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aaand remove also ipcport from the class interface as well
2011-11-03, by koda
do not forget to keep track of teams here
2011-11-02, by koda
don't keep track of the savepath and of engineprotocol objects
2011-11-02, by koda
better
2011-11-02, by koda
remove the need of saving the calling controller (disabling stats, but they were already broken by a previous commit)
2011-11-02, by koda
slight simplification
2011-11-02, by koda
move objc overlay creation after sdlwindow has been created
2011-11-02, by koda
widen mission list
2011-10-31, by sheepluva
mission locale -> UTF-8
2011-10-31, by sheepluva
ru localization
2011-10-31, by unc0rr
oh, probably needs resetting here too
2011-10-31, by nemo
Force a desync if there is a script name mismatch. This avoids playing until the game desyncs due to script differences.
2011-10-31, by nemo
Add "Surfer" achievement to Space Invasion.
2011-10-31, by mikade
this seems... um.. random
2011-10-31, by sheepluva
Bee:
2011-10-31, by sheepluva
mikade's request: dont delete mission text/texture in HideMission() (so that it can still be looked at in ESC menu
2011-10-31, by sheepluva
fix HideMission()
2011-10-31, by sheepluva
don't hide target cursor if a hedgehog (other than current) is drowning, thanks to mikade for pointing this out
2011-10-31, by sheepluva
unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
2011-10-31, by koda
just moving ios server stuff around
2011-10-31, by koda
fix mission map script loading
2011-10-30, by sheepluva
don't let forced hog movement (with no damage) suspend/halt shot charging
2011-10-30, by sheepluva
whoops, I'm a nerd
2011-10-30, by sheepluva
frontend flakes:
2011-10-30, by sheepluva
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