios: refactor the code of the after-game statistics display using delegates
2012-04-09, by koda
ios: convert audio operation from class to instance, plays better with memory
2012-04-09, by koda
i don't understand this, but without this change audio doesn't fade on ios
2012-04-09, by koda
remove stray pixels
2012-04-08, by nemo
ios: don't prompt restoring a game that didn't complete loading
2012-04-08, by koda
ios, this method belongs here
2012-04-08, by koda
ios: schemes table was being drawn on top of the table border
2012-04-08, by koda
formatting
2012-04-08, by koda
when focus is lost lower the volume to a minimum
2012-04-08, by koda
by popular demand, switch Nature and Golf music (issue 383)
2012-04-07, by koda
Convert some operators
2012-04-06, by unc0rr
Unwind 'with' construction
2012-04-05, by unc0rr
Improve rendering into C
2012-04-05, by unc0rr
Make function more pascal-ish
2012-04-05, by unc0rr
More external definitions for pas2c
2012-04-05, by unc0rr
Finish the toughest part of the converter. Now it knows types of everything, so could correctly recognize bitwise operators and type convertions.
2012-04-04, by unc0rr
Normalize RecordFields before conversion. Helps with namespaces problem.
2012-04-04, by unc0rr
Fix withState' not returning lastType
2012-04-03, by unc0rr
Added copyright notice to Scheme.java
2012-04-01, by Medo
ja update
2012-04-03, by krdrt5367
Hedgeroid: Added ini4j library, updated android support library and added lib licenses
2012-04-01, by Medo
de update
2012-04-03, by krdrt5367
Added some toString methods to help when debugging
2012-04-01, by Medo
cz update
2012-04-03, by krdrt5
Merge
2012-04-01, by Medo
- Handle multidimensional arrays better
2012-04-02, by unc0rr
Scheme definitions now use .ini files.
2012-04-01, by Medo
Finally fix the bug with pointer declarations polluting namespace with bad records
2012-04-02, by unc0rr
Removed some unused imports and a redundand nullcheck
2012-03-31, by Medo
let's outsmart the compiler for no particular benefit
2012-04-02, by koda
Added hashcode function for Team to make it consistent with equals.
2012-03-31, by Medo
Remove API Level 8 dependency found by Android Lint
2012-03-30, by Medo
More clean namespace, some fixes
2012-03-30, by unc0rr
Much better types handling, work correctly with functions
2012-03-30, by unc0rr
- Treat strings as arrays of chars
2012-03-29, by unc0rr
Better deriving, some fixes
2012-03-29, by unc0rr
Resolve deferred type on dereference
2012-03-28, by unc0rr
invalidate on switch
2012-03-28, by nemo
dates are no more!
2012-03-28, by koda
ios: fix offset for 'details' table header in iphone game configuration
2012-03-28, by koda
ios: prevent an horrible hack for the in-game help pages; they would actually need a serious refactoring to allow localisation and rotation support
2012-03-28, by koda
ios: use notifications instead of class methods (maybe tidier)
2012-03-28, by koda
At mikade's request. give scripting access to the map name prior to override.
2012-03-26, by nemo
Dig into namespaces even more
2012-03-26, by unc0rr
Just some further work
2012-03-26, by unc0rr
ios, one more grenade timer tweak
2012-03-26, by koda
i didn't even know it was possible (spotted by adam4813)
2012-03-26, by koda
ios: fix blocked preview button
2012-03-26, by koda
ios headers cleanup, with tweaks to +randomPort and grenade timer handling in overlay
2012-03-26, by koda
merge
2012-03-25, by mikade
- don't give hogs air weps when border is enabled
2012-03-25, by mikade
Added a missing loc
2012-03-25, by mikade
Add the parameters I missed the first time when I added these hooks.
2012-03-25, by mikade
- Apply unit's namespace to current scope when referencing unit name
2012-03-25, by unc0rr
Fix wrong type returned from id2C
2012-03-24, by unc0rr
Fix server thinking game is still not finished sometimes
2012-03-24, by unc0rr
wops ;i
2012-03-24, by Xeli
ANDROID and WIN32 can both be set to 1, so have ANDROID take preference
2012-03-24, by Xeli
fixed some typo's. LUA_LIBRARY now points to the right name, regardless of the host machine. Running cmake after a bad attempt (ie forgot to add paths to PATH) now works rather than having to clean the cache
2012-03-24, by Xeli
LandBackTex take 2
2012-03-23, by nemo
This has bugged me for a while. Since we are missing the source SVGs for this theme, removed the leaves crudely in GIMP. Also added some basic roots. Someone more artistic is encouraged to try and improve it.
2012-03-23, by nemo
Oops
2012-03-23, by unc0rr
unbreak engine
2012-03-23, by Xeli
Improved cmake build script for Android:
2012-03-23, by simmax
first part of the utilitywidget (grenade timer/swap hogs) code
2012-03-23, by Xeli
Add more strictness in hope it will help with space leak
2012-03-22, by unc0rr
Try different splash sounds too
2012-03-21, by nemo
bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
2012-03-20, by nemo
fix ammomenu, the cursor actually works now -_-
2012-03-18, by Xeli
workaround the different Lion ABI by forcing fpc 2.6 as minimum compiler version on osx
2012-03-18, by koda
updated ios project file to work with fpc 2.6
2012-03-18, by koda
revert this until someone makes it not screw up camera focus
2012-03-18, by nemo
touchinterface, move the up/down arrows a bit down
2012-03-18, by Xeli
make the Ammomenu show up a little faster
2012-03-18, by Xeli
You can now change AMAnimType to enable the animation through the x/y axis and alpha for example
2012-03-18, by Xeli
make ammomenu's speed dependent on RealTicks rather than frames
2012-03-17, by Xeli
allow for 0 values on AMShiftTarget, this allows for movement across one axis
2012-03-13, by Xeli
Disable anim for stats screen ("In game" stays visible otherwise)
2012-03-17, by nemo
Ensure flawless is false if any hog is lost, unless it was lost doing a kamikaze
2012-03-17, by nemo
I imagine this should use the game window width, but I'll let someone else figure it out. I'm just sick of frames being half-visible in navigation.
2012-03-17, by nemo
eh. guess they really should be here
2012-03-17, by nemo
Adding leftX/rightX/topY to simplify determining bounds based on map playing area.
2012-03-17, by nemo
I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
2012-03-17, by nemo
orient kamikaze correctly when going through portals
2012-03-17, by nemo
oh yeah, dY...
2012-03-14, by nemo
Allow RC plane to go through portals
2012-03-14, by nemo
Oops, fix range (2 is too small value)
2012-03-14, by unc0rr
Add fall damage
2012-03-13, by nemo
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
2012-03-13, by nemo
Variable pen width
2012-03-13, by unc0rr
tweak take 2
2012-03-13, by nemo
Small tweak to return something more useful in the negative 0 case on dX
2012-03-13, by nemo
Minimise another sqrt check.
2012-03-13, by nemo
Avoid local rate minimums around hog (within 15 pixels). Not tested.
2012-03-12, by unc0rr
Compatibility
2012-03-12, by unc0rr
Change rest of AI tests to floats, reenable snowball
2012-03-12, by nemo
Try adding it to deagle too. Although the routine still doesn't consider angle, so it'll pretty much be luck. Might be a waste of time.
2012-03-11, by nemo
Hm. Score was a bit too much, AI was doing suicidal things.
2012-03-11, by nemo
small tweak. make drowning prefer higher health hogs
2012-03-11, by nemo
Teach AI to drown with shotgun too
2012-03-11, by nemo
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
2012-03-11, by nemo
Add drowning to grenade too, try some little optimisations
2012-03-11, by nemo
Fix silliness
2012-03-11, by unc0rr
First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
2012-03-11, by nemo
Minor optimisation for AI to cut down on hwSqrt calls
2012-03-11, by nemo
bug #336
2012-03-11, by nemo
Add div to allow safe integer division from lua
2012-03-10, by nemo
Recount team health if modifying hedgehog health
2012-03-10, by nemo
Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
2012-03-10, by nemo
Avoid rare double decrement.
2012-03-10, by nemo
Prevent pirate ship from repeating on Islands, remove vertical line in art landback
2012-03-10, by nemo
bug #370
2012-03-03, by nemo
Oh, should also check for game finish when player quits without ROUNDFINISHED message: small refactoring, not tested at all
2012-03-01, by unc0rr
comment out reserve to maintain old Qt compat
2012-03-01, by nemo
Also consider game finished when the last player reports ROUNDFINISHED despite the correctness parameter.
2012-03-01, by unc0rr
Someone might find this useful. Plan to link to it from the wiki.
2012-02-29, by nemo
Fix for bug #366, delete gear if hog is drowning (needed either that or a check on nil Gear^.Hedgehog^.Gear)
2012-02-29, by nemo
Don't remove client's teams from teams list on "ROUNDFINISHED 0", just send team removal message to others.
2012-02-29, by unc0rr
oops
2012-02-28, by nemo
android: fix finding cache dir on prefroyo devices, it now creates the Hedgewars folder if it wasn't there
2012-02-28, by Xeli
attractiveness tweak to the text clip
2012-02-28, by nemo
Clamp name/team name textures to avoid long team / hog name abuse. Limit width in px instead of chars to avoid unicode issues.
2012-02-27, by nemo
don't use currenthedgehog
2012-02-26, by nemo
use per hog ammo game flag. improves AI play
2012-02-26, by mikade
oops
2012-02-26, by nemo
right-click colour selection to scroll backwards through colours (bit hackish, subclassing + right click handling would be better than custom menu item signal)
2012-02-26, by nemo
ugh
2012-02-26, by nemo
make onAmmoStoreInit optional in the case of onNewAmmoStore
2012-02-26, by nemo
pass indexes for the clan/team/hedgehog
2012-02-26, by nemo
copypasta fail
2012-02-26, by nemo
Add a new script hook. onNewAmmoStore. This will allow scripts like The Specialists to define separate ammo sets for each hog
2012-02-26, by nemo
Send ROUND_FINISHED only once (only from in game mode)
2012-02-26, by unc0rr
Remove client's teams only when game is running and exit status is 'incorrect exit'. Frontend still sends excessive ROUND_FINISHED, so the bug is not fixed completely.
2012-02-25, by unc0rr
- Increase server version number due to rooms list protocol changes
2012-02-24, by unc0rr
Bring back functionality to "Join" button
2012-02-23, by unc0rr
Setup rooms list headers
2012-02-23, by unc0rr
Revert most of 033e4a8a9c74 and 9d501dc22f71 (see bug #362)
2012-02-23, by nemo
Handle ROOM* commands in rooms list model
2012-02-23, by unc0rr
Start switching to rooms list model. To be continued.
2012-02-23, by unc0rr
Added tag hedgeroid-alpha for changeset ce2b24995ab2
2012-02-22, by koda
Added tag 0.9.17-release for changeset 4670f003f91b
2012-02-22, by koda
Removed tag 0-9.17-release
2012-02-22, by koda
updated version for market
hedgeroid-alpha
2012-02-20, by Xeli
incremental loading of all the images in teamcreation on android, this should really be rewritten though..
2012-02-20, by Xeli
fixed a nullpointer exception when creating a new team
2012-02-20, by Xeli
fixed the schemes on android
2012-02-20, by Xeli
schemes/teams now get replaces on each version update
2012-02-20, by Xeli
check if the widget is shown before checking if the finger is on the widget
2012-02-19, by Xeli
Show message and return from network game pages on server shutdown
2012-02-20, by unc0rr
- Register HWTeam metatype so HWTeam objects could be passed via queued connections
2012-02-20, by unc0rr
Make all signals from HWNet queued, this should fix issues with teams and chat widgets
2012-02-20, by unc0rr
added one button play feature, like in desktop frontend; need to make sure that the hardcoded stuff never gets deleted
2012-02-19, by koda
ipad, have the scheme/weapon/style selector always stick in the same position
2012-02-19, by koda
missions page rotates correctly
2012-02-19, by koda
two more this time
2012-02-19, by koda
merge
2012-02-18, by koda
moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
2012-02-18, by Xeli
this apparently didn't get updated, but it was enough to reassign the outlets
2012-02-18, by koda
changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
2012-02-18, by Xeli
prepare a styled button
2012-02-18, by koda
fixed the active region on widgets when they are animated, added active.x:= in uWorld too
2012-02-18, by Xeli
oh i thought i had converted every uitableviewcontroller to uiviewcontroller+tableview; this also restores displaying statitstics after game
2012-02-18, by koda
rotation support for other controllers
2012-02-18, by koda
one more USE_TOUCH_INTERFACE
2012-02-18, by koda
Experiment. This has bugged me for a long time. Should be possible to tell a team with 1 health from a team with 0
2012-02-17, by nemo
stop the crosshair from twitching when it's not supposed to move + fix aimingUp/Down booleans
2012-02-17, by Xeli
change power() to sqr
2012-02-17, by Xeli
fix crosshair aiming
2012-02-17, by Xeli
remove all hwFloat calculations
2012-02-17, by Xeli
the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
2012-02-17, by Xeli
the most important commit of the year
2012-02-17, by koda
exploit the new setWhatsThis feature in our desktop frontend
2012-02-17, by koda
forgot begin
2012-02-17, by Xeli
Use queued signal-slot connections with HWNet class
2012-02-17, by unc0rr
ops
2012-02-17, by koda
refactored a few types involved in the touch interface and corrected a few invisible mistakes
2012-02-17, by koda
and of course fix build for sdl 1.2
2012-02-17, by koda
carried out some cosmetic TODOs in uTouch
2012-02-16, by koda
move the aim buttons to be above the jump button
2012-02-16, by Xeli
added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
2012-02-16, by Xeli
Send team removal message on incorrect engine shutdown (when game not finished). Should help with game hang when room master closes engine, then quits room.
2012-02-16, by unc0rr
wops, added an extra USE_TOUCH_INTERFACE
2012-02-16, by Xeli
added translate/fade animations for OnScreenWidgets
2012-02-16, by Xeli
use realtick rather than SDL_GetTicks
2012-02-15, by Xeli
rebuild all modules each time..... :P
2012-02-15, by Xeli
moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
2012-02-15, by koda
unbreak uTouch
2012-02-15, by Xeli
small refactoring to touch screen buttons, use a record to store values, added 'offset' fields to adjust active button area
2012-02-15, by koda
update position of on screen buttons on resize
2012-02-13, by koda
oops
2012-02-12, by nemo
Show preview immediately on fetch
2012-02-12, by unc0rr
tweaks to the value tracking slider (doesn't draw outside the superview bounds) and assign proper copyright notice to it
2012-02-12, by koda
restored interface on iphone
2012-02-12, by koda
Remove STL dependency (again), fix qmake build
2012-02-12, by unc0rr
add keywords for landscape ammomenu and touch interface
2012-02-12, by koda
tipped by xeli, ammomenu texture needs to be redrawn on resize to update its position
2012-02-12, by koda
gather context restoration under a single keyword
2012-02-12, by koda
colorWithPatternImage uses too much memory
2012-02-12, by koda
fixed a little event propagation problem, added rotation support to the scheme setting page
2012-02-12, by koda
shorten the portait orientation check
2012-02-12, by koda
ios weapon setting page supports rotation
2012-02-11, by koda
i don't know how this is possible
2012-02-11, by koda
split the installing and building in the android Makefile
2012-02-11, by Xeli
ios check for music preference also for fading methods
2012-02-11, by koda
fix coordinate system on ios overlay
2012-02-11, by koda
one more pt locale update
2012-02-11, by inu
minor changes to ios project file to better behave with buildbot
2012-02-11, by koda
Workaround pointers to not yet defined types
2012-02-10, by unc0rr
updated pt_pt locale
2012-02-10, by inu
disable the use of the accelerometer on android, we don't use it and it only drains the battery
2012-02-09, by Xeli
merge
2012-02-09, by koda
move the classes recently added to a proper folder
2012-02-09, by koda
added MGSplitViewController, popular replacement for uisplitviewcontrollers: this brings rotation support to our settings pages! weapons and schemes are the only controllers displaying minor glitches
2012-02-09, by koda
small ios weapon localisation handling fix
2012-02-09, by koda
ios: added MXAudioPlayerFadeOperation to allow easy fade in and out of background music
2012-02-09, by koda
updated ios description portuguese
2012-02-09, by inu
use the way actions are initiated the same way as koda implemented with PascalExports, using boolean values such as upKey and enterKey, this prevents the user from being able to control the AI
2012-02-09, by Xeli
Move a bit further
2012-02-08, by unc0rr
and oooone last off-by-1 in ammo menu
2012-02-07, by nemo
fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
2012-02-07, by Xeli
fixed the blackpixel in the ammomenu, x,y in GetAmmoMenuTexture now initialized correctly
2012-02-07, by Xeli
Fix a bug with type declaration trying to resolve type being declared
2012-02-07, by unc0rr
prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
2012-02-07, by Xeli
slider tweak
2012-02-06, by nemo
merge
2012-02-07, by koda
Fixes slot sprite and ammo sprites overlapping left side border. There is still the issue that boxes should be 32px between borders, but right now they are 33px on all but the first row (since the outside border overlaps it by 1px) causing the slot sprite to have 2px of border on the left and 1px of border on the right.
2012-02-06, by nemo
Fix slider positions
2012-02-06, by nemo
merge
2012-02-07, by koda
add the button images to the android assets
2012-02-06, by Xeli
wops, must use tabs not spaces..
2012-02-06, by Xeli
the buttons actually work now!
2012-02-06, by Xeli
fix compiler error for non android build
2012-02-06, by Xeli
wops, too much copy pasting
2012-02-06, by Xeli
show buttons on the screen, similar to the iOS overlay
2012-02-06, by Xeli
ios game configuration page rotation gliches fix
2012-02-07, by koda
Some progress, still can't find the source of bad behavior
2012-02-06, by unc0rr
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
2012-02-07, by koda
Increase volume on a number of sounds that were many times quieter than the other voices. Also remove empty space in Ooff1.ogg so it plays at the right time.
2012-02-05, by nemo
unbreak tardis
2012-02-05, by nemo
unbreak ammo menu
2012-02-05, by nemo
Disable opacity across the board. It is screwed up in OSX and apparently also Linux. Bad artifacts and overall performance.
2012-02-05, by nemo
ok. really fix by toggling back to ready. At least, I think this should do it...
2012-02-05, by nemo
attempt to fix 3222bb0612ca - otherwise you are unable to start a second game without quitting the room.
2012-02-05, by nemo
add individual hog healths to team health bar
2012-02-05, by nemo
Further work on propagating types. Now it hopefully works fully, just need to annotate namespace with types first.
2012-02-05, by unc0rr
some refactoring + you can now tap on the ammo menu to select a weapon
2012-02-05, by Xeli
BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
2012-02-05, by koda
check if the latest assets have been moved to the sdcard (compare with versionCode)
2012-02-04, by Xeli
Rewrote the Ammomenu:
2012-02-04, by Xeli
Android makefile: compile with debug symbols and ant clean, otherwise it wont update the apk if you have only changed a lib
2012-02-04, by Xeli
Expanded copyToXY, it doesn't copy the whole src sprite, srcX/Y to srcW/h, added DrawSprite2Surf and DrawLine2Surf
2012-02-04, by Xeli
disable using files from the assets dir, and use fopen()
2012-01-29, by Xeli
Propagate types on identifiers
2012-02-03, by unc0rr
chinese update
2012-01-31, by cherrotluo
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
2012-01-30, by nemo
more ios pages supporting rotaiton
2012-01-30, by koda
ahem, fix build
2012-01-30, by koda
disabling the discovery of SDL13+ on desktop. SDL13 has become SDL2 with a completely different ABI and will require a new FindSDL2 module for Cmake to be found; for current sdl development installations, hedgewars will either use the compatibility layer (present in sdl1.3 but not in sdl2) or just fail to build (in case sdl2 is installed but sdl1.2.* is not). whew
2012-01-29, by koda
starting to convert the ipad interface to support all ortientations...
2012-01-29, by koda
rotation ftw!!! (engine part)
2012-01-29, by koda
koda/ammomenu on desktop fix!
2012-01-29, by Xeli
minor cleanup, gather AMSlotSize in uConsts
2012-01-28, by koda
added the background for the weaponnames in MOBILE
2012-01-28, by Xeli
fixed the weapon name position
2012-01-28, by Xeli
changed the ammomenu to be landscape for MOBILE, also tweaked the positions a bit, needs testing on iOS
2012-01-28, by Xeli
bump to 0.9.18-dev - not sure how this was missed before
2012-01-27, by nemo
this should lower compatibility with qt4.5 again, but i have no way to test it
2012-01-27, by koda
ios sanity restored: applied new paths for sdl projects, turned off fullscreen, added 3 lines of documentation, removal of sdl patch (every mod has been integrated mainstream)
2012-01-26, by koda
background now properly resizes on tablets
2012-01-26, by Xeli
fixed the ammo menu on android, on tablets all weapons are 'choosable' and on phones I've moved the ammomenu up a bit
2012-01-26, by Xeli
Haha, I was greatly puzzled by "date.month() == 10 && date.daysInMonth() == 31" :D
2012-01-26, by unc0rr
enable pause/resume on the java side
2012-01-26, by Xeli
added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
2012-01-26, by Xeli
added TARDIS to minimal data dir, changed a couple of org_libsdl_app to org_hedgewars_hedgeroid in SDL_android.cpp and updated SDLActivity.java
2012-01-24, by Xeli
Tweak voices a bit (always play hurry at correct time, skip "come on then" if other voice is playing)
2012-01-24, by nemo
add the android support package for Fragments and the like
2012-01-24, by Xeli
not needed when using the updated android ndk.. -_-
2012-01-24, by Xeli
revert Android.mk back after copying SDL_mixer and SDL_ttf
2012-01-24, by Xeli
update the core/android/SDL_android.cpp fix some includes in Android.mks, use a different host to download some libs, sdl doesn't have up to date tarballs..
2012-01-24, by Xeli
these are needed for ndk-build or it won't know what api to build it for
2012-01-24, by Xeli
Added a script to simplify building the android port
2012-01-24, by Xeli
some tweaks to the build process, cmake now generates some vital files, fpc only compiles those files which have been changed since the last time, SDL still does not work
2012-01-22, by Xeli
remove the incorrect text that people need to download before playing
2012-01-22, by Xeli
Android: quick fix from a bug report from the market in the download manager
2012-01-16, by Xeli
merge
2012-01-18, by koda
little hack for playing less sounds in frontend
2012-01-18, by koda
simplify qpushbuttonwithsound and add a mouseover sound (I tried selecting the least annoying ones, maybe it'd be better to look for proper button sound effects)
2012-01-18, by koda
skip button sound when exiting
2012-01-17, by bovi
move the feedback button in a nicer position
2012-01-17, by koda
fix line endings
2012-01-17, by nemo
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
2012-01-17, by lovelacer
GCI task: season greetings
2012-01-16, by valnut
Also allow lua to change gfPerHogAmmo/gfSharedAmmo even if lua does not define new ammo stores
2012-01-15, by nemo
disable the glitchy exit sound
2012-01-16, by bovi
correct language identifier
2012-01-15, by koda
hedgewars.pro formatting and removal of the last pageoptions hr
2012-01-15, by koda
GCI task: stars
2012-01-15, by bovi
small tweak for compiling with xfire and qt under windows
2012-01-15, by bovi
GCI task: ping
2012-01-15, by bovi
GCI task: iOS _language_ 3 (Romanian)
2012-01-15, by bovi
provide a minimal Romanian translation for engine
2012-01-15, by bovi
updated win build script
2012-01-15, by bovi
changed error message
2012-01-15, by Xeli
Load the TeamCreationmenu's contents in a different thread
2012-01-15, by Xeli
some bug fixed regarding the downloader
2012-01-15, by Xeli
Graphics used on the android market
2012-01-15, by Xeli
some meta build files needed for newer api levels...
2012-01-15, by Xeli
Assign ammo counts as well, in case the game flags were changed by the script
2012-01-15, by nemo
somehow my paths slipped in...
2012-01-14, by koda
GCI task: feedback is important
2012-01-14, by valnut
GCI task: cmd.exe
2012-01-14, by bovi
Fix typos
2012-01-13, by nemo
Spanish voice
2012-01-13, by gallardo_pablo
Push RopePercent to lua to fix rope if not set
2012-01-11, by enveezee
Allow multiple portals, so long as the team hasn't changed...
2012-01-11, by nemo
allow roping into a portal (still detaches rope)
2012-01-10, by nemo
ok. pretty sure that has to be consistent in both. go with the smaller one...
2012-01-09, by nemo
Slow down flakes/clouds that are farther away. Also unbreak NTPX w/ SDL 1.2
2012-01-09, by nemo
Disallow dot as a part of identifier
2012-01-07, by unc0rr
fix a couple of loose ends: sdl_mixer is informed of that OGG is provided by Tremor with its own macro, there is no more a segfault on Tremor cleanup, added new event type and timestamp entry for SDL, removed spurious characters from the japanese translation, uSound errors now are output with SDLTry, uSound doesn't need sound preloading any more
2012-01-06, by koda
GCI task: iOS Portuguese
2012-01-04, by Ivo Nunes
graphics fix. take 3
2012-01-01, by RoFra
Fixed unicode italian missions translation update
2012-01-01, by ChipHome
one more mask, reduce hog count on ruler map
2012-01-01, by nemo
Italian update - ditched missions file since encoding appears to be incorrect.
2012-01-01, by ChipHome
GCI task: iOS Japanese
2011-12-31, by thebowseat
update ios project file with new uGears* files; flags for one text file
2011-12-31, by koda
Fix build
2011-12-31, by unc0rr
Oops
2011-12-30, by unc0rr
Send full room info on room add and update events. Less(?) traffic, but current frontend doesn't behave good with this change to server.
2011-12-29, by unc0rr
GCI task: one bug (issue 167)
2011-12-29, by jerryma1121
GCI task: idea
2011-12-29, by kragniz
testing, let's try -Os optimisation for frontend and engine; small cleanup and typos
2011-12-29, by koda
Take koda's notice into account, also update list of source files
2011-12-28, by unc0rr
add -O2
2011-12-28, by unc0rr
It seems there's no need to copy gear's msg. Fixes bots getting stuck after hog switch.
2011-12-28, by unc0rr
Experiment in eliminating transparent white from LandPixels - I think it messes up on some graphics cards. Noticed a curious white border on a girder in a theme Randy is working on. At the very least it is slightly more efficient in the blit.
2011-12-27, by nemo
Italian update
2011-12-20, by ChipHome
Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
2011-12-17, by nemo
Remove density adjustment in ammoshove. Means a mine and a barrel will be batted same distance again.
2011-12-15, by nemo
Experiment. Applying density to both ammoshove and explosion, w/ distance of a hedgehog knock being standard value (/3 since hedgehog "density" is 3)
2011-12-15, by nemo
added SetAmmoStore to lua for convinience
2011-12-12, by Henek
added 'loaded locale' message, other minor things
2011-12-12, by koda
finally hook the engine localization on ios
2011-12-12, by koda
GCI task: iOS _languages_ 2 (Bulgarian)
2011-12-11, by Resoow
[GCI] backz task: unify the back button functionality, avoid using the save button
2011-12-11, by m4tx
make sure to stop music before freeing it
2011-12-11, by koda
enable lua to also set rope length percent
2011-12-11, by Henek
removing my reserved hat.
2011-12-10, by sheepluva
missing nil
2011-12-08, by nemo
Some more work on scopes
2011-12-08, by unc0rr
oops. this is more efficient anyway.
2011-12-07, by nemo
ios italian translation
2011-12-07, by koda
Format code a bit
2011-12-07, by unc0rr
Further progress on dealing with namespaces
2011-12-07, by unc0rr
Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
2011-12-07, by nemo
- Fix type2C id2C call
2011-12-07, by unc0rr
Auto refresh room list after leaving room. Fixes issue #320 for voluntarily and involuntarily coming to room list.
2011-12-07, by blackmetalowiec
"System" unit to help converter
2011-12-07, by unc0rr
Ok, State monad instead
2011-12-06, by unc0rr
nicer graphic
2011-12-06, by Terrington_Snyde
Convert into Reader monad
2011-12-06, by unc0rr
Fix regression from 6480 too. Extra assignments might make this slightly less efficient.
2011-12-05, by nemo
with statement considered harmful
2011-12-05, by nemo
Don't forget about Rope Training.
2011-12-06, by mikade
oops
2011-12-06, by mikade
merge
2011-12-06, by mikade
...
2011-12-05, by nemo
...
2011-12-05, by nemo
Add some (slightly modified) GCI missions.
2011-12-06, by mikade
Let .hs be native eol format too
2011-12-05, by unc0rr
Start converting into monadic code using Reader monad (will be used to store information about namespace)
2011-12-05, by unc0rr
Some tiny optimizations
2011-12-02, by unc0rr
Bind 1-5 in defaults. Missions really need the option to pick a team though, using default team if none supplied.
2011-12-04, by nemo
update the ios data script for the new audio mono location
2011-12-04, by koda
audio mono is back
2011-12-04, by koda
ios port working again, mono audio is missing
2011-12-04, by koda
GCI task: iOS Danish
2011-12-04, by Kimsey0
No more nested functions in code
2011-12-04, by unc0rr
Some cleanup here and there
2011-12-04, by unc0rr
- Give uLand more modularity
2011-12-04, by unc0rr
Add base type tags to identifiers
2011-12-03, by unc0rr
android: moved the different objects representing the different game parameters to a different package
2011-12-03, by Xeli
android: rename TouchInterface package to UserInput
2011-12-03, by Xeli
android: startgamemenu now has some default values, plus the themes are ordered alphabetically
2011-12-03, by Xeli
android: hopefully prevents a FC, I can't reproduce it though..
2011-12-03, by Xeli
fix exe flags of new translations
2011-12-03, by koda
GCI task: iOS _language_ (Turkish)
2011-12-03, by huseyinaksu
GCI task: iOS German
2011-12-03, by Leonard
GCI task: Danish translation
2011-12-03, by Kimsey0
italian typo, fix issue 324
2011-12-03, by koda
minor cleanup
2011-12-03, by koda
cleanup and example
2011-12-03, by koda
GCI task: describez
2011-12-03, by Oranger
neeeeeeeemoooooooooooooooo
2011-12-03, by koda
.hgignore update
2011-12-03, by koda
- Improve renderer a bit, disallow nested functions
2011-12-01, by unc0rr
Why 'And'? (help parser)
2011-12-01, by unc0rr
present somthing that could be taken as a structure
2011-11-30, by Henek
further updates to iOS polish translation
2011-11-30, by blackmetalowiec
polish iOS translation update
2011-11-29, by blackmetalowiec
remove placeholder values that snuck in in the merge
2011-11-28, by nemo
Start refactoring uGears. Breaks build.
2011-12-30, by unc0rr
- Improve parsing of prefix operators
2011-11-29, by unc0rr
merge
2011-11-28, by unc0rr
typo... >,<
2011-11-28, by Xeli
More verbose progress log, dump the result
2011-11-28, by unc0rr
added a switch USE_SDLTHREADS
2011-11-28, by Xeli
typo... >,<
2011-11-28, by Xeli
android: use linkedlist instead of the deque interface, Deque<> isn't supported until gingerbread
2011-11-28, by Xeli
added a switch USE_SDLTHREADS
2011-11-28, by Xeli
android: check if the sdcard directory is writable, if it isn't close the app
2011-11-28, by Xeli
android: use linkedlist instead of the deque interface, Deque<> isn't supported until gingerbread
2011-11-28, by Xeli
update android version
2011-11-28, by Xeli
android: check if the sdcard directory is writable, if it isn't close the app
2011-11-28, by Xeli
More verbose progress log, dump the result
2011-11-28, by unc0rr
update android version
2011-11-28, by Xeli
Countless imporvements to the parser and countless help to the parser in sources.
2011-11-27, by unc0rr
More work on the parser
2011-11-27, by unc0rr
Updated Slovak translation
2011-11-28, by jose1711
- Improvement to the parser
2011-11-27, by unc0rr
Updated Slovak translation
2011-11-27, by jose1711
woopsy we dont want that :d
2011-11-27, by Xeli
android: load graphics multithreaded for superduper loadtimes
2011-11-27, by Xeli
android: cleaned up the code a bit and removed a bug with the parsing of the xml
2011-11-27, by Xeli
android: update manifest to the market version
2011-11-27, by Xeli
- Help parser more
2011-11-27, by unc0rr
- Help parser by dropping that insane formatting syntax in str function
2011-11-26, by unc0rr
ffs
2011-11-26, by nemo
raise the minimum qt version required to 4.6; this was needed as the new animation frameworks were absent in 4.5 and lower
2011-11-26, by koda
disable opacity effect for non-linux as it is working only there, fix a glitch that would print the page for a frame and then animate it from another position, change the animation curve to something a little more speedy
2011-11-26, by koda
merge
2011-11-26, by Xeli
Updated the Tracker to handle hog hiding and restoring.
2011-11-26, by Henek
Android: fixed serviceconnectionleak, made the result code of asynctask a bit better, fix cancel button
2011-11-26, by Xeli
Sort the weapons/schemes/styles and give make give them a default value
2011-11-26, by Xeli
merge
2011-11-26, by Xeli
android: remove the "continue in background" button for now
2011-11-26, by Xeli
android: fix compatibility with donut
2011-11-26, by Xeli
Use proper names when storing custom teams, also fixes the bug which created new teams when you editted one of the default ones
2011-11-25, by Xeli
android: default team is now an AI
2011-11-25, by Xeli
fix compiling with LUA_DISABLED
2011-11-26, by koda
new build which works with android ICS
2011-11-25, by Xeli
eyecandy
2011-11-26, by Oranger
android: prevent the virtual keyboard from opening at the start
2011-11-25, by Xeli
Help parser a bit
2011-11-25, by unc0rr
- Parse unions, sets, function type, packed arrays and some more imporvements to the parser. Now it parses uVariable, uConsts and even SDLh.pas
2011-11-25, by unc0rr
GCI task: iOS Polish
2011-11-25, by Kamil Pilarski
GCI task: iOS French
2011-11-25, by Rom le Clair
GCI task: iOS Spanish
2011-11-25, by Ángel Alonso
also for the description
2011-11-25, by koda
better ios localization files
2011-11-25, by koda
Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
2011-11-24, by nemo
hide all context menu options for own nick, except for info
2011-11-24, by sheepluva
Improve parser a bit, preparation to parsing whole program at once and compiling it into single C file
2011-11-24, by unc0rr
removed extra endif
2011-11-24, by Xeli
GSoC 2011: Android port - merged mainstream
2011-11-24, by koda
Finish preprocessor. Now it correctly handles $IFDEF, $IFNDEF, $ELSE, $ENDIF and $DEFINE.
2011-11-23, by unc0rr
Preprocessor strips comments
2011-11-22, by unc0rr
- Split PascalParser into modules
2011-11-22, by unc0rr
group the ios files to be translated (aka localization)
2011-11-22, by koda
close branch
0.9.17
2012-10-26, by koda
SDL included some of our patches mainstream
2011-11-20, by koda
this should fix the highlighting failz with non-lowercase player names like the one CheezeMonkey ran into.
0.9.17
2011-11-21, by sheepluva
Merge with 0.9.17 server fix
2011-11-20, by unc0rr
Updated Slovak translation
2011-11-19, by jose1711
Added tag 0-9.17-release for changeset 4670f003f91b
0.9.17
2011-11-21, by koda
Aaaand merge into trunk too in case guys I was playing earlier are on trunk
2011-11-19, by nemo
Fix empty teams list when trying to spectate
0.9.17
2011-11-20, by unc0rr
Fix missing nametags in placement mode
0.9.17
0.9.17-release
2011-11-19, by nemo
merge, as --rebase didn't work for some reason
2011-11-19, by unc0rr
Merge 0.9.17 with trunk
0.9.17
2011-11-19, by nemo
Improve parser and converter
2011-11-19, by unc0rr
Update changelog again
2011-11-19, by nemo
Oops, function call has parens
2011-11-19, by unc0rr
Only make AI avoid damaged dead mines and dangerously smoking barrels once the attack is finished.
2011-11-18, by nemo
Make AI be less scared by crates. Actually, now it starts using switcher just to pick a crate up.
2011-11-18, by unc0rr
yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
2011-11-18, by koda
Make AI use switcher when:
2011-11-17, by unc0rr
- Move actions stack out of Walk procedure
2011-11-17, by unc0rr
- Parse sets initialization
2011-11-17, by unc0rr
This should have been added before. add log spew if this ever happens. We should hopefully identify the various circumstances and make sure it is all cleaned up so the list becomes unnecessary.
2011-11-16, by nemo
prevent flinging up into any land.
2011-11-16, by nemo
Recognize some built-in functions
2011-11-16, by unc0rr
Less code
2011-11-16, by unc0rr
Prefix followed by prefix issue solved. Also some slight improvements.
2011-11-16, by unc0rr
Fix for issue #291 - this check should probably be in ApplyDamage though
2011-11-15, by nemo
Disable loading content.html on startup, it is fetched on pushing to top of stack already.
2011-11-14, by nemo
increase land tex size to 512, which is the current minimum required just to load a hat. On my system max fps rose from 840 to 890 - about 6% change.
2011-11-14, by nemo
move the order of reloading texture to workaround buggy drivers
2011-11-15, by koda
Only recreate texture for non-empty lines
2011-11-14, by nemo
Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
2011-11-14, by nemo
reset chat lines too
2011-11-14, by nemo
Make Highlander moar awesome.
2011-11-14, by mikade
Since I'm storing the text string anyway, might as well recreate captions on resize as well
2011-11-14, by nemo
Not useful.
2011-11-14, by nemo
Aaand in .17
0.9.17
2011-11-14, by nemo
oops. tex could expire, too...
2011-11-14, by nemo
Aaaand merge .17 into trunk.
2011-11-14, by nemo
merge with trunk (sound fade tweak, iOS changes)
0.9.17
2011-11-14, by nemo
Skip rerendering the caption if the text is unchanged. Scripts make heavy use of caption, often onGameTick
0.9.17
2011-11-14, by nemo
Make server know release version
0.9.17
2011-11-14, by unc0rr
these flakes are supposed to look like silvery edges of dark stuff in background, so look odd unflattened
0.9.17
2011-11-13, by nemo
this one should not be delayed
0.9.17
2011-11-13, by nemo
be more gentle when you stop channels at the end of the game
2011-11-13, by koda
merge sound changes into .17, and, why not everything else too.
0.9.17
2011-11-13, by nemo
fix accessing a released object
2011-11-13, by koda
My understanding from unc0rr is that as long as trunk and .17 are in sync, they maintain the protocol number.
2011-11-13, by nemo
Use -1 to clear all channels before playing victory sound
2011-11-13, by nemo
modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
2011-11-13, by koda
Merge .17 and trunk
2011-11-13, by nemo
Clear all other sounds before playing flawless victory / victory
0.9.17
2011-11-13, by nemo
stray "
0.9.17
2011-11-13, by nemo
oops
0.9.17
2011-11-13, by nemo
Something
2011-11-13, by unc0rr
Release?
0.9.17
2011-11-13, by nemo
Introduce initialization expressions
2011-11-13, by unc0rr
RELEEEEEEEEEASE
0.9.17
2011-11-13, by nemo
restore displaying statistics at the end of a game and restore warning lower views that they are going to appear
2011-11-13, by koda
pt update
2011-11-13, by inu
This should not be in the unplaced section
2011-11-13, by nemo
new download manager \o/
hedgeroid
2011-11-24, by Xeli
Correct outdated feedback.
2011-11-13, by mikade
Added a minimal data dir, we should move this to hedgewars/share sometime
hedgeroid
2011-11-24, by Xeli
Make AI avoid barrels the more they are damaged
2011-11-13, by nemo
merge
hedgeroid
2011-11-14, by Xeli
pl update
2011-11-13, by szczur
iOS works again (also native touch interface \o/)
hedgeroid
2011-11-12, by koda
first part of the new downloader implementation
hedgeroid
2011-11-14, by Xeli
it update
2011-11-13, by BioHazardX
slight cleanup, fix compiling with sdl-1.2
hedgeroid
2011-11-12, by koda
added quotes for those with spaces in their path
hedgeroid
2011-11-14, by Xeli
this should allow overriding static maps from lua
2011-11-12, by nemo
and now it even works for sdl12 \o/
hedgeroid
2011-11-12, by Xeli
in class methods you can call [self alloc], as per objc specifications
2011-11-12, by koda
use the new SDL_CreateThread call
hedgeroid
2011-11-12, by Xeli
nevermind
2011-11-12, by koda
merge
hedgeroid
2011-11-12, by Xeli
even faster and no more warning
2011-11-12, by koda
Java side makes use of the official multitouch implementation of SDL
hedgeroid
2011-11-12, by Xeli
faster math
2011-11-12, by unc0rr
merge fix
hedgeroid
2011-11-12, by Xeli
Eh. n/m. Even when I did 1 shl, didn't seem right, and anyway, it isn't much of a mask if there are 16 categories and we use 10, of which those are the most common.
2011-11-12, by nemo
merge...i think
hedgeroid
2011-11-12, by Xeli
Add an event mask for SDL1.2
2011-11-12, by nemo
Add hillbilly voice
2011-11-11, by nemo
Update changelog, comment on possibly redundant lines in GSHandlers
2011-11-11, by nemo
flip some flames
2011-11-11, by nemo
Dir should not be 0, but set it to 1 if 0 in case I missed some other place this was done. Also correct cloud scaling.
2011-11-11, by nemo
If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
2011-11-10, by nemo
further engine interaction refactoring
2011-11-11, by koda
minor updates to ServerProtocolNetwork class
2011-11-11, by koda
restore a lost view message
2011-11-11, by koda
unsquash the rescaled clouds
2011-11-10, by nemo
Improve parsing of complex references like "a^[b[c], d]"
2011-11-10, by unc0rr
Fix inifinite loops
2011-11-09, by unc0rr
Rearrange token types
2011-11-09, by unc0rr
Add more border checks
2011-11-10, by nemo
Make mazes filter use same variable as template filter
2011-11-10, by nemo
fix map/template override, remove some pointless command calls
2011-11-09, by nemo
Less precision - less confusion
2011-11-09, by unc0rr
Improve type declarations parsing
2011-11-08, by unc0rr
Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
2011-11-07, by nemo
Might as well make the air attack team coloured too
2011-11-06, by nemo
Even more improvements to the parser and converter
2011-11-06, by unc0rr
tweak % again
2011-11-06, by nemo
Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
2011-11-06, by nemo
Set CurrentAmmoGear on piano (should fix notes again). Also disable focus on current hog if unplaced.
2011-11-06, by nemo
Add missing grayscale conversions
2011-11-06, by nemo
Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use
2011-11-06, by nemo
engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
2011-11-06, by koda
move two class files in a correct directory
2011-11-06, by koda
exclude hogs from density check
2011-11-06, by nemo
too game breaking I think
2011-11-05, by nemo
Include density in gear kick
2011-11-05, by nemo
not sure why this condition wasn't here before
2011-11-05, by nemo
Due to the small values and friction, halve the step in low gravity, instead of the value
2011-11-05, by nemo
Don't set moving if on flat surface
2011-11-05, by nemo
skip when attacking as well
2011-11-05, by nemo
This has bugged me for a while. Fix text position in frame 4. Also shrink size.
2011-11-05, by nemo
A bit less WTF of ice, ice chutes now work. Also tweak flake respawn positions a bit
2011-11-05, by nemo
Some improvements to the parser
2011-11-05, by unc0rr
Increase rarity of near flakes (don't want them intruding in game much). Also fix stereo. Near flakes were being drawn far.
2011-11-05, by nemo
Flatten flakes for halloween theme, based on feedback from sheepluva
2011-11-05, by nemo
merge
2011-11-05, by unc0rr
and while we are giving SDLh.pas all this love, let's fix the signature of one SDL_ttf calls
2011-11-05, by koda
ooops :D
2011-11-05, by koda
fix signedness of sdl bindings
2011-11-05, by koda
oops, fix the size of a few event structs i just added
2011-11-05, by koda
just for the sake of it, add the missing sdl13 events and do some cleanup
2011-11-05, by koda
avoid linking compatible code from sdl library, let's provide our own
2011-11-05, by koda
Avoid overflowing event
2011-11-04, by nemo
I hope this helps...
2011-11-04, by sheepluva
tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
2011-11-04, by sheepluva
A try to improve parser move (has regressions)
2011-11-05, by unc0rr
while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
2011-11-04, by koda
Many improvements to the parser
2011-11-04, by unc0rr
Better 'else' part
2011-11-03, by unc0rr
Starting pas2C using library called 'pretty'
2011-11-03, by unc0rr
- Update to compile with parsec 3.*
2011-11-03, by unc0rr
Bounce can't be set on this anyway, and if we did make it work, it'd probably be OP
2011-11-03, by nemo
Improve pascal parser, now it is able to successfully parse uGame.pas (though it eats all comments). Many things are still missing. Well, it's just a matter of time to implement the rest. All basic work is already done anyway.
2011-11-03, by unc0rr
small tweak to ingamemenu class
2011-11-03, by koda
double two finger tap to make screenshot on ios (though folder is not yet accessible)
2011-11-03, by koda
make screenshots with 32bits of depths, so that they are more opengles friendly
2011-11-03, by koda
convert gameinterfacebridge in simple-to-use class methods
2011-11-03, by koda
aaand remove also ipcport from the class interface as well
2011-11-03, by koda
do not forget to keep track of teams here
2011-11-02, by koda
don't keep track of the savepath and of engineprotocol objects
2011-11-02, by koda
better
2011-11-02, by koda
remove the need of saving the calling controller (disabling stats, but they were already broken by a previous commit)
2011-11-02, by koda
slight simplification
2011-11-02, by koda
move objc overlay creation after sdlwindow has been created
2011-11-02, by koda
widen mission list
2011-10-31, by sheepluva
mission locale -> UTF-8
2011-10-31, by sheepluva
ru localization
2011-10-31, by unc0rr
oh, probably needs resetting here too
2011-10-31, by nemo
Force a desync if there is a script name mismatch. This avoids playing until the game desyncs due to script differences.
2011-10-31, by nemo
Add "Surfer" achievement to Space Invasion.
2011-10-31, by mikade
this seems... um.. random
2011-10-31, by sheepluva
Bee:
2011-10-31, by sheepluva
mikade's request: dont delete mission text/texture in HideMission() (so that it can still be looked at in ESC menu
2011-10-31, by sheepluva
fix HideMission()
2011-10-31, by sheepluva
don't hide target cursor if a hedgehog (other than current) is drowning, thanks to mikade for pointing this out
2011-10-31, by sheepluva
unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
2011-10-31, by koda
just moving ios server stuff around
2011-10-31, by koda
fix mission map script loading
2011-10-30, by sheepluva
don't let forced hog movement (with no damage) suspend/halt shot charging
2011-10-30, by sheepluva
whoops, I'm a nerd
2011-10-30, by sheepluva
frontend flakes:
2011-10-30, by sheepluva
frontend flakes:
2011-10-30, by sheepluva
show notice to admin when kicking player
2011-10-30, by sheepluva
lupdate, german translation
2011-10-30, by sheepluva
beep on highlight
2011-10-30, by sheepluva
whoopsy, my bad (segfault due to accepting empty lines)
2011-10-29, by sheepluva
yey sdl implemented multi touch so my implementation isnt needed anymore
hedgeroid
2011-11-12, by Xeli
stylesheet comments/adjustments
2011-10-29, by sheepluva
these files must not be compiled because they cause compiler errors and noone likes those ;p
hedgeroid
2011-11-12, by Xeli
html-escape nicknames
2011-10-29, by sheepluva
removed sdl_net which was 'borrowed' (?:P) from peyla's port we'll now be using the official port
hedgeroid
2011-11-12, by Xeli
change default timestamp format to hh:mm
2011-10-29, by sheepluva
automated the build process some more, users must add the android ndk, sdk and fpc dir to their $PATH and cmake will do the rest, I still need a solution for the sdl dir. Subrepo's perhaps?
hedgeroid
2011-11-12, by Xeli
* fix highlighting (i just broke it by not negating a boolean expression)
2011-10-29, by sheepluva
added lines to avoid compiler hints, is this really the way we want to do it though? ;/
hedgeroid
2011-11-12, by Xeli
update name autocompletion after nick change (since own nick isn't suggested)
2011-10-29, by sheepluva
merge
hedgeroid
2011-10-28, by Xeli
disconnect when going back from lobby page (regression fix)
2011-10-29, by sheepluva
one dangerous merge
hedgeroid
2011-10-28, by koda
It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
2011-10-28, by unc0rr
+ make names in notice messages and leave messages clickable too
2011-10-28, by sheepluva
chat: don't link own name
2011-10-28, by sheepluva
ok *this* brings ios 3.* runtime compatibility
2011-10-28, by koda
restore game config on iphone
2011-10-28, by koda
actually the those if(...); weren't supposed to be if statements in the first place, since the result is always true at that point of code anyway.
2011-10-27, by sheepluva
- Remove some old unused code
2011-10-27, by unc0rr
having ctrl+w close the engine is just mean... many WASD players think the game crashes all the time because of that - since they close it by accident again and again...
2011-10-27, by sheepluva
typos
2011-10-26, by sheepluva
custom highlighting
2011-10-26, by sheepluva
also imageio is absent from old ios, so weaklink it
2011-10-26, by koda
few mini-adjustments
2011-10-26, by sheepluva
move (prematurely) finishing game by removing all teams into engine since that's where it should happen
2011-10-26, by sheepluva
fix runtime compability with ios 3.* (hopefully) and fix a small glitch in turning off music/sounds
2011-10-26, by koda
restore runtime compatibility with ios 3.2
2011-10-26, by koda
move all extra categories in a single source, add caching for HWUtils
2011-10-25, by koda
updated sdl and lowered minimum ios to 3.0
2011-10-25, by koda
As sheepluva pointed out, allowing this message to be legal allows naughtiness. The server usage of this message does not seem to use this check.
2011-10-25, by nemo
remove any thread-safe stuff I introduced since it's not needed
2011-10-25, by sheepluva
Fix for 'The "optimized" argument must be followed by a library.' cmake failure
2011-10-25, by unc0rr
adding simple doc build script
2011-10-25, by sheepluva
this should fix stylesheet importing on windows, but we'll see
2011-10-24, by sheepluva
fix of /saveStyleSheet command, error message on stylesheet import fail
2011-10-24, by sheepluva
tweak and document abstract page
2011-10-24, by sheepluva
on file save: create parent directories if needed
2011-10-24, by sheepluva
unbreak command auto-completion (was broken since r0b92341adb6a - 52 commits ago)
2011-10-24, by sheepluva
chat:
2011-10-24, by sheepluva
minor cleanups, mostly in own code
2011-10-24, by sheepluva
* fixing my hat preview bug nemo pointed out (thanks!)
2011-10-24, by sheepluva
improve and cash hilight regexp
2011-10-24, by sheepluva
highlight improvements
2011-10-23, by sheepluva
oops
2011-10-23, by nemo
Case-insensitive comparison of nicks
2011-10-23, by unc0rr
potential fix for issue #217 (SigSegV while in game room in KillAllTeams - team list change?)
2011-10-23, by sheepluva
retain dx/dy from landgun
2011-10-23, by nemo
doxygen seems to get confused if a ///< line is followed by a /// line
2011-10-22, by sheepluva
* adding destructors to my line edit subclasses
2011-10-22, by sheepluva
let's create some templates so that the user knows how to start off
2011-10-22, by sheepluva
document css files better
2011-10-22, by sheepluva
Tweak ratios to deemphasise foreground flakes further
2011-10-22, by nemo
minor signal fail fix
2011-10-22, by sheepluva
some more chat fixes and changes, I think. hum. what was that? um. aaah, I better go catch some sheep ... er sleep.. um..
2011-10-22, by sheepluva
ugh wth... cleaned FL/IL change notifications up
2011-10-22, by sheepluva
some changes to the css... display:none; works now (e.g. you can use it for user join/leave messages that are not your friends)
2011-10-22, by sheepluva
Bit of an experiment with giving flakes a bit more depth. Might need to be theme flagged, or theme flakes reworked on some themes. Looks neat in stereo. Also finally use an array for the layers
2011-10-22, by nemo
BOOOOooOM <headshot>! removing default stylesheets from c++ code and adding them as text files to the qt resources
2011-10-22, by sheepluva
same for chat. changed the paths to: css/qt.css css/chat.css
2011-10-22, by sheepluva
frontend will use the data file misc/qt_style.css instead of hardcoded stylesheet - if the file exists
2011-10-22, by sheepluva
moving a file around, fixing a png, etc.
2011-10-22, by sheepluva
fix multiplayer script loading
2011-10-21, by sheepluva
fix netgame layout issues, I think all layout issues caused by page refactoring are fixed now, if you find any more let me know
2011-10-21, by sheepluva
fix lobby layout issues
2011-10-21, by sheepluva
fix layout of net page
2011-10-21, by sheepluva
fix multiplayer page layout, doc/comment fixes
2011-10-21, by sheepluva
fix overlapping issue in main menu
2011-10-21, by sheepluva
fix an include; fix/add comments
2011-10-21, by sheepluva
simplified some stuff I wrote
2011-10-21, by sheepluva
finishing SDLInterface cleanup (wrt audio)
2011-10-21, by sheepluva
moving and renaming SDLs.*, making it a singleton; cleaning up class responsibilties wrt SDLInteraction; some comments
2011-10-21, by sheepluva
change SDL.h/SDL.cpp to use HWDataManager instead of poking around on the harddrive - also I added doc/comments to the class
2011-10-21, by sheepluva
oops and good night
2011-10-21, by sheepluva
comment fixes
2011-10-21, by sheepluva
comments
2011-10-21, by sheepluva
cleaning up some more, also adding a WIP file. changes: hats in the hat selection are now sorted like this: NoHat, Reserved hats (alphabetically), All other hats (alphabeticall)
2011-10-20, by sheepluva
introduce HWDataManager util for transparent access to [user-]data files
2011-10-20, by sheepluva
comment typo
2011-10-20, by sheepluva
move this widget into the widget dir
2011-10-20, by sheepluva
lolwut
2011-10-19, by nemo
Fix sticky mine/mine activation bug
2011-10-19, by nemo
Fix birdy flight bug
2011-10-19, by nemo
allow changing number of hogs or weapons with mousewheel
2011-10-19, by sheepluva
make this transparent so that people can actually see /what/ they have disabled...
2011-10-19, by sheepluva
give the room name edit box a history of previous room. however I hate that box from the bottom of my heart, it shall dieeeee... later...
2011-10-19, by sheepluva
frontend chat input history, use arrow keys UP/DOWN
2011-10-19, by sheepluva
+ don't suggest ignored nicknames
2011-10-18, by sheepluva
Fix repeat on SkyL, remove SkyR
2011-10-18, by Guillaume Englert
feature-pimpin'-up the chat input line in frontend:
2011-10-18, by sheepluva
server lobby: don't stretch buttons right of the roomlist - instead let the roomlist use all the available space
2011-10-18, by sheepluva
don't hoard empty friends/ignore-lists on the HDD
2011-10-18, by sheepluva
fix overlapping pixel in stormtrooper hat
2011-10-17, by sheepluva
fix outline of rcplane
2011-10-17, by sheepluva
never doing any graphics stuff when I can't test, again :(
2011-10-17, by nemo
:(
2011-10-17, by nemo
Not being able to test sucks :(
2011-10-17, by nemo
Riiight. Let's try this instead
2011-10-17, by nemo
tint RC plane with team colour. untested.
2011-10-17, by nemo
graphic for team coloured RC planes
2011-10-17, by mikade
Sheepluva suggestion - brighten so that the team colours look less muddy, if some artist hates the result, they are welcome to clean it up
2011-10-17, by nemo
Use SkyL if SkyR is not included. Saves a bit of texture memory and removes some redundant files.
2011-10-17, by nemo
add tiara hat
2011-10-17, by sheepluva
missed a compiler option from previous merge
2011-10-16, by koda
tweak. constrain to full opacity
2011-10-16, by nemo
merge the changes applied to 0.9.16
2011-10-16, by koda
Blend the outter side too
2011-10-16, by nemo
Hide focus outline on buttons.
2011-10-14, by Florian Fabre
oops
2011-10-13, by nemo
Add SkyL/SkyR to avoid repeating the cave entrance
2011-10-13, by Guillaume Englert
Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
2011-10-12, by nemo
another crystal, spray and landtex tweaks.
2011-10-11, by Guillaume Englert
something for nemo to play around with
2011-10-11, by sheepluva
make slope calcs skip small gaps
2011-10-11, by sheepluva
tidier
2011-10-10, by nemo
Make sticky mines and normal mines start their typical behaviour a second after creation in infinite attack mode.
2011-10-10, by nemo
set followgear to cluster/melon/gascloud
2011-10-10, by nemo
Make a few more things be impacted by explosions nearby
2011-10-10, by nemo
tweak (still a hack)
2011-10-10, by nemo
Experiment in making ice more treacherous. also tweak to snow/christmas flake spawn
2011-10-10, by nemo
Aaaand another flag that used to be cleared here...
2011-10-09, by nemo
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
2011-10-10, by koda
expose border color to lua
2011-10-09, by nemo
oops
2011-10-09, by nemo
Restrict slipperiness to girders and bridges. Make girders more obviously ice.
2011-10-09, by nemo
Fix a few masks. The one that needed it the most was trophyrace.
2011-10-08, by nemo
add a couple more
2011-10-08, by nemo
finally removed the white border glitch of the ipad preview map, moved initialization from IB to code
2011-10-09, by koda
refreshed the ipad interface with some white
2011-10-09, by koda
some code refactoring of the ios game config
2011-10-09, by koda
ooops
2011-10-08, by koda
move some config files
2011-10-08, by koda
create teams programmatically
2011-10-08, by koda
convert creation chamber functions to class methods
2011-10-08, by koda
Updated Slovak translation
2011-10-08, by jose1711
merge
2011-10-08, by jose1711
sed commands should be tested beforehand
2011-10-08, by koda
Another flag that was relying on this routine to clear it...
2011-10-08, by nemo
tweak Y movement
2011-10-08, by nemo
Couple more, add back misplaced clearing of Land
2011-10-08, by nemo
Add landbacktex to a few maps, just to see how it looks.
2011-10-07, by nemo
minor changes
2011-10-08, by koda
added iphone interface for missions/trainings page, setters/getters unlocked
2011-10-08, by koda
move out xib files from Resources to Classes
2011-10-08, by koda
This should allow hedgehogs to still move freely after trapping other hedgehogs in a portal loop.
2011-10-07, by nemo
Move the crystals to sprays to reduce the regularity of the land texture
2011-10-07, by nemo
Add Cave theme
2011-10-06, by Guillaume Englert
(a lot of) ooops
2011-10-06, by koda
- Frontend: don't pass /script for missions
2011-10-06, by unc0rr
Tiny cleanup
2011-10-05, by unc0rr
the retina infection keeps spreading...
2011-10-05, by koda
be a good memory aware citizen
2011-10-05, by koda
make the missions/trainings start
2011-10-05, by koda
first pass for implementing missions/training selection on ipad (not yet running)
2011-10-05, by koda
hm. probably should set both
2011-10-04, by nemo
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
2011-10-02, by nemo
on ipad2 and above animate the little hogs on game config and fix the hat display imaging
2011-10-02, by koda
little changes and fixes to the previous commit
2011-10-02, by koda
headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
2011-10-02, by koda
This prevents girders from erasing landbacktex (square windows in tunnels and such), at the cost of requiring lfBasic and lfObject to be treated the same apart from graphically
2011-09-30, by nemo
fix a couple of 'potential leaks'
2011-10-01, by koda
rename the ios settings files into something more appropriate
2011-10-01, by koda
ios major refactoring for ios settings, now they are presented differently on iphone/ipad, code is simplified and optimized, and ui is a little refreshed (eg. no more stuck selected fields)
2011-10-01, by koda
infecting sheepluva's mission graphics with retina images
2011-09-30, by koda
a little code cleanup
2011-09-30, by koda
Fix build with .pro file
2011-09-30, by unc0rr
Oops, fix build
2011-09-29, by unc0rr
GameInfo needs room params copy
2011-09-29, by unc0rr
Introduce EngineInteraction module
2011-09-27, by unc0rr
translators missed me
2011-09-30, by koda
fix hats of the AI team file for ios
2011-09-30, by koda
fix issue 287, default cmake build type
2011-09-30, by koda
oops
2011-09-29, by sheepluva
update .pro
2011-09-29, by sheepluva
rename misc.{h,cpp} to the name of the class they contain (FreqSpinBox)
2011-09-29, by sheepluva
this makes more sense
2011-09-28, by sheepluva
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
2011-09-28, by sheepluva
training screen localization works now
2011-09-28, by sheepluva
load mission caption and description from localization file (WIP)
2011-09-28, by sheepluva
New market version
hedgeroid
2011-10-28, by Xeli
mikade making sheepluva happy again
2011-09-28, by mikade
Enabled landhash check again
hedgeroid
2011-10-28, by Xeli
use currentItemChanged signal instead of itemSelectionChanged - since the latter is always one item behind if you hold down the mousebutton and move the cursor through the list
2011-09-27, by sheepluva
oops, removed a line from the 'firstTime only' section
hedgeroid
2011-10-21, by Xeli
stuffToBeAvoidedInFuture->append("layouting");
2011-09-27, by sheepluva
Added two default teams to the apk, so people who first download it don't have to make two teams before playing their first game
hedgeroid
2011-10-21, by Xeli
oops, I forgot I wanted to fix that before committing xD
2011-09-27, by sheepluva
wops missed this one: removed a 'fix' eclipse put in there
hedgeroid
2011-10-20, by Xeli
PIMP'ed up training screen. special thanks to mikade for supplying the pics <3
2011-09-27, by sheepluva
Changed package name from org.hedgewars.mobile to org.hedgewars.hedgeroid to upload it to the market
hedgeroid
2011-10-20, by Xeli
this needs to actually return something
2011-09-26, by nemo
Using misc/libtremor/tremor rather than misc/tremor, plus added the include in the android.mk of SDL_mixer
hedgeroid
2011-10-09, by Xeli
I must not use source files as clipboard.
2011-09-27, by sheepluva
update from rev d75329716a02, it really works now (i think)
hedgeroid
2011-10-09, by Xeli
some more cleanups/refactoring/blahblah, some button positions may are a bit off atm. also I added a new picture for one of the buttons
2011-09-27, by sheepluva
How did freetype even compile with this in it?
hedgeroid
2011-10-09, by Xeli
- Add unique id to replay file name
2011-09-26, by unc0rr
Removed the need for duplicate libraries, the android build now uses lua, freetype and tremor from misc/
hedgeroid
2011-10-08, by Xeli
wow, somebody was smoking some reaaally good sh!t right there, man!
2011-09-26, by sheepluva
Allow for multicore compiling on quadcores, everyone has one right? :P It has perfomance benifits on single cores too so it's all good =)
hedgeroid
2011-10-08, by Xeli
small cleanup: enum instead of magic numbers
2011-09-26, by sheepluva
Close a game without leaking memory. It should be noted that sending an SDL Quit event leaks memory
hedgeroid
2011-10-07, by Xeli
Added tag Hedgewars-iOS-1.3.2 for changeset 652a199d4f38
2011-09-25, by koda
fix compiling for android, strip out all delphi code, objfpc ftw
hedgeroid
2011-10-04, by koda
my qt version needs this to work...
2011-09-25, by koda
strip eols and delphi mode
hedgeroid
2011-10-04, by koda
fix typo that sneaked in by pressing ctrl+z one time too much I guess :D
2011-09-25, by sheepluva
changed Game arguments to accept data path on 9th array element (like planned)
hedgeroid
2011-09-26, by koda
rename to match prior mass hat rename
2011-09-25, by nemo
code working on ios now
hedgeroid
2011-09-26, by koda
get rid of that annoying 'Invalid state: in Lobby' message after room being closed or player being kicked from room. (the frontend always tried to leave the room he already left again)
2011-09-25, by sheepluva
reviewed the build system and parts of the previous merge, performed some code cleanup
hedgeroid
2011-09-26, by koda
some more cleanups and refactoring.
2011-09-25, by sheepluva
merge
hedgeroid
2011-09-25, by Xeli
fix somebody's sed-oops
2011-09-25, by sheepluva
some hopefully harmless experiments
Hedgewars-iOS-1.3.2
2011-09-25, by koda
this finally fixes the interaction between RestoredGameViewController and StatsPagesViewController
2011-09-25, by koda
warnings round also for ios
2011-09-24, by koda
add a class method for getting the overlay (and fix a silly mistake while at it) and use it
2011-09-24, by koda
better memory cleanup for audiomanager and position of lower stats button
2011-09-24, by koda
disable the followgear vertical offset for small screen devices
2011-09-24, by koda
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
2011-09-24, by sheepluva
Report long flight archievement
2011-09-24, by unc0rr
Fix some warnings
2011-09-24, by unc0rr
Store replays for further analysis
2011-09-24, by unc0rr
Fix a bunch of warnings (also improves speed a bit in 32 bit code)
2011-09-24, by unC0Rr
I wanted to move this line, not to delete it heh.
2011-09-24, by sheepluva
code cleanup/etc
2011-09-24, by sheepluva
fix a crash in getting statistics and a glitch that made background music start while in-game
2011-09-24, by koda
close branch
0.9.16
2012-10-26, by koda
yeah, fix dates -.-
2011-09-24, by koda
backport of c90f50e6dd8e (eggshell vgt related segfault)
0.9.16
2011-10-18, by sheepluva
use a real button instead of a cellview in statspage
2011-09-24, by koda
fix the config.inc conflict by making the ios one in another folder
0.9.16
2011-10-16, by koda
rope: CheezeMonkey (omg I mentioned your name :O) has pointed out that there is still a way to get stuck in walls. This should fix it.
2011-09-24, by sheepluva
more details in chCheckProto
0.9.16
2011-10-16, by koda
ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
2011-09-24, by koda
display a message when network is down or server is not reachable, nemo also made the page refresh at display time
0.9.16
2011-10-14, by koda
many many netclient/frondent changes (just the beginning though):
2011-09-23, by sheepluva
because betas are baaaad (also really fix compiling everywhere)
0.9.16
2011-10-12, by koda
Convert boolean variable + a bunch of fields which make sense only while game is going on into Maybe + structure
2011-09-24, by unc0rr
merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake.
0.9.16
2011-09-25, by nemo
don't rumble while synchronising a demo/save
2011-09-23, by koda
randomly selected static/mission maps weren't properly reported to others in room (only new seed was)
2011-09-22, by sheepluva
prevent screen locking while synching saves (can take some time)
2011-09-22, by koda
Fix sheepluva's merge
2011-09-22, by unc0rr
let frontend send (copypasta) multi-line messages line by line to avoid protocol violation
2011-09-22, by sheepluva
My best guess for issue #285 is send thread being stuck at sendAll function, so I move client removing function before sendAll
2011-09-22, by unc0rr
Disable clouds
2011-09-21, by nemo
ios version bump
2011-09-22, by koda
apparently the old way was the correct one
2011-09-22, by koda
aligned credits and game modes to main release
2011-09-22, by koda
create the ios schemes programmatically
2011-09-22, by koda
retina images, again
2011-09-21, by koda
mad several updates to the resource copying phase in the ios project file, changed paths of some images and added some smaller forts version
2011-09-21, by koda
Couple of missed changes inu pointed out
2011-09-21, by nemo
one more
2011-09-21, by koda
moar @2x
2011-09-21, by koda
another round of retina display images
2011-09-21, by koda
Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
2011-09-20, by nemo
fixed several 'retina display' images and added a bunch more (though just from upscaling the normal ones; might be nice to have 'em redrawn at a real higher resolution)
2011-09-21, by koda
let's use the built in events, shall we
2011-09-20, by koda
check for amNothing
2011-09-20, by nemo
Revert koda's c24fdd9a0458 until it stops breaking my builds :-p
2011-09-20, by nemo
Clear gstAnimation and reset Timer before entering death animation
2011-09-20, by nemo
revert prev - that was dumb. wrong gear.
2011-09-20, by nemo
Let's actually add the gstHHDeath check to the right line, shall we?
2011-09-20, by nemo
Check on active hedgehog death animation
2011-09-20, by nemo
this reintroduces the gsSuspend state to fix multitasking on ios
2011-09-19, by koda
using fpc 2.7.1 in ios project file
2011-09-19, by koda
also merge 0.9.16 in to make koda happy
2011-09-19, by sheepluva
merge the 2 heads. I hope I did it right. also I increased proto and ver number
2011-09-19, by sheepluva
return nil for position if no gear
2011-09-19, by nemo
fix mac compilation
0.9.16
2011-09-19, by koda
merge changes from 0.9.16 branch - I bet I just broke something XD
2011-09-18, by sheepluva
Added tag 0.9.16-release for changeset 74bc72746bec
0.9.16
2011-09-19, by koda
make chatsection in game room stretch if space is available
0.9.16
0.9.16-release
2011-09-18, by sheepluva
another fix for a popup window that had no style
0.9.16
2011-09-18, by sheepluva
set a default value for density that shouldn't lead to div by 0
0.9.16
2011-09-18, by sheepluva
Include lib* into src package
0.9.16
2011-09-17, by unc0rr
okay, let's revert this for now
0.9.16
2011-09-17, by unc0rr
- Unset hhdriven flag for gone hedgehog
2011-09-19, by unc0rr
Revert 3ec95dc2b249 - causes hogs to be trapped in the teleport animation. bad breakage
2011-09-17, by nemo
fix style of lobby chatroom user context menu
0.9.16
2011-09-17, by sheepluva
oops, it was already added
2011-09-17, by nemo
Set version to 0.9.16, protocol to 39
0.9.16
2011-09-17, by unc0rr
Add straight lines to changelog
2011-09-17, by nemo
Merge recent changes from default
0.9.16
2011-09-17, by unc0rr
update copyright year of README
2011-09-17, by sheepluva
change the changelog
2011-09-17, by mikade
update credits a bit
2011-09-17, by sheepluva
german translations, a lot was still missing -.-
2011-09-17, by sheepluva
typo
2011-09-16, by nemo
Attempt to prevent oom after restarting too many times
hedgeroid
2011-09-25, by Xeli
merge
2011-09-16, by nemo
make the fire button appear only on android for now, I'll make it depend on a variable later on
hedgeroid
2011-09-25, by Xeli
clear HHJump on portaling
2011-09-16, by nemo
merge
2011-09-16, by nemo
isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
hedgeroid
2011-09-16, by Xeli
pt update
2011-09-16, by inu
removed some commented lines
hedgeroid
2011-09-16, by Xeli
Requested a few times
2011-09-16, by nemo
Exit hedgewars cleanly and return to the frontend with out crashing + fixed error messages "foo" -> HWEngine_Loader
hedgeroid
2011-09-16, by Xeli
AI insists on using snowball for digging. Until that is prevented, remove snowball
2011-09-16, by nemo
merge
hedgeroid
2011-09-16, by Xeli
- Allow 8 teams in game on 0.9.16-dev
2011-09-16, by unc0rr
Aaaaalllways!
2011-09-16, by nemo
Italian translation
2011-09-16, by Marco Bresciani
whoops, this line got lost in merging action
2011-09-16, by sheepluva
Polish translation updates
2011-09-16, by szczur
2 extra steps was still occasionally causing problems w/ edge cases. hopefully 3 should do the trick
2011-09-15, by nemo
Move options caption to box title. This frees up quite a bit of space at 800x600
2011-09-15, by nemo
Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
2011-09-15, by nemo
check waterline
2011-09-16, by mikade
moar sparkles :3
2011-09-16, by sheepluva
Avoid hog repeating himself
2011-09-15, by nemo
Spanish translation
2011-09-16, by Palewolf
TestRectForObstacle: areas outside map borders are not passable
2011-09-16, by sheepluva
change²log
2011-09-15, by sheepluva
merge :(
2011-09-15, by Henek
fix back button location in post-game stats screen
2011-09-15, by sheepluva
updateing swedish translation
2011-09-15, by Henek
0.9.16 branch
0.9.16
2011-09-15, by unc0rr
fix and optimize kamikaze's png
2011-09-15, by sheepluva
screenshots: display a msg on failure and log causative error
2011-09-15, by sheepluva
based on the fact that the crash never seemed to have happened with default screen resolutions and also inspired by the only other getmem usage in the code I came up with this simple solution which seems to work just fine.
2011-09-15, by sheepluva
cleaned up the screenshot procedure a little.
2011-09-15, by sheepluva
Randy's soldier helmet hat. I fixed the animation, brightened the color and made it a Team-colored hat.
2011-09-15, by sheepluva
Updated translation after typo fix
2011-09-14, by nemo
team edit: restore default hedgehog name if name is empty- since empty names are not supported and will lead to errors; also lupdate
2011-09-15, by sheepluva
merge
2011-09-14, by koda
some love for TeamHeadband.png
2011-09-14, by sheepluva
Updates to golf theme.
2011-09-14, by mikade
merge
2011-09-14, by nemo
oops, just burning through commits today.
2011-09-14, by mikade
Add sounds for incorrectly placed waypoint, fastest time, and no record of any kind.
2011-09-14, by mikade
Revert currently unneccessary changes to uScript.
2011-09-14, by mikade
merge
2011-09-14, by mikade
add blink to cyclops hat
2011-09-14, by sheepluva
Expose some vars for tracking the border.
2011-09-14, by mikade
lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
2011-09-14, by sheepluva
smoothing should be after despeckling
2011-09-13, by nemo
Balanced shield miser, multi-shot, and boss kills in SI. Added radar ping.
2011-09-14, by mikade
fix for issue #238
2011-09-13, by nemo
Slightly translated ru.lua
2011-09-13, by unc0rr
Translation update
2011-09-13, by unc0rr
Translation update
2011-09-13, by igor-hkr
typo
2011-09-12, by sheepluva
Still haven't received updated lt ts file, but no reason that the .txt and .lua shouldn't get used
2011-09-13, by nemo
Don't set lfDamaged for small tunnels
2011-09-13, by nemo
fix voice preview
2011-09-13, by nemo
Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
2011-09-13, by nemo
oops
2011-09-12, by nemo
Disable GL SetAttributes for Windows due to many testers with problems. This restores .15 behaviour.
2011-09-12, by nemo
Fix hat naming, keep case consistent within the streetfighter group, fix spelling error.
2011-09-12, by nemo
fix for issue #139
2011-09-12, by nemo
Add 0.9.16 and 0.9.17-dev version info to server
2011-09-12, by unc0rr
This should check if Qt provides zlib functions, and adds zlib dependency in case of zlibless Qt. Tested with Qt providing zlib functions only.
2011-09-12, by unc0rr
I.Fight.For.The.Users
2011-09-12, by koda
remove the forced fullscreen resolution since everyone is hating it; kept it around only for stereo rendering (where it's mandatory)
2011-09-12, by koda
fix out-of-dir builds
2011-09-12, by sheepluva
don't load key binds for AI hedgehogs
2011-09-12, by sheepluva
nemo's molotov burst effect; with a slight color modification added
2011-09-12, by sheepluva
fix side-effects of nemo's bottle-turnin'
2011-09-12, by sheepluva
uh, that was just so I could look at the flame more closely, wasn't supposed to be checked in
2011-09-11, by nemo
Since we are tweaking molotov. make the flame flickery and add a drowning frame
2011-09-11, by nemo
smoke for molotov
2011-09-12, by sheepluva
make it more sekret
2011-09-11, by nemo
cyclops hat by Randy
2011-09-11, by sheepluva
rename clean target to ENGINECLEAN due to windows case sensitivity issues, update lua again
2011-09-11, by nemo
aaaallways, I want to beeee with you, and make belieeeeve with you
2011-09-11, by nemo
Save demo when loaded from save game finishes
2011-09-11, by unc0rr
Remove some transparencies, fix some files
2011-09-11, by nemo
Man, checking it at end of turn was just tidier :(
2011-09-11, by nemo
better?
2011-09-11, by nemo
fix for disconnect reason not being shown
2011-09-11, by sheepluva
omg how could I forget
2011-09-11, by sheepluva
added some changes I remembered/saw in the logs to the changelog
2011-09-11, by sheepluva
hand drawn map editor: allow "undo" after "clear"
2011-09-11, by sheepluva
Also this
2011-09-11, by nemo
Should prevent a crasher when drowning while firing
2011-09-11, by nemo
I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
2011-09-11, by nemo
small de update
2011-09-11, by sheepluva
whoops, I didn't want to commit that line
2011-09-11, by sheepluva
tweak
2011-09-11, by nemo
Focus camera on moving current hog (probably more important to player). Should make tumbler, sine gun play, attacking off rope and saucer more playable. Also fix a typo in prior offset, and compensate for zoom.
2011-09-11, by nemo
make "All Files" file filter in file dialog actually display all files rather then just those with a dot in their name
2011-09-11, by sheepluva
fix for issue #269
2011-09-11, by sheepluva
Try the same offsetting as X - I think it helps w/ mikade's Space Invasion camera problem
2011-09-11, by nemo
fix for issue #276
2011-09-10, by sheepluva
german lua translations
2011-09-11, by sheepluva
Substitute broken Tumbler-based GaudyRacer with generic, map independant Racer.
2011-09-11, by mikade
A hopefully reliable lua update. If I clobber anything, well, there's always file history ;)
2011-09-10, by nemo
For better or for worse. Add sheepluva's forcing of clean on engine subdirectory. This works around a bug in fpc 2.4-2.6 that appears to generate incorrect inlining of loops on 2nd build. -B avoids this, but without a clean, the -B never got called. Also restore options, which I had confused w/ config. my bad.
2011-09-10, by nemo
fix timebox (differently), support for more players, remove version numbers,
2011-09-11, by mikade
some portal love for deagle/etc shots
2011-09-11, by sheepluva
tone flash waaaaay down when zoomed out
2011-09-10, by nemo
fix: let's use less random code for drawing the bullet trajectory
2011-09-10, by sheepluva
This condition should have been removed when I was changing targetting
2011-09-10, by nemo
translation fail/typo
2011-09-10, by sheepluva
some sniper training improvements and few german lua translations
2011-09-10, by sheepluva
actual rope fix for hogs getting stuck on walls
2011-09-10, by sheepluva
rollin' back my silly hack ( rea4d1fe665d7 )
2011-09-10, by sheepluva
Fix preview of ruler map. Thanks to Randy for pointing out it was incorrect.
2011-09-10, by sheepluva
Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
2011-09-09, by nemo
monkey task: always log to userpath
2011-09-09, by sheepluva
move hedgehogs out of walls
2011-09-09, by sheepluva
Don't test for hasGone in unapproved places. Now any possibility of desync on player quit is ruled out. Not tested at all.
2011-09-09, by unc0rr
Changed firebutton, parameters in uTouch might need to be tweaked some more
hedgeroid
2011-09-16, by Xeli
we don't need trailing whitespaces... I guess :P
2011-09-09, by sheepluva
Fix to enable compiling for something else than arm, the compiler for x64_86 didn't recognize Int32 etc..
hedgeroid
2011-09-14, by Xeli
Scripting: Update screen dimensions on screen resize and introduce onScreenResize() event.
2011-09-09, by sheepluva
merge
hedgeroid
2011-09-09, by Xeli
merge
2011-09-09, by mikade
merge
2011-09-09, by mikade
Allow limited form of SuddenDeath (WaterRise = 0) in both CTF modes
2011-09-09, by mikade
er. let's reference the right gear, shall we?
2011-09-08, by nemo
Add support for more players.
2011-09-09, by mikade
There. Push this back on to unc0rr. This effect can still desync, 'cause it always could, but at least now the two are linked w/o argument I think.
2011-09-08, by nemo
For now, don't spawn anything other than health crates.
2011-09-09, by mikade
"fix" for a screen scaling problem I had after resizing to odd width number values
2011-09-09, by sheepluva
* ShoppaKing/TrophyRace maps updated by wolfmarc
2011-09-09, by sheepluva
change minimum resolution back to 640x480 (full weapon menu too big for smaller screens)
2011-09-09, by sheepluva
oops
2011-09-08, by nemo
Restore hog on team gone
2011-09-08, by nemo
fix knight hat
2011-09-08, by sheepluva
Fix loading from save desync
2011-09-08, by unc0rr
Remove unnecessary and wrong check
2011-09-08, by unc0rr
Replace tab with space
2011-09-07, by unc0rr
Define 2 script callbacks to notify of hog vanishment
2011-09-08, by nemo
remove debug message, clear a couple of global gear references if appropriate, fix control script
2011-09-08, by nemo
Add flickery ghost grave
2011-09-07, by nemo
Since shakes are still proving unsafe until camera is reworked, try a mild flash instead
2011-09-07, by nemo
Revert camera shake. Now to make sure we don't desync anymore.
2011-09-07, by nemo
updated hat
2011-09-07, by Star
merge
2011-10-08, by jose1711
NEEDS TESTING. Try reenabling camera shake based on unc0rr's comment.
2011-09-07, by nemo
svg export darkened the upper white band a bit too much for my tastes
2011-09-07, by nemo
new countries
2011-09-07, by nemo
fix hat name
2011-09-06, by nemo
Another mass hat rename, because people were just about finished fixing their teams.
2011-09-06, by nemo
- Don't generate seed twice
2011-09-06, by unc0rr
Send mapgen for static maps
2011-09-06, by unc0rr
This should be a real fix (7643cbb88f09 reverted). Not tested.
2011-09-06, by unc0rr
translation update
2011-09-06, by tsleon
translation update
2011-09-06, by szczur
Fix link again (changed libraries order)
2011-09-06, by unc0rr
Don't set index if using static map - avoids desync where map name is passed and list is set, but then index is set to 0
2011-09-05, by nemo
Add update preview when picking random static
2011-09-05, by nemo
Add a fade out when in lag for snow.
2011-09-05, by nemo
check for turn over (infinite attack)
2011-09-05, by nemo
Fix linking in windows
2011-09-05, by unC0Rr
Add zlib headers (library itself is included to Qt)
2011-09-05, by unC0Rr
3 more user hats, fixed by "Star and Moon", thank you!
2011-09-05, by sheepluva
fix gas mask hat
2011-09-05, by sheepluva
Don't refuse to create save file when a game loaded from save interrupts
2011-09-05, by unc0rr
Support Qt version which have no qHash(QUrl)
2011-09-05, by unc0rr
Move a few more, exclude NoHat and team hats from animation
2011-09-04, by nemo
Load list of hats dynamically.
2011-09-04, by nemo
Add check on amNothing
2011-09-04, by nemo
Break a bunch of teams by reorganising hats so that similar ones are found together. Hat groupings by Star
2011-09-04, by nemo
copy/paste fail
2011-09-04, by nemo
make pickhammer and blowtorch burn time for infinite attack mode
2011-09-04, by nemo
Some renaming
2011-09-04, by unc0rr
Replace iterators with simple declarative foreach (not tested if it works)
2011-09-04, by unc0rr
by request of shoppa player, remove land spray from shoppa wep set
2011-09-04, by nemo
load mask from user path as well
2011-09-04, by nemo
Prevent runtime warning
2011-09-04, by unc0rr
Only prepend hedgewars.org if the url is relative
2011-09-04, by unc0rr
remove dupe
2011-09-04, by nemo
oops
2011-09-04, by nemo
Allow surfing, download and extract only .zip files
2011-09-04, by unc0rr
truncate page on comment tags, as suggested by unc0rr
2011-09-04, by nemo
Add a crappy button to encourage artists to make another one. Restore Info page.
2011-09-04, by nemo
Extract to cfgdir
2011-09-04, by unc0rr
update animation page. remove test image
2011-09-04, by nemo
Add a bunch of new hats from the hats thread. There are still 20 or so that need pixel fixes that are not in this list.
2011-09-04, by nemo
Call update() so loaded images appear
2011-09-04, by unc0rr
Fix a warning
2011-09-04, by unc0rr
Link against quazip
2011-09-04, by unc0rr
Extract downloaded content into temp dir
2011-09-04, by unc0rr
Implement DataBrowser which downloads resources (images, css) on its own.
2011-09-04, by unc0rr
- Implement progressbars to show download progress
2011-09-04, by unc0rr
Updated Slovak translation
2011-09-08, by jose1711
Add QuaZIP library to build system
2011-09-04, by unc0rr
Updated Slovak translation
2011-09-04, by jose1711
Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
2011-09-03, by nemo
'Star and Moon' updated his sheep hat.
2011-09-03, by sheepluva
Just for fun. Flowers! Also, use a less blatant image in ammo menu.
2011-09-03, by nemo
Remove STL dependency
2011-09-03, by unc0rr
Use QTextBrowser instead of WebKit for downloadable contents page (currently only shows the page itself)
2011-09-03, by unc0rr
allow fullscreen resolution selection (but still leaves in the auto max for commodity)
2011-09-03, by koda
tweak to avoid jaggies
2011-09-02, by nemo
typo
2011-09-02, by nemo
fiiine
2011-09-02, by nemo
lighten a bit
2011-09-02, by nemo
Add awesome new TARDIS art
2011-09-02, by nemo
OMG. I forgot this one.
2011-09-02, by nemo
that was just getting me into trouble
2011-09-02, by nemo
oops.
2011-09-02, by nemo
Thicker borders. Still need something by an actual artist.
2011-09-02, by nemo
Remove toLocal8Bit() conversion of file name as Qt should handle filenames on its own. Helps with filename on Windows, could help with issue #189.
2011-09-02, by unc0rr
Implement save button on game statistics page.
2011-09-02, by unc0rr
Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
hedgeroid
2011-09-09, by Xeli
Add a delay before applying screen resize to cut down on resize events (especially bad on OSes that need texture recreation)
2011-09-02, by nemo
removed these files which got added by accident, they are to be generated by cmake
hedgeroid
2011-09-09, by Xeli
Why so serious
2011-09-02, by unc0rr
Changed the package name from org.hedgewars to org.hedgewars.mobile, this file was forgotten last time
hedgeroid
2011-09-09, by Xeli
*sigh* I suppose I'd best avoid those trademarks...
2011-09-02, by nemo
Fixed the captions, they are now below the windbar
hedgeroid
2011-09-08, by Xeli
add get away time modifier entry to changelog
2011-09-01, by sheepluva
merge + changed the tardis image to egg.png because the data folder isn't up to date
hedgeroid
2011-09-01, by Xeli
Changed SDL_PollEvent to SDL_PeepEvents
2011-09-01, by Xeli
merge
2011-09-01, by nemo
Keep blowtorch direction (doesn't actually fix the bug with hedgehog turning opposite direction)
2011-09-01, by unc0rr
button tweak, add missing left horizon
2011-09-01, by nemo
onHogAttack hook. Might reposition this later.
2011-09-01, by mikade
Add buttons for tag team, bottom border, unbreak smoothing
2011-08-31, by nemo
Let's draw the bottom border thicker, so it is more visible
2011-08-31, by nemo
Add option for a bottom border. Needs testing.
2011-08-31, by nemo
Avoid burning other hog's turn
2011-08-31, by nemo
Restore gear ASAP, add denied sound for illegal activation without wasting ammo.
2011-08-31, by nemo
- Don't reload fonts
2011-08-31, by unc0rr
Added tag Hedgewars-iOS-1.3.1 for changeset cba92708277b
2011-09-14, by koda
Fix check for darwin or win32. Add debug message.
2011-08-31, by unc0rr
disable ios screenshooting for now
Hedgewars-iOS-1.3.1
2011-09-14, by koda
TARDIS bugfix
2011-08-31, by nemo
fix for retina display devices
2011-09-14, by koda
adjust Z order so crosshairs are on top of hogs, grenades behind explosives
2011-08-31, by nemo
ios version bump
2011-09-14, by koda
more proper implementation of TARDIS
2011-08-31, by nemo
Added tag Hedgewars-iOS-1.3 for changeset 718f98a9df12
2011-09-14, by koda
Reset to SD sky colour if in SD
Hedgewars-iOS-1.3
2011-08-30, by nemo
Check for nil from SpawnCustomCrate
2011-08-29, by nemo
updated sdl.patch
2011-08-29, by koda
Updated Slovak translation
2011-08-28, by jose1711
savedgamesviewcontroller refactor, added icons to supportviewcontroller
2011-08-28, by koda
ios: respond more gracefully to didReceiveMemoryWarning and add sounds to two buttons
2011-08-28, by koda
move the ios background music under resources
2011-08-28, by koda
the return of SDL.patch D:
2011-08-28, by koda
ios: fix a couple of bad memory management (unrelated to the crash at the end of each game)
2011-08-28, by koda
Prevent flakes from drawing if they spawn in land
2011-08-27, by nemo
I like the overall accumulation with a flat bottomed flake better. AA top w/o weird layers in middle
2011-08-27, by nemo
Avoid unsightly gaps in landbacktex
2011-08-27, by nemo
implement proper blending
2011-08-27, by nemo
Try reenabling landbacktex to see how it behaves with current pixel rules
2011-08-27, by nemo
Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
2011-08-26, by nemo
Fix rounding error in sky colour causing visible lines
2011-08-26, by nemo
Correctly check for failure to look up ammo, check for damaged mines
2011-08-26, by nemo
Die speckles, round N. Check that alpha is not basically empty while blending, try to match the damaged land type.
2011-08-26, by nemo
Use frontend value for fullscreening.
2011-08-26, by nemo
pt update
2011-08-25, by inu
* partial rollback of changes to camera
2011-08-25, by sheepluva
reduce effect of the look-ahead behaviour that I tried to implement
2011-08-25, by sheepluva
some camera adjustments (should also fix cam flickering on lowerst res)
2011-08-25, by sheepluva
don't poison invul hogs
2011-08-25, by sheepluva
another silly mistake
2011-08-24, by nemo
accidentally reverted this when reverting the rest of the override changes.
2011-08-24, by nemo
oops
2011-08-24, by nemo
THUNKphewbzzweeEEeee
2011-08-24, by sheepluva
Scripting changes. Add override of mapgen, templatefilter. Expose waterline, add "GetAmmoCount". Default to amNothing in uAmmos if entry is not found.
2011-08-24, by nemo
add for mine strike too. as cheezemonkey points out, mine bounce is height dependent.
2011-08-24, by nemo
Set more generous minimums. Flicker seems to have nothing to do with minimum size. I get it even for fairly large dimensions after scaling down from a much larger size. Similar to issues with zoom from about a month ago, before unc0rr fixed them.
2011-08-23, by nemo
restore screwed up test
2011-08-23, by nemo
don't override user defined size when resizing
2011-08-23, by nemo
Check if we need to download and prevent user from reaching the startgame menu because it needs images from the download
hedgeroid
2011-09-01, by Xeli
enable window resizing (tested only on linux) - fix issue 103
2011-08-23, by koda
increment version number/name
hedgeroid
2011-09-01, by Xeli
ooops
2011-08-23, by koda
sabotage of the iphone port failed..
hedgeroid
2011-08-28, by Xeli
this should fix the double free that happens when closing the sdl window on ios (untested)
2011-08-23, by koda
fixed = operator in uFloat
hedgeroid
2011-08-28, by Xeli
ok this makes no sense now, remove 'enhanced' option from ios
2011-08-23, by koda
Made getDownloadPath compatible with < Froyo devices
hedgeroid
2011-08-26, by Xeli
FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
2011-08-23, by koda
Fixed AddFileLog, there's now a log created in /sdcard/Android/data/org.hedgewars.mobile/cache/Data/
hedgeroid
2011-08-26, by Xeli
set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
2011-08-22, by koda
version name and api changed for Market version
hedgeroid
2011-08-26, by Xeli
apparently sdl doesn't work anymore on ios < 3.2 so it is worth to take the leap and upgrade the minimum os to 4.0, so that we can use new apis (like imageio from sdl_image)
2011-08-22, by koda
removed some @override lines which cause compiler errors on openjdk-6
hedgeroid
2011-08-26, by Xeli
Disable flakes in Blox theme
2011-08-22, by nemo
merg with the latest rev of 22nd (end of GSoC)
hedgeroid
2011-08-24, by = Xeli
Free land texture, reset sky colour.
2011-08-22, by nemo
Put it in the add as well
2011-08-22, by nemo
Add check for no sound
2011-08-22, by nemo
allow accessing the snapshot folder from the about page in the frontend (button could use a nicer icon)
2011-08-22, by koda
Fix translation (it was smth like "they have normal bounced")
2011-08-22, by unc0rr
merge
2011-08-22, by unc0rr
add Zorg to credits
2011-08-22, by koda
tiny tweak in how lua is moved + added two reverts
hedgeroid
2011-08-22, by Xeli
enable a tip on osx, remove trailing whitespaces
2011-08-22, by koda
Implement TestHammer which makes sense
2011-08-22, by unc0rr
merge
hedgeroid
2011-08-21, by Xeli
russian translation update
2011-08-22, by tsleon
Make AI aware of damage modifiers
2011-08-22, by unc0rr
removed the enabling of sensors
hedgeroid
2011-08-21, by Xeli
make it easier to do portal shoppa, ensure structure doesn't show up by accident in a weaponset
2011-08-21, by nemo
Removed chinese font
hedgeroid
2011-08-21, by Xeli
Try to avoid overlapping voices for major statements (not things like byebye or oof)
2011-08-21, by nemo
Changed url to code.google.com page
hedgeroid
2011-08-21, by Xeli
Strip and compress Golf theme
2011-08-21, by nemo
changed an ifdef so that android too uses mono sound
hedgeroid
2011-08-21, by Xeli
mergy merge merge
2011-08-21, by nemo
cosmetic tweak in the teamselection menu
hedgeroid
2011-08-21, by Xeli
merge
2011-08-21, by mikade
Try blurriness instead, to make inactive ammos clearer. Also add some missing line breaks in french locale.
2011-08-21, by nemo
forgot to hg add the images...
hedgeroid
2011-08-21, by Xeli
HUD for Space Invasion, minor bugfix
2011-08-21, by mikade
hammer tweak
2011-08-21, by nemo
Added a visual imageview to show how many teams have been selected, plus feedback when creating a new team:
hedgeroid
2011-08-21, by Xeli
Add mikade and Xeli to credits
2011-08-21, by nemo
Added a check for team count to prevent the engine from crashes when starting with <2 teams + changed the text in the Teams selection menu
hedgeroid
2011-08-21, by Xeli
Allow hammer to bash mines/barrels too, increase escape time to 3s
2011-08-21, by nemo
few comments added
hedgeroid
2011-08-21, by Xeli
add check for other forms of flight too
2011-08-21, by nemo
added licenses
hedgeroid
2011-08-21, by Xeli
Add Lithuanian Qt translation, add Lukas to game credits
2011-08-21, by nemo
added a visual fire button, isOnFireButton check needs to be fixed though it only works on 800x480 screens
hedgeroid
2011-08-20, by Xeli
New lithuanian translation
2011-08-21, by Uncharted
added low jump, you can low-jump by double tapping the right or left side of the screen
hedgeroid
2011-08-20, by Xeli
Fix localisation of scripts
2011-08-21, by nemo
changed aiming to be triggered when touching the crosshair
hedgeroid
2011-08-19, by Xeli
Add Guillaume Englert to art contributors list for his Olympic theme
2011-08-21, by unc0rr
small cosmetic change
hedgeroid
2011-08-19, by Xeli
This really should have been a TPoint for consistency
2011-08-20, by nemo
merge
hedgeroid
2011-08-19, by Xeli
-gh (heaptrace) appears to be the reason for crashing in DrawCircle on my system. I wonder if it has other bad behaviour as well.
2011-08-20, by nemo
Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
hedgeroid
2011-08-19, by Xeli
Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
2011-08-20, by nemo
Added several graphics
hedgeroid
2011-08-19, by Xeli
Special case small radius gears to try and prevent repeated collisions.
2011-08-20, by nemo
Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
hedgeroid
2011-08-19, by Xeli
teach AI about sticky mines
2011-08-20, by nemo
Fixed crash which occured when entering the teamselection menu for the second time
hedgeroid
2011-08-19, by Xeli
- Update russian translation
2011-08-19, by unc0rr
merge
hedgeroid
2011-08-18, by Xeli
Remove PosInStack function, as bots behave better (they search more positions) without it
2011-08-19, by unc0rr
aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
hedgeroid
2011-08-18, by Xeli
- Updates to Tumbler gameplay mode [may still need a lil work]
2011-08-19, by mikade
Volume keys now work
hedgeroid
2011-08-18, by Xeli
oops
2011-08-18, by nemo
open ammo when clicking the current hog
hedgeroid
2011-08-17, by Xeli
portal: combating the space-detection issue.
2011-08-18, by sheepluva
merge
hedgeroid
2011-08-17, by Xeli
Free messages queue on engine shutdown
2011-08-17, by unc0rr
merge
hedgeroid
2011-08-17, by Xeli
...
2011-08-17, by nemo
Now able to select a weapon
hedgeroid
2011-08-17, by Xeli
*sigh*
2011-08-17, by nemo
merge
hedgeroid
2011-08-17, by Xeli
Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
2011-08-17, by nemo
Break visual gears list up into 4, to avoid iterating over entire list to draw a single layer. Also fix error in tag zoom.
2011-08-17, by nemo
Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
2011-08-16, by nemo
At mikade's request, expose screenheight/screenwidth and allow setting tag zoom level
2011-08-16, by nemo
Properly implement slot, connect signal from the object which actually sends it to the slot
2011-08-16, by unc0rr
Check for dX too
2011-08-15, by nemo
I'll learn to build first eventually...
2011-08-15, by nemo
uTouch, has cursor move, zoom and click or tap to open the ammo menu
hedgeroid
2011-08-17, by Xeli
oops
2011-08-15, by nemo
merge
hedgeroid
2011-08-15, by Xeli
Move HealthTag dY init into AddGear
2011-08-15, by nemo
merge
2011-08-15, by mikade
Use Frame instead of State for the health flag
2011-08-15, by nemo
Don't allow to join other protocol room using FOLLOW command (not tested)
2011-08-15, by unc0rr
Why so suspicious?
2011-08-15, by unc0rr
Allow user to drop bombs off rope, parachute, and flying saucer.
2011-08-15, by mikade
forgot scale
2011-08-15, by nemo
suggestion of mikade's - delete old mines if the collision array shows signs of filling up. This is kind of an edge case, esp now that array is up to 1024, but should prevent (easiest) way to crash by collision array overflow (endless mines/minestrikes).
2011-08-14, by nemo
bump up max collision to 1024 entries
2011-08-14, by nemo
Tiny bit of progress on download page - hooked it up to "Info" button for now.
2011-08-14, by nemo
draw health tag relative to screen if State <> 0
2011-08-14, by nemo
smaller code cleanup
2011-08-15, by koda
For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
2011-08-14, by nemo
Use same visual gear for health tags and hearts.
2011-08-14, by nemo
Seduction animation. New visual gear type.
2011-08-14, by nemo
Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
2011-08-14, by nemo
Change to "aura" due to odd crasher in DrawCircle, at least on my machine/driver. Less precise, but perhaps more attractive.
2011-08-14, by nemo
Use local scope global var instead
2011-08-14, by unc0rr
new SD flakes from mikade and a flash when sudden death starts
2011-08-13, by Henek
small fix for the ios project file
2011-08-13, by koda
Some screwing around GearsNear code
2011-08-13, by unc0rr
Don't switch to gsConfirm state (which is pretty same as gsGame) when not in gsGame or gsChat state. Prevents crashes and other possible kinds of wierd behaviour.
2011-08-13, by unc0rr
Revert ParseCommandOverride change since it appears to be badly screwing up scripting. Need to find out why. This backs out 7f57d0c7816a and the recent workaround.
2011-08-12, by nemo
extend the workaround. FIXME still applies
2011-08-12, by nemo
oops. accidentaly committed test move of voice line (the FIXME still applies though)
2011-08-12, by nemo
use ansistring instead
2011-08-12, by nemo
Zoom and moving the camera now works with SDL_FINGER* events
hedgeroid
2011-08-15, by Xeli
sheepluva pointed out there are 2 StrPas in pascal, in different units. Do conversion in LuaPas instead
2011-08-12, by nemo
merge
hedgeroid
2011-08-11, by Xeli
This is a WTF checkin. Seriously. Someone needs to look at this to find out why it is behaving as it is.
2011-08-11, by nemo
Android (multitouch) implementation
hedgeroid
2011-08-11, by Xeli
unbreak voice playback in team creation
2011-08-11, by nemo
SDL_FINGERUP/DOWN/MOTION events added
hedgeroid
2011-08-11, by Xeli
disable campaign button, structure and change sudden death music to hell.ogg
2011-08-11, by Henek
start of implementation of the save button, check if there's something to save and update TeamSelectionActivity if a change has been made
hedgeroid
2011-08-11, by Xeli
another merge to clean up
2011-08-10, by nemo
Android touch events propagate to hwengine now
hedgeroid
2011-08-11, by Xeli
:( bad revision.
2011-08-10, by nemo
back key now quits the game
hedgeroid
2011-08-10, by Xeli
merge1
2011-08-10, by nemo
Changed gametype to 'style'
hedgeroid
2011-08-10, by Xeli
Fixed up Golf theme. Should look pretty good, now.
2011-08-10, by mikade
typo on the nullpointer check
hedgeroid
2011-08-10, by Xeli
exclude current hedgehog
2011-08-10, by nemo
Fixed team colors in the UI, delete and a nullpointer bug when no teams are created
hedgeroid
2011-08-10, by Xeli
Revert 3768e9a6ec40. I misread the test. Seems parachute works as expected now already
2011-08-09, by nemo
merge
hedgeroid
2011-08-09, by Xeli
return visual gear in hogsay
2011-08-09, by nemo
slight visual tweak. birdy's wings beat faster if he's just about tired out
2011-08-08, by nemo
gear state flag names for scripting
2011-08-08, by nemo
remove offset in seduction gear creation
2011-08-07, by nemo
Experimental area-of-effect Seduction
2011-08-07, by nemo
Oh, and fix cursor visibility correlations between gsConfirm state and paused state
2011-08-07, by unc0rr
Also unhide mouse cursor when in gsConfirm state
2011-08-07, by unc0rr
Release mouse cursor in gsConfirm state
2011-08-07, by unc0rr
Enter gsConfirm state when loosing focus
2011-08-07, by unc0rr
disable extra time in timeless mode
2011-08-07, by nemo
drowning flake graphics tweak
2011-08-07, by nemo
oops this slipped through
2011-08-07, by koda
Expose TargetX/TargetY to scripting
2011-08-07, by nemo
removed prints
hedgeroid
2011-08-09, by Xeli
disable special case for parachute on rope. legacy? Without it, parachute behaves as one expects
2011-08-07, by nemo
fixed minor download bug
hedgeroid
2011-08-09, by Xeli
make a special case for teleport instead. also allows teleporting off of a parachute
2011-08-07, by nemo
api level 9 for now
hedgeroid
2011-08-09, by Xeli
prevent attempting to teleport in mid-air during inf attack
2011-08-07, by nemo
-
hedgeroid
2011-08-09, by Xeli
Don't reset attack when Unplaced.
2011-08-07, by nemo
Fixed IPC provide gameconfig
hedgeroid
2011-08-09, by Xeli
This should make bee/airstrikes play nicer with infinite attack mode
2011-08-07, by nemo
Added color and team hog count
hedgeroid
2011-08-09, by Xeli
Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
2011-08-06, by koda
AI thread is now an SDL_Thread rather than pthread
hedgeroid
2011-08-09, by Xeli
use -Os --ffast-math on ios everywhere, plus other sdk3.2 compatibility changes
2011-08-05, by koda
changed iphone specific ifdefs to mobile
hedgeroid
2011-08-09, by Xeli
merge
2011-08-05, by nemo
Removed the (default) qualifier
hedgeroid
2011-08-08, by Xeli
Make sinegun sound a bit louder
2011-08-10, by grammikj
move gstWait - should make detecting drowning easier for mikade
2011-08-05, by nemo
added placeholder images for teamcount
hedgeroid
2011-08-08, by Xeli
Fix sounds, add some more for hellish impact and sine gun
2011-08-10, by grammikj
merge
hedgeroid
2011-08-04, by Xeli
Fix crasher. thanks to dagni for the demo file that tracked it down.
2011-08-04, by nemo
New sounds: mudball, mine bounce, hammer
2011-08-05, by grammickj
add a couple of nilcheck for safety
2011-08-02, by koda
minor tweak since health tag was being retinted anyway. make it fade out. also disable unneeded tinted flag, save a handful of ops
2011-08-01, by nemo
Make vgtHealth use Tint
2011-08-01, by nemo
add getter for effects. untested.
2011-08-01, by nemo
Merge
2011-08-01, by unc0rr
i had to forget something about the ios project file, by contract
2011-08-01, by koda
ios: this should prevent at least one of the crashes zorg spotted; also added some callbacks in SDLh; also polished project file (from -O2 to -Os)
2011-08-01, by koda
Reset to default zoom. Unbreaks waves
2011-07-31, by nemo
i forgot to update schemes after adding tag mode; also updated/fixed a couple of them
2011-07-31, by koda
ios: caught some leaks, merged two methods inside a fuction, postponed the rating popup
2011-07-31, by koda
add nil check
2011-07-30, by nemo
sucky temp graphic for land gun, also. an experiment - do these lines make it easier to tell when a weapon is disabled without being too ugly?
2011-07-30, by nemo
kill off some speckles, crank up land gun output
2011-07-30, by nemo
removed TODO no use for it now
hedgeroid
2011-08-04, by Xeli
bluer colour, more pulsing
2011-07-27, by nemo
manifest changes, all activities are fullscreen and some activities have been added to the manifest
hedgeroid
2011-08-04, by Xeli
this helps a bit
2011-07-27, by nemo
The start of the IPC transers to the engine
hedgeroid
2011-08-04, by Xeli
skip splashes for flakes
2011-07-27, by nemo
Utility functions which are context wide, mostly SD methods right now
hedgeroid
2011-08-04, by Xeli
trying another texture
2011-07-27, by nemo
Main activity for starting a local game
hedgeroid
2011-08-04, by Xeli
unnecessary test removed, also merge
2011-07-27, by nemo
send the gameconfig
hedgeroid
2011-08-04, by Xeli
annoying translators like it was no thing
2011-07-27, by koda
Main activities for starting up the game, changing gameconfig, selecting and creating teams with their respective layouts and values
hedgeroid
2011-08-04, by Xeli
increasing commit number with style
2011-07-27, by koda
moved these files to a subdir
hedgeroid
2011-08-04, by Xeli
one more stray tag to be removed
2011-07-27, by koda
datastructures for the different aspects of a gameconfiguration
hedgeroid
2011-08-04, by Xeli
trying to clean up the .hgtags mess
2011-07-27, by koda
Deletion was a bad idea.
2011-07-27, by nemo
AddFileLog tweak, added [Con] to each line
hedgeroid
2011-08-04, by Xeli
example of an SD art. mine from openclipart
2011-07-26, by nemo
added GenLandPreview declaration
hedgeroid
2011-08-04, by Xeli
Don't activate switch if player only has 1 hog
2011-07-26, by mikade
jni constants used by hwLibrary
hedgeroid
2011-08-04, by Xeli
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
2011-07-25, by koda
images for the frontend
hedgeroid
2011-08-04, by Xeli
add the ios friendly scripts
2011-07-25, by koda
Created callbacks to give the frontend information of maxteams/hogs
hedgeroid
2011-08-04, by Xeli
rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
2011-07-24, by koda
Added lua files to hgignore two files have been manually 'hg added'
hedgeroid
2011-07-18, by Xeli
raise AI to hard
2011-07-24, by nemo
CMake now moves the proper lua files to the project
hedgeroid
2011-07-18, by Xeli
oops
2011-07-24, by nemo
Lua source modification revert aded
hedgeroid
2011-07-16, by Xeli
darken the green just a touch to stand out a bit more from mint
2011-07-24, by nemo
Added support for LUA
hedgeroid
2011-07-16, by Xeli
set of 9 colours proposed by bugq - attempting to avoid colours that are hard to distinguish
2011-07-24, by nemo
Greatly simplifies the buildenvironment plus makes cmake a bit more vocal
hedgeroid
2011-07-14, by Xeli
Add grayscale option for 3d, helps with colour clashing
2011-07-24, by nemo
Removed double org.hedgewars.mobile.Download*.java introduced in 5408:ab055114c788
hedgeroid
2011-07-14, by Xeli
test on i should be first condition
2011-07-23, by nemo
Merge
2011-07-27, by unc0rr
Removed double icons introduced in 5411:9b82f4f9fba6
hedgeroid
2011-07-14, by Xeli
merge
2011-07-23, by unc0rr
added startlocalgame activity
hedgeroid
2011-07-14, by Xeli
fix wrong location of "Type"-label in map-selection
2011-07-21, by sheepluva
Main class files for the start-local-game screen
hedgeroid
2011-07-14, by Xeli
some changelog stuff
2011-07-20, by sheepluva
this file points to the resources files containing weapons and schemes
hedgeroid
2011-07-14, by Xeli
Restored Golf theme. May require additional work.
2011-07-20, by mikade
Colon sign isn't compatible with windows
2011-07-27, by unc0rr
Fixed a small bug for when detecting Themes
hedgeroid
2011-07-14, by Xeli
New mission. Hopefully easier than most of my other missions. :D
2011-07-20, by mikade
Implement command for banning by ip and a command for bans list
2011-07-23, by unc0rr
Remove unneeded variable
2011-07-27, by unc0rr
Layouts for the start local game
hedgeroid
2011-07-14, by Xeli
escape ampersand ('&') in team select buttons.
2011-07-20, by sheepluva
Make AI much more wise (fix a bug preventing AI to explore caves)
2011-07-26, by unc0rr
added xml files which represent the default entries of Schemes and weapons
hedgeroid
2011-07-14, by Xeli
bg locale update
2011-07-19, by svetlisa
Comment out unsynced logging
2011-07-26, by unc0rr
added various icons and graphics for the frontend
hedgeroid
2011-07-14, by Xeli
try to tweak flamethrower a bit to do more damage with fire changes. An optimal firepit test dealt 68.
2011-07-16, by nemo
Added a small example of the frontend still being worked but commited so the downloader now works
hedgeroid
2011-07-14, by Xeli
Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
2011-07-16, by nemo
Added a utility class needed by the Downloaders
hedgeroid
2011-07-14, by Xeli
Somehow this line got lost somewhere
2011-07-12, by unc0rr
Moved download classes to their own dir and fixed the way the dest dir is being 'build'
hedgeroid
2011-07-14, by Xeli
merge
2011-07-11, by nemo
small fix to have LUA_DISABLED working again
hedgeroid
2011-07-06, by Xeli
typo
2011-07-11, by nemo
removed some left over artifact of DataPackage in CMakeLists.txt
hedgeroid
2011-07-05, by Xeli
typo and spaces
2011-07-11, by koda
fixed Data path
hedgeroid
2011-07-05, by Xeli
better variable grouping...
2011-07-10, by koda
Updated Slovak translation
2011-07-09, by jose1711
fixed app name
hedgeroid
2011-07-05, by Xeli
Add fudge factors for the collision check on portal exit
2011-07-08, by nemo
Added build scripts to the hgignore files, these are generated by cmake
hedgeroid
2011-07-05, by Xeli
merge french translation
2011-07-07, by nemo
merge
hedgeroid
2011-07-05, by Xeli
Updated Czech translation
2011-07-07, by karibikCZ
Added download functionality and changed some icons
hedgeroid
2011-07-05, by Xeli
This seems to be a much better place
2011-07-07, by unc0rr
Removed DataPackage and added eclipse specific meta files to ignore
hedgeroid
2011-07-05, by Xeli
This should improve performance on singlecore computers
2011-07-05, by unc0rr
removed the extra DataPackage apk, the main app will download it itself
hedgeroid
2011-07-05, by Xeli
little code cleanup (but please test)
2011-07-04, by koda
Removed the "move" of the resources, it isn't needed for the android build anymore and if they get moved in the default repo it probably should go somewhere in /share
hedgeroid
2011-07-05, by Xeli
(fix issue 126) moved initial nickname popup to the netconnection page
2011-07-04, by koda
Changed package name from org.hedgewars to org.hedgewars.mobile
hedgeroid
2011-07-01, by Xeli
Remove logging (was added for debugging, could lead to a crash due to lack of synchronization)
2011-07-04, by unc0rr
updated path to Data folder to match where DataPacakage put it *temporarily*
hedgeroid
2011-07-01, by Xeli
oops
2011-07-03, by nemo
merge
hedgeroid
2011-07-01, by Xeli
separate landpixels/land despeckling results to avoid desyncing on blurry land due to extra despeckling passes. right now, this does mean landpixels edge-of-block recheck is not done
2011-07-03, by nemo
Added *.properties in Android project dirs to hgignore
hedgeroid
2011-06-29, by Xeli
Altered switch behavior on 'The Specialists'.
2011-07-03, by mikade
Removed protocol check, using CMake now to setup the building scripts using Templates/* removed old scripts
hedgeroid
2011-06-29, by Xeli
Based on some user complaints on forum, try to reduce impact of teams on small displays.
2011-07-03, by nemo
Moved the Audio directory from the iOS folder one level up. Android-build will now refer to it SDL-android-project/build.xml must be changed if the directory is moved
hedgeroid
2011-06-28, by Xeli
adjust test slightly
2011-07-03, by nemo
Added hedgewars icons
hedgeroid
2011-06-28, by Xeli
copy pasta fail
2011-07-03, by koda
merge
hedgeroid
2011-06-28, by Xeli
Add a little y kick if there is nothing under an active barrel.
2011-07-03, by nemo
added DataPackage temporarily
hedgeroid
2011-06-28, by Xeli
Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
2011-07-03, by nemo
Preloaded libhwengine.so and added an argument to nativeInit()
hedgeroid
2011-06-28, by Xeli
ios: disble logging, stop music correctly in preferences, move script command before seed, try using reatin instead of if
2011-07-03, by koda
Removed absolute path to libhwengine.so, the library must be preloaded from Java now. Which automagically knows where libhwengine.so is!
hedgeroid
2011-06-28, by Xeli
fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
2011-07-03, by sheepluva
The android build doesn't use cmake thus this file is needed. It doesn't have correct values yet..
hedgeroid
2011-06-28, by Xeli
Merge
2011-07-01, by unc0rr
Added an argument to Game(PChar) which provides a path to the data folder. This allows the user/java side to change from internal sdcard to sdcard
hedgeroid
2011-06-28, by Xeli
Sweep all pixels at 0 or 1 neighbours, whether damaged or not. Intended to handled output of Smooth, might be nice to cut down on the counting somehow though.
2011-06-30, by nemo
Using the correct resolution rahter than a hardcoded one
hedgeroid
2011-06-24, by Xeli
Enable autoswitch on turn start for The Specialists Mode.
2011-06-30, by mikade
Added a script to build and install the application, users must define a path to the ndk
hedgeroid
2011-06-24, by Xeli
merge
2011-06-29, by unc0rr
put back GLUnit in the uses clause, indentation fix, path fix
hedgeroid
2011-06-24, by Xeli
call onusedammo earlier for switcher
2011-06-29, by nemo
Tiny optimization: convert smooth wind indicator change gear into visual gear
2011-06-30, by unc0rr
disabled engine Protocol check until i fix config.in
hedgeroid
2011-06-24, by Xeli
match snow to visual gear
2011-06-28, by nemo
Fix formatting a bit
2011-06-30, by unc0rr
Fixed a fault strcpy
hedgeroid
2011-06-24, by Xeli
Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
2011-06-28, by nemo
Convert huge switch into an array
2011-06-30, by unc0rr
Fixed a fault strcpy
hedgeroid
2011-06-24, by Xeli
sweep up some AA pixels
2011-06-28, by nemo
Don't draw snow flakes spawned in land, introduce gstInvisible flag
2011-06-30, by unc0rr
Added test parameter which end up at hwengine::Game(PChar)
hedgeroid
2011-06-24, by Xeli
first draft of a html based theme editor
2011-06-28, by Henek
Simplify code using 'with', convert some tabs to spaces
2011-06-29, by unc0rr
Removed WriteToConsole debugging lines
hedgeroid
2011-06-24, by Xeli
fake crates now with complementary poison
2011-06-28, by Henek
Check xx for LAND_WIDTH_MASK
2011-06-29, by unc0rr
merge
hedgeroid
2011-06-24, by Xeli
- Allow snow to drop a bit outside the map, where it already is allowed to spawn
2011-06-28, by unc0rr
Fixed the incomplete merge of rev: 22c1f4833a86
hedgeroid
2011-06-24, by Xeli
Fix CMake warning (a header listed twice)
2011-06-28, by unc0rr
Package name changes
hedgeroid
2011-06-23, by Xeli
Store gear X/Y/dX/dY for use in splash/droplets. Also saves a few hwRound calls.
2011-06-27, by nemo
more packing name changes
hedgeroid
2011-06-23, by Xeli
Fix some quirky syntax.
2011-06-27, by mikade
Package name changed from org.libsdl.app to org.hedgewars
hedgeroid
2011-06-23, by Xeli
Use an ifdef instead, add despeckling of tunnels
2011-06-26, by nemo
Changed the package path from org.libsdl.app to org.hedgewars
hedgeroid
2011-06-23, by Xeli
disable .reserve - not 4.6 compatible
2011-06-26, by nemo
Reverted back to tip and changed the correct IFDEF IPHONEOS to MOBILE without breaking other iphoneos
hedgeroid
2011-06-23, by Xeli
Forgot to remove this script name
2011-06-26, by nemo
Second passage (second time I correct),
2011-06-28, by orange hg
Changed UI elements
hedgeroid
2011-06-23, by Xeli
Lua update. New phrases. Try to remove some duplicates by avoiding use of space and : in short common phrases. Removed localisation of some script names, since we can't localise that in frontend yet anyway, without screwing up multiplayer.
2011-06-26, by nemo
quelques ajouts supplémentaires dans ce qui n'était pas encore traduit
2011-06-26, by orange hg
Enabled fullscreen and locked it to landscap
hedgeroid
2011-06-23, by Xeli
add missing nil check, increase despeckling of background too
2011-06-26, by nemo
Après le premier jet d'hier, correction de quelques fautes, traductions plus appropriées, ...
2011-06-26, by orange hg
Added various directories where compilers output to
hedgeroid
2011-06-23, by Xeli
bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
2011-06-26, by nemo
Pour chaque <translation type="unfinished"> j'ai complété avec la traduction française.
2011-06-25, by orange hg
Added sdl_net from the unofficial android port: http://www.anddev.org/sdl_port_for_android_sdk-ndk_16-t9218.html
hedgeroid
2011-06-23, by Xeli
Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
2011-06-26, by nemo
Changements :
2011-06-25, by orange hg
Have make move the actual libhwengine.so to the SDL-android-project folder, rather than having the ndk-build reference to it. This removes the circular dependency
hedgeroid
2011-06-23, by Xeli
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
2011-06-26, by Henek
de nombreux petits changements :
2011-06-25, by orange hg
Added mkdir out
hedgeroid
2011-06-23, by Xeli
merge
2011-06-25, by unc0rr
Updated the path of hwLibrary.pas
hedgeroid
2011-06-23, by Xeli
fixing some different issues with edit team page and the new dual data setup
2011-06-25, by Henek
Fix broken theme icon loading from user dir
2011-06-25, by unc0rr
Added logging for Android
hedgeroid
2011-06-23, by Xeli
merge
2011-06-25, by unc0rr
Added SDL-android-project, this is the Android/Java part of the application
hedgeroid
2011-06-22, by Xeli
this should fix captions on iOS (and android), though I can't check
2011-06-25, by Henek
Fix camera jerking on zoom in
2011-06-25, by unc0rr
Moved Android-build to project_files/Android-build
hedgeroid
2011-06-22, by Xeli
unbreak localisation
2011-06-24, by nemo
Removed the extra WriteToConsole()
hedgeroid
2011-06-22, by Xeli
Remove unused variable
2011-06-24, by sheepluva
Cleaned up the makefil
hedgeroid
2011-06-22, by Xeli
At mikade's request and w/ unc0rr's blessing, dramatically slash inactivity delay from 1.25s down to a tenth of a second.
2011-06-23, by nemo
Script called from Make.android to push the library to the device
hedgeroid
2011-06-22, by Xeli
merge
2011-06-23, by unc0rr
Make file to build the hwengine as Library for Android, it also uses PushToDevice to update the library on the device without the need of reinstalling the apk
hedgeroid
2011-06-22, by Xeli
merge
2011-06-23, by unc0rr
Custom OpenGL 1.1 header, converted from GLES/gl.h + GLES/glplatform.h with some entries of KHR/khrplatform.h. Android API level 4
hedgeroid
2011-06-22, by Xeli
This can afford to be a bit larger. Does not impact performance.
2011-06-22, by nemo
- Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
2011-06-23, by unc0rr
Changed back DARWINN typo, removed 3 commented functions
hedgeroid
2011-06-22, by Xeli
fixed gfInfAttack preventing ending of turn while placing hedgehogs
2011-06-22, by Henek
First commit..
hedgeroid
2011-06-22, by Xeli
Make sky, horizon, flakes and clouds optional, replace repeated strips of skyL/skyR with 2x2 transparent PNGs instead of larger images of variable dimensions, remove a number of empty unused images
2011-06-21, by nemo
Remove default transparent chunks. Chunk will only be added if theme defined.
2011-06-21, by nemo
oops
2011-06-21, by koda
whitelist Island theme on ios (with Tiy approval)
2011-06-21, by koda
update theme listing for ios
2011-06-21, by koda
remove/rename icons for dummy themes
2011-06-21, by koda
remove theme.cfg from CMakeLists too
2011-06-21, by Henek
New User Mission: That Sinking Feeling
2011-06-21, by mikade
PianoStrike exploit fix for Capture The Flag.
2011-06-21, by mikade
Derive themes list from list of dirs in Themes folder which have icon.png inside
2011-06-21, by unc0rr
restore logging on mac
2011-06-21, by koda
Avoid desyncing on blurry land
2011-06-20, by nemo
oops
2011-06-20, by nemo
Allow scripting to set arbitrary weapon counts
2011-06-20, by nemo
ack. forgot to add my stub files
2011-06-20, by nemo
merge
2011-06-20, by mikade
Implement testing for illegal characters
2011-06-20, by unc0rr
Small stub web view that I'm hoping to use in conjunction with ~/.hedgewars/Data - I'd like to link to a page on hedgewars.org, intercept linkClicked, fetch zip files, then unpack the structure under Data. Just checking this in so it doesn't clutter up project. Also tidied up the .pro a bit, even though we aren't really using it for much anymore. Should in theory be able to do a build now.
2011-06-20, by nemo
move smoothing into separate function, adjust call order
2011-06-20, by nemo
25%, not 50%
2011-06-20, by nemo
merge Zorg's changes
2011-06-20, by koda
More AA - try smoothing explosions a bit
2011-06-20, by nemo
display player count below and with label, just because it's funny to mess with unC0Rr's code and make him cry :P
2011-06-20, by sheepluva
Oops, don't need this.
2011-06-19, by Zorg
More AA - try smoothing explosions a bit
2011-06-20, by nemo
When the password field is filled with null characters and when the user tries to edit the field, clear it.
2011-06-19, by Zorg
display player count below and with label, just because it's funny to mess with unC0Rr's code and make him cry :P
2011-06-20, by sheepluva
updated russian translation
2011-06-19, by tsleon
passing by reference... my darkest enemy
2011-06-19, by koda
fix water bubbles like sheepluva wanted (also code formatting)
2011-06-19, by koda
under osx don't load a file in case a game is already running (also a little of code formatting)
2011-06-18, by koda
updated polish translation
2011-06-18, by krdrt5367
add the manual build server dir to .hgignore
2011-06-18, by koda
file association for mac!
2011-06-18, by koda
expose the available translations in the plist file
2011-06-15, by koda
forgot to update this variable name
2011-06-15, by koda
revert back to 512x512
2011-06-17, by nemo
okay...
2011-06-17, by mikade
Ability to turn camera following gears off
2011-06-21, by unc0rr
merge of tsleon's updated russian. I assume unc0rr will vet the phrasing
2011-06-17, by nemo
Fully playable version of Space Invasion (fingers crossed). No bugs known.
2011-06-16, by mikade
Don't stick to enemies when there are more than 2 clans
2011-06-21, by unc0rr
check alternate script loading path
2011-06-14, by nemo
corrected user ptData path
2011-06-14, by nemo
add missing user path check
2011-06-14, by nemo
Oops. Forgot an assignment.
2011-06-14, by nemo
Bit more reusability
2011-06-12, by nemo
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
2011-06-12, by nemo
If 2 or more resolutions are available, use the 2nd in the list. This should (usually) be smaller than the desktop resolution, which should reduce noob fail (not realising part of interface is obscured)
2011-06-12, by nemo
Make flakes respond to wind a bit more strongly
2011-06-12, by nemo
Skip droplets if plain splash is enabled, add a sanity check just in case.
2011-06-12, by nemo
Update for ver. 0.9.15
2011-06-10, by ts leon
Should reduce rope skip fail and unrealistic rope drownings
2011-06-11, by nemo
fix splash
2011-06-09, by nemo
tweak to avoid specks after damage
2011-06-09, by nemo
Set m_game_connected to false after emitting Disconnected(). This fixes a bug in a case such that when entering an invalid password, the game would bring you back to the main menu.
2011-06-08, by Zorg
Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
2011-06-08, by Zorg
Nerf RC a bit
2011-06-04, by nemo
oops.
2011-06-02, by nemo
Don't need to check for this case
2011-06-02, by nemo
Experiment in making the land less jagg-y
2011-06-02, by nemo
muuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuusic for the ios frontend finally
2011-05-30, by koda
allow fpc to search through the user directory when linking frameworks
2011-05-29, by koda
unbreak compiling frontend under osx
2011-05-29, by koda
Tiny optimization
2011-05-29, by unc0rr
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
2011-05-28, by koda
this notification can be removed
2011-05-28, by koda
Fix bug that made me lose my tournament match
2011-05-28, by nemo
Don't allocate SDL_event structure on stack
2011-05-27, by unc0rr
small Korean update
2011-05-25, by TrevInc
Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
2011-05-23, by nemo
60 seconds cooldown ban on kick
2011-05-22, by unc0rr
make the associate button use the user's settings for loading demos/saves
2011-05-17, by nemo
Don't perform RestartServer action when already did it once
2011-05-16, by unc0rr
Don't send stats after spawning new server
2011-05-16, by unc0rr
Pass correct arguments on restart
2011-05-15, by unc0rr
On restart command close server socket and spawn new server, keep running until last client quits
2011-05-15, by unc0rr
all together now! releaseAndNil ftw
2011-05-12, by koda
some general tweaks (more intelligent use of macros and more caching)
2011-05-12, by koda
settings.plist is no more, long live nsuserdefaults
2011-05-11, by koda
some headers cleanup and rename of stats and playrecord pages for consistency
2011-05-09, by koda
split pages.h into several header files
2011-05-09, by koda
Better tracking of damage source and target when scoring a turn
2011-05-08, by unc0rr
Some improvements on stats subsystem
2011-05-05, by unc0rr
* moved colours and default port from .cpp.in to .h
2011-05-04, by koda
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
2011-05-03, by koda
Oops, forgot to remove this
2011-05-02, by unc0rr
Merge cursor_issues into default
2011-05-02, by unc0rr
Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
2011-05-02, by nemo
update hgtags
2011-05-02, by koda
fix rotation and ammomenu on ios
2011-05-01, by koda
small fix for starting the ios game
2011-04-30, by koda
Close branch
cursor_issues
2011-05-16, by unc0rr
Optimize hwFloat2Float a bit
2011-04-29, by unc0rr
- Implement a thin wrapper over real cursor, which eliminates need in SDL_WarpMouse outside game window
cursor_issues
2011-05-02, by unc0rr
Call statistics routine after setting the damage
2011-04-29, by unc0rr
Merge with default tip
cursor_issues
2011-04-29, by unc0rr
some updates to the crossbuild system for mac
2011-04-29, by koda
make sdl1.3 window creation code more readable
2011-04-29, by koda
fix some more warnings
2011-04-28, by koda
remove the trailing _en from scheme data and use the macros available instead of creating a string every time
2011-04-28, by koda
update iphone too
2011-04-27, by nemo
Oops. Forgot Hello (frontend) and "First Blood"
2011-04-27, by nemo
merge
2011-04-27, by unc0rr
add getawaytime and tagteam mode to ios
2011-04-27, by koda
small cosmetics
2011-04-27, by koda
Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
2011-04-27, by unc0rr
ooops
2011-04-26, by vittorio giovara
remove unusued voices also for ios
2011-04-26, by koda
Skip installation of unused sounds to save space
2011-04-25, by nemo
finish overlay refactoring and some leak annihilation
2011-04-25, by koda
initial refactoring of ObjcExports and OverlayViewController
2011-04-25, by koda
small trailing changes
2011-04-25, by koda
aaand let's add freetype as well while we are at it
2011-04-25, by koda
add ios project files for lua sources
2011-04-24, by koda
add libTremor sources (integer-only libvorbis implementation) to repo and ios project
2011-04-24, by koda
some comments and simplifications for cmake files
2011-04-24, by koda
small tweak to autogenerate the config.inc file in the ios project
2011-04-21, by koda
Clean Augean stables 2 (pascal has classnames available)
2011-04-21, by koda
and now for something completely different, overlay refactoring!
2011-04-20, by koda
Disable Digital/Beach since Tiy's made clear he feels the problems are too extensive to fix.
2011-04-19, by nemo
Use cWaterLine instead of LAND_HEIGHT, fix mortar handler aswell
2011-04-19, by unc0rr
Fix test for water in airstrike handler
2011-04-19, by unc0rr
Fix AI trying to turn around in targeting mode
2011-04-19, by unc0rr
oops
2011-04-18, by nemo
trying to make the umbrella and beachball seem a bit less cut out with a bit of beach sun/shade
2011-04-18, by nemo
merge
2011-04-19, by koda
stats implemented once again! refactoring complete \o/
2011-04-19, by koda
things are a little sanier
2011-04-19, by koda
work in progress yet again (can run some games now)
2011-04-18, by koda
more refactoring, less warnings, less stuff kept around
2011-04-17, by koda
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
2011-04-17, by koda
I'm not saying this fixes anything, I'm just hoping it inspires Tiy to take an interest in the theme. (removes the background water effect that just wasn't working, puts in new spray objects including removing the copyrighted one, tries for a sand that doesn't look like sandpaper)
2011-04-17, by nemo
merge in japanese updates
2011-04-17, by nemo
An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
2011-04-17, by nemo
Allow head of rope to attach to hogs/barrels/crates again. Rope still does not, to avoid the bug.
2011-04-17, by nemo
Try to allow cursor to reach water when zooming out
cursor_issues
2011-04-17, by unc0rr
Make AI switch to amNothing before trying to walk if it holds weapon which needs targeting (not tested)
2011-04-16, by unc0rr
Add 'Cancel connection' button. Fixes issue #162
2011-04-15, by unc0rr
Send server's name in udp packet. Fixes issue #25
2011-04-15, by unc0rr
adjust crosshair criteria again. this should take care of sniper rifle and crosshair after attacking
2011-04-14, by nemo
update dejavu - might possibly fix the german/brazillian/swedish crasher, who knows.
2011-04-12, by nemo
Start implementation of archivements/ratings on server side: replay saving routine
2011-04-12, by unc0rr
Show winners in console in a special form so this information could be easily parsed
2011-04-12, by unc0rr
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
2011-04-11, by Henek
Change a few iterations over list to what is apparently a modification safe syntax, may fix issue #208 and #217 - needs testing of course.
2011-04-11, by nemo
grenade back to old damage, but from now on explosions assume they are not closer to a gear's center than the gear's radius
2011-04-11, by sheepluva
now Random Weapons will show the weapon you will get during the other players turns
2011-04-11, by Henek
rename gtBomb to gtGrenade, nerf grenade from 50 to 47 pending some flag to indicate pixels in Land[] belonging to current hog to avoid throwing grenades into hogs
2011-04-10, by nemo
Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
2011-04-10, by nemo
typo
2011-04-11, by y2kbugxp90
//
2011-04-10, by sheepluva
A bunch of Japanese edits
2011-04-11, by y2kbugxp90
Make WriteLnToConsole write to stderr instead of stdout
2011-04-10, by unc0rr
Got a start on localizing all these strings.
2011-04-10, by y2kbugxp90
Add a parameter for game simulation with no gui/sound enabled, just to get statistics
2011-04-10, by unc0rr
The first of several Japanese language localization patches.
2011-04-10, by y2kbugxp90
Check for 0 health to avoid div by 0. spotted by mikade.
2011-04-09, by nemo
added Balanced Random Weapon gameplay script
2011-04-08, by claymore
Frontend: room rename
2011-04-08, by claymore
//
2011-04-08, by sheepluva
comments
2011-04-08, by sheepluva
guess what. comments. yay for burning commits
2011-04-08, by sheepluva
some more comments *yawns*
2011-04-08, by sheepluva
added some comments in order to confuse the GSoC students as much as possible ;D
2011-04-07, by sheepluva
redundant now
2011-04-07, by nemo
Fix crash in server (accessing deleted room)
2011-04-07, by unc0rr
For mikade - bit more flexibility in script captions
2011-04-07, by nemo
mono version for ukranian voices
2011-04-07, by igorko
merge
2011-04-07, by koda
fix indentation and missing newline at end of file
2011-04-07, by sheepluva
Improved random name generation (now a random fort and random grave is choosen
2011-04-06, by Jonathan
background stars won't go all in the same direction anymore
2011-04-06, by Jonathan
avoided some ambiguous function calls
2011-04-06, by Jonathan
merge
2011-04-06, by koda
set cLocale even for en
2011-04-05, by nemo
strangely enough, the new sdl rotation code is incompatible with our system... this is a workaround that should hold up until their code becomes more stable
2011-04-06, by koda
Fixing issue 211. Check to see if m_currPath is NULL before doing anything in mouseReleaseEvent. Multiple mouse release events can occur after a mouse press and before the next mouse press if you mouse-click really fast.
2011-04-05, by Zorg
Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
2011-04-05, by nemo
wow we're getting famous http://hg.libsdl.org/SDL/rev/8a04b596b472
2011-04-05, by koda
Testing a merge.
2011-04-05, by Zorg
Digital-Theme, converted+fixed as requested by koda, sorry I had no choice. He would had been all "couch" again if I hadn't done this for him :(
2011-04-05, by sheepluva
fix windows compilation
2011-04-05, by koda
oops. forgot the parent cmakelist
2011-04-05, by nemo
Ukranian localisation of a voicepack. Still to be decided, if this should localised, and played as Default if a user is using the ukranian locale.
2011-04-05, by igorko
you can use esc to exit chat when input is empty
2011-04-04, by koda
enable keyrepeat while chatting so you can keep backspace pressed to delete a line (fix issue 111)
2011-04-04, by koda
Allow to rename room
2011-04-03, by unc0rr
dammit, merge
2011-04-03, by unc0rr
small tweak for bundle creation
2011-04-03, by koda
fix autorelease pools not being set (issue 209) and format code a little
2011-04-03, by koda
- Update .pro file
2011-04-03, by unc0rr
Some polishing
2011-04-03, by unc0rr
Fix crash when old room admin becomes new room admin
2011-04-03, by unc0rr
Show only logged-in clients quit messages
2011-04-03, by unc0rr
Use readInt_
2011-04-03, by unc0rr
This better matches lua headers
2011-04-02, by nemo
use PtrInt to match lua's use of ptrdiff. Needs testing.
2011-04-02, by nemo
cmd+m should minimize the app as per apple human guidelines
2011-04-02, by koda
STM not needed too
2011-04-02, by unc0rr
Reverting..
2011-04-05, by Zorg
merge -- this time i tested
2011-04-02, by koda
Fixed messages complaining about no autorelease pool being set up with objects leaking on the Mac. I simply initialized an autorelease pool in the couple of places that needed it.
2011-04-03, by Zorg
Forgot to add this too..
2011-04-02, by Zorg
merge from zorg's clone
2011-04-02, by koda
I forgot to add this file.
2011-04-02, by Zorg
merge
2011-04-02, by unc0rr
Removing pages.cpp and splitting it up into various files.
2011-04-02, by Zorg
Some fixes. Can't reproduce ghosts now.
2011-04-02, by unc0rr
workaround. disable drawing shot after passing through portal. proper fix would need to use the portal position
2011-04-01, by nemo
not useful for visual gears, and apparently not helpful for consistency
2011-03-29, by nemo
eh. 1,000,000 might be better...
2011-03-29, by nemo
oops. vg dX/dY - just for consistency
2011-03-29, by nemo
dX/dY will return int * 100,000
2011-03-29, by nemo
Adding a hat test page to version control. Also kind of a test to see if it will be served with the right content type by google code
2011-03-29, by nemo
clipping fix for spidey
2011-03-29, by sheepluva
fix clipping fails on 2 hats
2011-03-29, by sheepluva
fix Jason hat animation and pngcrushed it and previously fixed/changed hats
2011-03-29, by sheepluva
fix for Issue 207: To far left for Napalm (and other weapons)
2011-03-29, by sheepluva
fix leaking of hand-drawn maps
2011-03-29, by sheepluva
mikade really likes the snow dust
2011-03-28, by nemo
merge
2011-03-28, by unc0rr
- Use LastDamage in CheckHHDamage
2011-03-28, by unc0rr
Colin Rice
2011-03-28, by unc0rr
don't disable the light-bulb button when less than 3 teams
2011-03-28, by claymore
Hide last two octets of IP address from usual users
2011-03-28, by unc0rr
More creation of sender thread to the reciever thread
2011-03-28, by unc0rr
Some improvements in test programs
2011-03-28, by unc0rr
Beach-Theme: reduce visible square height for sand castle
2011-03-28, by sheepluva
Beach-Theme: fix+crop horizon and sky
2011-03-28, by sheepluva
Beach-Theme: theme.cfg conversion+fix
2011-03-28, by sheepluva
Beach Theme (as for .15)
2011-03-28, by Miguelac
this should help people hacking the cmake files
2011-03-27, by koda
fix a couple of loose ends
2011-03-26, by koda
merge and remove QDebug
2011-03-25, by nemo
unbreak SDL 1.2 build. Koda needs to look at this
2011-03-25, by nemo
Delay portal gun a bit, reduce mudball
2011-03-25, by nemo
That game has renamed
2011-03-25, by unc0rr
merge
2011-03-24, by koda
this brings compatibility up with SDL HEAD (5504), but maybe breaks compatibility with sdl 1.2 so please test! still has problems with keyboard input and rendered ttf textures
2011-03-24, by koda
this supposedly makes hwengine work with sdl 1.3 past rev 5296
2011-03-24, by koda
I changed r. Still not a perfect fix.
2011-03-23, by Colin Rice (clr_)
glswapbuffer consistency and create the window in the center (still, it doesn't work past sdl r5296)
2011-03-23, by koda
Patch for Issue 165: Portal: don't allow embedding Objects in ground (or porting them to impassable/invalid locations)
2011-03-23, by Colin Rice (clr_)
Fix endianness
2011-03-22, by nemo
Fix straight lines drawing issues
2011-03-22, by unc0rr
Since when do we use ARGB for colours?? All our internal colours are supposed to be RGBA
2011-03-22, by nemo
tweak to crosshair
2011-03-21, by nemo
Fix ghost players (used Prelude.catch instead of Control.Exception.catch)
2011-03-21, by unc0rr
merge
2011-03-21, by unc0rr
nikin just wants to get commit count up
2011-03-20, by nikin
Remove floating point to avoid desync
2011-03-20, by nikin
remove ammo if you suicide in the middle of uses
2011-03-20, by nemo
Replaced bs2packs.
2011-03-20, by EJ
Adjust conditions for showing crosshair
2011-03-20, by nemo
Changed the standard show function to Text.Show.ByteString, and misc.
2011-03-21, by EJ
solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
2011-03-25, by Tobias Domhan
This should fix http://code.google.com/p/hedgewars/issues/detail?id=153
2011-03-20, by shreyasbp
portuguese updates
2011-03-19, by inu
percentage modifier for get away time
2011-03-19, by nikin
Land sprayer tweaks, make land spray and mudball not end turn
2011-03-19, by nemo
Landgun, first pass. At sdw's request.
2011-03-19, by nemo
Remove stray pixels
2011-03-19, by nemo
some final work and buggfix for Tag Team, it is now playable
2011-03-19, by Henek
redone tag team to work and be beautifully coded
2011-03-19, by Henek
merge
2011-03-17, by koda
allows for building hedgewars with SDL-1.3
2011-03-17, by koda
and or is not or and is not and
2011-03-17, by koda
update headers a bit
2011-03-17, by koda
added game mode Tag Team, mostly untested, please test :)
2011-03-17, by Henek
my bad
2011-03-17, by koda
should probably fix broken flakes, my bad
2011-03-16, by Henek
added GetCurAmmoType to lua
2011-03-16, by Henek
No unblock needed
2011-03-14, by unc0rr
I must have been on drugs when wrote it
2011-03-14, by unc0rr
merge
2011-03-13, by unc0rr
Store bans in .ini file
2011-03-13, by unc0rr
Don't add ip ban with new timestamp when user gets kicked due to ban
2011-03-13, by unc0rr
Get rid of lastLogins, implement bans system
2011-03-13, by unc0rr
- Remove not needed Show instances
2011-03-13, by unc0rr
Oops
2011-03-13, by unc0rr
update some sdl-1.3 bindings (working up to rev 5296)
2011-03-13, by koda
Implement Store truncating, so the memory even gets freed sometimes
2011-03-13, by unc0rr
we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
2011-03-13, by koda
Better quit message
2011-03-12, by unc0rr
- Don't pretend client sent some message from sending thread (fixes crash when client is already deleted by recieveng thread)
2011-03-12, by unc0rr
- Fix a problem with ghost teams (missing 'not')
2011-03-11, by unc0rr
Send QUIT on exception too. This leads to double QUIT for a usual disconnection, yet is safe. Should fix crashes.
2011-03-10, by unc0rr
correcting two misstakes in en.txt and sv.txt as reported by Cairo and others
2011-03-09, by Henek
Fix crash (accessing already deleted client record) by reverting to old client removing handling + throwTo
2011-03-09, by unc0rr
Fix comments spelling
2011-03-09, by unc0rr
Issue #194, turn off followgear for altuse
2011-03-08, by nemo
Fix split
2011-03-08, by unc0rr
- Simplify insane TConfig code
2011-03-08, by unc0rr
Fix check for duplicated nickname
2011-03-08, by unc0rr
Write latest protocol version too
2011-03-06, by unc0rr
- Write server config into .ini file on change
2011-03-06, by unc0rr
Store more parameters in ini file
2011-03-05, by unc0rr
Use 'undefined' less (replace with default values and 'error')
2011-03-05, by unc0rr
Use Maybe for storing client's clan, allows less error-prone spectator checks
2011-03-05, by unc0rr
added PlaceGirder to lua
2011-03-05, by Henek
Fix build
2011-03-05, by unc0rr
Better support for 0.9.15
2011-03-05, by unc0rr
Add dbName parameter to .ini file, fix some warnings
2011-03-04, by unc0rr
Optimize check (not like it is called much, just ffs; not tested)
2011-03-04, by unc0rr
merge
2011-03-03, by unc0rr
fix bad ogg name
2011-03-02, by nemo
add victory/flawless victory sounds. untested
2011-03-02, by nemo
Try to make AI aware of dud mines by clearing gstAttacking on dud, and adding some rules on mine health/damage/dud probability to AI weighting.
2011-03-02, by nemo
Happy 2011 :)
2011-03-02, by koda
Use Data.TConfig to read and store server config in hedgewars.ini (a little bit of hate to the author for not exporting Conf type)
2011-03-03, by unc0rr
Add stubs for server config reading and writing routines
2011-02-28, by unc0rr
Add server version (which is separate from protocol version) and a check in frontend for a new enough server (currently only qWarning)
2011-02-28, by unc0rr
replace removed command
2011-02-27, by nemo
merge
2011-02-27, by nemo
Oops, forgot to hg add this file
2011-02-27, by unc0rr
visual tweak to smoke
2011-02-27, by nemo
Read server config from file
2011-02-27, by unc0rr
merge
2011-02-27, by unc0rr
make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
2011-02-27, by nemo
Ukrainian translation update
2011-02-27, by igor-hkr
merge
2011-02-27, by unc0rr
add friendslist whitelist to autokick, and more merging
2011-02-27, by nemo
Start new server on RestartException
2011-02-27, by unc0rr
merge
2011-02-27, by unc0rr
merge
2011-02-27, by unc0rr
ShutdownException for server shutdown
2011-02-24, by unc0rr
Autokick ignored players from game room on join. Needs testing.
2011-02-27, by nemo
Remove deprecated statistics MVar
2011-02-23, by unc0rr
usound: added function for loops with fade in and out
2011-02-26, by koda
Don't forkIO main loop
2011-02-23, by unc0rr
Fix PNG offsets (also some non-RGB)
2011-02-25, by nemo
Fixed scoring exploit on Control and removed user branding from the map
2011-02-22, by mikade
Added tag Hedgewars-iOS-1.2.3 for changeset ae0c6c35414d
2011-02-19, by koda
fix silly validation and signature
Hedgewars-iOS-1.2.3
2011-02-19, by koda
disable the two last workinprogress weapons on the ios release
2011-02-19, by koda
ios version bump
2011-02-19, by koda
remove unused ios code
2011-02-19, by koda
don't play button sounds when audio is off
2011-02-19, by koda
better ammomenu window dragging algorithm (as suggested by iphonedevelopertips)
2011-02-18, by koda
in the cocoa ammomenu show descriptions properly for lower weapons
2011-02-18, by koda
More robust login system when db server goes away
2011-02-16, by unc0rr
Allow users to join official server even when there's no db connection
2011-02-16, by unc0rr
Okay, a compatibility layer for clients of 0.9.15 version (not sure about old versions, as I removed all compatibility hacks for older versions previously)
2011-02-16, by unc0rr
Fix for my last commit (which was all nonsense)
2011-02-15, by unc0rr
merge
2011-02-14, by nemo
screenshot binding for library (on ios it just plays the sound)
2011-02-11, by koda
use ctrl instead of alt to avoid colliding with linux window positioning
2011-02-09, by nemo
Draw straight lines while holding Alt key
2011-02-09, by unc0rr
Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
2011-02-08, by unc0rr
screenshots 4 ios
2011-02-08, by koda
i obviously forgot one piece
2011-02-07, by koda
update sdl apis to use the new rendering functions
2011-02-07, by koda
- Take into account hlint suggestions
2011-02-06, by unc0rr
Don't accept EM message when the game isn't started
2011-02-06, by unc0rr
fix issue 185 :|
2011-02-06, by koda
I need this export in order to not have the wrapper.c fail to find Game() on linux
2011-02-06, by sheepluva
fix engine library compilation on linux/amd64
2011-02-06, by sheepluva
remove redundant note
2011-02-06, by sheepluva
update lib wrapper.c so that it actually supplies all arguments required by current Game(), instead of causing a segfault ;D
2011-02-06, by sheepluva
initialize pointers properly with nil
2011-02-06, by sheepluva
show dual head mode some love
2011-02-05, by koda
Fix admin stuff :D
2011-02-05, by unc0rr
Fix password checking
2011-02-05, by unc0rr
Fix build of official server
2011-02-05, by unc0rr
cleaning up how chat is handled on idevices
2011-02-05, by koda
Updated Slovak translation
2011-02-05, by jose1711
Add Unique field to Client structure, and use it to check for matching recieved account status with client
2011-02-05, by unc0rr
Convert READY and NOT_READY messages to CLIENT_FLAGS message
2011-02-05, by unc0rr
italian translation :D
2011-02-04, by Marco Bresciani
fix porkey hat (image height, animation) and sheep hat (image height)
2011-02-04, by sheepluva
Stub for server restart command
2011-02-03, by unc0rr
graphic for sinegun, will probably tweak it soon(TM) though
2011-02-03, by sheepluva
change order of statspage/gamerun when running in dual screen
2011-02-03, by koda
update libs and move the multiwindow handling from internal libsdl mods to proper apis usage
2011-02-02, by koda
guess what? merge 0.9.15 again...
2011-02-02, by koda
- Implement BAN protocol command
2011-02-02, by unc0rr
Frontend sends ROUNDFINISHED with information about whether the round was played till end (will be needed for stats)
2011-02-02, by unc0rr
KICK and BAN actions (ban has no protocol command for it yet)
2011-02-02, by unc0rr
Fix even more
2011-02-02, by unc0rr
Fix merge :D
2011-02-02, by unc0rr
Merge server refactor into default
2011-02-02, by unc0rr
if source has uncommitted changes:
2011-02-02, by sheepluva
if on dev version append hg revision id to demos/saves' filenames
2011-02-02, by sheepluva
Thou shalt not leak!
2011-02-01, by sheepluva
addfilelog <3 debugfile
2011-02-01, by koda
automatically convert hedgewars.org urls to actual links (in order to make support in the lobby/rooms easier
2011-02-01, by sheepluva
stylesheet-based chat coloring (only internal for now)
2011-02-01, by sheepluva
make names in chats clickable. still color adjustments needed; and testing
2011-02-01, by sheepluva
open links in server message preview externally
2011-02-01, by sheepluva
pleeeeeeeeeeeeeeeeeeeeeease, remeber {$IFDEF DEBUGFILE} before using AddFileLog
2011-02-01, by koda
merge 0.9.15 once again
2011-02-01, by koda
make Random Weapons and No Jumping use the new custom goal function
2011-01-31, by Henek
nicklist actions:
2011-01-31, by sheepluva
oops 2
2011-01-30, by nemo
oops
2011-01-30, by nemo
Reset things using team colour on change in SetClanColor in lua. This routine had better have been worth it.
2011-01-30, by nemo
activate icon display in menus
2011-01-30, by sheepluva
merge
2011-01-30, by unc0rr
fixed unlimeted fuel bug for rcplane
2011-01-30, by Henek
Fix ApplyDamage accepting Damage == 0
2011-01-30, by unc0rr
nicklists:
2011-01-30, by sheepluva
added dummy for tardis and ugly icons for tardis and structure
2011-01-29, by Henek
expose set clan color for Cairo. might also be useful for betrayals in campaign mode or somesuch
2011-01-29, by nemo
still in developement take on adding structures, working hiding of hogs and ejecting them later.
2011-01-29, by Henek
bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
2011-01-29, by sheepluva
Ask for another nickname on collision. Works only with new server.
2011-01-29, by unc0rr
Update frontend's project file
2011-01-29, by unc0rr
nick sorting: give letters priority over all other chars
2011-01-29, by sheepluva
sort nick lists case-insensitive
2011-01-29, by sheepluva
lua: getter and setter for hedgehog hats
2011-01-28, by sheepluva
procedure for loading hats
2011-01-28, by sheepluva
add a new lua library with misc tools and removed redundant tracker functions
2011-01-25, by Henek
Two new gameplay modes: Tumbler and Racer.
2011-01-24, by mikade
bugfix for flag spawn, teleporter + rope
2011-01-24, by mikade
trim net nick in frontend
2011-01-22, by sheepluva
added GetGearRaduis and minor Tracker things
2011-01-22, by Henek
merge
2011-01-22, by unc0rr
let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
2011-01-22, by sheepluva
Disallow isSpace chars at start and end of nicknames and room names
2011-01-22, by unc0rr
*sigh*
2011-01-21, by nemo
Fix typos in tips
2011-01-21, by mikade
updated italian translation
2011-01-21, by nemo
Fix empty message resulting in corrupted packets
2011-01-20, by unc0rr
(ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
2011-01-20, by koda
ios has still a case sensitive file system
2011-01-20, by koda
disable the C memory manager and keep the native pascal one
2011-01-19, by koda
new local play button graphic
2011-01-19, by koda
rename firepunch to shoryuken
2011-01-19, by nemo
implemented ranking in ios stats pages
2011-01-19, by koda
when multiple fingers are detected, remove all widgets in order to avoid accidental commands
2011-01-18, by koda
adding my new Tracker library so mikade can use it with you guys on dev, still might change a bit though
2011-01-18, by Henek
sheepluva suggested that game should pause when in weapon screen (iphone only)
2011-01-18, by koda
Added tag 0.9.14.1-release for changeset ae71dff40ecc
2011-01-18, by koda
SwitchHog in scripting
2011-01-17, by nemo
code cleanup
2011-01-18, by koda
merge
2011-01-17, by koda
merge experimental3D in default
2011-01-17, by koda
slim down .hgtags
2011-01-17, by koda
closing old branch
experimental3D
2013-02-25, by koda
merge latest 0.9.15 changes into head
2011-01-17, by koda
merge default into experimental3D
experimental3D
2011-01-17, by koda
merge in script tweaks
2011-01-16, by mikade
readding cabal file for the server, burp not shure why it had gone
2011-01-16, by Henek
you're welcome koda
2011-01-14, by sheepluva
also convert/pngcrush png pictures with 16bit/channel (resulting in 8bit/channel) and repage their layers (as I found out that some of the pics had their layer offset the actual visual area, which makes the picture look blank in gimp)
2011-01-14, by sheepluva
Force RGBA for these too (and strip)
2011-01-13, by nemo
Force a bunch of images to RGBA that were either RGB or indexed, strip
2011-01-13, by nemo
Pass PHedgehog instead of PGear to stats. Fixes crash.
2011-01-13, by unc0rr
also example flake
2011-01-12, by Henek
added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
2011-01-12, by Henek
Oops, I should test more
2011-01-12, by unc0rr
Doesn't work as expected
2011-01-12, by unc0rr
update collision in set gear position
2011-01-10, by nemo
Prevent frontend crash in certain circumstances
2011-01-10, by unc0rr
Don't waste CPU cycles trying to find a piece of land when there's no free land left
2011-01-10, by unc0rr
Set version to 0.9.16-dev
2011-01-10, by unc0rr
Fix formatting
2011-01-10, by unc0rr
Initialize flag. Fixes weapon changing animation between shots when AI uses shotgun.
2011-01-09, by unc0rr
Inherit hedgehog from gear which caused damage, thus keeping track of which hog actually did the damage
2011-01-09, by unc0rr
Add a space for better looking console message
2011-01-09, by unc0rr
Keep track of which hog's weapon does damage
2011-01-07, by unc0rr
Oops, fix build
2011-01-07, by unc0rr
Don't highlight drawn maps in rooms list
2011-01-07, by unc0rr
Greek translation
2011-01-07, by unc0rr
reset weapons default in shoppa.
2011-01-06, by nemo
ctf_blizzard ios fix
2011-01-05, by koda
rename "frame alternate" to "wiggle" as it's more appropriate
experimental3D
2011-01-16, by koda
Small tweak to filter
2011-01-04, by nemo
use a different depth for different layers (land, water, explosions)
experimental3D
2011-01-15, by koda
Clearly state which port is IPC connection on
2011-01-04, by unc0rr
smaller rearrangement of (non stereo related) variables
experimental3D
2011-01-04, by koda
Make barrels drop when hog walks away from under it
2011-01-04, by unc0rr
merge with HEAD after 0.9.15 release, move consts and vars in their proper files
experimental3D
2011-01-04, by koda
add new robot badge to sources
2011-01-04, by koda
Apply RGBA consistently in Tint
2011-01-03, by nemo
rearrange quality flags a little, disable snow rendering on rqLowRes
2011-01-02, by koda
remove obsolete TrainingFlags code
2011-01-02, by koda
display caption for ammotype amNothing when switched to so that players know what just happened
2011-01-02, by sheepluva
added flake configuration also in sudden death and SDClouds for underwater
2011-01-01, by Henek
Fancier detection of hogs/objects. Hogs wont get buried even by the worst of storms.
2011-01-01, by Palewolf
Updated Slovak translation
2011-01-01, by jose1711
Flakes were updating the wrong coordinates when rqBlurryLand was on
2011-01-01, by Palewolf
fix very ancient typo in CheckCollision() that would cause check for collision at bottom and right instead of movement direction
2011-01-01, by sheepluva
part #2
2011-01-01, by sheepluva
my attempt of "detach rope if the Land[] vanishes"
2011-01-01, by sheepluva
fixing Palewolf's if-merging-whoopsy there. should unbreak build
2010-12-31, by sheepluva
fix sticky rope issue
2010-12-31, by sheepluva
revert ed78465973f6 ("detach rope if the Land[] vanishes") for now, some questionable/troublecausing parts there.
2010-12-31, by sheepluva
Avoid drawing if there's a hog/object behind
2010-12-31, by Palewolf
Make flakes smaller by popular demand.
2010-12-31, by Palewolf
Added tag Hedgewars-iOS-1.2.2 for changeset 5ea3d182415e
2010-12-31, by koda
merge and fix my typos
Hedgewars-iOS-1.2.2
2010-12-31, by koda
sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
2010-12-31, by Henek
Snow blends into land, trys to fill the gaps
2010-12-31, by Palewolf
fix portal gun wrong color issue
2010-12-30, by sheepluva
finnished refactoring the rest themes, and note comments on Eyes and Deepspace
2010-12-30, by Henek
Updated Slovak translation (lua)
2010-12-30, by jose1711
Merge
2010-12-30, by jose1711
French translation finally gets some love
2010-12-30, by ourobolos
some more themes updated, note comments on brick
2010-12-30, by Henek
avoid uninitialised pointer. thanks to dead.mazayus
2010-12-30, by nemo
nil check
2010-12-29, by nemo
added also splash and droplets to sd and refactored theme.cfg, not all themes updated
2010-12-30, by Henek
Close branch
0.9.15
2011-09-20, by unc0rr
add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
2010-12-29, by nemo
merge
0.9.15
2011-06-29, by koda
have napalm strike bombs explode right over the target
2010-12-29, by sheepluva
info.plist 2011
0.9.15
2011-02-26, by koda
set windspeed to 0 at the very beginning of the game. (fixes DisableWind game modifier)
2010-12-29, by sheepluva
add NOAUTOUPDATE symbol and hedgewars-server.cabal
0.9.15
2011-02-02, by koda
fix parachute wall climbing bug
2010-12-29, by sheepluva
yay, sdl resumed development and accepted some of our patches in mainstream
0.9.15
2011-02-01, by koda
sudden death: now having theme support, still some work though with config
2010-12-29, by Henek
how about we 60-sec-ban the _kicked user_ instead of the _admin that kicked that user_? :P
0.9.15
2011-01-27, by sheepluva
Strip a redundant entry, just use "successful"
2010-12-28, by nemo
put nicer messages and split args
2010-12-31, by koda
Disallow isSpace chars at start and end of nicknames and room names
0.9.15
2011-01-22, by unc0rr
return nil values if an invalid visual gear is passed to the get, add a check in Control map lua
2010-12-28, by nemo
beautify stat page
2010-12-31, by koda
fixes for maps and quality = 0
0.9.15
2011-01-22, by koda
fix similar problem to last checkin with this lua, also fix line endings
2010-12-28, by nemo
unify stats display on ipad and non-ipad and on saved and normal games
2010-12-31, by koda
Impement 60 seconds ban after kick from server. Not tested at all.
0.9.15
2011-01-20, by unc0rr
Unbreak reduce quality on snow/christmas. Thanks Cairo.
2010-12-28, by nemo
simplify stats handling
2010-12-31, by koda
ctrl+q closes frontend also on linux and windows
0.9.15
2011-01-17, by koda
drill strike falling instead of exploding when exiting ground
2010-12-29, by Henek
initial stats display
2010-12-30, by koda
add 32 bit version when building for macappstore
0.9.15
2011-01-17, by koda
Add 0.9.15 zh_CN changes (sorry). Also clean up more of past mistake in lua (think I got 'em all now), and add a missing changelog entry.
2010-12-28, by nemo
moar code cleanup and initial saving of stats
2010-12-30, by koda
Added tag 0.9.15-release for changeset 29ab0d49c3e6
0.9.15
2011-01-15, by koda
ios version bump and code cleanup
2010-12-29, by koda
possible fix hanging server on ctlr+w
0.9.15
2011-01-15, by koda
oops, forgot to add the graphics
2010-12-29, by Henek
Removed tag 0.9.15
0.9.15
2011-01-15, by koda
sudden death, now with visual and audial effects :D
2010-12-28, by Henek
Merge
2010-12-28, by jose1711
implemented actions for closing/enging program (needs testing over the net)
0.9.15
2011-01-15, by koda
fix CMakeLists.txt for CTF_Blizzard
2010-12-28, by Henek
general uKey refactor in preparaiton of two new shortcuts
0.9.15
2011-01-14, by koda
Seems these aren't needed in CTF_Blizzard. Guess we'll find out
2010-12-28, by nemo
Added tag 0.9.15 for changeset 29ab0d49c3e6
0.9.15
2011-01-13, by koda
Aaaand, strip these 2 as well.
2010-12-28, by nemo
Removed tag 0.9.15
0.9.15
2011-01-13, by koda
run pngcrush to strip sRGB / iCCP
2010-12-28, by nemo
merge
0.9.15
2011-01-13, by koda
Add Hangul to CheckCJK
2010-12-27, by nemo
merge
0.9.15
2011-01-13, by koda
0.9.15 merge + typo fix
2010-12-27, by nemo
merge
0.9.15
2011-01-13, by koda
Added tag 0.9.15 for changeset bd74fd83929a
0.9.15
2011-01-13, by koda
expose the available translations in the plist file for 0.9.15 (rf31d1073345e)
0.9.15
2011-06-28, by koda
merge 0.9.15 (with a typo fix)
2010-12-27, by nemo
typo
0.9.15
2010-12-28, by koda
restore logging on mac for 0.9.15 as well (r91752f716d64)
0.9.15
2011-06-26, by koda
AddFileLogs
0.9.15
2010-12-27, by koda
Added tag 0.9.15 for changeset 29ab0d49c3e6
0.9.15
2011-01-13, by koda
Removed tag 0.9.15
0.9.15
2011-01-13, by koda
fix 0.9.15 compilation when debugfile is not specified (there is a better fix already in trunk)
0.9.15
2011-06-26, by koda
make korean translation of engine available
2010-12-27, by Henek
Changelog entry applies to .15 too
0.9.15
0.9.15-release
2010-12-27, by nemo
update Swedish
2010-12-27, by Henek
Merge trunk into 0.9.15, excluding CMakeLists.txt and ChangeLog.txt - this should fix snowball again, pick up some more translation changes, hide the seed button by default and fix a couple of frontend desyncs
0.9.15
2010-12-27, by nemo
Allow people to see my clever seed names if I set to something other than random seed hash.
2010-12-27, by nemo
First pass at korean locale
2010-12-26, by TrevInc
strip
2010-12-26, by nemo
Resize snowball in hand
2010-12-26, by nemo
portuguese update
2010-12-26, by inu
remove these again...
2010-12-26, by nemo
moar polish
2010-12-26, by szczur
few more lua phrases
2010-12-26, by nemo
a little addition to the changelog
2010-12-27, by Henek
remove another missed dupe from previous generation
2010-12-26, by nemo
fixed Swedish translation
2010-12-26, by Henek
fixed strange config on room join and untranslated "Normal" gameplay option
2010-12-26, by Henek
add dx/dy increment prior to dostepbulletwork to avoid hurting yourself due to adjusted radius interaction (which snowball needs)
2010-12-26, by nemo
Add stubs for korean locale, now that we have a volunteer, update locale files
2010-12-26, by nemo
completely disable falling back to "say" in chHogSay
2010-12-26, by nemo
ok. restore old [r + 1 + r] for gear width for a moment, and reset snowballs.
2010-12-26, by nemo
increase snowball radius
2010-12-26, by nemo
oh. and koda's revision too
2010-12-26, by nemo
merge 0.9.15 with default
2010-12-26, by nemo
restore showing a bigger icon for themes
2010-12-26, by koda
oops. forgot to check on indestructible in combination with disableLandBack
0.9.15
2010-12-26, by nemo
hide seed...
2010-12-26, by koda
Updated maps CTF, Control and new unscripted map Blizzard
0.9.15
2010-12-26, by mikade
ban CMakeCache.txt
2010-12-26, by unc0rr
merge default into 0.9.15
0.9.15
2010-12-26, by nemo
add a disabling for landback, set it if flakes are enabled
2010-12-26, by nemo
Add 0.9.15 to the list of known versions
2010-12-26, by unc0rr
Apply 2fa92e9a0a here
0.9.15
2010-12-26, by unC0Rr
Update doc a bit
2010-12-26, by unc0rr
Turn off dust when drilling through air
0.9.15
2010-12-26, by Palewolf
revert last change. ordinary fire is fine, but HHG screws up.
2010-12-26, by nemo
Added star, exclamation and question mark signs
0.9.15
2010-12-26, by Palewolf
disable landbackpixel on small explosions
2010-12-26, by nemo
pull in a few changes from default
0.9.15
2010-12-26, by nemo
remove all screwing about with uLandGraphics - have not found a way to properly handle LandBackTex through despeckling or fill checks that does not result in ugly fire damage or wiped out landbacktex. Would rather some snowflakes lines than that.
2010-12-26, by nemo
Small fixes. Thanks Hennek.
0.9.15
2010-12-26, by Palewolf
+2 was intended to be consistent on diametre (1px + radius *2) but screws up bullet
2010-12-25, by nemo
Updated changelog
0.9.15
2010-12-25, by Palewolf
add a GetGearElasticity since Mikade kept asking for it. (actually return *10000 to handle it being an hwFloat - I assume large values will just overflow to negative)
2010-12-25, by nemo
Allow 8 teams in server
0.9.15
2010-12-25, by unc0rr
aaaaargh (fix cmakelists again)
2010-12-25, by nemo
Capture the flag (Blizzard) Map
0.9.15
2010-12-25, by Palewolf
Capture the flag (Blizzard) Map
2010-12-25, by Palewolf
Set version to 0.9.15, remove -dev suffix
0.9.15
2010-12-25, by unc0rr
Some fixes in ru translation
2010-12-25, by unc0rr
oops. forgot cmake for Control map
2010-12-25, by nemo
Update missions
2010-12-25, by mikade
sv.lua
2010-12-25, by Henek
Sorry guys. I'll be more careful in future (remove more dupes)
2010-12-24, by nemo
Remove a dupe :-/
2010-12-24, by nemo
oops
2010-12-24, by nemo
Disable gtFlake on bordered maps
2010-12-24, by nemo
Pass SCHEME before AMMO
2010-12-24, by unc0rr
Updated spanish translation
2010-12-24, by Palewolf
- Fix encoding function to iterate reversed list
2010-12-24, by unc0rr
Make basic training solvable again. Freeze RNG at current version for less of this kind of issue in future, and a bit more savable of seeds. Disable offsets in preparation for release.
2010-12-24, by nemo
add new translation phrases missed through insufficient quoting, remove duplicated hog name entries, add almost complete polish translation
2010-12-24, by szczur+nemo
polish lua update
2010-12-24, by szczur
Add a bunch of lua from mikade, update translation files
2010-12-24, by mikade+nemo
Whole ton of script callbacks on commands. Poor engine.
2010-12-24, by mikade
Add polish translation. Also make it clearer in the commented lines that each line must have a comma
2010-12-24, by szczur+nemo
more fiddling with graphics to try and satisfy both fire and snow
2010-12-23, by nemo
oops
2010-12-23, by nemo
quick and dirty fix to reversed paths and dropped last message causing drawmap desync
2010-12-23, by nemo
beaver hat
2010-12-24, by koda
Might want the snow actually showing up. Also disable it while rope is active due to bad side effects.
2010-12-23, by nemo
Updated lua Slovak translation
2010-12-23, by jose1711
Updated Slovak translation
2010-12-23, by jose1711
fix commit
2010-12-23, by jose1711
merge
2010-12-23, by jose1711
Oops, typo
2010-12-23, by unc0rr
Add logging of map drawing process
2010-12-23, by unc0rr
- Remove loading from file procedure
2010-12-23, by unc0rr
merge+Slovak transl update
2010-12-23, by jose1711
stub locale
2010-12-23, by nemo
sort strings, update with missing strings. just some quick and dirty shellscript. might want to standardise
2010-12-23, by nemo
merge
2010-12-23, by jose1711
Portuguese updates
2010-12-23, by arrom
Try to be safer in my pixel checks
2010-12-23, by nemo
Tweak more wind values / densities
2010-12-23, by nemo
oops. hopefully unbreak maps while still preserving mask behaviour as before (basketball nets etc)
2010-12-22, by nemo
apparently some sanity checks are needed here. christmas theme object dimensions are crashing placement
2010-12-22, by nemo
change "mudball" on christmas theme
2010-12-22, by nemo
enable snow on Christmas theme
2010-12-22, by nemo
New Christmas theme
2010-12-23, by Palewolf and others
more tweaking land graphics due to snow
2010-12-22, by nemo
Visual tweaks for snow
2010-12-22, by nemo
braces fail
2010-12-22, by nemo
Graphics updates
2010-12-22, by anon
raise Y start to cloud level
2010-12-22, by nemo
Another snow variant
2010-12-22, by nemo
FindPlace in lua now returns null for failure to find a place, and accepts a 5th parameter to try finding a place without considering proximity (note that this can place a gear right next to mines).
2010-12-22, by nemo
trying a graphic with more white and less translucency
2010-12-22, by nemo
knock back y two to make snow pile up a bit less high
2010-12-22, by nemo
fixed showmission so it actually displays the right icons
2010-12-22, by Henek
should allow snow to spawn against explosion land back tex. a bit messy but I'm sleepy. g'nite
2010-12-22, by nemo
Close branch
server_refactor
2011-02-02, by unc0rr
apply cGravityf when changing cGravity
2010-12-22, by nemo
Implement room delegation when admin lefts it
server_refactor
2011-01-31, by unc0rr
more snow
2010-12-22, by nemo
Reimplement a bunch of administrator commands
server_refactor
2011-01-30, by unc0rr
fix desync in snow
2010-12-22, by nemo
Reimplement KICK
server_refactor
2011-01-30, by unc0rr
minor visual tweaks to snow
2010-12-22, by nemo
Reimplement FOLLOW
server_refactor
2011-01-30, by unc0rr
oops. forgot the graphic
2010-12-22, by nemo
Reimplement some more protocol commands
server_refactor
2011-01-30, by unc0rr
minor position tweaks. hopefully checking array bounds correctly
2010-12-22, by nemo
- Reactivate pings timer, reimplement PING handler
server_refactor
2011-01-29, by unc0rr
A very very basic snow implementation
2010-12-22, by nemo
Introduce numbered server notice messages
server_refactor
2011-01-29, by unc0rr
merge
2010-12-22, by koda
Make client quit on send exception (was commented due to another approach in handling connection lost)
server_refactor
2011-01-28, by unc0rr
update weapons
2010-12-22, by koda
Force RNF in AnswerClients too, in order to prevent lazyness in actions (most probably it's redundant to do that, still I do)
server_refactor
2011-01-28, by unc0rr
this should prevent that ever again
2010-12-22, by koda
Reimplement some more Actions
server_refactor
2011-01-28, by unc0rr
damn. it.
2010-12-22, by koda
added density for gears used in gfMoreWind, needs alot of tweaking
2010-12-22, by Henek
io = liftIO
server_refactor
2011-01-27, by unc0rr
added copying also to schemes and updated some translations
2010-12-21, by Henek
Reimplement one more Action
server_refactor
2011-01-27, by unc0rr
added copying of weapon sets
2010-12-21, by Henek
Finally a solution for excess lazyness when working with unsafeThaw'ed arrays
server_refactor
2011-01-27, by unc0rr
Merge henek's changes
2010-12-21, by nemo
Send spectators info
server_refactor
2011-01-26, by unc0rr
removing all " " in filenames under share and replacing "_" with " " in missions
2010-12-21, by Henek
Apply rev b9fe93f187c4 to server rewrite too
server_refactor
2011-01-26, by unc0rr
disable fix for issue 24 in order to fix issue 123, as suggested by koda
2010-12-21, by sheepluva
Send teams info on join
server_refactor
2011-01-26, by unc0rr
added MapHasBorder function for lua and finnished Random Weapons gameplay, might still change though
2010-12-21, by Henek
Switch default to the compost garbage ball (pending a proper mudball from a real artist), set Snowball for Snow theme only, change en.txt to Mudball
2010-12-21, by nemo
Updated Slovak translation + merge
2010-12-23, by jose1711
Send room config to client
server_refactor
2011-01-25, by unc0rr
- Allow user to use undo, to clear, save and load drawn maps
2010-12-20, by unc0rr
Another approach for fixing listener thread issues, should finally get rid of all problems. Not tested.
server_refactor
2011-01-25, by unc0rr
Add those stupid breaks
2010-12-20, by unc0rr
Fix typo in version information
server_refactor
2011-01-24, by unc0rr
FAIL - actually assign
2010-12-19, by nemo
Apply new nick restrictions in server rewrite too
server_refactor
2011-01-24, by unc0rr
add AI routine
2010-12-19, by nemo
Explicitly kill listening thread in try to prevent messages recieving bugs
server_refactor
2011-01-10, by unc0rr
Snowball weapon
2010-12-19, by nemo
Even less craziness
server_refactor
2011-01-10, by unc0rr
fixed and enabled removing of game scheme from options page
2010-12-20, by Henek
Fix check for unique nick
server_refactor
2011-01-10, by unc0rr
ipod touch 4g has only 256mb of ram (like ipad)
2010-12-20, by koda
Fix typo
server_refactor
2011-01-10, by unc0rr
fix typo in hand drawn maps
2010-12-19, by nemo
Bring back room and teams removing
server_refactor
2011-01-10, by unc0rr
Merge unc0rr's rearranging of MAP/MAPGEN messages, also his suggested increase of char limit to 20000 and addition of the "c" game message
2010-12-19, by nemo
Convert function to a map
server_refactor
2011-01-10, by unc0rr
Ok. This should pull 0.9.14.1 server into default
2010-12-19, by nemo
Server refactor branch to continue work started in ead2ed20dfd4
server_refactor
2010-12-19, by nemo
Adjust magic consts
2010-12-19, by unc0rr
Most probably it's fix to a crash
2010-12-19, by unc0rr
Remove deleteLater()
2010-12-19, by unc0rr
Some debug info
2010-12-19, by unc0rr
- Simplify map container code a bit
2010-12-19, by unc0rr
Seems like just a source of bugs
2010-12-19, by unc0rr
- Some work on drawMap widget and scene to allow undo, clear, save and load operations
2010-12-18, by unc0rr
Report 48 hogs for drawn maps
2010-12-18, by unc0rr
merge
2010-12-18, by unc0rr
fix layout in game config widget as per nemo's request
2010-12-18, by Henek
Make use of showEvent, so there's no more need in manual resizing of draw map widget
2010-12-18, by unc0rr
Try to avoid binary data in log, use shorter descriptions
2010-12-18, by unc0rr
oops
2010-12-18, by nemo
Reenable cReadyDelay - this requires testing on m8y.org from now on until the message is added to other servers
2010-12-18, by nemo
merge
2010-12-18, by koda
added replacement of "_" to " " in gameplay scripts
2010-12-17, by Henek
added set button to seed edit so maps won't regenerate as often
2010-12-17, by Henek
initial stats interpretation for ifrontend
2010-12-18, by koda
disable ready timer again, until I can figure out why my message didn't get through.
2010-12-16, by nemo
move server connection stuff in its own class
2010-12-16, by koda
oops, forgot world offset, also add a kind of hack to the already hackish set function for visual gears
2010-12-16, by nemo
offset the sprite
2010-12-16, by nemo
If this works right, setting Angle (yeah, yeah) switches between an aura circle and a drawn circle. aura is scaled at size 100 being 100% - 200, 200% etc.
2010-12-16, by nemo
Added tag Hedgewars-iOS-1.2.1 for changeset a5735e877aae
2010-12-16, by koda
version bump
Hedgewars-iOS-1.2.1
2010-12-16, by koda
ignore touches around dpad and buttons (for real)
2010-12-16, by koda
add two preferences for enabling/disabling blurry land and multitasking
2010-12-16, by koda
store the (future) password with md5 for ifrontend
2010-12-16, by koda
add more space for this help message on ipad
2010-12-16, by koda
Recieve and parse DRAWNMAP config
2010-12-15, by unc0rr
Fix crash on forced disconnect
2010-12-15, by unc0rr
The Fix
2010-12-15, by unc0rr
Don't use std::string
2010-12-15, by unc0rr
add optional state parameter to hogsay
2010-12-14, by nemo
oops
2010-12-14, by nemo
Reenable ReadyTimer using a synced message NEEDS TESTING.
2010-12-14, by nemo
merge
2010-12-14, by nemo
Update Slovak translation
2010-12-14, by jose1711
Reorder top registered variables by frequency gathered from 60 or so games of varying length/type. Oh. And add green hair to joker.
2010-12-14, by nemo
Compess at highest ratio
2010-12-14, by unc0rr
Debug messages
2010-12-14, by unc0rr
Try to send drawn map data to net server
2010-12-14, by unc0rr
Don't reset teams when returning from draw map page
2010-12-14, by unc0rr
oops. forgot the getter.
2010-12-13, by nemo
Add an input mask for setting of gear messages. Intended for intercepting user messages. This is totally untested. I don't think it should desync but seriously needs a lot of testing. Esp the doPut behaviour.
2010-12-13, by nemo
Add override for speech bubble position 0: default, 1: background/translucent 2: foreground/opaque
2010-12-13, by nemo
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
2010-12-13, by unc0rr
exposing seed for editing and viewing
2010-12-13, by Henek
Use pageSwitchMapper in some more places
2010-12-13, by unc0rr
added team flag to AddTeam and made AI team allowed to have custom flags. added GetGearVelocity and SetGearVelocity and removed CopyPV2. changed knockball to use use these functions instead.
2010-12-13, by Henek
add PlaySound(soundType, hogGearUID) -- this roundabout way to reference a team seems to be how things are done in lua right now. might need changing in future
2010-12-12, by nemo
my first merge :(
2010-12-13, by Henek
div 0 check
2010-12-12, by nemo
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
2010-12-13, by Henek
more server stubs
2010-12-13, by koda
Pretension to switch to draw map page
2010-12-12, by unc0rr
add some connection facility to netserver
2010-12-12, by koda
Use QSignalMapper instead of GoToPage*() functions (not all calls converted yet)
2010-12-11, by unc0rr
merge
2010-12-11, by unc0rr
audio_session is giving problems with multitasking so disabling it for now
2010-12-11, by koda
Finnished up the lua translations by adding training maps, campaign is ignored for now
2010-12-11, by Henek
disable large maps also on iphone3gs and ipodtouch3g, they fail to load sometimes
2010-12-11, by koda
add the appirater class for getting more positive reviews
2010-12-11, by koda
also updated TrophyRace to new system
2010-12-11, by Henek
lua access to data dir by GetDataPath and made a new scripting translation system with Locale.lua as library and .lua files under Locale. Updated maps Basketball and Knockball to this new system.
2010-12-10, by Henek
Frontend:
2010-12-10, by smaxx
Add a stub for draw map page
2010-12-11, by unc0rr
return RGBA
2010-12-09, by nemo
clan color fetch
2010-12-09, by nemo
merge
2010-12-09, by koda
add missing setter for botlevel
2010-12-09, by nemo
Updated Chinese translation
2010-12-09, by archl
Pass hardcoded drawn map from frontend into engine \o/
2010-12-09, by unc0rr
removing all ; from lua script as an act of temporary rage and perfectionism
2010-12-08, by Henek
standardise name
2010-12-08, by nemo
pngcrush the new 2x previews. This "make the preview look a bit crisper at same size in iphone 4" is now costing us 2,916,716 bytes
2010-12-08, by nemo
Stub to recieve /draw command
2010-12-08, by unc0rr
- Pass map drawing data to engine
2010-12-08, by unc0rr
forgot to update these files
2010-12-09, by koda
Add drawn map into the list of map generators
2010-12-08, by unc0rr
fix crasher (somehow, might be glitchy)
2010-12-08, by koda
merge
2010-12-08, by koda
these should probably be expressly integer
2010-12-07, by nemo
band/bor/bnot to support Lua 5.1 lack of binary ops
2010-12-07, by nemo
Restore millisecond precision for mines time
2010-12-07, by nemo
Eh. Since you asked. AddAmmo hook for Lua
2010-12-07, by nemo
would help if I put it in the right routine
2010-12-07, by nemo
Add script hook onNewTurn to the end of AfterSwitchHedgehog. This should signal the very start of a new turn, immediately after CurrentTeam is switched.
2010-12-07, by nemo
code cleanup
2010-12-08, by koda
Add QAspectRatioLayout borrowed from http://wiki.forum.nokia.com/index.php/CS001309_-_Maintaining_square_form_for_a_widget_in_Qt to maintain width == height * 2 aspect ratio for map drawing widget
2010-12-07, by unc0rr
team selection completely refactored, now has animation and more performance
2010-12-08, by koda
rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
2010-12-06, by nemo
Forts: reduce preview size and add hi-res one
2010-12-07, by koda
try this mikade
2010-12-06, by nemo
merge
2010-12-06, by nemo
Always keep last point of drawn polyline
2010-12-06, by unc0rr
disable say, just don't do anything. trying to avoid spew on spectator join
2010-12-06, by nemo
string length checks
2010-12-06, by nemo
fix hsa/hta/hya
2010-12-05, by nemo
trying to unbreak hog speech
2010-12-05, by nemo
remove currentteam check
2010-12-05, by nemo
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
2010-12-05, by nemo
changing Tree Map theme to Halloween (this time on the right branch >_>)
2010-12-06, by sheepluva
update schemes for ios
2010-12-05, by koda
added porkey and sheep hats
2010-12-05, by koda
add a simple check to prevent loading sounds when device is muted
2010-12-05, by koda
write some version information inside the application
2010-12-05, by koda
merge
2010-12-04, by unc0rr
Halfplement decode/drawing routine
2010-12-04, by unc0rr
- Change painted map file format
2010-12-04, by unc0rr
add nil check
2010-12-04, by nemo
In AI survival mode, have the AI score when it kills humans, instead of its own team, clear poison on an AI kill, and reset AI health using InitialHealth instead of 100.
2010-12-04, by nemo
more retina support and multitasking support
2010-12-04, by koda
add visual gear registration
2010-12-02, by nemo
make Tint(longword) use RGBA
2010-12-02, by nemo
trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
2010-12-02, by nemo
forgot the passed in uid
2010-12-02, by nemo
Restore King mode. The worst of the changes was Place Hogs
2010-12-02, by nemo
compress the PNGs
2010-12-02, by nemo
merge
2010-12-02, by nemo
enable support for retina display in the ios port
2010-12-02, by koda
add a higher resolution preview image, could be nice to add a hover effect on normal preview that displays this bigger version
2010-12-02, by koda
reduce icons to 32x32 but create a 64x64 image for preview, also useful for ios and retina displays (frontend should be updated)
2010-12-02, by koda
Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
2010-12-02, by nemo
- Implement decode() function.
2010-12-01, by unc0rr
merge
2010-12-01, by unC0Rr
Translation update
2010-12-01, by igorko
Some more improvements
2010-12-01, by unC0Rr
un-break also the ios project
2010-12-01, by koda
un-break build (wrong merge in uConsole) and update project file with the new sources
2010-12-01, by koda
OMG merge
2010-11-30, by koda
Add poison sounds to all voices pending proper recording by armagon.
2010-11-29, by nemo
Simple simplify() function
2010-11-29, by unc0rr
do GoBack if also INGAME due to kick
2010-11-28, by nemo
disable last commit w/ comment
2010-11-28, by nemo
suppress PART if game is running. testing, etc.
2010-11-28, by nemo
Try suppressing those annoying "incorrect state" messages without actually breaking net play. Alter prior checks on GoBack. NEEDS TESTING.
2010-11-28, by nemo
add null check
2010-11-28, by nemo
Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
2010-11-28, by nemo
Basic encoding of drawn map
2010-11-28, by unc0rr
Improve map editor a bit
2010-11-28, by unc0rr
Small testing app for DrawMap scene
2010-11-27, by unc0rr
Some basic functionality
2010-11-27, by unc0rr
Initial commit of the Draw Map Scene
2010-11-27, by unc0rr
add a uid to VGs for purpose of Lua manipulation
2010-11-26, by nemo
corrected steps
2010-11-26, by nemo
Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
2010-11-25, by nemo
fix for frontend desync
2010-11-24, by prg
update translations, add Dutch
2010-11-24, by nemo
move this call to where the game tick is actually incremented
2010-11-24, by nemo
adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
2010-11-22, by Henek
SinTable.inc -> uSinTable.pas
2010-11-22, by unc0rr
Move doPut into uIO (not a very bad place really)
2010-11-22, by unc0rr
uCommandHandlers
2010-11-22, by unc0rr
added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
2010-11-22, by Henek
fix SetEffect, last parameter was not a boolean
2010-11-22, by Henek
a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
2010-11-22, by Henek
fix chat
2010-11-21, by nemo
revert 4388 - was there already, I didn't notice. still no idea what the problem is
2010-11-21, by nemo
I think unc0rr forgot to add initModule here
2010-11-21, by nemo
Increase teams to 8 to match the 8 colours, fix issue #108, reenable rope length modifier
2010-11-21, by nemo
detach rope if the Land[] vanishes
2010-11-21, by nemo
Remove some more circular dependencies
2010-11-21, by unc0rr
uDebug
2010-11-21, by unc0rr
Remove uChat dependency from uCommands
2010-11-21, by unc0rr
Remove uAmmos dependaency from uCommands
2010-11-21, by unc0rr
fix rope test
2010-11-21, by nemo
fix key binds for lua created teams and added wind control
2010-11-21, by Henek
Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
2010-11-21, by unc0rr
Disable rope attach to hogs/crates/barrels etc. Should fix a bug in collision according to unc0rr
2010-11-21, by nemo
After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
2010-11-21, by nemo
merge
2010-11-21, by unc0rr
move rendering to fix 4368:3698361802ed
2010-11-21, by nemo
uCaptions
2010-11-21, by unc0rr
Fix koda's esc key binding so leaving rooms works correctly with it
2010-11-21, by nemo
In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
2010-11-21, by nemo
Move localization data to uVariables, some Uses cleanup
2010-11-20, by unc0rr
Move land hash checking into commands
2010-11-20, by unc0rr
Oops, forgot the file
2010-11-20, by unc0rr
no way
2010-11-20, by unc0rr
Forgot this
2010-11-20, by unc0rr
Introduce uGearsRender
2010-11-20, by unc0rr
It works, though wastes too much of CPU
2010-11-20, by unc0rr
merge
2010-11-18, by nemo
New version of cycles searcher, doesn't work for some reason (shouldn't use O(n) lookup?)
2010-11-18, by unC0Rr
Got no warning about this, why?
2010-11-18, by unC0Rr
Introduce uRenderUtils
2010-11-18, by unC0Rr
No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
2010-11-18, by unC0Rr
Introduce uRender
2010-11-18, by unC0Rr
Haven't found a better place than uIO for OutError
2010-11-18, by unC0Rr
Move SendStats to uIO
2010-11-18, by unC0Rr
Introduce uTextures
2010-11-18, by unC0Rr
Move some stuff from uMisc to uUtils
2010-11-18, by unC0Rr
Introduce uCommands.pas
2010-11-18, by unC0Rr
remove some more PHedgehog casts
2010-11-17, by nemo
Some more
2010-11-17, by unc0rr
uGears
2010-11-17, by unc0rr
uWorld
2010-11-17, by unc0rr
uTeams
2010-11-17, by unc0rr
uLand isn't that important to them
2010-11-17, by unc0rr
Added tag Hedgewars-iOS-1.2 for changeset ede569bb76f3
2010-11-29, by koda
Remove ugly PHedgehog(Gear^.Hedgehog) cast
2010-11-17, by unc0rr
ios 1.2 project file last update
Hedgewars-iOS-1.2
2010-11-29, by koda
Remove uMisc dependency from uRandom
2010-11-17, by unc0rr
added missing graphics and fixed some glitches/crashes/bugs
2010-11-28, by koda
Move variables from uConsts to uVariables
2010-11-17, by unc0rr
update build files for compliance with Mac AppStore
2010-11-28, by koda
Move variables from uMisc to uVariables
2010-11-17, by unC0Rr
more backward compatibility
2010-11-27, by koda
Introduce unit uTypes in order to remove some cyclic unit dependencies
2010-11-17, by unC0Rr
update some files for new graphics and new ios4.2
2010-11-25, by koda
A program which finds a cycles in units dependencies
2010-11-17, by unC0Rr
update also the project to use those graphics
2010-11-24, by koda
Dumb parser of pascal, and a program which lists unit dependencies
2010-11-17, by unC0Rr
update graphics names, path, resolution, content...
2010-11-24, by koda
remove weapons and schemes selection for missions from ifrontend
2010-11-17, by koda
updated/added slovak translations of lua files
2010-11-16, by jose1711
display an empty table for missions
2010-11-21, by koda
sk update
2010-11-16, by jose1711
add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time
experimental3D
2010-12-27, by koda
translation updates
2010-11-16, by jose1711
use a gentler positive parallax for background effect
experimental3D
2010-12-22, by koda
This should fix Chip's bug with unlimited teleports. Also remove more hog placement special behaviour and just use ResetWeapons with a check against PlacingHogs mode
2010-11-15, by nemo
update the 3d branch after release
experimental3D
2010-11-15, by koda
close branch
0.9.14.1
2011-01-16, by koda
minor things
2010-11-15, by koda
whoops
0.9.14.1
2010-12-06, by sheepluva
resets CurAmmoType in ResetWeapons
2010-11-14, by Henek
change theme of "Tree" map to halloween
0.9.14.1
2010-12-06, by sheepluva
merge 0.9.14.1 to trunk
2010-11-14, by nemo
update build files for compliance with Mac AppStore
0.9.14.1
2010-11-28, by koda
improve mac bundle creation
0.9.14.1
2010-11-14, by koda
fix compilation server for me
0.9.14.1
2010-11-14, by koda
Latest proto num is 35
0.9.14.1
0.9.14.1-release
2010-11-14, by unc0rr
revert delay on mines to 0.9.13 0-3 range
0.9.14.1
2010-11-14, by nemo
merge 0.9.14
2010-11-14, by nemo
fix placement
0.9.14.1
2010-11-14, by nemo
Apply hit animation ONLY to bullets
2010-11-14, by Palewolf
set vesion to 0.9.14.1
0.9.14.1
2010-11-14, by unc0rr
Small animation on bullet impact
2010-11-14, by Palewolf
35 -> 0.9.14.1 mapping
0.9.14.1
2010-11-14, by unc0rr
sorry bout that guys.
2010-11-14, by nemo
revert koda's bind button. seems to cause failures to switch weaponsets, and thus desyncs
0.9.14.1
2010-11-14, by nemo
another typo
2010-11-14, by jose1711
this reverts 3861
0.9.14.1
2010-11-14, by nemo
fixed typo
2010-11-14, by inu
bumping qt minimum version
0.9.14.1
2010-11-14, by koda
clean up and lua update, very minor
2010-11-13, by Henek
Set protocol num to 35
0.9.14.1
2010-11-14, by unc0rr
merge 0.9.14 back into trunk
2010-11-13, by nemo
add a couple of emits to try and fix the desync. needs testing to make sure everything else is being passed correctly
0.9.14.1
2010-11-14, by nemo
merge
2010-11-13, by unc0rr
disable offsets in GetLaunchX/GetLaunchY instead
0.9.14.1
2010-11-14, by nemo
made napalm use napalmbombs instead of just dropping fire
2010-11-13, by Henek
Optimization fail fixed
2010-11-13, by unc0rr
2 of the fixes for 0.9.14.1 - still need to fix the frontend desync and config-dir
0.9.14.1
2010-11-14, by nemo
trying to close 0.9.14 branch
0.9.14
2011-01-16, by koda
merge of 0.9.14 changes into default - hopefully I successfully avoided the parts we don't want
2010-11-13, by nemo
revert prior revision. moving to new branch
0.9.14
2010-11-14, by nemo
added new sprite for drill strike drills, not intended for .15 release
2010-11-13, by Henek
set all offsets to 0 based on user complaints.
0.9.14
2010-11-14, by nemo
better description of disable wind
2010-11-13, by Henek
lighten tex to look more sandy
0.9.14
2010-11-13, by nemo
check in frontend flag for more wind mode
2010-11-13, by nemo
Update message
0.9.14
2010-11-13, by unc0rr
Apply wind while roping too (with the game flag set)
2010-11-12, by nemo
Apply 2610ad7c6d6c to branch too
0.9.14
2010-11-13, by unc0rr
tweak more wind mode
2010-11-12, by nemo
Bump up protocol number
0.9.14
2010-11-13, by unc0rr
merge
2010-11-13, by koda
tweak cluster test to reduce AI fail a bit, also weaking its overal rating.
0.9.14
2010-11-13, by nemo
This revision should, in theory, correctly merge 0.9.14 and tip, so that future merges of 0.9.14 should work properly
2010-11-12, by nemo
replace orange with yellow to differentiate from peach
0.9.14
2010-11-13, by nemo
makes drill attack drills weaker and not affected by wind
2010-11-13, by Henek
one more try at sk - perhaps it will make the release
0.9.14
2010-11-13, by jose1711
bugfix. correct crossplatform tips
2010-11-12, by nemo
don't list too big maps for certain devices
2010-11-13, by koda
Update ru translation
0.9.14
2010-11-13, by unc0rr
translation update for the release
2010-11-12, by jose1711
some interface tricks for iphone as well
2010-11-13, by koda
Not going into release
0.9.14
2010-11-13, by unc0rr
update translation files for the 4265 text change
2010-11-12, by nemo
update iFrontend with new schemes and weaps, fix up smaller glitches
2010-11-12, by koda
No svgz and .desktop
0.9.14
2010-11-13, by unc0rr
fancy dust when the drill is drilling
2010-11-12, by Henek
redo once again file updating, moving stuff around
2010-11-12, by koda
Bye-bye sha-1
0.9.14
2010-11-13, by unc0rr
Light trails for bullets
2010-11-12, by Palewolf
Merge
0.9.14
2010-11-13, by unc0rr
copypasta fail
2010-11-12, by nemo
Ban .svg, .psd, .sifz from being present in 'make package_source' output
0.9.14
2010-11-13, by unc0rr
off by 1 error in resurrector index
2010-11-12, by nemo
Some fixes
0.9.14
2010-11-13, by unc0rr
merge (stupid reflexive pull -u)
0.9.14
2010-11-13, by nemo
engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
2010-11-12, by nemo
Useless
0.9.14
2010-11-13, by unc0rr
last-minute pl updates
0.9.14
2010-11-13, by szczur
fixed breakage of game schemes
2010-11-12, by Henek
Updated spanish translation
0.9.14
2010-11-13, by Palewolf
merge
2010-11-12, by unc0rr
Add 0.9.14 and 0.9.15-dev mapping
0.9.14
2010-11-13, by unC0Rr
distribute health evenly amongst graves instead of randomly - avoid situation where a grave stays dead
2010-11-12, by nemo
Apply typo fix also here
2010-11-12, by unc0rr
Remove "-dev" suffix
0.9.14
2010-11-13, by unC0Rr
ok... combine a tick check with texture percentage check. this should be a lot less frequent
2010-11-12, by nemo
Fix typo in russian translation, update english translation with plural forms
0.9.14
2010-11-13, by unC0Rr
Also switch saucer from updating every N ticks to updating as-needed.
2010-11-12, by nemo
update translation files for the 4265 text change
0.9.14
2010-11-12, by nemo
Switch to Damage - Tag is already in use
2010-11-12, by nemo
translation update for the release
0.9.14
2010-11-12, by jose1711
remove floating point/rounding
2010-11-12, by nemo
bugfix. correct crossplatform tips
0.9.14
2010-11-12, by nemo
only update flamethrower texture when the percentage changes
2010-11-12, by nemo
improve behaviour of resurrection. pull in 4254 and 4259 which replace random with index
0.9.14
2010-11-12, by nemo
raised version number
2010-11-12, by koda
pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
0.9.14
2010-11-12, by nemo
exposing Henek's no wind flag
2010-11-12, by koda
Fix typo
0.9.14
2010-11-12, by unc0rr
yay i'm free to break things again!
2010-11-12, by koda
Make server listen on ipv4 interface only
0.9.14
2010-11-12, by unc0rr
drillstrike! might require the drill patch to improve behavior
2010-11-12, by koda
merge this two safe commits from trunk to release branch
0.9.14
2010-11-12, by koda
iphone interface
2010-11-12, by koda
added getrandom and addcaption to lua
2010-11-11, by Henek
Revert to old server in branch 0.9.14
0.9.14
2010-11-11, by unc0rr
Move resurrection to utilities, reduce its probablit a bit to match other utilities, rename the "hint" prop since it really isn't being used as a hint anymore. That can be put back if it changes.
2010-11-11, by nemo
er. and cast to TAmmoType, which burp's routine still requires :)
2010-11-11, by nemo
Forgot burp's new ammo routine
2010-11-11, by nemo
Fix a long-standing bug with ammo due to gstMoving being set on gears generically, causing an incorrect ammo type to be set. This caused crashes and incorrect ammo types.
2010-11-11, by nemo
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
2010-11-11, by koda
added function GetHogTeamName to lua, makes TeamsCount more useful
2010-11-10, by Henek
added TeamsCount and TotalTurns to lua as requested by mikade
2010-11-10, by Henek
hide crosshair when switching to no weapon
2010-11-09, by nemo
make weapons on rope/parachute/UFO inherit momentum of the hog. needs testing of course
2010-11-09, by nemo
tweak interface, there is no need to manually add new weapons and schemes to the filter list
2010-11-10, by koda
added two games modes and one weaponset
2010-11-10, by koda
removed altuse property for sticky mines
2010-11-09, by Henek
Even more png optimizations
2010-11-09, by unc0rr
More png optimizations
2010-11-09, by unc0rr
Optimized graphics by size using
2010-11-09, by unc0rr
compensate a bit for the reduction in power by increasing target height, avoids bouncing off terrain.
2010-11-08, by nemo
Revert yet again for breaking stuff. No more chances on this. If there'd been a release, this would have been twice with serious breakage. P.S. - as per koda's complaint last time, only reverted the non-iphone, probably means iphone is now broken. Oh well.
2010-11-08, by nemo
No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
2010-11-08, by nemo
changelog
2010-11-09, by sheepluva
restore circle
2010-11-08, by nemo
added missing game modifiers to lua
2010-11-09, by Henek
merge again? :o
2010-11-08, by koda
fix so gfDisableWind can infact be used in lua
2010-11-08, by Henek
added flag gfDisableWind to be used in lua scripts
2010-11-08, by Henek
Fix wrong order in results screen when players team up
2010-11-08, by TheException
merge
2010-11-08, by koda
inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
2010-11-08, by Henek
fix preview for the FlightJoust test map (not for release)
2010-11-08, by nemo
smaller update (color and modes)
2010-11-08, by koda
Darken blue, brighten cyan to make more distinguishable, replace gold with peach. Should hopefully resolve objections about colour distinguishability
2010-11-08, by nemo
this time i got it right, i'm sure of it; TEST ANYWAYS
2010-11-08, by koda
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
2010-11-07, by nemo
no need to clear this flag
2010-11-07, by nemo
revamp gamemodes section in the ifrontend and update ios game modes
2010-11-07, by koda
better end of turn in infinite attack mode. NEEDS TESTING.
2010-11-07, by nemo
oops, remove weapon delays for clean slate - or else crates get frustrating
2010-11-07, by nemo
keep Clean Slate mode closer to default. the increased health in crates and the increased damage isn't really needed.
2010-11-07, by nemo
swedish translation tweaks
2010-11-07, by Henek
swedish translation
2010-11-07, by FIQ
JAWOHL! German translations
2010-11-07, by Always-Godlike
Merge README and CREDITS files into CREDITS
2010-11-07, by Palewolf
SOMEONE SET US UP THE BOM!
2010-11-07, by nemo
remove BOM from ja.txt, fix line endings
2010-11-07, by nemo
err better wait after relase for this one
2010-11-07, by koda
move turnstime and minestime * 1000 outside frontend and place it in engine
2010-11-07, by koda
japanese gets some love
2010-11-07, by mikade
Credit comunity submitted content
2010-11-07, by Palewolf
hee hee
2010-11-07, by nemo
pt again
2010-11-07, by inu
Fix stats messages
2010-11-07, by unc0rr
merge
2010-11-07, by nemo
fix about.cpp and update swedish locale
2010-11-07, by Henek
Fix vertical Sky line with some cards in Castle theme
2010-11-07, by Palewolf
pt_BR, the return. also fix line ending screwups
2010-11-07, by arrom
remove last warnings from xcodeproj
2010-11-07, by koda
spanish translation
2010-11-07, by Palewolf
merge
2010-11-07, by unc0rr
fix stray offset in resurrector, make resurrector use time
2010-11-07, by nemo
My wife now
2010-11-07, by unc0rr
Fix rev dec8aafc6414 (not tested)
2010-11-07, by unc0rr
Small fix to russian translation
2010-11-07, by unc0rr
lupdate
2010-11-07, by unc0rr
Fix a typo
2010-11-07, by unc0rr
Fix 4162:49ad7bea4a33 by renaming the file too
2010-11-07, by nemo
Fix some more messages
2010-11-07, by unc0rr
Fix i18n of plural forms
2010-11-07, by unc0rr
merge
2010-11-07, by unc0rr
Restore es and pl translations to TrophyRace map
2010-11-07, by Palewolf
spanish translation
2010-11-07, by Palewolf
Don't use operator /=
2010-11-07, by unc0rr
merge
2010-11-07, by unc0rr
portuguese update for map lua
2010-11-07, by inu
updated chinese translation
2010-11-07, by tonghuix
renaming gtAmmo_Bomb and gtAmmo_Grenade
2010-11-07, by Henek
merge
2010-11-07, by unc0rr
* Updated German translation
2010-11-07, by smaxx
Fix hanging in air after whip or bat attack
2010-11-07, by unc0rr
some updates
2010-11-07, by inu
Polish updade
2010-11-07, by szczur
update and fix some lua stuff
2010-11-07, by Henek
Remove more int64 casts
2010-11-07, by unc0rr
Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
2010-11-07, by unc0rr
REmove stupid int64 conversions, provide real fixes to compiler hints
2010-11-07, by unc0rr
Fix freepascal version detector to ask only version from compiler rather than all help on parameters
2010-11-07, by unc0rr
Fix some warnings
2010-11-07, by unc0rr
more portuguese
2010-11-06, by arrom
Prevent escape
2010-11-06, by nemo
more polish
2010-11-06, by inu
2 more variables to control water rise and health loss during sudden death.
2010-11-06, by henek
Prevent vgtFlake's rotation angle to grow too high in its absolute value
2010-11-06, by unc0rr
add Timeless and Fort game modes, tweaks to other modes
2010-11-06, by koda
perform an additional check on gamestart
2010-11-06, by koda
update ios port with new health modes, increase sd turns, new game modes, fixed bugs that prevented the creation of AI controlled teams, revisited update modes
2010-11-06, by koda
Decouple forts from divide/mines/explosives, since those can be set individually these days
2010-11-06, by henek
Forgot to disable these in 4116:877ecc9d9d82
2010-11-06, by nemo
Small tweak to Nature/LandTex
2010-11-06, by Palewolf
Fix watermelon fragments stray pixels.
2010-11-06, by Palewolf
help pages for iphone
2010-11-06, by koda
Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
2010-11-05, by henek
more portugese
2010-11-05, by inu
2 minor bugfixes. fix shoppa hack, strip translation from 2 scheme/weapon filters - breaks otherwise.
2010-11-05, by nemo
revert attempts to block switching weapon while targetting in infinite attack mode. just getting too messy.
2010-11-05, by nemo
and again with the polish
2010-11-05, by szczur
I need to keep track of CurAmmoGear or else I trap people who clicked on the bee target
2010-11-05, by nemo
polish update
2010-11-05, by szczur
swedish updates, new goals and such
2010-11-05, by henek
This should make bee and other targetted things behave more reliably in infinite attack mode. Blocks switching of weps if a target point is active.
2010-11-05, by nemo
merge
2010-11-05, by nemo
merge
2010-11-05, by Tobias Neumann
Add some more game goals. Sorry translators.
2010-11-05, by nemo
add F1-F10 to the default binds to fix weapon selection in trainings/missions and such
2010-11-05, by nemo
Replace the deprecated Basketball mode with Clean Slate mode which uses a few of the new scheme options
2010-11-05, by nemo
frontend french update - still some unfinished blocks
2010-11-05, by geekshadow
Release custom hats into the wide wide world
2010-11-05, by nemo
scale down larger buttons to match the others
2010-11-05, by nemo
updated swedish translation
2010-11-05, by henek
Disable icons on maps/generated terrain dropdowns since they haven't been drawn yet. Add per-hog-ammo button
2010-11-05, by nemo
update translation files
2010-11-05, by nemo
New title and campaign mode images
2010-11-05, by nemo
merge
2010-11-05, by nemo
fix issue 2 - taunts during AI turns
2010-11-05, by koda
more button updates, wait for hogs in infinite attack mode stop moving before clearing their damage (just used an arbitrary small interval)
2010-11-05, by nemo
Forgot to make the reset of ReadyTimer match. Also, new icon for Reset Weapons mode
2010-11-05, by nemo
portugese translation for opendesktop files
2010-11-05, by inu
adding qm files and hwengine.desktop to .hgignore
2010-11-05, by sheepluva
some changelog changes
2010-11-05, by sheepluva
make the support page more portable
2010-11-05, by koda
fix copypasta
2010-11-04, by nemo
it locale for opendesktop
2010-11-04, by koda
Oops, didn't see this one. Thanks sheepluva
2010-11-04, by Palewolf
Make health machine effects impact health reset
2010-11-04, by nemo
some crappy german translation, feel free to improve :P
2010-11-04, by sheepluva
spanish opendesktop translations
2010-11-04, by Palewolf
Move LandBackTex to break simmetry as nemo suggested
2010-11-04, by Palewolf
adjust the range for mines to allow disabling with 0 now that the toggle button is gone.
2010-11-03, by henek
new maps: ShoppaKing and TrophyRace
2010-11-05, by Dragonfly
slovak opendesktop translations
2010-11-03, by jose1711
copypasta(TM) saves the day (nemo's bugfix part2)
2010-11-03, by sheepluva
clear gmAttack on attach to prevent a particularly nasty abuse found by the shoppa users.
2010-11-03, by nemo
Extend shoppa hack to disable health crates to saucer and portal modes as well
2010-11-03, by nemo
Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
2010-11-03, by nemo
oops
2010-11-03, by koda
health reset mode ftw (replaces gfmines)
2010-11-03, by koda
i give up and disable rotation on the iphone; also fix smaller compilation issues
2010-11-03, by koda
swedish localisation for opendesktop files
2010-11-02, by henek
polish localisation for opendesktop files
2010-11-02, by szczur
text tweaks
2010-11-02, by nemo
argh. typo.
2010-11-02, by nemo
this line doesn't use WorldDx
2010-11-02, by nemo
more portal tweaks (closer exit position, cake stuff, etc)
2010-11-02, by sheepluva
set as default type, add icon. going to assume the icon was installed already. should happen in most packaging out there.
2010-11-01, by nemo
disable file association on mac for now
2010-11-01, by koda
merge
2010-11-01, by nemo
er. needs bin/
2010-11-01, by nemo
add absolute path to hwengine
2010-11-01, by nemo
New land texture for Nature theme
2010-11-01, by Palewolf
check for subs first
2010-11-01, by nemo
Add opendesktop association of files for non-windows. NEEDS TESTING.
2010-11-01, by nemo
Add a misc folder to contain some files for attempting a local registration of hwengine against hedgewars demo and save files on request.
2010-11-01, by nemo
better support for wimpier i-devices
2010-11-01, by koda
shorter strings for low-resolution friendliness
2010-11-01, by szczur
Updated mission translations
2010-11-01, by Palewolf
merge
2010-11-01, by nemo
rotation stuff for iphone now works
2010-11-01, by koda
Avoid a flicker of tags if jiggling a hog, remove a bunch of calls to hwRound and hwSign
2010-11-01, by nemo
we had it with you intolerant portals\!
2010-11-01, by sheepluva
also update health bars when one joins a netgame
2010-11-01, by koda
polish update
2010-10-31, by szczur
again w/ the swedish
2010-10-31, by henek
moar swedish
2010-10-31, by henek
fix encoding and stupid file host behaviour
2010-10-31, by nemo
polish update, fix encoding
2010-10-31, by szczur
more swedish updates
2010-10-31, by henek
Merged changes
2010-10-31, by Carlos Vives
Mummy hat
2010-10-31, by MeinCookie95
Terminator glasees hat
2010-10-31, by Robinator
Samus hat
2010-10-31, by shingo666
Infernal horns hat
2010-10-31, by MeinCookie95
Disguise hat
2010-10-31, by Miphica
Elvis hat
2010-10-31, by thuban
Hats
2010-10-31, by Blayde
Hat
2010-10-31, by hillis
Hats
2010-10-31, by Lortinak
Hats
2010-10-31, by chujoii
Trophyrace scripted map
2010-10-31, by Wolfmarc and Dragonfly
Sticks map
2010-10-31, by dctPL
swedish update
2010-10-31, by henek
Shoppaking map
2010-10-31, by Wolfmarc and Dragonfly
Evil chiken fort
2010-10-31, by Dragonfly
Jungle theme with a few touches by Palewolf (missing droplets/splash, wrong background size)
2010-10-31, by KoRn666
polish language patch
2010-10-31, by szczur
various portal tweaks, also: nemo's gear jiggling is back
2010-10-31, by sheepluva
fix issue 63 and draw health bars right away for savefiles
2010-10-31, by koda
call initIPC for savefiles only on iOS
2010-10-31, by koda
merge
2010-10-31, by koda
making indentation consistent (noticed while debugging)
2010-10-31, by nemo
Cancel out dX/dY to handle the invulnerability case
2010-10-31, by nemo
Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
2010-10-30, by nemo
Oops. Restore the check as well
2010-10-30, by nemo
Restore pending proper removal and cleanup from frontend. Otherwise we'll just confuse the users.
2010-10-30, by nemo
fix entity
2010-10-30, by nemo
don't think resurrection is beta anymore
2010-10-30, by nemo
text updates
2010-10-30, by inu
potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
2010-10-31, by sheepluva
set hasGone to prevent resurrection.
2010-10-30, by nemo
make aura match cross colour, add a faint aura to resurrected hogs. basically mucking about w/ burp's weapon again.
2010-10-30, by nemo
Only set zombie hat if the hog didn't have a hat. I'm keeping my dinos dammit!
2010-10-30, by nemo
add some phone rumbling to big explosions, airbomb and sinegun
2010-10-31, by koda
translation file updates
2010-10-31, by sheepluva
can move the new ammo menu freely
2010-10-31, by koda
remove the steam community group from one of the tips/hints/whatever
2010-10-31, by sheepluva (and totally not Smaxx)
fix background for the about and saves controller
2010-10-31, by koda
German translation
2010-10-31, by Always-Godlike
move functions called by pascal code outside controller
2010-10-31, by koda
merge
2010-10-31, by Tobias Neumann
Portal: don't port RCPlanes for now, they are too wide anyway :P
2010-10-30, by sheepluva
update pt translation
2010-10-31, by inu
Resurrector: respect modified Gear position for resurrection range circle
2010-10-30, by Tobias Neumann
Resurrector: Levitate hog + show cross
2010-10-30, by Tobias Neumann
merge…
2010-10-30, by Tobias Neumann
Resurrector: Use zombie-hat for resurrected hogs
2010-10-30, by Tobias Neumann
clear poison on death
2010-10-30, by nemo
A few lines were missing from spanish locale
2010-10-30, by Carlos Vives
burp can always remove this if he doesn't like it. just making it a bit more interesting.
2010-10-29, by nemo
Kill off hog immediately on using up health, use more common formatting, call render less often
2010-10-29, by nemo
Trying to help burp along, here...
2010-10-29, by nemo
This should only allow switching from portal gun and the like.
2010-10-29, by nemo
Avoid doing this stuff twice, even if CheckForWin is called twice
2010-10-29, by nemo
An initial arabic translation. The game engine strings, unfortunately, are not mirrored. A bug should probably be filed on that. It maybe necessary to actually flip the text texture generated by SDL.
2010-10-29, by circoficus
Chinese update
2010-10-29, by tonghuix
Finnish update
2010-10-29, by ninnnu
Slovakian update
2010-10-29, by jose1711
Portugese update
2010-10-29, by arrom
fix an annoying bug that didn't allow returning to the ifrontend
2010-10-29, by koda
merge
2010-10-29, by koda
one more interface trick, force max resolution possible when in fullscreen
experimental3D
2010-10-27, by koda
Only FollowGear for the pilot.
2010-10-27, by nemo
update branch with latest head, most likely breaking water color in stereo mode
experimental3D
2010-10-27, by koda
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
2010-10-29, by koda
merge
2010-10-27, by nemo
merge
2010-10-27, by koda
engine: reorder GameFlags and update files, frontend and other stuff
2010-10-27, by koda
restore king mode
2010-10-26, by koda
Updated spanish locale
2010-10-27, by Carlos Vives
make napalm strike a bit less irritating
2010-10-27, by nemo
the ios port is also iphone compatible
2010-10-25, by koda
SmokeTrace: animation got aborted before last animation frame was displayed
2010-10-25, by sheepluva
fix/tweak let clouds reflect wind speed and direction again + stronger
2010-10-24, by sheepluva
Added tag list for changeset 82e4a5ef18f7
2010-10-23, by Tobias Neumann
initialise to team count
2010-10-24, by nemo
Resurrector Weapon: Add ammo icon, sound, hedgehog picture (from Tiy).
2010-10-23, by Tobias Neumann
Added tag Hedgewars-iOS-1.1 for changeset adffb668f06e
2010-10-21, by koda
add a default description to the new ammomenu
Hedgewars-iOS-1.1
2010-10-21, by koda
Set default ready timer to 0 to see if desyncs come back.
2010-10-21, by nemo
my turn to merge
2010-10-21, by koda
Remove this - doesn't seem to do anything useful after all.
2010-10-19, by nemo
merge
2010-10-19, by nemo
some more memory opt
2010-10-21, by koda
use labels instead of images, should save ram and space
2010-10-19, by koda
ios version bump and other minor things
2010-10-19, by koda
add name, caption and description to the new ammomenu
2010-10-17, by koda
updated PT locale
2010-10-16, by inu
goodbye Barrelhouse and Island forts, we've had a good time together but now we must move on
2010-10-16, by koda
fix some glitches
2010-10-16, by koda
optimizations to new ammomenu and overlay
2010-10-15, by koda
less warning, no rotation glitch, more comments
2010-10-14, by koda
Resurrector weapon: do not make it end turn, add description,
2010-10-14, by Tobias Neumann
Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
2010-10-19, by nemo
i fix up the new ammo menu finally
2010-10-13, by koda
(none)
2010-10-13, by smaxx
minor stuff
2010-10-12, by koda
set CurAmmoType to a temp var so I don't have to worry about it switching inside the routine so that I can actually put OnUsedAmmo where it belongs.
2010-10-11, by nemo
Ok. Let's disable the right one this time. In fact, let's just remove newgrave entirely - no point in half-measures.
2010-10-11, by nemo
Disable newgrave - conflicts with resurrection
2010-10-11, by nemo
Extend the >0 / amNothing check
2010-10-11, by nemo
merge
2010-10-11, by koda
Call OnUsedAmmo *after* doing the normal CurAmmoType stuff so CurAmmoType actually points to the right bloody weapon
2010-10-11, by nemo
Add dummy amResurrector sprite
2010-10-11, by Tobias Neumann
New Weapon: Resurrector (TODO: ammo icon + sprites)
2010-10-11, by Tobias Neumann
Add debug message about # cmd
2010-10-11, by unc0rr
Constrain to <= to avoid a bug on bottom edge reported by Henek
2010-10-11, by nemo
Remove bit of debug code from prior, don't switch weapons on end of turn (stick with whatever the last weapon was)
2010-10-11, by nemo
Don't use AfterAttack in saucer - CurAmmoType is switched at this point
2010-10-11, by nemo
update some numerus forms for english
2010-10-11, by nemo
restore the delay between shots
2010-10-10, by nemo
Skip "hurry" message if turn is 10s or less
2010-10-10, by nemo
You win fillammostore
2010-10-10, by nemo
Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
2010-10-10, by nemo
Hopefully fix bee/air attacks w/o screwing anything else up. Set mines to trigger immediately in infinite attack mode (better not use 0s mines)
2010-10-10, by nemo
moved some utilities to a separate column with round buttons
2010-10-11, by koda
Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
2010-10-10, by nemo
split the flag tableview in worldwide and community
2010-10-11, by koda
Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
2010-10-10, by nemo
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
2010-10-10, by koda
Some screwing around in try to fix space leak. No luck yet.
2010-10-10, by unc0rr
Enable resetting of weapons after each turn - useful in combination with a limited weaponset and unlimited attacks
2010-10-10, by nemo
Check on an infinite attacks mode, still many problems in actual weapons
2010-10-10, by nemo
forgot the mapping
2010-10-10, by nemo
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
2010-10-10, by nemo
Tank fort
2010-10-10, by Carlos Vives
integrate nicely with external display
2010-10-10, by koda
some optimizations to drawing and fetching data of new ammomenu
2010-10-10, by koda
merge
2010-10-09, by koda
Some optimizations
2010-10-08, by unc0rr
fix issue 24 and issue 81
2010-10-08, by koda
bug #83 - move test of disabled land objects into AddObjects
2010-10-07, by nemo
made the new menu toggable
2010-10-09, by koda
merge
2010-10-06, by nemo
polishing the cocoa ammomenu a little, still requires work
2010-10-09, by koda
Engine:
2010-10-06, by smaxx
Set ammo to amNothing after using up the current ammo. This should reduce noob fail where they blow themselves up w/ bazooka.
2010-10-06, by nemo
remove a useless field from weaponfile format
2010-10-07, by koda
Inline most of uFloat (saves ~7.5% opcount on a test game), inline a few very short candidates in uMisc, comment out some unused functions in uMisc
2010-10-06, by nemo
move all mobile-related functions in their own module, provides a structure for future mobile ports
2010-10-07, by koda
strip CRLF
2010-10-06, by nemo
use dynamic data from engine instead of using hardcoded values
2010-10-06, by koda
Missing file extensions for icons was screwing up Qt 4.7
2010-10-04, by nemo
WIP for an objc ammomenu implementation
2010-10-04, by koda
various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
2010-10-03, by koda
iPad Video Out support (+less warnings +code update for latest SDL)
2010-10-02, by koda
Hungarian locale
2010-10-01, by edge_hog
updated lua loading in the ifrontend and also fixed masked maps
2010-09-30, by koda
Engine/Frontend:
2010-09-30, by smaxx
Update translations, add a hungarian stub for edge_hog who is volunteering
2010-09-30, by nemo
playing a bit with colors
2010-09-30, by koda
implemented endless turns support and added Timeless scheme (also fixed a crasher)
2010-09-29, by koda
Correct bug in flight ceiling for birdy as well, increase clip on velocity to 1.9 (shouldn't cause problems with most collision checks still), apply clip to both + and -
2010-09-29, by nemo
Engine:
2010-09-27, by smaxx
merge
2010-09-27, by koda
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
2010-09-27, by koda
further rework of MapConfigViewController, lists missions correctly (they don't load fine yet)
2010-09-27, by koda
move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
2010-09-26, by koda
remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
2010-09-26, by nemo
Can't use cHealthDecrease here for these two 'cause it isn't a generic "do some damage to hog" flag, but is rather set when SD starts
2010-09-26, by nemo
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
2010-09-26, by nemo
enable Lua for iOS (hooks for frontend to be done)
2010-09-26, by koda
merge
2010-09-26, by koda
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
2010-09-26, by koda
pimp-my-savagame-table
2010-09-25, by koda
have Saves restart net when loaded, also resumes music
2010-09-25, by koda
Show database errors in stderr
2010-09-25, by unc0rr
slight shading adjustment
2010-09-24, by henek
merge
2010-09-23, by koda
implemented reloading savefiles
2010-09-23, by koda
captions are scaled down when they're bigger than screen
2010-09-23, by koda
Engine:
2010-09-22, by smaxx
compilation bugfix and scaling down textures when bigger than screen
2010-09-22, by koda
Engine:
2010-09-22, by smaxx
allow more flexibility between viewcontrollers, also added stub pages for saved games
2010-09-22, by koda
Engine:
2010-09-22, by smaxx
initial support for savegames
2010-09-22, by koda
Extend time limit to 9999, remove ready timer if time is over 999 and stop drawing time if it is over 999 (draws wrong over 999 anyway) - this has the effect of allowing an "unlimited" time appearance if turns are over a quarter hour or so. This can be used to add an unlimited time scheme or button to ipad
2010-09-22, by nemo
Added tag Hedgewars-iOS-1.0.1 for changeset 3620607258cd
2010-09-19, by koda
silly error about Island theme removal
Hedgewars-iOS-1.0.1
2010-09-19, by koda
Removed tag Hedgewars-iOS-1.0.1
2010-09-19, by koda
Added tag Hedgewars-iOS-1.0.1 for changeset 296ec09490d9
2010-09-19, by koda
update version numbers
2010-09-19, by koda
various fixes around, plus new 'ask for review' page
2010-09-19, by koda
fixed the voice selection where you couldn't hear a preview sound
2010-09-19, by koda
merge
2010-09-19, by koda
re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
2010-09-19, by koda
rework the AI level selection
2010-09-19, by koda
Updated Swedish locale
2010-09-18, by Henek
fix a small glitch in textfield cells and remove cheese from pro
2010-09-18, by koda
fix the British voicepack and add to Mercurial the sounds used in the mobile version
2010-09-18, by koda
Frontend:
2010-09-18, by smaxx
added forgotten images, removed support for CJK fonts (saving 13 MB)
2010-09-18, by koda
aaaand use the right name
2010-09-17, by nemo
Oops. Forgot to change these over after switching CurWeapon to AmmoType
2010-09-17, by nemo
inu adds a few more random teams
2010-09-17, by nemo
Frontend:
2010-09-17, by smaxx
Frontend:
2010-09-14, by smaxx
Frontend:
2010-09-14, by smaxx
Frontend:
2010-09-14, by smaxx
Merge
2010-09-14, by smaxx
Revert accidental commit of inu's stretching of this column
2010-09-14, by nemo
Frontend:
2010-09-14, by smaxx
Frontend:
2010-09-14, by smaxx
Engine:
2010-09-14, by smaxx
Engine:
2010-09-14, by smaxx
updated pt
2010-09-14, by inu
typo and fill in "translation" for an empty english stub
2010-09-13, by inu
more fixing of indentation
2010-09-13, by nemo
clean up koda's indenting :-p
2010-09-13, by nemo
Mucked up offsets of sequences when rearranging.
2010-09-13, by nemo
resized splash (to fit 512 tex limit)
2010-09-13, by nemo
updated engine text
2010-09-13, by archl
Unbreak Team hats, shrink some hat sizes
2010-09-12, by nemo
Adjust to reduced ammo menu dimensions.
2010-09-12, by nemo
Fix kamikaze portal loop
2010-09-12, by nemo
Sounds:
2010-09-12, by smaxx
This change allows computers limited to 512 texture size like szczur's card to run Hedgewars, so long as reduce quality is set to eliminate background textures.
2010-09-12, by szczur
Fix wrong sized, wrong colored Splash.png in Art theme
2010-09-12, by glykorin
Engine:
2010-09-10, by smaxx
Engine:
2010-09-10, by smaxx
Fix swapped x/y in drill rocket test
2010-09-09, by nemo
Untested fix of r3672 - should avoid hogs dying due to multiple health machine sources, and inappropriate application of karma/vampirism to these.
2010-09-09, by nemo
Probably fix missing hats.
2010-09-08, by nemo
Remove ready timer halting game ticks in chat
2010-09-08, by nemo
Trying to adjust behaviour of multishoot w/ portal gun so switching weapons works correctly.
2010-09-08, by nemo
Minor text changes
2010-09-07, by inu
Update to 0.9.45 from 0.8.81
2010-09-06, by nemo
Didn't notice Tiy sneak some images in
2010-09-06, by nemo
Underwater updates and fixes by Palewolf
2010-09-06, by tiyuri
Fix selection while in UFO
2010-09-06, by nemo
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
2010-09-06, by nemo
New compost music from HG
2010-09-06, by tiyuri
Frontend:
2010-09-06, by smaxx
Frontend:
2010-09-06, by smaxx
Delete CI in ResurrectHedgehog prior to FindPlace. Restrict FindPlace to the waterline, a bit more efficient.
2010-09-05, by nemo
gfAISurvival: fix issue when cpu cannot find new place to spawn
2010-09-05, by burp
Added tag Hedgewars-iOS-1.0 for changeset 81db3c85784b
2010-09-04, by koda
headers ftw, also right project file
Hedgewars-iOS-1.0
2010-09-04, by koda
Removed tag Hedgewars-iOS-1.0
2010-09-04, by koda
merge
2010-09-04, by koda
Added tag Hedgewars-iOS-1.0 for changeset fd6c20cd90e3
2010-09-04, by koda
typos, reduced sound size and last minute fixes
2010-09-04, by koda
updated translation
2010-09-03, by archl
also remove sinegun from the ifrontend for whatever reason
2010-09-03, by koda
*patch by arrom: fix installation of fort images
2010-09-03, by koda
Engine:
2010-09-03, by smaxx
Engine:
2010-09-03, by smaxx
Disable sine gun in all weapon sets, slap a beta on the name and incomplete in description. This is to reassure sheepluva who fears his WIP making it prominently into a release.
2010-09-02, by nemo
add a noconsole symbol, update the project file for appstore distribution
2010-09-03, by koda
merge
2010-09-03, by koda
a little more intuitive team editing
2010-09-02, by koda
Frontend: improve statsPage (clean up translation strings)
2010-09-02, by TheXception
discrimination between ai and humans
2010-09-02, by koda
Fixed Sky files
2010-09-02, by tiyuri
use built-in method QString::isEmpty()
2010-09-02, by unc0rr
Engine:
2010-09-02, by smaxx
Fix graphic issue
2010-09-02, by tiyuri
another small update to sheep
2010-09-02, by tiyuri
Completely rework sheep theme
2010-09-02, by tiyuri
zero span is undefined, use -1 instead
2010-09-02, by unc0rr
Locales:
2010-09-02, by smaxx
Adding new weapon descriptions
2010-09-02, by tiyuri
Added descriptions for new weapons
2010-09-02, by tiyuri
remove now useless toggle, add ai team
2010-09-02, by koda
Fix for issue #20
2010-09-01, by nemo
Added descriptions for new weapons
2010-09-02, by tiyuri
New Art theme music (thank the lord!)
2010-09-01, by tiyuri
Engine:
2010-09-01, by smaxx
Engine:
2010-09-01, by smaxx
Engine:
2010-09-01, by smaxx
Engine:
2010-09-01, by smaxx
New Art theme music (thank the lord!)
2010-09-01, by tiyuri
Updated some stats graphics
2010-08-31, by tiyuri
o0 merge
2010-08-30, by burp
help page for lobby
2010-08-30, by koda
help page for ingame, some other fixes here and there
2010-08-30, by koda
patch by inu to fix a glitch in netgame chatbox
2010-08-30, by koda
added a smaller version of forts, fixed a couple of regressions
2010-08-30, by koda
adds prettier after-game statistics page with more stats
2010-08-30, by TheXception
about page done
2010-08-29, by koda
Improves room list with filter for state/rules/weapons and general search
2010-08-30, by legutus
merge
2010-08-29, by koda
Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
2010-08-29, by burp
X&Y buttons, sounds for some buttons, cleanup
2010-08-29, by koda
add a description field for schemes and weapons
2010-08-28, by koda
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
2010-08-28, by koda
fade in when returning from game, labels rewritten so that they are drawn at runtime (more flexibility with i18n and iphone support)
2010-08-28, by koda
tap to dismiss 'get ready', add a toggle to enable/disable it
2010-08-28, by koda
add a nice group of hogs in lobby page
2010-08-28, by koda
Engine:
2010-08-26, by smaxx
Engine:
2010-08-26, by smaxx
gfAISurvival/heResurrectable: respawn always with 100HP
2010-08-26, by burp
Engine:
2010-08-26, by smaxx
Fixes memory leak -Burp
2010-08-26, by tiyuri
Daisy Hat updated
2010-08-26, by tiyuri
Princess Daisy hat (recoloured peach hat) Recolour by Armonte
2010-08-26, by tiyuri
Add kill counter to Survival Mode -Burp
2010-08-26, by tiyuri
translation update
2010-08-26, by arrom
Some survival mode changes by burp
2010-08-25, by tiyuri
Frontend:
2010-08-25, by smaxx
add a little explanation when modifying weaponset in ifrontend
2010-08-25, by koda
set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
2010-08-25, by koda
Engine:
2010-08-24, by smaxx
Engine:
2010-08-24, by smaxx
Campaign:
2010-08-24, by smaxx
Engine:
2010-08-24, by smaxx
Frontend:
2010-08-23, by smaxx
Frontend:
2010-08-23, by smaxx
Frontend:
2010-08-23, by smaxx
Frontend:
2010-08-23, by smaxx
lua function SetEffect to set and remove THogEffects
2010-08-23, by burp
GetHogLevel lua function
2010-08-23, by burp
Engine:
2010-08-23, by smaxx
small update for the about page
2010-08-23, by koda
add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
2010-08-22, by koda
Engine:
2010-08-22, by smaxx
SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid
2010-08-21, by burp
Engine:
2010-08-21, by smaxx
Fixed gamepad/joystick axes using SDL 1.2
2010-08-21, by zuloo
Some more that were not native
2010-08-20, by nemo
bleah
2010-08-20, by nemo
Misc:
2010-08-20, by smaxx
Convert from dos
2010-08-20, by nemo
Flag for AI survival mode
2010-08-20, by nemo
merge
2010-08-17, by nemo
Add some more strictness, use unsafeThaw and unsafeFreeze functions which work at O(1)
2010-08-16, by unc0rr
...
2010-08-15, by nemo
disable AI teleport
2010-08-14, by koda
better to do that in this way
2010-08-13, by koda
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
2010-08-13, by koda
Engine:
2010-08-12, by smaxx
Remove Thumbs.db, reduce file sizes
2010-08-13, by nemo
* SpawnCustomCrateAt procedure + lua bindings
2010-08-10, by burp
oh yeah. And merge again, I always forget to update first
2010-08-07, by nemo
More script updates for FJ
2010-08-07, by tiyuri
Remove random placement of health crate, looks like LUA random function may not be synced over network.
2010-08-07, by tiyuri
Engine:
2010-08-07, by smaxx
Frontend:
2010-08-06, by smaxx
Engine:
2010-08-06, by smaxx
Allow 2v2 on FlightJoust, lua script needs tweaking to seperate hogs
2010-08-04, by tiyuri
Flightjoust lua script
2010-08-04, by tiyuri
FlightJoust Map, needs updating
2010-08-04, by tiyuri
Engine:
2010-08-04, by smaxx
Engine:
2010-08-04, by smaxx
Engine:
2010-08-04, by smaxx
Update stage theme icon
2010-08-03, by tiyuri
Engine:
2010-08-03, by smaxx
Polish translation update
2010-08-07, by szczur
Ammo menu graphics for hammer weapon
2010-08-03, by tiyuri
Engine:
2010-08-03, by smaxx
One more mine graphic, I'm on a roll!
2010-08-03, by tiyuri
Various mine graphics
2010-08-03, by tiyuri
Engine:
2010-08-03, by smaxx
Engine:
2010-08-03, by smaxx
Engine:
2010-08-03, by smaxx
merge
2010-08-02, by koda
Engine:
2010-08-02, by smaxx
clean and reorder arguments passed to engine
2010-08-02, by koda
applied from experimental3D, use a slider to set up quality
2010-08-02, by koda
resize checkbox
2010-08-02, by koda
Engine:
2010-08-02, by smaxx
completing the ifrontend interface...
2010-08-02, by koda
Engine:
2010-08-02, by smaxx
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
2010-08-02, by koda
merge
2010-08-01, by smaxx
rewrite portions of some uiviewcontrollers
2010-08-01, by koda
Graphics:
2010-08-01, by smaxx
Let's try this instead.
2010-08-01, by nemo
rename two rendering methods and performe some interface tricks about fullscreen
experimental3D
2010-08-26, by koda
remove trailing spaces from end of line
2010-07-31, by koda
Engine:
experimental3D
2010-08-18, by smaxx
reverted stereo craziness - the experimental3D branch has been created for a reason
2010-07-31, by koda
new quality slider widget (needs to be customized), removed obsolete arguments
experimental3D
2010-08-02, by koda
merge
2010-07-31, by koda
these were removed by mistake
experimental3D
2010-08-02, by koda
Engine:
2010-07-30, by smaxx
applying smaxx patch where it should be
experimental3D
2010-07-31, by koda
Engine:
2010-07-30, by smaxx
add some comments and fix indentation
experimental3D
2010-07-30, by koda
New weapon graphics
2010-07-30, by tiy
creating a new branch for experimental 3d stereographic rendering
experimental3D
2010-07-30, by koda
I keep forgetting to merge.
2010-07-29, by nemo
Set these to saveSurf (still need to actually, oh, write the code to cache the textures)
2010-07-29, by nemo
Revert broken generating of qm in cmake, restore source control of .qm for now.
2010-07-29, by nemo
Engine:
2010-07-29, by smaxx
Frontend:
2010-07-26, by smaxx
fix panning when zoomed (finally)
2010-07-31, by koda
Frontend:
2010-07-26, by smaxx
patch by lucass (polished by me) - command line parsing is now much more flexible
2010-07-31, by koda
Engine:
2010-07-26, by smaxx
fix issue #6 (missing nick in chat)
2010-07-31, by koda
merge
2010-07-25, by unc0rr
merge
2010-07-25, by koda
Some comments on the reason of the bug, leave bug not fixed yet
2010-07-25, by unc0rr
shrink confirmation button, double tap resets zoom and centers hog
2010-07-25, by koda
- burp's patch cleaning up module dependancies + cabal file
2010-07-25, by unc0rr
use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
2010-07-25, by koda
merge. forgot again.
2010-07-25, by nemo
tap to play piano notes, fix for audio and pause glitch
2010-07-25, by koda
use external libs more consistently
2010-07-24, by koda
Fix splashes
2010-07-25, by nemo
New stress testing app with advanced features (not complete yet)
2010-07-23, by unc0rr
sound is loaded lazily
2010-07-23, by koda
reduce the number of keywords used and switch to BMP format for screenshots
2010-07-22, by koda
polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
2010-07-22, by koda
i can haz panning
2010-07-20, by koda
complete settings page rework
2010-07-20, by koda
half reworking of the settings page with delegation
2010-07-20, by koda
Make server stay alive when some clients get kicked
2010-07-19, by unc0rr
Run core timer
2010-07-19, by unc0rr
Make ROUNDFINISHED work correctly
2010-07-19, by unc0rr
Reimplement ROUNDFINISHED
2010-07-19, by unc0rr
Reimplement ping timeout
2010-07-19, by unc0rr
Reimplement statistics
2010-07-19, by unc0rr
merge
2010-07-18, by koda
switching hogs now works
2010-07-18, by koda
add a timer selection for grenades
2010-07-18, by koda
aim now starts slow and then moves faster
2010-07-17, by koda
some further chat polishing
2010-07-17, by koda
making chat work... (keyboard support is heavily broken in sdl upstream)
2010-07-17, by koda
don't make the confirmation button disappear, present an alert if game doesn't start
2010-07-16, by koda
Reimplement REMOVE_TEAM
2010-07-17, by unc0rr
finished ammo configuration (which is the last page missing in config \o/)
2010-07-15, by koda
reworked the ammunition configuration page (visually)
2010-07-15, by koda
support for static map added to iFrontend
2010-07-15, by koda
save the gl client state to get a nice 80% fps boost
2010-07-14, by koda
Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
2010-07-13, by nemo
use a button instead of label and simplify a lot touch interaction
2010-07-12, by koda
touch overlay reworked, improvements to zoom and confirmation
2010-07-11, by koda
implement the check on the type of ammo requiring a second tap to confirm
2010-07-11, by koda
merge
2010-07-10, by koda
improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
2010-07-10, by koda
cWeaponTooltips -> rqTooltipsOff
2010-07-10, by koda
Updated Island theme.
2010-07-09, by nemo
fix land check fo' real
2010-07-10, by koda
fix land check
2010-07-08, by koda
fix static land loading on desktop
2010-07-08, by koda
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
2010-07-08, by koda
enable tooltips on ipad (todo: disable them on iphone)
2010-07-07, by koda
the game now respects the orientation of the frontend
2010-07-07, by koda
fix the multitouch shooting and moving
2010-07-07, by koda
icons \o/
2010-07-06, by koda
button to open ammomenu
2010-07-05, by koda
graphics applied and fixes here and there
2010-07-04, by koda
add other lobby graphics
2010-07-04, by Tiy
initial support for customizing weaponset
2010-07-04, by koda
szczur updated locale
2010-07-03, by koda
partially apply new graphics to code
2010-07-03, by koda
new graphics for ipad frontend
2010-07-03, by Tiy
a couple of fixes i missed previously
2010-07-03, by koda
tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
2010-07-03, by koda
further code cleanup and less redundancy
2010-07-03, by koda
merge
2010-07-02, by nemo
make runtime quality check for iDevices
2010-07-03, by koda
land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
2010-07-03, by koda
interpret parameters before initializing everything
2010-07-03, by koda
small cleanup
2010-07-02, by koda
Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
2010-07-02, by nemo
Revert prior attempted optimisation. Gridding the land pays in some situations, but not all. Restricting to an upper bound might help, but overall, seems too fuzzy to be worth it. On one side is increased cost of Add/Delete + extra test on collision check, on the other is skipping the list iteration. Perhaps for large lists.
2010-07-01, by nemo
Initialise to 0
2010-07-01, by nemo
Rename city to earthrise, replace old "earthrise" music w/ new City music on City/Planes
2010-07-01, by nemo
New music for City theme
2010-07-01, by HSR
New Rock themed music for Stage by HSR
2010-07-01, by nemo
Grid the landscape, and shortcircuit checks on the collision array if there are no nearby checked in collisions to be collided with. This is a big win for fire's ammoshove in particular. Also add a +2 that seemed missing in the check, and update fire accordingly.
2010-07-01, by nemo
Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
2010-07-01, by nemo
Revert most of optimisation except for some obvious fixes to errors someone or other introduced.
2010-07-01, by nemo
merge (I'll get it next time)
2010-06-30, by nemo
sheepluva's inline patch, fix a crash in overlay
2010-06-30, by koda
tiy new overlay graphics
2010-06-30, by koda
visual gears: fixing nemo's c-style assignment/multiplications
2010-06-30, by sheepluva
Store some calcs to speed up uLandGraphics a tad
2010-06-30, by nemo
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
2010-06-30, by koda
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
2010-06-30, by koda
Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
2010-06-29, by nemo
clouds: up-and-down-bouncing now without evil loop
2010-06-30, by sheepluva
bee:
2010-06-29, by sheepluva
explosions: cache rounded X,Y values
2010-06-29, by sheepluva
Dammit. Forgot to pull/rebase before making the VG change
2010-06-29, by nemo
rope: another, small optimization
2010-06-29, by sheepluva
Optimise vgtSmokeTrace/vgtEvilTrace handler
2010-06-29, by nemo
Default ammo set was horribly unbalanced - you want to test portal, play "crazy" :)
2010-06-29, by nemo
rope: optimization, should save up to ~3 million hwFloat multiplications per second
2010-06-29, by sheepluva
rope: another small optimization
2010-06-29, by sheepluva
rope: tiny optimisation
2010-06-29, by sheepluva
fix segfault on HH-gear being 0 (e.g. after drowning) in cursor/target selection mode, thanks "ivze" for the heads-up!
2010-06-28, by sheepluva
merge
2010-06-28, by unc0rr
engine: apply weapon offset to charge animation
2010-06-28, by sheepluva
Engine Message command
2010-06-28, by unc0rr
portal: angle preservation tweaking
2010-06-28, by sheepluva
START_GAME command
2010-06-28, by unc0rr
merge
2010-06-27, by unc0rr
merge
2010-06-27, by koda
insert a default name when a void string is used
2010-06-27, by koda
complete configuration for schemes
2010-06-27, by koda
portal: I accidentally flipped the exit angle in last commit
2010-06-27, by sheepluva
portal: some moar tweaks
2010-06-27, by sheepluva
portal: entry angle is now affecting exit angle
2010-06-27, by sheepluva
portal / slope detection:
2010-06-26, by sheepluva
A bunch of reimplemented commands
2010-06-27, by unc0rr
adding install_manifest.txt to .hgignore ...
2010-06-26, by sheepluva
Properly handle client exit
2010-06-27, by unc0rr
merge
2010-06-26, by unc0rr
Reimplement REMOVE_TEAM
2010-06-26, by unc0rr
merge
2010-06-26, by unc0rr
portal:
2010-06-26, by sheepluva
Reimplement REMOVE_TEAM
2010-06-25, by unc0rr
portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
2010-06-26, by sheepluva
Ignore this file too
2010-06-25, by unc0rr
Flag dimensions with booleans instead of using 0.
2010-06-25, by nemo
Add ignoring
2010-06-25, by unc0rr
merge
2010-06-26, by koda
Reimplement ADD_TEAM
2010-06-25, by unc0rr
Extend pixel sweep to recheck neighbours if erasing on edges
2010-06-25, by nemo
Update ukrainian translation
2010-06-24, by unc0rr
Workaround for cakes and portals. Also disable something that always seems to screw up my portal games.
2010-06-23, by nemo
moar zoom, fixed fort mode, other glitches
2010-06-26, by koda
merge
2010-06-24, by koda
Erasing lowres files. Again.
2010-06-23, by nemo
server somewhat simplified and correct sporadic crasher
2010-06-24, by koda
i <3 mercurial
2010-06-23, by koda
expand -t 4 on .m as well
2010-06-23, by koda
merge
2010-06-23, by koda
Start reimplementation of ADD_TEAM
2010-06-23, by unc0rr
Reimplement TOGGLE_READY command
2010-06-23, by unc0rr
- Fix a function
2010-06-23, by unc0rr
merge
2010-06-23, by koda
Reimplement CFG protocol command
2010-06-23, by unc0rr
General:
2010-06-23, by smaxx
Restore test for already used nick
2010-06-22, by unc0rr
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
2010-06-22, by nemo
Partially reimplement joining rooms
2010-06-22, by unc0rr
update the project to ios4 by removing pre-3.2 references
2010-06-23, by koda
ok really fix the command line utility
2010-06-22, by koda
fix build and permissions problems when launching hwengine from command line
2010-06-22, by koda
merge+smallupdate
2010-06-21, by koda
Reimplement room creating
2010-06-21, by unC0Rr
use the cmake built-in ts->qm conversion instead of keeping binary files in trunk
2010-06-21, by koda
memory management for openalbridge
2010-06-21, by koda
disable uSHA, enable adler32
2010-06-20, by nemo
merge
2010-06-21, by koda
Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
2010-06-20, by nemo
some memory caring code
2010-06-20, by koda
This reduces CheckLand ~5.5% on average over prior making the overall reduction ~77.4% instead of ~81.9%. It does skip centre pixel in odd w/h, but that really shouldn't matter much in this case. Can alter if any objects are noticeably off.
2010-06-20, by nemo
fix zoom smoothness
2010-06-20, by koda
add initial stubs for selecting weapons in the ifrontend
2010-06-19, by koda
Remove redundant test, add some temp variables to speed up the expensive CheckLand
2010-06-20, by nemo
add local rev number/rev count to dev version suffix
2010-06-18, by sheepluva
rename flags
2010-06-18, by nemo
Forgot to change this flag.
2010-06-18, by nemo
testing if automatic pushes to CIA.vc work now...
2010-06-18, by sheepluva
merge
2010-06-18, by koda
fix cmakefiles to work with mercurial
2010-06-17, by koda
move stuff around and update iphone project
2010-06-17, by koda
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
2010-06-17, by koda
merge
2010-06-17, by nemo
some pt_BR translation changes by arrom
2010-06-17, by sheepluva
Update repository checking code to reflect our recent Mercurial switch
2010-06-17, by koda
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
2010-06-17, by nemo
correct cake sit-down animation so that it doesn't sit down in mid-air anymore
2010-06-16, by sheepluva
General:
2010-06-16, by mario.liebisch
General:
2010-06-16, by mario.liebisch
Engine:
2010-06-16, by mario.liebisch
update tags
2010-06-16, by convert-repo
lupdate-qt4 / lrelease-qt4 since arrom was nagging me
2010-06-09, by nemo
Some more progress
2010-06-08, by unc0rr
Reimplement more core actions
2010-06-06, by unc0rr
Use sockets instead of handles, use bytestrings instead of strings
2010-06-06, by unc0rr
Engine:
2010-06-05, by smxx
Frontend:
2010-06-05, by smxx
Remove decrement of iterator health. Might fix weird health bug.
2010-06-05, by nemo
Engine:
2010-06-05, by smxx
now engine can be optionally built as library, there's an example wrapper of how to use it
2010-06-05, by koda
Frontend:
2010-06-04, by smxx
fix iphone version for map preview
2010-06-03, by koda
map preview generation reworked like nemo suggested (he was right, it's quickier in this way)
2010-06-03, by koda
Engine:
2010-06-03, by smxx
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