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Play different bounce sound for rubber duck
2017-04-10, by Wuzzy
Add rubber duck to (Balanced) Random Weapon, Construction Mode, HedgeEditor
2017-04-09, by Wuzzy
Fix free rubber ducks in Highlander
2017-04-09, by Wuzzy
Fix duck issues with Sea edge swimming
2016-05-13, by Wuzzy
Don't play duck drop sound when duck spawns in water
2016-05-13, by Wuzzy
Make duck rise to surface when spawning underwater
2016-05-13, by Wuzzy
Add a few comments for rubber duck
2016-05-12, by Wuzzy
Put duck speed factor into gear variable
2016-05-12, by Wuzzy
Fix rubber duck speed when hitting sea edge initially
2016-05-12, by Wuzzy
Fix rubber duck not bouncing off diagonal rubber
2016-05-12, by Wuzzy
Render rubber duck timer when <6s
2016-05-12, by Wuzzy
Re-enable GetLaunchX/Y, use non-zero eject only for amDuck for now
2016-05-12, by Wuzzy
Fix swimming rubberduck screwing up after portal, also change timer to 15s, no resets
2016-05-12, by Wuzzy
Add rubber duck images for real
2017-04-08, by Wuzzy
Add sounds for rubberduck drop, destruction and water collision
2017-04-08, by Wuzzy
Add ammotype amDuck for rubber duck
2017-04-08, by Wuzzy
Add gear gtDuck: rubber duck
2017-04-08, by Wuzzy
Update changelog: Water anim., translations
2017-04-08, by Wuzzy
Fix bad water flow animation
2017-04-08, by KoBeWi
Water can now be animated
2017-04-08, by KoBeWi
Fix CPU level sprites falling down in ClimbHome (instead of stars)
2017-04-08, by Wuzzy
Locale: Replace outdated round start message with loading template
2017-04-08, by Wuzzy
Load screen: Move “LOADING” from image into text box
2017-04-08, by Wuzzy
Add a few home run messages (en, de)
2017-04-07, by Wuzzy
Add support for hog name in home run message
2017-04-07, by Wuzzy
Remove English-only text from campaign mission images
2017-04-07, by Wuzzy
Replace portal mission image with screenshot
2017-04-07, by Wuzzy
Harden the countdown sound check
2017-04-07, by Wuzzy
Fix name Scottish Gaelic being incorrectly displayed in language dropdown
2017-04-07, by Wuzzy
Add basic win/draw messages in Scottish Gaelic
2017-04-07, by Wuzzy
Scottish Gaelic translation update: tips, missions, frontend, engine
2017-04-07, by fios@foramnagaidhlig.net
Set turn time to 0 when current hog drowns
2017-04-07, by Wuzzy
Fix enemy saying “Missed” when poisoned w/o damage
2017-04-06, by Wuzzy
Fix time box tooltip saying it is not *yet* available in SD
2017-04-06, by Wuzzy
Show random event message on round start, instead of the static one
2017-04-06, by Wuzzy
Add new random victory/round draw messages in English
2017-04-06, by Wuzzy
Implement random round draw / team win messages
2017-04-06, by Wuzzy
Add back accidental removal of random mines
2017-04-06, by Wuzzy
Add many ticker messages for the new ticker events
2017-04-06, by Wuzzy
More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
2017-04-06, by Wuzzy
Allow to place theme objects on water
2017-04-06, by Wuzzy
Simplify the background gradient of Beach theme, fixes ugly “stripe” at borders
2017-04-05, by Wuzzy
Smoother water gradient for Beach theme
2017-04-05, by Wuzzy
Update changelog
2017-04-05, by Wuzzy
Remove redundant water color definitions in themes with default water
2017-04-05, by Wuzzy
Set default theme water color to blue
2017-04-05, by Wuzzy
Remove Lua function SetAmmoStore
2017-04-05, by Wuzzy
Fix ugly dragonball grave 1 pixel bouncing
2017-04-05, by Wuzzy
Display native language names in language combo box instead of always English
2017-04-05, by Wuzzy
whitespace fixes (SEE, I AM USEFUL!)
2017-04-04, by sheepluva
added CloudsL and FlakeL
2016-10-09, by KoBeWi
Fix hedgehogs/ticker ignoring kills without damage (#149)
2017-04-04, by Wuzzy
Lua callback: onUsedAmmo, after using up an ammo
2017-04-04, by Wuzzy
Disable incorrect “%1” messages in German home run messages
2017-04-04, by Wuzzy
Add a bunch of funny ticker messages for English
2017-04-04, by Wuzzy
Fix incorrect size of Beach theme icons
2017-04-04, by Wuzzy
Mention addition of Beach theme in changelog
2017-04-04, by Wuzzy
Update German frontend translation
2017-04-04, by Wuzzy
sanity cutoff for splash sound
2017-03-20, by nemo
Fix handlers module
2017-02-06, by unc0rr
Store room protocol number
2017-02-06, by unc0rr
Room creation halfplemented
2017-02-04, by unc0rr
SendAllButMe action, list all clients in lobby in LobbyJoined message to newcomers
2017-01-27, by unc0rr
Lobby joining action
2017-01-26, by unc0rr
More refactoring
2017-01-25, by unc0rr
Toss code around
2017-01-24, by unc0rr
Start refactoring path from getting message from client to reacting to it
2017-01-23, by unc0rr
Basic support for NICK message
2017-01-18, by unc0rr
Fix malformed messages parsing
2017-01-18, by unc0rr
- Handle errors
2017-01-18, by unc0rr
Introduce actions, just like in the old server
2017-01-15, by unc0rr
- Use logging facilities instead of plain println!
2017-01-14, by unc0rr
- Render messages to string
2017-01-14, by unc0rr
Add more messages to the parser
2017-01-11, by unc0rr
Optional parameters parsing function
2017-01-11, by unc0rr
Some parsing using nom
2017-01-08, by unc0rr
Give up on lalrpop, let's try nom
2017-01-07, by unc0rr
Still trying to make parser work
2017-01-06, by unc0rr
Start on messages parser
2017-01-05, by unc0rr
- Start protocol parser implementation
2017-01-03, by unc0rr
Refactor modules layout
2017-01-02, by unc0rr
- Use netbuf buffers for client connection stream
2017-01-02, by unc0rr
Refactor code to add more structure to it
2017-01-01, by unc0rr
Start server implementation in rust
2016-12-31, by unc0rr
Adopt some patches from OpenBSD port
2017-02-03, by unc0rr
updates to polish translation by alzen, also add two unlocalised string he found in the gui
2017-01-30, by nemo
Add a buffer for files opened with physfs for reading, fixes slow engine start
2017-01-25, by unc0rr
svg source for the bat animation update
2017-01-15, by CopherNeue
fix of offsets and size to prior commits
2017-01-15, by alfadur+copherneue
code changes to make the new bat animation work
2017-01-15, by alfadur
nicer hog bat animation art
2017-01-15, by CopherNeue
aaand italian
2017-01-12, by LocutusOfBorg
aaand put in an exclamation mark
2017-01-12, by nemo
lowercase hedgehog, duplicate comment to description
2017-01-12, by nemo
Only registered players regain their teams on rejoin
2016-12-23, by unc0rr
Fix official server build
2016-12-23, by unc0rr
surfboard object for beach theme
2016-12-19, by alfadur
Source svg for the sandcastle
2016-12-13, by alfadur
requested by CopherNeue - make "flatten-flakes" only exclude the foreground layers. testing on eyes/halloween seems ok.
2016-12-11, by nemo
Enable beach theme install
2016-12-11, by nemo
Beach theme, completely redone
2016-12-11, by CopherNeue
Fix ScriptExists() destroying lua stack (fixes Bug #146)
2016-12-10, by sheepluva
Bug #108 - Phyfs/Pathz: Fix binds not being loaded
2016-12-10, by sheepluva
Add Beach theme, update Fruit theme
2016-12-07, by alfadur
tweak landtex filling some more. cuz it's fun
2016-12-06, by sheepluva
fix pas2c definition of SizeInt
2016-12-06, by sheepluva
fix chat SDL surfaces being in wrong color format (didn't play well with copyToXY's new quick pixel copies)
2016-12-04, by sheepluva
copyToXYFromRect: simplify my math (so that it actually, you know, works...)
2016-12-04, by sheepluva
GOTTA GO FAST! - speed up landtex filling
2016-12-03, by sheepluva
copyToXYFromRect: some tweaks
2016-12-03, by sheepluva
copyToXYFromRect: fix pixels overflowing pixel lines in dest
2016-12-03, by sheepluva
add alpha for sd-tint, since CopherNeue thinks the textures might need fading
2016-11-28, by nemo
fix German translation error
2016-11-27, by sheepluva
fix problem with pas2c build. please don't use "and not xyz", use "and (not xyz)"
2016-11-27, by sheepluva
make random timers less easy to predict
2016-11-27, by sheepluva
Construction Mode: Fix free girder/rubber placement near hog
2016-11-27, by Wuzzy
Construction Mode: Turn crate limit into a script parameter
2016-11-27, by Wuzzy
Contruction Mode: Fix rubber being placable in land and invalid girder placement costing energy
2016-11-27, by Wuzzy
Add PlaceRubber to Lua API
2016-11-27, by Wuzzy
Fix Killing the Specialists giving you a free turn after killing Desert Eagle with a desert eagle with shot 1-3
2016-11-27, by Wuzzy
Fix A Space Adventure Missions allowing player to walk before 1st animation and screw things up
2016-11-27, by Wuzzy
simplify code of previous commit ( ba1807589eaa )
2016-11-27, by sheepluva
OCD-compatibility-patch: make border stripes consistent in direction and offset, seamless.
2016-11-26, by sheepluva
Give visual and audible feedback for flying through rings in Hard Flying mission
2016-11-26, by Wuzzy
Use SetCinematicMode in Animate lib, which introduces cinematic mode to missions using Animate
2016-11-26, by Wuzzy
Fix group box text being cut off (fixes #125)
2016-11-26, by Wuzzy
Add custom ammo texts for Knockball
2016-11-25, by Wuzzy
Remove team score messages in Knockball/Basketball because they're redundant
2016-11-25, by Wuzzy
Clean up strings in Control mission maps (more translator-friendly)
2016-11-25, by Wuzzy
Disable SD for a couple of scripts and mission maps
2016-11-25, by Wuzzy
Fix misleading scenario desciptions regarding time limit / no time limit
2016-11-25, by Wuzzy
Rewrite 2nd line of mission panel of most missions for consistency
2016-11-25, by Wuzzy
Move some changelog entries to the correct categories
2016-11-25, by Wuzzy
Mention Cheese in changelog
2016-11-25, by Wuzzy
Update changelog for Highlander changes
2016-11-25, by Wuzzy
Make Highlander mission text consistent with other game mode messages
2016-11-25, by Wuzzy
Game mode messages: New messages for PlaceHog+King; All messages get a colon to get highlighted; Reorder messages more logically
2016-11-25, by Wuzzy
WxW: Remove old compability code which caused problems with unknown maps
2016-11-24, by Wuzzy
Tweak WxW wall spark count according to wall size
2016-11-24, by Wuzzy
WxW: Add crate radar info to rope description
2016-11-24, by Wuzzy
WxW: Increase wall height of left/right walls with bounce edge and no border
2016-11-24, by Wuzzy
Add WorldEdge support for WxW
2016-11-24, by Wuzzy
Update changelog for Wxw updates
2016-11-24, by Wuzzy
WxW: Selectable walls, support more maps, more liberal game schemes, new rules, script parameter, better menu
2016-11-24, by Wuzzy
Make name “Tumbler” translatable
2016-11-24, by Wuzzy
Disable world edge in Space Invasion
2016-11-24, by Wuzzy
Use yellow clock color in Space Invasion and Tumbler
2016-11-24, by Wuzzy
Turn invaders white in Space Invasion when round is over
2016-11-24, by Wuzzy
Update changelog for Space Invasion
2016-11-24, by Wuzzy
More helpful Space Invasion description
2016-11-24, by Wuzzy
Remove unused flamer code from Space Invasion
2016-11-24, by Wuzzy
Space Invasion: Play countdown sounds
2016-11-24, by Wuzzy
Space Invasion: Make all strings more translator-friendly
2016-11-24, by Wuzzy
Space Invasion: Dump most out-commented and unused code
2016-11-24, by Wuzzy
Space Invasion: Better HUD, messages, stats screen, sounds. Add script param support
2016-11-24, by Wuzzy
Add countdown sounds to Tumbler
2016-11-24, by Wuzzy
Change ammo display texts in Tumbler to avoid pluralization failures
2016-11-24, by Wuzzy
Tumbler updates: Script params, select weaps via slots, more sounds, rewrite texts, ignore broken gameflags
2016-11-24, by Wuzzy
Rewrite some help texts in the basic rope training mission
2016-11-24, by Wuzzy
Tweak flags used in all missions to fit more to the theme
2016-11-23, by Wuzzy
Fix game extremely slowing down if hog collects crate with huge health, or vampire gets huge health.
2016-11-23, by Wuzzy
Use GetHogFort in HedgeEditor
2016-11-23, by Wuzzy
Add GetHogFort to Lua API
2016-11-23, by Wuzzy
HedgeEditor: Fix mine, sticky mine, health crate, air mine sometimes being incorrectly exported
2016-11-23, by Wuzzy
HedgeEditor: Fix air mines timer being falsely exported and displayed
2016-11-23, by Wuzzy
HedgeEditor: Export WorldEdge, fix export of Theme
2016-11-23, by Wuzzy
Remove some items from the HedgeEditor TODO list
2016-11-23, by Wuzzy
HedgeEditor: Rename “Standard” target and cleaver to just target and cleaver
2016-11-23, by Wuzzy
HedgeEditor: Simplify placement mode description
2016-11-23, by Wuzzy
Update changelog for the recent HedgeEditor updates
2016-11-23, by Wuzzy
Add sine gun to Crazy weapon set
2016-11-23, by Wuzzy
Set minimum ammo box content of 1 for default ammo schemes
2016-11-23, by Wuzzy
Add icon to “Send Feedback” button, do some TODO tasks in pagevideo.cpp
2016-11-23, by Wuzzy
Use SetAmmoTexts in HedgeEditor to describe overwritten air attack (gear placement tool)
2016-11-23, by Wuzzy
HedgeEditor: Add missing Left click help texts
2016-04-20, by Wuzzy
HedgeEditor: Don't change placement mode when air attack is not selected
2016-04-20, by Wuzzy
HedgeEditor: Make toggle help and toggle gear info work everywhere
2016-04-20, by Wuzzy
HedgeEditor: Disable timer keys 2-4 in rubber placement mode
2016-04-20, by Wuzzy
HedgeEditor: Unify key combination help
2016-11-23, by Wuzzy
HedgeEditor: Fix health add/subtract not working for dud mines
2016-04-20, by Wuzzy
HedgeEditor: Make landgun spawn in utility crates and sort list of ammo types to reflect the ammo menu ordering
2016-11-23, by Wuzzy
HedgeEditor: Proper indentation for atkArray and utilArray
2016-11-23, by Wuzzy
HedgeEditor: Improve secondary message
2016-04-20, by Wuzzy
HedgeEditor: Allow health crates with 0 health
2016-04-20, by Wuzzy
HedgeEditor: Make health/timer tags toggable with Precise+3
2016-11-23, by Wuzzy
HedgeEditor: Show tags for gear timers and health
2016-04-20, by Wuzzy
HedgeEditor: Play placement sound more often
2016-04-18, by Wuzzy
HedgeEditor: Proper error handling when attempting to delete hedgehogs
2016-04-18, by Wuzzy
HedgeEditor: Fix girder/rubber mods sometimes show nil in 2nd message
2016-04-18, by Wuzzy
HedgeEditor: Minor string corrections
2016-04-18, by Wuzzy
HedgeEditor: Fix Lua error when trying to set ShoppaBalance rank without anything being selected
2016-04-14, by Wuzzy
HedgeEditor: Remove hardcoded ammo names in favor of GetAmmoName
2016-11-23, by Wuzzy
HedgeEditor: Fix nil bugs related to sprite placement mode
2016-04-09, by Wuzzy
HedgeEditor: Clean up some incorrect menu texts
2016-04-09, by Wuzzy
HedgeEditor: Make all hog and team names translatable and export them properly
2016-04-09, by Wuzzy
Add loc_noop to Locale Lua library
2016-04-09, by Wuzzy
HedgeEditor: Minor team/hog name fixes
2016-04-09, by Wuzzy
HedgeEditor: Resort sprite array, add sprTargetBee
2016-04-09, by Wuzzy
HedgeEditor: Implement frame selection for sprites
2016-04-09, by Wuzzy
Tweak HedgeEditor output: loc() hog/team names and tweak mission text
2016-04-09, by Wuzzy
HedgeEditor: Fix broken export of team colors
2016-04-09, by Wuzzy
HedgeEditor: Reliably change mission text on weapon switch
2016-04-09, by Wuzzy
HedgeEditor: Fix stuff being exported multiple times on multiple saves
2016-04-09, by Wuzzy
Don't agressively show HedgeEditor mission panel
2016-04-09, by Wuzzy
HedgeEditor: Don't count sprites failed to place
2016-04-09, by Wuzzy
HedgeEditor: Disable delete mode for sprite placement mode
2016-04-09, by Wuzzy
HedgeEditor: Allow to modify dud mine health
2016-04-09, by Wuzzy
HedgeEditor: Improved help disabled message, also loc()'ed
2016-04-09, by Wuzzy
Write better “greeting” message for HedgeEditor
2016-04-09, by Wuzzy
HedgeEditor: Add loc() to some forgotten strings, minor cleanup
2016-04-09, by Wuzzy
HedgeEditor: Generally improve menu help texts
2016-04-09, by Wuzzy
HedgeEditor: Better naming and explanation of tagging mode and advanced repositioning mode
2016-04-09, by Wuzzy
HedgeEditor: Improve graphics on girder/rubber placement
2016-04-09, by Wuzzy
HedgeEditor: Throw away code in comments and unused variables
2016-04-09, by Wuzzy
HedgeEditor: Refactor legacy GetVisualGearValues code
2016-04-09, by Wuzzy
HedgeEditor: Fix girder sprite being displayed a top left
2016-04-09, by Wuzzy
HedgeEditor: Fix teams being exported multiple times when saving multiple times in same session
2016-04-09, by Wuzzy
Add dud mine placement mode to HedgeEditor
2016-04-09, by Wuzzy
HedgeEditor: Tweak and reorder health/timer selection numbers
2016-04-09, by Wuzzy
HedgeEditor: Allow to set sticky mine timer
2016-04-09, by Wuzzy
Update outdated onGameInit variables in HedgeEditor map export, fixes various bugs
2016-11-23, by Wuzzy
Split up change log sections even more, and update it for Racer
2016-11-23, by Wuzzy
Allow to set Racer waypoint limit with script parameter “maxwaypoints”
2016-11-23, by Wuzzy
Fix incorrect type check of wpRad in Racer
2016-11-23, by Wuzzy
Highlight first Racer waypoint in placement phase
2016-11-23, by Wuzzy
Allow to remove waypoints in Racer with precise key
2016-11-23, by Wuzzy
Fix Construction Mode screwing up when initialenergy > maxenergy
2016-11-23, by Wuzzy
Use GetAmmoName in Construction Mode
2016-11-23, by Wuzzy
Disable Sudden Death in Shoppa for good
2016-11-22, by Wuzzy
Remove colons in campaign screen for more UI consistency
2016-11-22, by Wuzzy
Align drop-down text of unfinished campaign missions with finished icons
2016-11-22, by Wuzzy
Give infinite ropes in Running for survival mission
2016-11-22, by Wuzzy
Add skip option to desert01, fruit02, moon01 in A Space Adventure
2016-11-22, by Wuzzy
Fix double achievements and ranks in The First Stop mission (fixes #106)
2016-11-22, by Wuzzy
Prepend "User quit: " to client-side quit messages
2016-11-20, by unc0rr
Use proper start button in training menu
2016-11-20, by Wuzzy
Update changelog about mission tabs
2016-11-20, by Wuzzy
Update German mission description strings
2016-11-20, by Wuzzy
Make tab of mission list tab header blend into mission list
2016-04-13, by Wuzzy
Update English mission descriptions to better fit tabbed mission menu
2016-04-13, by Wuzzy
Mission recategorization into trainings, challenges and scenarios.
2016-04-13, by Wuzzy
Fix typo in German campaign translation
2016-11-20, by Wuzzy
Update changelog for space campaign updates
2016-11-20, by Wuzzy
Complete space campaign's spacetrip mission if all main+side missions are completed
2016-11-20, by Wuzzy
Draw 2 flowers for fully completed (w/ side missions) planets in space campaign
2016-11-20, by Wuzzy
Expose number of air mines in Lua variable AirMinesNum
2016-11-20, by Wuzzy
Add more descriptions into desktop entry files, fix some specification mismatches
2016-11-20, by Wuzzy
Merge new Cheese map
2016-11-20, by Wuzzy
Update changelog about campaign screen check marks
2016-11-20, by Wuzzy
Don't show AI-controlled teams in campaigns page
2016-05-04, by Wuzzy
Make campaign mission names translatable
2016-05-04, by Wuzzy
Make campaign names translatable
2016-05-04, by Wuzzy
Seperate campaign victories from campaign mission victories
2016-05-04, by Wuzzy
Update campaign drop-down list after campaign victory
2016-05-04, by Wuzzy
Fix final mission of Progress-based campaigns (like ACF) not being recognized as finished
2016-05-04, by Wuzzy
Campaign page: Add labels and move start button to footer
2016-05-04, by Wuzzy
Save mission success for A Space Adventure missions
2016-11-20, by Wuzzy
Add support for storing and displaying success of campaign missions
2016-05-04, by Wuzzy
Update campaign victory status when changing selection
2016-05-04, by Wuzzy
Store campaign victories in campaign variable "Won"
2016-05-03, by Wuzzy
Show check marks for campaigns with Won=true
2016-05-03, by Wuzzy
Updated cheese map
2016-11-19, by CopherNeue
Overwrite special ammo descriptions in Racer script
2016-11-19, by Wuzzy
Allow to ignore overwritten ammo name in GetAmmoName
2016-11-19, by Wuzzy
GetAmmoName now returns ammo name overwritten by SetAmmoTexts
2016-11-19, by Wuzzy
Update changelog for SetAmmoTexts-related changes
2016-11-19, by Wuzzy
Change descriptions for special Construction Mode tools
2016-11-19, by Wuzzy
Add SetAmmoDescriptionAppendix to Lua API, see issue 82
2016-05-10, by Wuzzy
Make SetAmmoTexts update ammo menu weapon name, too
2016-05-10, by Wuzzy
Add Lua API function SetAmmoTexts (see issue 82)
2016-05-09, by Wuzzy
Update Changelog: Add Racer and TechRacer updates
2016-11-19, by Wuzzy
TechRacer: Cleanup mess regarding teams which did not finish
2016-04-13, by Wuzzy
Fix some incorrect TechRacer messages
2016-04-13, by Wuzzy
TechRacer: Show racing times and ranking in stats screen
2016-04-13, by Wuzzy
Force TechRacer maps when image map is selected. Fixes Google Code issue #882
2016-04-13, by Wuzzy
TechRacer: Don't mess with ammo caption while in waypoint.
2016-04-13, by Wuzzy
Clean up TechRacer strings
2016-04-13, by Wuzzy
Racer: Reduce minimum number of waypoints to 2, tweak descriptions
2016-04-13, by Wuzzy
Racer: Clean up “did not finish” mess
2016-04-13, by Wuzzy
Add new Racer script parameter: waypointradius
2016-04-13, by Wuzzy
Racer: Dump old commented-out code
2016-11-19, by Wuzzy
Racer: Show “Track completed!” message
2016-04-13, by Wuzzy
Add “rounds” script parameter for Racer
2016-04-13, by Wuzzy
Racer: Don't mess with ammo display when touching waypoint
2016-04-13, by Wuzzy
Racer: Clean up strings
2016-04-13, by Wuzzy
Implement stats screen for Racer
2016-04-13, by Wuzzy
Add “boring” voice to voice queue to avoid voice overlapping
2016-05-01, by Wuzzy
Enable timer warning sounds in hog placement phase
2016-05-01, by Wuzzy
Add changelog entries for the timer color-coding and countdown sounds
2016-11-19, by Wuzzy
When doing something, set ready time to 0 instead of 1
2016-05-01, by Wuzzy
Fix sniper rifle making timer gray all the time
2016-05-01, by Wuzzy
Show timer at 999s instead of 1000s
2016-05-01, by Wuzzy
Make timer gray while the time is not running or while it is paused
2016-04-30, by Wuzzy
Add ammoprop for blowtorch and pickhammer for not stopping timer in inf attack
2016-04-30, by Wuzzy
Play countdown sounds for 4-1 remaining seconds and “boring” voice on timeout
2016-11-19, by Wuzzy
Make the timer red when it is the get-away time
2016-04-30, by Wuzzy
Turn timer digits green when it's still the ready timer
2016-04-30, by Wuzzy
Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
2016-11-19, by Wuzzy
Fix Qt warnings about QLayout (Fixes #127)
2016-11-17, by Wuzzy
Update Mutant script
2016-11-17, by Wuzzy
Update changelog for CTF
2016-11-17, by Wuzzy
CTF: Play sound when capturing flag
2016-04-13, by Wuzzy
CTF: Allow to set capture limit with script param
2016-04-13, by Wuzzy
CTF: Clean up mission panel
2016-04-13, by Wuzzy
Capture The Flag: Fix flag of first team spawning at second hog (issue #9)
2016-11-17, by Wuzzy
Update changelog
2016-11-17, by Wuzzy
Fix and change escaping for mission map descriptions
2016-11-17, by Wuzzy
Show mission map descriptions for default language as well
2016-11-17, by Wuzzy
UTF-8 support for mission map descriptions
2016-11-17, by Wuzzy
Fix improper locale detection for mission map descriptions
2016-11-17, by Wuzzy
Add German translations for mission maps
2016-11-17, by Wuzzy
Slightly improved mission map descriptions
2016-11-17, by Wuzzy
reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
2016-11-16, by sheepluva
Make sd-tint a theme variable so cophernue can tweak his sky tinting
2016-11-16, by nemo
Improve mission panel in Gravity script (don't overwrite game modifier texts)
2016-11-16, by Wuzzy
Fix low gravity utility not working in Gravity script (fixes #13)
2016-11-16, by Wuzzy
Save fastest rounds in Killing the specialists and Precise shooting missions
2016-11-16, by Wuzzy
Save record time for Chasing the blue hog mission
2016-11-16, by Wuzzy
Save some records in campaign vars: Hard flying, Running for survival
2016-11-16, by Wuzzy
Fix ClimbHome mission bugs (broken teams, broken graph)
2016-11-16, by Wuzzy
Set random flags and voice in random teams
2016-11-16, by Wuzzy
Show symbols at bottom right while extra damage / low grav. are active
2016-11-15, by Wuzzy
Relax some health bounds in game scheme editor
2016-11-15, by Wuzzy
Fix Lua error message in A Classic Fairytale mission 8
2016-11-15, by Wuzzy
Translate appdata file into German
2016-11-15, by Wuzzy
Upgrade appdata file to AppStream 0.8 format, update screenshots
2016-11-15, by Wuzzy
Simplify the hat format for unanimated hats
2016-11-15, by Wuzzy
Remove old Fort Mode from frontend
2016-11-15, by Wuzzy
Lua API: Add GetVisualGearType, onVisualGearAdd, onVisualGearDelete
2016-11-15, by Wuzzy
Add WorldEdge to Lua API to expose/change world edge type
2016-11-15, by Wuzzy
Show “More Wind” modifier in mission panel
2016-11-14, by Wuzzy
fix urls
2016-11-09, by nemo
allow longer grave animations
2016-11-09, by nemo
update changelog
2016-10-15, by sheepluva
fix copypastafail (incorrect variable name) and whitespaces
2016-10-15, by sheepluva
support for alternate sound paths [this is allowing themes to override certain sound files; reviewed and committed by sheepluva, fixes pending]
2016-10-15, by KoBeWi
update changelog
2016-10-15, by sheepluva
rename variables for better code-readability and fix indentation
2016-10-15, by sheepluva
support for multiple inland rectangles [reviewed, cleaned up and committed by sheepluva]
2016-10-15, by KoBeWi
update Changelog
2016-10-14, by sheepluva
rising flakes will no longer fly forever [reviewed, cleaned up and committed by sheepluva]
2016-10-14, by KoBeWi
Make frozen hogs poison immune
2016-10-03, by nemo
lupdate-qt4
2016-10-02, by sheepluva
fix for Bug 91 - Make DELEGATE action available in frontend
2016-10-02, by sheepluva
fix a typo back from may that apparently completely broke online-multiplayer due to causing a frontend crash on joining somebody else's room
2016-10-02, by sheepluva
Bug 115 - Application icon is missing
2016-10-02, by sheepluva
also update ghc info in INSTALL file
2016-10-02, by sheepluva
travis: also add libghc-regex-tdfa-dev to dependencies
2016-10-02, by sheepluva
increase heart count in seduction effect. FPS are overrated anyway
2016-10-02, by sheepluva
reflect dataenc->sandi change in travis file
2016-10-02, by sheepluva
and while I'm at it, fix seduction... kinda ♥
2016-10-02, by sheepluva
pimp up random droplet movement vector init to create half-elliptic rather than square patterns - makes using piano less painful to the eyes
2016-10-01, by sheepluva
adding some frontend stuff to changelog
2016-10-01, by sheepluva
- Use sandi instead of dataenc (bugs.debian.org/836686)
2016-10-01, by unc0rr
Use regex match for bans
2016-10-01, by unc0rr
fix issue 110
2016-10-01, by sheepluva
fix build
2016-10-01, by sheepluva
Drop xfire module
2016-09-26, by koda
minor german translation adjustment
2016-09-24, by sheepluva
fix typo and hopefully also pas2c
2016-09-16, by sheepluva
Highlander: give visual and acustic feedback when weapons are collected from a kill, similar to collecting a crate
2016-09-16, by sheepluva
Lua API: IsHogLocal(gearUid)
2016-09-16, by sheepluva
Lua API: GetAmmoName(ammoType)
2016-09-15, by sheepluva
merge with github
2016-09-09, by koda
Lua API: fix incorrect error message. thanks to TheAnachron and rhino for pointing this out
2016-09-04, by sheepluva
Make in-game chat work
qmlfrontend
2016-08-11, by unc0rr
Preparation to sending engine messages to net.
qmlfrontend
2016-08-02, by unc0rr
merge default
qmlfrontend
2016-07-15, by unc0rr
Use less weird options
2016-07-09, by unc0rr
Remove some more bytestring-show references, e.g. INSTALL file and travis file
2016-07-02, by LocutusOfBorg
bytestring-show RIP
2016-06-29, by unc0rr
Polish update
2016-06-22, by alzen
bit of a start on HDPI monitor support. Fonts.
2016-06-21, by nemo
remove experimental in-game credits code
2016-06-21, by sheepluva
no.
2016-06-21, by nemo
lupdate
2016-06-15, by nemo
- In case of HWLIBRARY we need reference to sysutils for GetCurrentDir()
2016-05-22, by antonc27
Change this back to allowing hooking rope to hogs again, 'cause, well, rage...
2016-05-21, by nemo
http → https
2016-05-21, by nemo
Fruit theme music
2016-05-18, by alfadur
Merge default
qmlfrontend
2016-05-17, by unc0rr
- Add state to engine callback for it to know what engine is sending
qmlfrontend
2016-05-17, by unc0rr
implement ExtraftFileDir and ExtractFileName in uUtils
2016-05-17, by sheepluva
remove another useless SysUtils include
2016-05-16, by sheepluva
implement Trim() in uUtils
2016-05-15, by sheepluva
drop SysUtils inclusion from 5 files where it is not needed anymore
2016-05-15, by sheepluva
- Use IntToStr() in preference to Str()
2016-05-15, by unc0rr
always include uUtils _after_ SysUtils
2016-05-15, by sheepluva
merge Wuzzy's frontend tweaks
2016-05-15, by sheepluva
Tweak sizes and icons of most footer buttons of frontend
2016-05-06, by Wuzzy
Neatly align all the bottom buttons on the same height
2016-05-06, by Wuzzy
Slightly better naming of new or copied ammo/game schemes
2016-05-06, by Wuzzy
Tweak damage modifier help
2016-05-06, by Wuzzy
Fix mines time displaying "1 seconds" in frontend
2016-05-06, by Wuzzy
Frontend: Increase space for help text in the footer
2016-05-06, by Wuzzy
Add help texts for game scheme's basic settings (initial health, etc.)
2016-05-06, by Wuzzy
Add more What's This? texts throughout the frontend
2016-05-06, by Wuzzy
Fix problems with dynamic whats this texts
2016-05-06, by Wuzzy
Add missing frontend constants
2016-05-04, by Wuzzy
Add various “What's This?” texts to multiplayer, net and team editor frontend pages
2016-05-04, by Wuzzy
Team editor: Make bot icons and graves more visible in closed drop-down lists, smaller botlevel images
2016-05-04, by Wuzzy
avrec crash/math fix (sheepy here, committing koda's fix because I'm tired of having it lying around in my repo :P
2016-05-15, by koda
turn off sparks for drowning dynamite
2016-05-10, by nemo
<unC0Rr> might be somewhere width used instead of rightx
2016-05-06, by sheepluva
linux on travis needs sudo to install dependencies
2016-05-04, by koda
Fix some warnings
2016-05-04, by unC0Rr
- Don't forget to init uVaribles inside LoadLocaleWrapper call
2016-05-03, by antonc27
Enable GL2 travis builds
2016-05-03, by koda
ansistring, not Ansistring
2016-05-03, by unc0rr
small code cleanup/comment
2016-05-03, by sheepluva
I heard we switched to physfs
2016-05-03, by unc0rr
TryDo is deprecated
2016-05-03, by unc0rr
Add pre/post js stub files and expand the emscripten options
2016-05-03, by frd
Set medium floating precision to shaders
2016-05-03, by frd
Compile uMatrix to c too when GL2 is requested
2016-05-03, by koda
Work around missing gl functions from emscripten headers
2016-05-02, by koda
Avoid using an undeclared variable
2016-05-02, by koda
Set pas2c switches more cleanly
2016-05-02, by koda
- Pass also userPath to LoadLocaleWrapper
2016-05-03, by antonc27
- More ugly ifdefs for the ifdef god
2016-05-03, by antonc27
[BUG 66] - Create '/Logs' folder if not exists
2016-05-03, by antonc27
qmlfrontend/map-preview: add hog count display thingy (only displays "?" for now)
qmlfrontend
2016-05-01, by sheepluva
qmlfrontend: tweak map preview a little in an attempt to buy back unC0Rr's <3
qmlfrontend
2016-05-01, by sheepluva
add button to randomize theme only
2016-05-01, by sheepluva
changelog
2016-05-01, by sheepluva
update changelog
2016-05-01, by sheepluva
update changelog
2016-04-30, by sheepluva
update changelog
2016-04-30, by sheepluva
indentation fixes
2016-04-30, by sheepluva
koda told me that putting in one finger wasn't enough
2016-04-30, by sheepluva
koda told me to put the finger in
2016-04-29, by sheepluva
fix memory corruptions caused by outofbounds-writes in uTouch
2016-04-29, by sheepluva
show credits only briefly
2016-04-29, by sheepluva
aggregate music credits into a single file (individual files can still be used to override. useful for .hwp etc.)
2016-04-29, by sheepluva
more credits updates
2016-04-29, by sheepluva
add some more credits
2016-04-29, by sheepluva
music credits etc.
2016-04-29, by sheepluva
do not show credits in stats-only mode
2016-04-29, by sheepluva
move function
2016-04-29, by sheepluva
some initial credits-display implementation
2016-04-29, by sheepluva
merge target practice patch by Wuzzy
2016-04-28, by sheepluva
Target Practice: Make targets respawn after drowning, and minor code cleanup
2016-04-13, by Wuzzy
merge 3 new sound effects added by Wuzzy
2016-04-28, by sheepluva
Add sound effects for: cleaver impact, air mine impact, using extra time
2016-04-13, by Wuzzy
merging Wuzzy's empty weaponset for "new" button in weaponset editor
2016-04-28, by sheepluva
Add empty weapons scheme (instead of default) when using “New” button
2016-04-13, by Wuzzy
merge more construction mode patches by Wuzzy
2016-04-28, by sheepluva
Construction Mode: Make weapon crate mode be initial selection in crate tool
2016-04-26, by Wuzzy
Construction Mode: Don't update ticker for cursor keys when hedgehog is not under control anymore
2016-04-26, by Wuzzy
Construction Mode: Reorder weapon and utility list to parrallel weapon menu order
2016-04-26, by Wuzzy
Construction Mode: Fix landspray being considered a weapon instead of utility
2016-04-26, by Wuzzy
in non-local games, don't include DLC-themes/maps/missions during random selection. thanks to unC0Rr for helping me realize that I was stupid in a different way than I thought :P
2016-04-28, by sheepluva
lupdate
2016-04-28, by sheepluva
fix for bug 117: Incorrect description of modifier “divide teams”
2016-04-28, by Wuzzy
rollback last commit (bad approach, as item index confusion can happen)
2016-04-28, by sheepluva
exclude DLC theme from random theme selection
2016-04-28, by sheepluva
rooms-list: fix "Forts" map type being displayed in dark red
2016-04-28, by sheepluva
make hog fallback (flower-in-hole) positioning respect limits (e.g. used by gfDivideTeams)
2016-04-27, by sheepluva
fix incorrect debug message
2016-04-27, by sheepluva
Only build engine to c with clang on travis
2016-04-27, by koda
Minor changes to the travis file
2016-04-27, by koda
make construction mode recognize fort maps too
2016-04-27, by sheepluva
tweak preview
2016-04-27, by sheepluva
tweak preview
2016-04-27, by sheepluva
Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
2016-04-27, by sheepluva
fallback to stdout if no writable logfile available
2016-04-27, by sheepluva
update Changelog
2016-04-27, by sheepluva
Set install dir for emscripten
2016-04-27, by koda
Drop duplicated include from CMakeLists.txt
2016-04-27, by koda
fix issue 8: Static skull and bones flakes near the water in Sudden Death in themes without flakes
2016-04-27, by sheepluva
add /clear command to frontend chat (clears chat window)
2016-04-27, by sheepluva
fix for issue 71: Lua API: “Theme” variable is set to empty string initially
2016-04-27, by Wuzzy
Lua-API - GetClanColor: Verify argument and display error message on fail (instead of engine crash)
2016-04-27, by sheepluva
issue 94: Seduction text is outdated and misleading
2016-04-26, by Wuzzy
create forts in random order
2016-04-26, by sheepluva
make construction mode work with fort mode without mixing up clans and forts
2016-04-26, by sheepluva
update construction mode in-file version info
2016-04-26, by sheepluva
merge construction mode patches by Wuzzy
2016-04-26, by sheepluva
Construction Mode: Fix Girder/Rubber mode sometimes show nil
2016-04-13, by Wuzzy
Fix bad comment in Construction Mode
2016-04-13, by Wuzzy
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