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Modernize approach for building qmlfrontend
qmlrenderer
tip
9 hours ago, by unC0Rr
Implement shoppa border generation
default
10 hours ago, by unC0Rr
Fix land generation and texturing passes having different parameters leading to empty map texture
10 hours ago, by unC0Rr
Update lib-hedgewars-engine to use newer versions of dependencies
33 hours ago, by unC0Rr
Remove deprecated source file
34 hours ago, by unC0Rr
Simplify 'for' loop by keeping more information about iterator
35 hours ago, by unC0Rr
Tune shoppa tile set for better results
35 hours ago, by unC0Rr
Introduce hard match option for edges to reduce backtracking
2 days ago, by unC0Rr
Add anti_match feature, log some info when cannot satisfy rules
2 days ago, by unC0Rr
Tune Shoppa tile set for better result
5 days ago, by unC0Rr
Implement configurable weight for tiles
5 days ago, by unC0Rr
Add Shoppa tile set
5 days ago, by unC0Rr
Square tile weights for better control over probabilities
5 days ago, by unC0Rr
Fix bugs in edge definitions in Rooms tile set, remove spikes tile set
7 days ago, by unC0Rr
- Update landgen to use the latest rand crate
7 days ago, by unC0Rr
- Adopt newest version of rand crate
7 days ago, by unC0Rr
- Reduce wfc templates definition file by removing excess fields with false value
8 days ago, by unC0Rr
Fix installation
8 days ago, by unC0Rr
Description: Find clangs
8 days ago, by unC0Rr
Rename appdata to metainfo
8 days ago, by Lars Wendler
Add support for ffmpeg 6.0
8 days ago, by Pekka Ristola
Make bots wait a bit if there are air mines moving
3 weeks ago, by unC0Rr
Switch to toml for WFC templates
8 days ago, by unC0Rr
Implement simplified format for edges in config
8 days ago, by unC0Rr
Add some further work on hhtracer
8 days ago, by unC0Rr
Fix inversion parameters being disregarded
9 days ago, by unC0Rr
Add Rooms tile set
9 days ago, by unC0Rr
Adopt newer version of png lib
2 weeks ago, by unC0Rr
Fix generation in corners by extending outline edge definitions
2 weeks ago, by unC0Rr
Make slider below preview affect WFC generator by skewing tile probabilities
2 weeks ago, by unC0Rr
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