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Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
2011-08-06, by koda
AI thread is now an SDL_Thread rather than pthread
hedgeroid
2011-08-09, by Xeli
use -Os --ffast-math on ios everywhere, plus other sdk3.2 compatibility changes
2011-08-05, by koda
changed iphone specific ifdefs to mobile
hedgeroid
2011-08-09, by Xeli
merge
2011-08-05, by nemo
Removed the (default) qualifier
hedgeroid
2011-08-08, by Xeli
Make sinegun sound a bit louder
2011-08-10, by grammikj
move gstWait - should make detecting drowning easier for mikade
2011-08-05, by nemo
added placeholder images for teamcount
hedgeroid
2011-08-08, by Xeli
Fix sounds, add some more for hellish impact and sine gun
2011-08-10, by grammikj
merge
hedgeroid
2011-08-04, by Xeli
Fix crasher. thanks to dagni for the demo file that tracked it down.
2011-08-04, by nemo
New sounds: mudball, mine bounce, hammer
2011-08-05, by grammickj
add a couple of nilcheck for safety
2011-08-02, by koda
minor tweak since health tag was being retinted anyway. make it fade out. also disable unneeded tinted flag, save a handful of ops
2011-08-01, by nemo
Make vgtHealth use Tint
2011-08-01, by nemo
add getter for effects. untested.
2011-08-01, by nemo
Merge
2011-08-01, by unc0rr
i had to forget something about the ios project file, by contract
2011-08-01, by koda
ios: this should prevent at least one of the crashes zorg spotted; also added some callbacks in SDLh; also polished project file (from -O2 to -Os)
2011-08-01, by koda
Reset to default zoom. Unbreaks waves
2011-07-31, by nemo
i forgot to update schemes after adding tag mode; also updated/fixed a couple of them
2011-07-31, by koda
ios: caught some leaks, merged two methods inside a fuction, postponed the rating popup
2011-07-31, by koda
add nil check
2011-07-30, by nemo
sucky temp graphic for land gun, also. an experiment - do these lines make it easier to tell when a weapon is disabled without being too ugly?
2011-07-30, by nemo
kill off some speckles, crank up land gun output
2011-07-30, by nemo
removed TODO no use for it now
hedgeroid
2011-08-04, by Xeli
bluer colour, more pulsing
2011-07-27, by nemo
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