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making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
2010-03-27, by sheepluva
Tweaking water depth with Tiy
2010-03-27, by palewolf
doStepBomb: cache rounded values of Gear^.X/Y instead of recalculating the exact same values up to 512 times
2010-03-27, by sheepluva
some code polish for the ifrontend
2010-03-27, by koda
restore compilation
2010-03-26, by koda
First go at water depth
2010-03-26, by palewolf
General:
2010-03-26, by smxx
Bad nemo... uppercase theme names in themes.cfg too
2010-03-26, by palewolf
remove pointless code
2010-03-26, by nemo
Engine:
2010-03-26, by smxx
Engine:
2010-03-26, by smxx
Eliminate flake kick on themes with no flakes, more than 200 flakes (city) or explosions of 25 or smaller
2010-03-26, by nemo
Updated border colours from Tiy
2010-03-26, by nemo
Engine:
2010-03-26, by smxx
Engine:
2010-03-26, by smxx
Horizontally flip background textures on all themes but Desert and City. Also reduce PNG sizes a bit
2010-03-26, by nemo
Remove doubled call of freeEverything
2010-03-26, by nemo
Uppercase all theme and map names
2010-03-26, by nemo
New field in THedgehog for poisoning. New type of explosion- poisoned
2010-03-26, by mbait
Engine:
2010-03-26, by smxx
Frontend:
2010-03-26, by smxx
add another button to close the game and return to the iFrontend (untested)
2010-03-26, by koda
I don't know why I'm bothering. Sheepluva has a whole new approach in the works.
2010-03-26, by nemo
Add more dY checks to allow greater 45 deg bouncing, simplify check for stopped gear in interests of perf.
2010-03-26, by nemo
Change settings for birdy in default weapon sets
2010-03-26, by nemo
CMake:
2010-03-26, by smxx
remove utility flag
2010-03-26, by nemo
CMake:
2010-03-26, by smxx
Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
2010-03-26, by nemo
Birdy egg added
2010-03-25, by mbait
testing ftw
2010-03-25, by koda
reworked interaction of engine/frontend when closing
2010-03-25, by koda
tweak kick in case of wrapping
2010-03-25, by nemo
Frontend:
2010-03-24, by smxx
Android hat
2010-03-24, by nemo
Tiy redraws random order button
2010-03-24, by nemo
Engine:
2010-03-24, by smxx
Use MAXTHEMEOBJECTS instead of Count which appears to be 0 at this point.
2010-03-24, by nemo
- Avoid gaps between land and grass in mushroom2
2010-03-23, by palewolf
fix a build error on 10.5, LandPixels properly initialized
2010-03-23, by koda
Make UFO rotate while flying
2010-03-23, by palewolf
Free land object SDL surfaces.
2010-03-23, by nemo
wtf
2010-03-23, by unc0rr
Ok, this part is ok
2010-03-23, by unc0rr
Maps:
2010-03-22, by smxx
I can't read.
2010-03-22, by nemo
oh. I missed the fact he moved it to uLandTexture
2010-03-22, by nemo
Oops. More like this. (initEverything was being called for Game() and preview in non-iphone already)
2010-03-22, by nemo
Remove doubled call of freeEverything. restore freeing of LandBackSurface pending unc0rr explaining why 'sactly he took it out (assuming an error right now)
2010-03-22, by nemo
Clean Augean stables
2010-03-22, by unc0rr
Engine:
2010-03-22, by smxx
Just tidying up a bit. Comments, moving uMisc to end of frees in case ones above it need logging
2010-03-22, by nemo
Fix 16px offset on previous commit
2010-03-21, by palewolf
fix a small leak
2010-03-21, by koda
Insert commit message here (to get along with palewolf)
2010-03-21, by koda
Insert commit message here
2010-03-21, by palewolf
In pascal unit is a namespace
2010-03-21, by unc0rr
Rename current things called utilities to Effects (since they impact game state / flags w/o using a gear) and add a bunch of things that don't cause damage and are just used to move to Utility crate.
2010-03-21, by nemo
Make barrels a little more likely to blow up. 25% more damage in fall
2010-03-21, by nemo
- Updated snail, added mushrooms to nature theme
2010-03-21, by palewolf
fix a rotation glitch
2010-03-21, by koda
FillAmmoStore is reused - check for before start of play.
2010-03-21, by nemo
Insert commit message here
2010-03-21, by palewolf
Fix indexed flags
2010-03-21, by nemo
Remove Timer2 from Gear, add a Timer to Hedgehog
2010-03-21, by nemo
a couple of smaller cleanups that didn't get in previous commit
2010-03-21, by koda
Add a 2nd timer variable due to conflicts. This could perhaps use renaming
2010-03-21, by nemo
lotsa optimizations and redraws for the iFrontend
2010-03-21, by koda
move interface files around to use standard names in different versions
2010-03-20, by koda
update project for ipad target
2010-03-20, by koda
aaaand back to 15s. most changed line of code ever.
2010-03-19, by nemo
so claymore will quit complaining 'cause he can't think fast enough
2010-03-19, by nemo
Adjust increment since there is no timer
2010-03-18, by nemo
move the buttons a little
2010-03-18, by koda
use cWaterLine for steam, splashes and droplets
2010-03-18, by nemo
Frontend:
2010-03-18, by smxx
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
2010-03-18, by nemo
fix the glitch causing pass-through in land objects besides first game
2010-03-18, by koda
Close this one
lua_linux_lib_fix
2010-11-12, by unc0rr
add jump and backjump controls
2010-03-18, by koda
default lua variable fix
lua_linux_lib_fix
2010-03-17, by mbait
General:
2010-03-17, by smxx
copy of trunk
lua_linux_lib_fix
2010-03-17, by mbait
General:
2010-03-17, by smxx
Frontend:
2010-03-17, by smxx
Frontend:
2010-03-17, by smxx
Frontend:
2010-03-17, by smxx
szczur's and inu's updated locale
2010-03-17, by koda
restore compilation on simulator and device
2010-03-17, by koda
Maps:
2010-03-16, by smxx
Engine:
2010-03-16, by smxx
Engine:
2010-03-16, by smxx
More semi-arbitrary tweaking.
2010-03-16, by nemo
Still fiddling with bouncing, hoping to make it work
2010-03-16, by nemo
General:
2010-03-15, by smxx
Engine:
2010-03-15, by smxx
Slightly better behaved bounce, assuming we can make this 45 deg thing work, calcs could stand some optimisation.
2010-03-15, by nemo
Engine:
2010-03-14, by smxx
Engine:
2010-03-14, by smxx
Engine:
2010-03-14, by smxx
Palewolf adds bubbles and splashes when firing bullets into the water
2010-03-14, by nemo
Remove animation on jumping/resuming walk, only leave it in on weapon switch
2010-03-14, by nemo
Accidentally checked in birdy testing. reverted.
2010-03-14, by nemo
An animation requested by Tiy. Needs testing.
2010-03-14, by nemo
Engine:
2010-03-14, by smxx
Add back sheepluva's 45° patch for some weapons. Rescale Tiy's latest icons to his specifications.
2010-03-14, by nemo
New multiplayer graphic
2010-03-14, by nemo
Tiy adds active weapon icons for a bunch of things.
2010-03-14, by nemo
Trying to tweak kicks a bit
2010-03-14, by nemo
Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
2010-03-14, by nemo
Make underwater droplets more visible, add splash
2010-03-14, by nemo
Engine:
2010-03-14, by smxx
Palewolf adds droplets to his splashes
2010-03-13, by nemo
Fix basketball map and hog cannon.
2010-03-13, by nemo
add the HedgewarsMobile project file to source control
2010-03-12, by koda
Palewolf fixes zoom issue w/ bluewater, tweaks blend
2010-03-12, by nemo
Same approach for cluster bomb.
2010-03-12, by nemo
More polish changes szczur
2010-03-12, by nemo
Palewolf redraws BlueWater against svg, adds themed splashes
2010-03-11, by nemo
Splash files for prior version
2010-03-11, by nemo
Engine:
2010-03-11, by smxx
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
2010-03-11, by nemo
Patch by soreau (polished by me): show floating away ammo icon when you pick up a crate
2010-03-10, by unc0rr
Ensure ammo menu is flagged false if no ammo
2010-03-09, by nemo
Let's try this too (override following remote if in ammo menu)
2010-03-09, by nemo
This *should* solve issue w/ cursor moving around in ammo menu while not your turn NEEDS TESTING, changing uIO makes me nervous
2010-03-08, by nemo
Fix iluvu flag (indexed), shrink molotov radius a bit to try and reduce fail
2010-03-08, by nemo
Trying a new grave and hat. can be removed if not up to Tiy's standards
2010-03-08, by nemo
Server:
2010-03-07, by smxx
Updated pl from szczur/nerihsa. Reduce dX requirement for high dY to allow batting tighter angles, try grenade impact sound for barrels
2010-03-07, by nemo
Try out "tumbling" frame as a drowning frame
2010-03-06, by nemo
This might be all it takes to prevent the desync. needs local/remote testing. Also toggle 2nd barrel state on 0 movement
2010-03-06, by nemo
Engine:
2010-03-06, by smxx
Fix "FOLLOW" command handler and place it into proper file
2010-03-06, by unc0rr
- Fix spectators team chat
2010-03-06, by unc0rr
Engine:
2010-03-06, by smxx
Engine:
2010-03-06, by smxx
Oops, remove debug stuff
2010-03-06, by unc0rr
ifrontend: add the missing panels
2010-03-06, by koda
Tweak to joke in french locale (everyone always fixes the spelling) updated explosive frames from Palewolf, increase explosive fall damage from 30 to 40
2010-03-06, by nemo
Fix sending routine
2010-03-06, by unc0rr
Update some engine localization
2010-03-06, by unc0rr
- Convert strings from utf-8 on recieve, and back to utf-8 when send them
2010-03-06, by unc0rr
Some updates of russian localization
2010-03-06, by unc0rr
Engine:
2010-03-06, by smxx
Engine:
2010-03-06, by smxx
Replace tabs with spaces using 'expand -t 4' command
2010-03-06, by unc0rr
hate Smaxx (tested)
2010-03-06, by unc0rr
Stagger gear animations
2010-03-06, by nemo
Remove frame count from rolling explosive
2010-03-06, by nemo
Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
2010-03-06, by nemo
*SVGs for updated PNGs
2010-03-06, by smxx
Engine:
2010-03-06, by smxx
White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
2010-03-05, by nemo
Engine:
2010-03-05, by smxx
... or I would have been if svn hadn't locked up and made me try my luck at one more...
2010-03-05, by nemo
ok. I think I'm finally done burning revisions
2010-03-05, by nemo
More tweaking, make blowtorch interact badly w/ explosives
2010-03-05, by nemo
Only trigger on dX to allow dropping straight down
2010-03-05, by nemo
tweak
2010-03-05, by nemo
Try not to hang the simulation :)
2010-03-05, by nemo
Experiment with barrels. Add rolling.
2010-03-05, by nemo
Activate hedgehogs if explosives are falling. They could be sitting on top.
2010-03-04, by nemo
Engine:
2010-03-04, by smxx
You can remove 'em if you hate 'em.
2010-03-04, by nemo
restore tiger 10.4 deployment
2010-03-03, by koda
When removing team, set player's clan property to a colour of his another team
2010-03-03, by unc0rr
Add 05:11-05:15
2010-03-03, by nemo
Engine:
2010-03-03, by smxx
CMAKE SMASH!
2010-03-03, by smxx
Engine:
2010-03-03, by smxx
Rearrange the test a bit to make the separation a bit clearer, also try snuggling crates up a bit closer to other things.
2010-03-03, by nemo
Engine:
2010-03-03, by smxx
Engine:
2010-03-03, by smxx
Engine:
2010-03-03, by smxx
Now really fix build
2010-03-03, by unc0rr
Fix build
2010-03-03, by unc0rr
Fix server for 0.9.12 (tested)
2010-03-03, by unc0rr
Make barrels a little easier to destroy (60 instead of 75) - still more than 2 shotgun blasts or a grenade, but in range of dynamite or a well-placed cluster
2010-03-03, by nemo
Add spinner for explosives, add dust on crate impact, crank up explosives a bit
2010-03-03, by nemo
Ensure explosives are spawned somewhere w/ plenty of ground under them
2010-03-03, by nemo
Engine:
2010-03-02, by smxx
French translation of 03-05. Still missing 05:11-15 and needs further proofing insertion of | in appropriate places
2010-03-02, by nemo
Engine:
2010-03-02, by smxx
Engine:
2010-03-02, by smxx
tweak
2010-03-02, by nemo
Engine:
2010-03-01, by smxx
Engine:
2010-03-01, by smxx
General:
2010-03-01, by smxx
Engine:
2010-03-01, by smxx
Engine:
2010-03-01, by smxx
Engine:
2010-03-01, by smxx
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