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all together now! releaseAndNil ftw
2011-05-12, by koda
some general tweaks (more intelligent use of macros and more caching)
2011-05-12, by koda
settings.plist is no more, long live nsuserdefaults
2011-05-11, by koda
some headers cleanup and rename of stats and playrecord pages for consistency
2011-05-09, by koda
split pages.h into several header files
2011-05-09, by koda
Better tracking of damage source and target when scoring a turn
2011-05-08, by unc0rr
Some improvements on stats subsystem
2011-05-05, by unc0rr
* moved colours and default port from .cpp.in to .h
2011-05-04, by koda
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
2011-05-03, by koda
Oops, forgot to remove this
2011-05-02, by unc0rr
Merge cursor_issues into default
2011-05-02, by unc0rr
Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
2011-05-02, by nemo
update hgtags
2011-05-02, by koda
fix rotation and ammomenu on ios
2011-05-01, by koda
small fix for starting the ios game
2011-04-30, by koda
Close branch
cursor_issues
2011-05-16, by unc0rr
Optimize hwFloat2Float a bit
2011-04-29, by unc0rr
- Implement a thin wrapper over real cursor, which eliminates need in SDL_WarpMouse outside game window
cursor_issues
2011-05-02, by unc0rr
Call statistics routine after setting the damage
2011-04-29, by unc0rr
Merge with default tip
cursor_issues
2011-04-29, by unc0rr
some updates to the crossbuild system for mac
2011-04-29, by koda
make sdl1.3 window creation code more readable
2011-04-29, by koda
fix some more warnings
2011-04-28, by koda
remove the trailing _en from scheme data and use the macros available instead of creating a string every time
2011-04-28, by koda
update iphone too
2011-04-27, by nemo
Oops. Forgot Hello (frontend) and "First Blood"
2011-04-27, by nemo
merge
2011-04-27, by unc0rr
add getawaytime and tagteam mode to ios
2011-04-27, by koda
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