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this should fix the old project name that is present in the scm database
2010-04-29, by koda
lazy loading for all the tables with images (might affect performance but ui feels much more responsive)
2010-04-29, by koda
use a proper bundle identifier
2010-04-29, by koda
Teleport AI:
2010-04-28, by mbait
Teleport AI:
2010-04-27, by mbait
Teleport AI:
2010-04-27, by mbait
add other controls for map preview, also fix a bug in digest
2010-04-26, by koda
Engine:
2010-04-25, by smxx
burning revision numbers with style
2010-04-25, by koda
rename the project from HedgewarsMobile to Hedgewars
2010-04-25, by koda
wow all these files only for land preview and seed generation
2010-04-25, by koda
no more hardcoded teams, team selection is real \o/
2010-04-22, by koda
More work on slovak locale from jose1711
2010-04-21, by nemo
in reprocessing openalbridge, a lot of code cleanup and simplification
2010-04-21, by koda
buttons for number of hogs in game config
2010-04-21, by koda
updates to openalbridge (modified api and simplified some sections)
2010-04-19, by koda
Engine:
2010-04-19, by smxx
Engine:
2010-04-19, by smxx
draw a hedgehog when presenting hats
2010-04-19, by koda
add missing controller stubs
2010-04-18, by koda
cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
2010-04-17, by palewolf
fix build
2010-04-17, by koda
OpenAL makes a comeback! (might require some cleanup)
2010-04-17, by koda
complete previews on the team settings
2010-04-17, by koda
Engine:
2010-04-16, by smxx
Engine:
2010-04-16, by smxx
update ifrontend to latest ammostore protocol
2010-04-16, by koda
Forgot to check in this file yesterday
2010-04-16, by nemo
camera panning ftw
2010-04-16, by koda
Engine/Frontend:
2010-04-16, by smxx
don't polish other people patches
2010-04-16, by koda
Frontend:
2010-04-16, by smxx
Clarify an ambiguity as to what to do here if your name is already taken.
2010-04-16, by nemo
Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
2010-04-15, by nemo
Engine:
2010-04-15, by smxx
fix all of what was committed before
2010-04-13, by koda
lots of untested stuff for the ifrontend
2010-04-13, by koda
patch by raptor (polished by me) to allow tiger/xcode24 compilation
2010-04-12, by koda
Engine:
2010-04-12, by smxx
Engine:
2010-04-11, by smxx
new manager for handling (future) rotations
2010-04-11, by koda
offset graves
2010-04-11, by nemo
Frontend:
2010-04-10, by smxx
simplify the general settings and review minor stuff
2010-04-10, by koda
Engine:
2010-04-10, by smxx
add support for modifying the name of the team
2010-04-10, by koda
add support to editing hog names
2010-04-09, by koda
fix the save of the team and rearrange hat/name modification
2010-04-09, by koda
Skip loading of splashes
2010-04-09, by nemo
Fix splashes for older graphics cards
2010-04-09, by palewolf
moved around team creation
2010-04-08, by koda
Frontend:
2010-04-08, by smxx
implement an add/remove team in the ifrontend
2010-04-08, by koda
* INSTALL file: setting FreePascal to >= 2.2.0
2010-04-07, by sheepluva
rewrote a couple of things i didn't like
2010-04-07, by koda
Engine:
2010-04-07, by smxx
Correct interaction of cave and placement.
2010-04-07, by nemo
much better
2010-04-07, by koda
minor tweaks, icon for ipad, merged overlayviewcontroller, pop viewcontroller when selected a hat
2010-04-07, by koda
fix a couple of leaks in hte ifrontend
2010-04-07, by koda
usa a cached dictionary and write only when needed
2010-04-06, by koda
restore sndIncoming for the other 2 air attacks
2010-04-06, by nemo
"muerte súbida" duh!
2010-04-06, by palewolf
restore and update the old general settings
2010-04-06, by koda
fixed size of yinyang flag, thanks to inu for the heads up
2010-04-06, by sheepluva
Engine:
2010-04-06, by smxx
* add fixed grave Simple.png, by "anon__"
2010-04-06, by sheepluva
make the tables work also on iphone
2010-04-06, by koda
These don't belong here.
2010-04-05, by nemo
Return to -dev builds
2010-04-05, by unc0rr
merged code from ipad and iphone frontends
2010-04-04, by koda
Engine:
2010-04-04, by smxx
with this patch I'm unable to make rope stuck in land
2010-04-04, by unc0rr
Add reference to ammo at time of gear creation to allow switching to work on jetpack/parachute
2010-04-04, by nemo
CMake:
2010-04-04, by smxx
Better default values
2010-04-04, by unc0rr
try this instead
2010-04-03, by nemo
Am i late for last-minute spanish translation?
2010-04-03, by palewolf
31 is 0.9.13
2010-04-03, by unc0rr
Oops, forgot this
2010-04-03, by unc0rr
fix building without DEBUGFILE
2010-04-03, by koda
Update pt_PT again
2010-04-03, by unc0rr
Fix last minute patch bug
2010-04-03, by unc0rr
include cmake_modules into package
2010-04-03, by unc0rr
Update pt_PT translations by inu
0.9.13-release
2010-04-03, by unc0rr
Updated slovak by jose1711
2010-04-03, by nemo
Remove -dev suffix from version, set protocol number to 31
2010-04-03, by unc0rr
Update russian translation
2010-04-03, by unc0rr
New game scheme option to turn off land objects
2010-04-03, by nemo
* swedish translation by BeholdMyGlory
2010-04-03, by sheepluva
* give translators their "unfinished" tags back :>
2010-04-03, by sheepluva
Palewolf:
2010-04-03, by sheepluva
Some stuff for game server administration task
2010-04-03, by unc0rr
Engine:
2010-04-03, by smxx
Comment out this drawing of hat - I'm pretty sure it is redundant, did try to check various combinations
2010-04-03, by nemo
Add ApplyAmmoChanges to get text/animation/crosshairs
2010-04-03, by nemo
frontend: moving/styling exit/back buttons so that they are displayed at similar positions. (no button-"jumping" on page switch anymore)
2010-04-03, by sheepluva
One more tiny island map. Just to pad the Small map section a bit
2010-04-03, by nemo
Oops, fix server
2010-04-03, by unc0rr
hats \o/
2010-04-03, by koda
swedish translation by Henrik Rostedt [tracker: #233]
2010-04-03, by sheepluva
more translations! from inu and szczur
2010-04-03, by sheepluva
* add some tiny translation from inu
2010-04-03, by sheepluva
set eol-style of SniperRifle.lua to native
2010-04-02, by sheepluva
* add some kind of SniperRifle training mission
2010-04-02, by sheepluva
initial support for hat selection on the ifrontend
2010-04-02, by koda
Antialias Target.png and Clouds.png
2010-04-02, by palewolf
GetRandom(0) is illegal
2010-04-02, by nemo
Slightly different easing equations for bigexplosion
2010-04-02, by palewolf
Slovak translation from jose1711
2010-04-02, by nemo
- Parallax effect for horizont when water is out of sight
2010-04-02, by palewolf
inu adds portugese translation
2010-04-02, by nemo
Fix line endings. Again.
2010-04-02, by nemo
Complete slovak locale by jose1711
2010-04-02, by nemo
Rebalance Default to take into account reweighting of crates, remove redundant check
2010-04-02, by nemo
Allow to set motd for old client versions (not used yet, as server needs some refactoring)
2010-04-02, by unc0rr
This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
2010-04-02, by nemo
Update russian translation a bit more
2010-04-02, by unc0rr
Maps:
2010-04-02, by smxx
Spanish translation for new maze settings
2010-04-02, by palewolf
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