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- Refactoring. Separation of game log viewing code to GameLogViewController
ios-revival
2015-09-15, by antonc27
- Attempt to fix a crash while selecting 'Random' for map generation
ios-revival
2015-09-14, by antonc27
airmine hand sprite by wuzzy. totally temporary...
2015-09-13, by nemo
aaand make sure the commented out line matches
2015-09-13, by nemo
Add damage to gear values to mess with
2015-09-13, by nemo
Oups. 6, not 12 - was testing
2015-09-13, by nemo
Allow for arbitrary number of airstrike bombs and spacing.
2015-09-13, by nemo
Move health:= 6 to gear addition so lua can more easily override it.
2015-09-13, by nemo
german translation update (incl. string reordering - blame sheepluva)
2015-09-12, by wuzzy
german translation updates
2015-09-12, by wuzzy
Merge
ios-revival
2015-09-12, by antonc27
- Revert of 'Reset for previously selected static map'
ios-revival
2015-09-12, by antonc27
uVariables: also initialize arrays and records in initModule
2015-09-12, by sheepluva
- These properties are not necessary to clean when receiving memory warning
ios-revival
2015-09-12, by antonc27
- We don't need to explicitly propagate vc lifecycle messages
ios-revival
2015-09-12, by antonc27
- Reset for previously selected static map
ios-revival
2015-09-12, by antonc27
Merge
ios-revival
2015-09-12, by antonc27
merge
2015-09-11, by sheepluva
simplify code
ios-revival
2015-09-11, by sheepluva
exclude uMatrix from pas2c build
2015-09-11, by sheepluva
fix pas2c build, it was broken in the long long ago ( 97f9a25024e6 )
2015-09-11, by sheepluva
pas2c doesn't like {$ENDIF} with argument
2015-09-11, by sheepluva
make uVariables not depend on implicit one-time initialization by FPC
2015-09-11, by sheepluva
- ifdef for IPHONEOS in glLoadExtension
ios-revival
2015-09-11, by antonc27
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