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- Start work on flood detector
2014-01-30, by unc0rr
aaaand remove switch
2014-01-29, by nemo
tweaks
2014-01-28, by nemo
Implement kick voting
2014-01-29, by unc0rr
This should help server bypass malformed replays
2014-01-28, by unc0rr
remove a few weps I missed. forgot I'd uncommented prior to a diff I'd done earlier
2014-01-28, by nemo
AI always activates invulnerability and extra damage if it has them
2014-01-28, by unc0rr
Make highlander configurable using weapons, commit weaponset mimicking old values
2014-01-27, by nemo
unbreak build. didn't test changes
2014-01-27, by nemo
Implement 'voted' function
2014-01-28, by unc0rr
Even more love to pas2c
2014-01-27, by unc0rr
Fix times
2014-01-27, by unc0rr
Some love to pas2c
2014-01-27, by unc0rr
ADMIN_ACCESS is deprecated long ago
2014-01-26, by unc0rr
Mutual authentication: server side
2014-01-26, by unc0rr
Filter confusables to some limits
2014-01-26, by unc0rr
Mutual authentication: client side
2014-01-26, by unc0rr
Now convert to xml rules
2014-01-24, by unc0rr
freaking space
2014-01-24, by koda
add glew and ghc-zlib dependencies for travis tests
2014-01-24, by koda
ghc ooops
2014-01-24, by koda
add AppData file
2014-01-24, by koda
use CMAKE_CURRENT_SOURCE_DIR consistently
2014-01-24, by koda
Must not code at late night (fix sanity check)
2014-01-24, by unc0rr
- Add SCHEME which is needed in room config
2014-01-24, by unc0rr
Some basic sanity tests for replay files
2014-01-24, by unc0rr
confusables.txt to insert query converter
2014-01-23, by unc0rr
Handle chars and not bytes for usernames :-p
2014-01-23, by unc0rr
turned out this blocked CJK characters too. stick to ASCII control char ban only, do NOT include UTF-8 control chars
2014-01-23, by sheepluva
hide complete IP of other users, when non-admin requests player info. showing the first two parts of the IP was kinda pointless to begin with (what for?) and has recently lead to increased abuse and lobby flooding due to bots collecting/posting IP tracking information
2014-01-23, by sheepluva
Use zlibFormat
2014-01-23, by unc0rr
disallow control chars in player nicks, thanks for burp to helping making the list more complete
2014-01-22, by sheepluva
- Implement /callvote
2014-01-23, by unc0rr
- Allow delegation to specific person in fixed room
2014-01-23, by unc0rr
Don't delegate special room to another player when owner quits
2014-01-22, by unc0rr
More robust implementation of decompression
2014-01-22, by unc0rr
Small update of my voice-pack Default_ru
2014-01-22, by Wohlstand
actual fix
2014-01-22, by sheepluva
fix server not building
2014-01-22, by sheepluva
Show which file has failed
2014-01-22, by unc0rr
Check if frontend was too lazy to actually send drawn map data to the server
2014-01-22, by unc0rr
Oops, forgot this
2014-01-22, by unc0rr
test tweak/fix
2014-01-22, by sheepluva
more scripts found by sheepluva
2014-01-22, by koda
little gameServer cleanup
2014-01-22, by koda
restore revinfo
2014-01-21, by koda
readd r3be36d2fdca6
2014-01-21, by koda
ok really restore tests
2014-01-21, by koda
restore tests
2014-01-21, by koda
restore gameServer changes
2014-01-21, by koda
merge
2014-01-21, by koda
Halfplement voting
2014-01-22, by unc0rr
Fix uGearsHandlersMess.pas changes lost in merge r1c02143bfe9c.
2014-01-21, by sheepluva
Fix server producing unreplayable records
2014-01-21, by unc0rr
use new API for changing GameFlags
2014-01-21, by sheepluva
luaAPI:
2014-01-21, by sheepluva
Fix detection of mapgen
2014-01-21, by unc0rr
Merge
2014-01-21, by unc0rr
This adds idle hog tinting. Active hog tinting still needed.
2014-01-20, by nemo
let log know when a test finished properly, so that an unexpected termination (segfault, divbyzero, etc) is easier to tell apart from test fail
2014-01-21, by sheepluva
* fix divbyzero found by GetGravity test (cWindSpeed was used where cMaxWindSpeed should have been)
2014-01-21, by sheepluva
test for GetGravity and SetGravity
2014-01-21, by sheepluva
add a test based on unC0Rr's suggestion. still a lot of mess and redundancy involved, sry :P
2014-01-20, by sheepluva
Implement drawnMapData function so checker could check replays with drawn maps
2014-01-21, by unc0rr
drill rocket test
2014-01-20, by sheepluva
new cmake option NOVERSIONINFOUPDATE -- to be used if source is in a git/repo that is NOT the hedgewars repo
2014-01-20, by sheepluva
remove DroidSans font from source dir. it is unused afaik and also wrongly included in the source tarballs
2014-01-20, by sheepluva
fix despeckle mutilating blurry land
2014-01-19, by sheepluva
- Make Racer report achievements
2014-01-20, by unc0rr
no idea how I ended up forgetting about the offset I need for same position in different rows (in 1d array); also remove obsolete comment
2014-01-19, by sheepluva
small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
2014-01-19, by sheepluva
add travis tests for the two new cmake options
2014-01-21, by koda
(experimental) merging the new procedures for different pixel representations (1D/2D arrays) into a single procedure with the algorithm and two procedures for the different mapping. - because redundant code sucks (at least twice)
2014-01-19, by sheepluva
fixwhitespace and dos2unix
2014-01-21, by koda
(experimental) make the mysterious borders around land/hats/etc that appear on zoom vanish
2014-01-19, by sheepluva
partial merge of the webgl branch
2014-01-21, by koda
Fix checker logon process
2014-01-19, by Wohlstand
changing build files without testing the change is fun, isn't it? especially for trivial things that would take less than 10 seconds to test :p
2014-01-18, by sheepluva
Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
2014-01-18, by nemo
Add check for gear kind of hedgehog on invulnerability effect. This probably fixes bug #766, is similar to change in previous r2a1483d91977 and was introduced by r7d925e82e572
2014-01-17, by nemo
well. let's fix this at least - only apply to gears that are actually hedgehogs, not just ones associated with a hedgehog (which can be pretty much any gear since damage tracking was added)
2014-01-17, by nemo
Convert some ansistrings to pchars
2014-01-18, by unc0rr
drop redundancies for lua and physfs
2014-01-17, by koda
fix linking physfs after a run of cmake
2014-01-17, by koda
happy 10000th commit
2014-01-17, by koda
fix build on travis
2014-01-17, by unC0Rr
use bundled physfs on win and osx
2014-01-17, by koda
fix some travis BUILD_ARGS and add a new one
2014-01-17, by koda
Merge pull request #11 from LocutusOfBorg/fix-arm
2014-01-17, by Vittorio Giovara
disallow currenthh arrow to go offscreen, always point in direction of the hog - this should make the life of new players easier
2014-01-17, by sheepluva
position "finger"/pointer over current hog above tags
2014-01-17, by sheepluva
style tweaks
2014-01-17, by sheepluva
update copyright to 2014
2014-01-17, by sheepluva
move room state filter
2014-01-17, by sheepluva
unCORr likes PChar arrays
2014-01-16, by sheepluva
In special rooms game starts when all players are ready
2014-01-16, by unc0rr
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