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better initial camera position
2014-12-05, by sheepluva
darken wrapped world etc. some more
2014-12-05, by sheepluva
adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
2014-12-05, by sheepluva
flake FrameTicks value of 0 now indicades that the frame should not be changed
2014-12-04, by sheepluva
☹
2014-12-04, by nemo
Skip frame increments if FrameTicks is over 1000 seconds per frame, probably indicating static at that point.
2014-12-04, by nemo
pas2c-whoops
2014-12-03, by sheepluva
add warning to logs when tests terminates prematurely
2014-12-03, by sheepluva
oops, didn't mean to commit that
2014-12-03, by sheepluva
unexpected return from lua test should not return exit status 0
2014-12-03, by sheepluva
tweaking the lua test function thingy
2014-12-03, by sheepluva
set globals in commandline lua
2014-12-03, by nemo
Schemes list combobox with their names
qmlfrontend
2014-12-18, by unc0rr
fix some things I messed up with the drawing functions
2014-12-03, by sheepluva
More complete fix for FULLMAPCONFIG message, also add new known protocol versions
qmlfrontend
2014-12-07, by unc0rr
update changelog
2014-12-02, by sheepluva
Script combobox.wiki
qmlfrontend
2014-12-04, by unc0rr
move functionality of Draw.lua into engine
2014-12-02, by sheepluva
Finish combobox implementation (except for visual part)
qmlfrontend
2014-12-03, by unc0rr
make tests use Draw.lua for now too
2014-12-02, by sheepluva
Some more progress at custom combobox
qmlfrontend
2014-12-03, by unc0rr
forgot this one.
2014-12-02, by nemo
merge default
qmlfrontend
2014-12-03, by unc0rr
oops, IOResult is a function in pascal, but not in pas2c
2014-12-02, by sheepluva
Sheepluva thought this was worth adding.
2014-12-02, by nemo
switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
2014-12-02, by nemo
Fix FULLMAPCONFIG message
2014-12-02, by unC0Rr
update land texture /after/ smoothing
2014-12-01, by sheepluva
fix despeckle
2014-12-01, by sheepluva
weapon set: Shoppa Pro
2014-12-01, by sheepluva
This should probably fix multiplayer desync, but is the result of fiddling while pretty sick/feverish so, needs testing, and the water/scaling stuff is disabled.
2014-12-01, by nemo
oops
2014-12-01, by unC0Rr
some friendly updates to TechRacer
2014-12-01, by mikade
turns out IOResult is actually IOResult() - a function that clears its result after each call
2014-11-30, by sheepluva
oops, fix logging. had = instead of <> in an error check
2014-11-30, by sheepluva
*sigh*
2014-11-30, by nemo
stricter skip
2014-11-30, by nemo
Limit fire particles speed to 2
2014-11-30, by unc0rr
fix for Issue 840: Basic Training - Grenade is failing to dismiss team
2014-11-30, by sheepluva
expose FlightTime to lua, disable in-air flame harming moving hogs ☹ aaaand override that in ClimbHome ☺
2014-11-30, by nemo
don't forbid running regular chat commands during turns of other teams. that was probably only meant for emotes to begin with
2014-11-30, by sheepluva
delay cake boom until it has walked a little bit. also fix accidental drowning of watergods in last commit
2014-11-30, by nemo
add a half-second flighttime delay to flamethrower flames so they can leave the "barrel" of the flamethrower without burning the hog
2014-11-30, by nemo
Should prevent desync hopefully. Thanks unc0rr
2014-11-30, by nemo
fix copypasta-fail that would cause splashes to use invalid sprite data pointer. should fix issue 838
2014-11-30, by sheepluva
oh right, forgot sheepluva had fixed ice
2014-11-29, by nemo
give sea world edges some icegun love
2014-11-30, by sheepluva
Wuzzy's changes to climbhome w/ some tweaks by me
2014-11-29, by nemo
Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
2014-11-29, by nemo
Move cake FollowGear to Attack like most others, remove the gmAttack clearing which is also done in Attack.
2014-11-29, by nemo
duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
2014-11-29, by nemo
don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
2014-11-29, by sheepluva
some moar mergin'
2014-11-29, by sheepluva
super-filthy hack to allow pas2c to fallback to writing to stderr.
2014-11-29, by sheepluva
oops. no need to (re)open stderr I guess
2014-11-29, by sheepluva
make the code, which was supposed to iterate file log number (if no access) and fallback to stderr in worst case rather than segfault, actually work
2014-11-29, by sheepluva
give variable with unit-wide scope a better name than just 'f'
2014-11-29, by sheepluva
Mix up the quick game terrain a bit.
2014-11-29, by nemo
mergeception
2014-11-29, by sheepluva
merge
2014-11-29, by nemo
merge
2014-11-29, by sheepluva
Merge pull request #21 from LocutusOfBorg/exclude-git
2014-11-28, by sheepluva
map halt(t) to exit(t) rather than assert(0). all test cases except gravity pass with pas2c now
2014-11-29, by sheepluva
Excluding .git directory from the source tarball creation
2014-11-28, by Gianfranco Costamagna
more fixing and allow pas2c to run tests. they will still fail though - engine does not exit with the specified exit codes, also data types are messed up
2014-11-29, by sheepluva
Merge pull request #20 from LocutusOfBorg/tests
2014-11-28, by sheepluva
some more fixing
2014-11-29, by sheepluva
Disable testing if BUILD_ENGINE_C=ON (they fail)
2014-11-28, by Gianfranco Costamagna
fix some pas2c related issues
2014-11-29, by sheepluva
Verbose tests
2014-11-26, by Gianfranco Costamagna
fix invulnerability check for shotgun
2014-11-28, by nemo
Add testsuite
2014-11-25, by Gianfranco Costamagna
zopfli compression for images where the win was 10+% and the files would be included in the release
2014-11-28, by nemo
finnish translation fixes
2014-11-27, by Janne Uusitupa
Added TechRacer (still needs a lot of love), updated changelog
2014-11-27, by mikade
new implementation for Lua API DismissTeam. all hedgehogs of the team are now removed without using teamgone
2014-11-27, by sheepluva
move fixed test case out of 'todo'
2014-11-26, by sheepluva
Skip checkin on collision for frequently spammed gear types if collision gets huge instead of trying to delete mines.
2014-11-25, by nemo
move failing test into "todo" folder so that it can be excluded with ctest -E '^todo/'
2014-11-25, by sheepluva
Add scheme and weaponset for Construction Mode.
2014-11-25, by mikade
test case that spawns 2000 mines in a pit. run with ctest -R mines # only works if cmake was ran after pulling this commit
2014-11-24, by sheepluva
fix for Issue 828: Manual placement animation is drawn twice
2014-11-24, by sheepluva
merge
2014-11-24, by sheepluva
make seduction thaw a frozen hog.
2014-11-23, by nemo
prevent seduction of frozen hogs
2014-11-23, by nemo
finnish translation update
2014-11-24, by Janne Uusitupa
small cleanup
2014-11-23, by sheepluva
Lua API:
2014-11-23, by sheepluva
add translation for "New Account" and strip trailing whitespaces
2014-11-23, by sheepluva
finnish translation update
2014-11-23, by Janne Uusitupa
update german translation
2014-11-23, by sheepluva
this string was untranslatable. thanks to siilimestari for pointing that out
2014-11-23, by sheepluva
don't flash frontend on hilight - while in-game
2014-11-23, by sheepluva
fix pas2c(?)
2014-11-23, by sheepluva
remove unimplemented ban action from user context menu
2014-11-23, by sheepluva
fix some indentation
2014-11-23, by sheepluva
fix view limits in stereo 3d
2014-11-23, by sheepluva
fix for issue 234 - the framebuffers for side-by-side and top/bottom had alpha channels. so when sprites with alpha were blended into the framebuffer it would blend the sprite pixel alpha with the fb pixel alpha
2014-11-23, by sheepluva
display airplane altitude indicator also with drill strike and air attack - when more-wind is activated
2014-11-22, by sheepluva
crate hat. partly based on Hadashi's draft
2014-11-22, by sheepluva
changelog
2014-11-22, by sheepluva
desync fix for Continental Supplies
2014-11-22, by Vatten
Avoid promoting violence to hedgehogs. At least once a year.
2014-11-22, by nemo
tomato hat
2014-11-22, by sheepluva
password flag was the wrong way around
2014-11-21, by sheepluva
fix some nasty rendering issues reported by Nexia - thanks a lot!
2014-11-21, by sheepluva
policegirl hat
2014-11-20, by Wohlstand
add feature size slider to disable list
2014-11-19, by nemo
tweaking changelog
2014-11-19, by sheepluva
Attempt on a custom combobox
qmlfrontend
2014-11-22, by unc0rr
make gear ability to speak somewhat less ironic
2014-11-19, by sheepluva
getScriptsList implementation
qmlfrontend
2014-11-19, by unc0rr
update changelog a little
2014-11-19, by sheepluva
merge default
qmlfrontend
2014-11-18, by unc0rr
chat: fix some glitches, add /togglechat command for changing chat visibility
2014-11-18, by sheepluva
fixes to chat input history: remember all inputs, don not remember duplicates
2014-11-18, by sheepluva
fix underwater-skipping bug and make air-strike missiles submersible when fired from within weSea
2014-11-17, by sheepluva
This should work, can't test: room flags passed in room info message instead of just 'in-game' state, including 'in-game', 'restricted joins', 'registered only' and 'passworded' flags
2014-11-18, by unc0rr
some whitespace fixes
2014-11-17, by sheepluva
some gravity script fixes
2014-11-16, by sheepluva
add bounce effect to bouncy world edges
2014-11-16, by sheepluva
I'm such a dirty boi... cleaning up my own mess a little
2014-11-16, by sheepluva
fix health crate collision
2014-11-16, by sheepluva
This helps too
2014-11-16, by unc0rr
hmpf
2014-11-15, by unc0rr
Oops
2014-11-15, by unc0rr
Fix difference in map generation between fpc and pas2c engine
2014-11-15, by unc0rr
per template dab vals
2014-11-15, by nemo
oups
2014-11-15, by nemo
modestly randomise dab, bump points again.
2014-11-15, by nemo
Model file for coverity checks
2014-11-15, by unc0rr
[PAS2C] Don't generate result variable for trivial functions consisting of single exit() call
2014-11-15, by unc0rr
Fix use of uninitialized variable
2014-11-15, by unc0rr
- Comment out getrandom in addgear for hedgehog, causes preview-game desync
2014-11-15, by unc0rr
Fix warnings given by 32-bit fpc
2014-11-14, by unC0Rr
oops
2014-11-12, by mikade
lfObjMask is only used when flood filling
2014-11-11, by nemo
flip slider for perlin
2014-11-11, by nemo
Fix some stuff from coverity
2014-11-11, by unc0rr
check for new Qt req in cmake files
2014-11-11, by sheepluva
automatic RTL based on locale
2014-11-11, by Safa
raise/fix build reqs
2014-11-11, by sheepluva
fix one of my translation related brainfarts
2014-11-11, by sheepluva
You can't just exit function which is supposed to do copy
2014-11-10, by unc0rr
strip styling for the slider, since it won't be put over the button
2014-11-10, by nemo
Since unc0rr is quiet, try to avoid the assert
2014-11-10, by nemo
- Not only that, nemo, not only that (.cpp)
2014-11-10, by unc0rr
oh. one more param
2014-11-09, by nemo
Copypasta to hopefully hook up net sync correctly.
2014-11-09, by nemo
hookup perlin
2014-11-09, by nemo
Fix use of uninitialized variables (fixes straight lines in maze gen aswell)
2014-11-09, by unc0rr
Fiddling with slider, unbreak maze. Next to mess around w/ perlin params.
2014-11-09, by nemo
merge...
2014-11-09, by nemo
Merge pull request #19 from LocutusOfBorg/update-translation
2014-11-08, by sheepluva
Update italian translation
2014-11-08, by Gianfranco Costamagna
Remove obsolete translations
2014-11-08, by Gianfranco Costamagna
Partially hook up feature size so horrorcat has something to test.
2014-11-08, by nemo
sheepluva and unc0rr didn't like the idea of slider over preview.
2014-11-08, by nemo
Merge pull request #13 from LocutusOfBorg/fix-license
2014-11-08, by sheepluva
Forgot the mission description.
2014-11-08, by nemo
Merge pull request #14 from LocutusOfBorg/fix-desktop
2014-11-08, by sheepluva
Merge pull request #18 from LocutusOfBorg/update-translation
2014-11-08, by sheepluva
swap off/on
2014-11-03, by nemo
Merge of unc0rr's last change against default.
2014-11-03, by nemo
Added two copyrights on gameServer
2014-02-07, by Gianfranco Costamagna
Fix map preview desync
2014-11-02, by unC0Rr
A slider for controlling things like bumpiness of map and tunnel sizes.
2014-11-01, by nemo
Update italian translation
2014-10-31, by Gianfranco Costamagna
Added copyrights to gameServer directory
2014-01-24, by Gianfranco Costamagna
Fixed desktop file By adding an xpm icon
2014-01-24, by Gianfranco Costamagna
Scripts list module
qmlfrontend
2014-11-09, by unc0rr
Updates to german translation
2014-10-30, by wuzzy
Theme can be changed
qmlfrontend
2014-11-03, by unc0rr
Add Auto Camera messages to localisation
2014-10-30, by nemo
Allow using right button or wheel to change team color
qmlfrontend
2014-11-03, by unc0rr
Remove loc() called with a variable.
2014-10-28, by nemo
Show team color in teams list widget, also allow to change it on mouse click
qmlfrontend
2014-11-03, by unc0rr
Update Qt strings too
2014-10-28, by nemo
- Store index of color instead of its value
qmlfrontend
2014-11-01, by unc0rr
Update locale to latest strings. This does NOT include the string format improvement.
2014-10-28, by nemo
- Allow to delete teams from config
qmlfrontend
2014-11-01, by unc0rr
Add Construction Mode (probably needs testing / fixing)
2014-10-27, by mikade
Perform some checks on team add
qmlfrontend
2014-10-31, by unc0rr
cosmetic disabling of clouds with sea edges and underwater theme
2014-10-25, by nemo
Teams widget now allows to add and remove teams (basic implementation, no checks performed, no colors, no hedgehogs)
qmlfrontend
2014-10-25, by unc0rr
Remove switching of hog's hat to chef. do it in draw instead.
2014-10-25, by nemo
Load and show local teams list
qmlfrontend
2014-10-20, by unc0rr
Revert hog tinting from rdb65298717da since it wasn't sufficiently complete for a release. More sprites need converting, and there's a slight bug in hog tinting, for away hogs with hats I believe.
2014-10-25, by nemo
- Implement getTeamsList (not tested)
qmlfrontend
2014-10-13, by unc0rr
allow toggling ammo menu while NoTeamOrHH, as suggested by unC0Rr
2014-10-20, by sheepluva
Filter out garbage from themes list
qmlfrontend
2014-10-02, by unc0rr
find and add lua tests automagically
2014-10-20, by sheepluva
flib provides theme icons, qmlFrontend shows them
qmlfrontend
2014-10-01, by unc0rr
allow hogs to repeatedly enter portals placed on the ground
2014-10-19, by nemo
Themes model, also add some files I forgot to add previously
qmlfrontend
2014-09-30, by unc0rr
some unfinished stuff
2014-10-09, by unc0rr
Quick Game PoC
qmlfrontend
2014-09-28, by unc0rr
another small rendering tweak/fix
2014-10-02, by sheepluva
Getter and setter for seed
qmlfrontend
2014-09-28, by unc0rr
simplify {$IF that pas2c did not seem to understand
2014-10-02, by sheepluva
More refactoring: move PoC preview getting code into flib
qmlfrontend
2014-09-28, by unc0rr
also fix top/bottom and side-by-side rendering (got also broken in webgl branch)
2014-10-02, by sheepluva
Some refactoring
qmlfrontend
2014-09-28, by unc0rr
fix stereoscopic rendering leading to screen "running away to the left" since webgl merge (due to bug in webgl branch). reason was incomplete change of name/scope of variable stereoDepth -> cStereoDepth
2014-10-02, by sheepluva
- Get rid of engine's PathPrefix and UserPathPrefix
qmlfrontend
2014-09-27, by unc0rr
fix mapgen of other scripts too
2014-10-02, by sheepluva
- Pages
qmlfrontend
2014-09-26, by unc0rr
use constants for mapgen, expose those to lua
2014-10-02, by sheepluva
flib:
qmlfrontend
2014-09-22, by unc0rr
some more splash code tweaking/fixing
2014-10-02, by sheepluva
Move away from passing shortstrings into C code, now IPC works
qmlfrontend
2014-09-21, by unc0rr
tweak splash position
2014-10-01, by sheepluva
- Remove --port command
qmlfrontend
2014-09-20, by unc0rr
☹
2014-10-01, by nemo
Strip some HWLIBRARY ifdefs
qmlfrontend
2014-09-19, by unc0rr
climb home training/multiplayer
2014-09-26, by nemo
- More flib IPC routines
qmlfrontend
2014-09-18, by unc0rr
Make it a bit easier/safer to build ice bridges
2014-09-17, by nemo
Some work on new IPC, built with the use of mutexes and condition variables
qmlfrontend
2014-09-18, by unc0rr
update manpage
2014-09-09, by sheepluva
Some more of ignoration
qmlfrontend
2014-09-16, by unc0rr
mention the hwplay:// thing in --help
2014-09-08, by sheepluva
Basic layout of frontlib, some more sdl bindings
qmlfrontend
2014-09-16, by unc0rr
fix for < LocutusOfBorg1> https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=760776
2014-09-08, by sheepluva
- Fix arguments parsing in engine assuming paramcount > 0
qmlfrontend
2014-09-13, by unc0rr
update with new winners
2014-09-07, by nemo
Let's get it started
qmlfrontend
2014-09-12, by unc0rr
- Revert try to add local team on rejoin
2014-08-25, by unc0rr
This should make frontend aware of your own teams in game on rejoin
2014-08-25, by unc0rr
Also pass maze_size parameter to perlin generator in game mode
2014-08-24, by unc0rr
Also convert the message if current team is gone
2014-08-24, by unc0rr
rename of variable typo for readability
2014-08-24, by nemo
ok. that's weird. I wonder if I was having non-clean build issues last time I tried messing with this. that could explain why my changing offsets didn't do anything.
2014-08-24, by nemo
Better diagnostics in log, even though it shouldn't matter anymore
2014-08-24, by unc0rr
Fix map contrainer widget look in russian locale
2014-08-22, by unc0rr
Fix issue 813
2014-08-22, by unc0rr
- Support for pausing multiplayer games
2014-08-22, by alfadur
Add separate option for perlin gen
2014-08-22, by unc0rr
don't render crosshair/laser during kamikaze
2014-08-21, by sheepluva
comment out some debug output code
2014-08-15, by sheepluva
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