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smaxx patch for hardware sound
2009-10-12, by koda
can compile on iphone again
2009-10-12, by koda
fix sound by smaxx and other stuff by me
2009-10-12, by koda
Smaxx fix to overwriting private sdl's memory
2009-10-12, by unc0rr
manually adjusted colours. should be done as proportion?
2009-10-12, by nemo
Smaxx: less hacks
2009-10-12, by unc0rr
Restrict how high saucer can fly for sanity's sake
2009-10-12, by nemo
Switch to first legal ammo when hedgehog can't hold current one
2009-10-12, by unc0rr
Real fix to ammo slot overflow (bug triggered by r2411 fix)
2009-10-12, by unc0rr
Placeholder homerun sound. Unedited sample from freesound.org #72836, under CC license.
2009-10-12, by nemo
Don't show timer of drowned gears
2009-10-12, by unc0rr
Huge Smaxx patch with some fixes by me:
2009-10-12, by unc0rr
cake theme wave fix from ttsmj
2009-10-12, by nemo
- Fix camera area with different zoom levels
2009-10-12, by unc0rr
sheepluva's basic 45° test. NEEDS TESTING
2009-10-12, by nemo
In progress, trying to make a fire for molotov cocktail. Normal fire should still work fairly normally.
2009-10-12, by nemo
updated polish translation from szczur
2009-10-12, by nemo
new checked image from Smaxx
2009-10-11, by koda
hopefully last fix
2009-10-11, by koda
ultramegafix
2009-10-11, by koda
really fix build and completes transition to errlib
2009-10-11, by koda
fix build and partially moves messages to errlib
2009-10-11, by koda
updated build method
2009-10-11, by koda
frotten piece from last patch
2009-10-11, by koda
OpenALBridge updates
2009-10-11, by koda
Smaxx: new rooms list
2009-10-11, by unc0rr
fix that nasty "Pascal Internal Error" when compiling
2009-10-10, by koda
Oops, fix build
2009-10-10, by unc0rr
updated translation by szczur
2009-10-08, by nemo
Fix integer->SmallInt
2009-10-08, by unc0rr
fix a very rare bug in which CurSlot becomes greater than cMaxCurSlot
2009-10-08, by koda
Server provides more info in rooms list
2009-10-07, by unc0rr
- Fix mouse cursor bugs in net game (still has a bug near water)
2009-10-07, by unc0rr
cmake optimizations and simplification
2009-10-06, by koda
Fix /me chat command in demos
2009-10-03, by unc0rr
Fix build
2009-10-03, by unc0rr
- Proper /team command implementation
2009-10-03, by unc0rr
revert to manual startup of frontend's OpenAL session (keeping voices' bug fixed)
2009-10-02, by koda
fixes & co.
2009-10-02, by koda
added a utility that warns the user to install hedgewars when it's run from the diskimage
2009-10-02, by koda
fix a bug that prevented from hearing team voicepacks if frontend started with music disabled
2009-09-27, by koda
classic voicepack
2009-09-27, by koda
- Patch for "Syncronizing" message by Smaxx + some tweaks by me
2009-09-27, by unc0rr
Colorize chat messages in frontend and engine
2009-09-27, by unc0rr
makes the updater optional at compile time
2009-09-26, by koda
lupdate + a working .pro file
2009-09-26, by koda
some fixes for the autoupdate thingy
2009-09-26, by koda
Smaxx's patch fixing openal sound issues with poor card drivers
2009-09-22, by koda
fix invisible rope in low quality
2009-09-22, by koda
converts some gl calls to gles
2009-09-22, by koda
- Remove cake fix
2009-09-22, by unc0rr
Fix cake going wrong way bug (triggered by disallowing "negative zero" in hwSign)
2009-09-22, by unc0rr
Final fix
2009-09-17, by unc0rr
Second try
2009-09-17, by unc0rr
Fix build
2009-09-17, by unc0rr
Fix a warning
2009-09-16, by unc0rr
Don't spam debug messages
2009-09-16, by unc0rr
Optimize network traffic a bit:
2009-09-16, by unc0rr
Don't store keepalive messages in game server spectators buffer
2009-09-16, by unc0rr
- Fix join/leave messages color
2009-09-13, by unc0rr
- Implement zoom reset
2009-09-10, by unc0rr
Fix water rendering issues
2009-09-10, by unc0rr
And in frontend
2009-09-10, by nemo
Strip trailing spaces
2009-09-10, by nemo
Don't allow to look too deep
2009-09-10, by unc0rr
Fix water position when zooming
2009-09-10, by unc0rr
Fix background and horizont positions when zooming
2009-09-10, by unc0rr
Implement smooth zoom
2009-09-10, by unc0rr
Fix broken infinite skip turns logic
2009-09-10, by unc0rr
- Support probabilies from ammo scheme in engine
2009-09-10, by unc0rr
Implement probability editor for weapon schemes (engine doesn't support that yet)
2009-09-10, by unc0rr
Move connect call to more appropriate place
2009-09-10, by unc0rr
Remove gstHHDriven flag when hedgehog get into the water. Fixes some odd cases.
2009-09-10, by unc0rr
Disable smoothing and alpha for low quality rope rendering
2009-09-10, by unc0rr
Some rope tweaks
2009-09-10, by unc0rr
Fix braindead check
2009-09-10, by unc0rr
Use GL_LINE_STRIP instead of GL_LINES
2009-09-10, by unc0rr
- Implement low quality rope
2009-09-09, by unc0rr
oops. forgot this one
2009-09-09, by nemo
Ok. This time I think I have it. amNothing should work.
2009-09-09, by nemo
Trying to correct prior amNothing checkin. untested.
2009-09-08, by nemo
hide timer after cake is done walking
2009-09-08, by nemo
Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
2009-09-08, by nemo
Fix inconsistency in join/part messages
2009-09-08, by unc0rr
Update server dependancies list
2009-09-08, by unc0rr
Join messages too
2009-09-07, by unc0rr
Not fakeable quit messages
2009-09-07, by unc0rr
Fixes suggested by hlint tool
2009-09-04, by unc0rr
Set window caption even in fullscreen mode (suggested by Smaxx)
2009-09-04, by unc0rr
Smaxx' fix for windows build
2009-09-04, by unc0rr
Some fixes suggested by hlint
2009-09-04, by unc0rr
Drop support for ghc 6.8, use 6.10 instead
2009-09-04, by unc0rr
Remove crosshair from skip
2009-09-03, by unc0rr
Warn players in room when admin lefts room
2009-09-03, by unc0rr
- Frontend: reorganize code controlling widgets state, fix problems getting room admin status
2009-09-02, by unc0rr
Fix frontend ROOM_CONTROL_ACCESS protocol command handler
2009-09-02, by unc0rr
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