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we don't need trailing whitespaces... I guess :P
2011-09-09, by sheepluva
Fix to enable compiling for something else than arm, the compiler for x64_86 didn't recognize Int32 etc..
hedgeroid
2011-09-14, by Xeli
Scripting: Update screen dimensions on screen resize and introduce onScreenResize() event.
2011-09-09, by sheepluva
merge
hedgeroid
2011-09-09, by Xeli
merge
2011-09-09, by mikade
merge
2011-09-09, by mikade
Allow limited form of SuddenDeath (WaterRise = 0) in both CTF modes
2011-09-09, by mikade
er. let's reference the right gear, shall we?
2011-09-08, by nemo
Add support for more players.
2011-09-09, by mikade
There. Push this back on to unc0rr. This effect can still desync, 'cause it always could, but at least now the two are linked w/o argument I think.
2011-09-08, by nemo
For now, don't spawn anything other than health crates.
2011-09-09, by mikade
"fix" for a screen scaling problem I had after resizing to odd width number values
2011-09-09, by sheepluva
* ShoppaKing/TrophyRace maps updated by wolfmarc
2011-09-09, by sheepluva
change minimum resolution back to 640x480 (full weapon menu too big for smaller screens)
2011-09-09, by sheepluva
oops
2011-09-08, by nemo
Restore hog on team gone
2011-09-08, by nemo
fix knight hat
2011-09-08, by sheepluva
Fix loading from save desync
2011-09-08, by unc0rr
Remove unnecessary and wrong check
2011-09-08, by unc0rr
Replace tab with space
2011-09-07, by unc0rr
Define 2 script callbacks to notify of hog vanishment
2011-09-08, by nemo
remove debug message, clear a couple of global gear references if appropriate, fix control script
2011-09-08, by nemo
Add flickery ghost grave
2011-09-07, by nemo
Since shakes are still proving unsafe until camera is reworked, try a mild flash instead
2011-09-07, by nemo
Revert camera shake. Now to make sure we don't desync anymore.
2011-09-07, by nemo
updated hat
2011-09-07, by Star
merge
2011-10-08, by jose1711
NEEDS TESTING. Try reenabling camera shake based on unc0rr's comment.
2011-09-07, by nemo
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