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this should help people hacking the cmake files
2011-03-27, by koda
fix a couple of loose ends
2011-03-26, by koda
merge and remove QDebug
2011-03-25, by nemo
unbreak SDL 1.2 build. Koda needs to look at this
2011-03-25, by nemo
Delay portal gun a bit, reduce mudball
2011-03-25, by nemo
That game has renamed
2011-03-25, by unc0rr
merge
2011-03-24, by koda
this brings compatibility up with SDL HEAD (5504), but maybe breaks compatibility with sdl 1.2 so please test! still has problems with keyboard input and rendered ttf textures
2011-03-24, by koda
this supposedly makes hwengine work with sdl 1.3 past rev 5296
2011-03-24, by koda
I changed r. Still not a perfect fix.
2011-03-23, by Colin Rice (clr_)
glswapbuffer consistency and create the window in the center (still, it doesn't work past sdl r5296)
2011-03-23, by koda
Patch for Issue 165: Portal: don't allow embedding Objects in ground (or porting them to impassable/invalid locations)
2011-03-23, by Colin Rice (clr_)
Fix endianness
2011-03-22, by nemo
Fix straight lines drawing issues
2011-03-22, by unc0rr
Since when do we use ARGB for colours?? All our internal colours are supposed to be RGBA
2011-03-22, by nemo
tweak to crosshair
2011-03-21, by nemo
Fix ghost players (used Prelude.catch instead of Control.Exception.catch)
2011-03-21, by unc0rr
merge
2011-03-21, by unc0rr
nikin just wants to get commit count up
2011-03-20, by nikin
Remove floating point to avoid desync
2011-03-20, by nikin
remove ammo if you suicide in the middle of uses
2011-03-20, by nemo
Replaced bs2packs.
2011-03-20, by EJ
Adjust conditions for showing crosshair
2011-03-20, by nemo
Changed the standard show function to Text.Show.ByteString, and misc.
2011-03-21, by EJ
solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
2011-03-25, by Tobias Domhan
This should fix http://code.google.com/p/hedgewars/issues/detail?id=153
2011-03-20, by shreyasbp
portuguese updates
2011-03-19, by inu
percentage modifier for get away time
2011-03-19, by nikin
Land sprayer tweaks, make land spray and mudball not end turn
2011-03-19, by nemo
Landgun, first pass. At sdw's request.
2011-03-19, by nemo
Remove stray pixels
2011-03-19, by nemo
some final work and buggfix for Tag Team, it is now playable
2011-03-19, by Henek
redone tag team to work and be beautifully coded
2011-03-19, by Henek
merge
2011-03-17, by koda
allows for building hedgewars with SDL-1.3
2011-03-17, by koda
and or is not or and is not and
2011-03-17, by koda
update headers a bit
2011-03-17, by koda
added game mode Tag Team, mostly untested, please test :)
2011-03-17, by Henek
my bad
2011-03-17, by koda
should probably fix broken flakes, my bad
2011-03-16, by Henek
added GetCurAmmoType to lua
2011-03-16, by Henek
No unblock needed
2011-03-14, by unc0rr
I must have been on drugs when wrote it
2011-03-14, by unc0rr
merge
2011-03-13, by unc0rr
Store bans in .ini file
2011-03-13, by unc0rr
Don't add ip ban with new timestamp when user gets kicked due to ban
2011-03-13, by unc0rr
Get rid of lastLogins, implement bans system
2011-03-13, by unc0rr
- Remove not needed Show instances
2011-03-13, by unc0rr
Oops
2011-03-13, by unc0rr
update some sdl-1.3 bindings (working up to rev 5296)
2011-03-13, by koda
Implement Store truncating, so the memory even gets freed sometimes
2011-03-13, by unc0rr
we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
2011-03-13, by koda
Better quit message
2011-03-12, by unc0rr
- Don't pretend client sent some message from sending thread (fixes crash when client is already deleted by recieveng thread)
2011-03-12, by unc0rr
- Fix a problem with ghost teams (missing 'not')
2011-03-11, by unc0rr
Send QUIT on exception too. This leads to double QUIT for a usual disconnection, yet is safe. Should fix crashes.
2011-03-10, by unc0rr
correcting two misstakes in en.txt and sv.txt as reported by Cairo and others
2011-03-09, by Henek
Fix crash (accessing already deleted client record) by reverting to old client removing handling + throwTo
2011-03-09, by unc0rr
Fix comments spelling
2011-03-09, by unc0rr
Issue #194, turn off followgear for altuse
2011-03-08, by nemo
Fix split
2011-03-08, by unc0rr
- Simplify insane TConfig code
2011-03-08, by unc0rr
Fix check for duplicated nickname
2011-03-08, by unc0rr
Write latest protocol version too
2011-03-06, by unc0rr
- Write server config into .ini file on change
2011-03-06, by unc0rr
Store more parameters in ini file
2011-03-05, by unc0rr
Use 'undefined' less (replace with default values and 'error')
2011-03-05, by unc0rr
Use Maybe for storing client's clan, allows less error-prone spectator checks
2011-03-05, by unc0rr
added PlaceGirder to lua
2011-03-05, by Henek
Fix build
2011-03-05, by unc0rr
Better support for 0.9.15
2011-03-05, by unc0rr
Add dbName parameter to .ini file, fix some warnings
2011-03-04, by unc0rr
Optimize check (not like it is called much, just ffs; not tested)
2011-03-04, by unc0rr
merge
2011-03-03, by unc0rr
fix bad ogg name
2011-03-02, by nemo
add victory/flawless victory sounds. untested
2011-03-02, by nemo
Try to make AI aware of dud mines by clearing gstAttacking on dud, and adding some rules on mine health/damage/dud probability to AI weighting.
2011-03-02, by nemo
Happy 2011 :)
2011-03-02, by koda
Use Data.TConfig to read and store server config in hedgewars.ini (a little bit of hate to the author for not exporting Conf type)
2011-03-03, by unc0rr
Add stubs for server config reading and writing routines
2011-02-28, by unc0rr
Add server version (which is separate from protocol version) and a check in frontend for a new enough server (currently only qWarning)
2011-02-28, by unc0rr
replace removed command
2011-02-27, by nemo
merge
2011-02-27, by nemo
Oops, forgot to hg add this file
2011-02-27, by unc0rr
visual tweak to smoke
2011-02-27, by nemo
Read server config from file
2011-02-27, by unc0rr
merge
2011-02-27, by unc0rr
make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
2011-02-27, by nemo
Ukrainian translation update
2011-02-27, by igor-hkr
merge
2011-02-27, by unc0rr
add friendslist whitelist to autokick, and more merging
2011-02-27, by nemo
Start new server on RestartException
2011-02-27, by unc0rr
merge
2011-02-27, by unc0rr
merge
2011-02-27, by unc0rr
ShutdownException for server shutdown
2011-02-24, by unc0rr
Autokick ignored players from game room on join. Needs testing.
2011-02-27, by nemo
Remove deprecated statistics MVar
2011-02-23, by unc0rr
usound: added function for loops with fade in and out
2011-02-26, by koda
Don't forkIO main loop
2011-02-23, by unc0rr
Fix PNG offsets (also some non-RGB)
2011-02-25, by nemo
Fixed scoring exploit on Control and removed user branding from the map
2011-02-22, by mikade
Added tag Hedgewars-iOS-1.2.3 for changeset ae0c6c35414d
2011-02-19, by koda
fix silly validation and signature
Hedgewars-iOS-1.2.3
2011-02-19, by koda
disable the two last workinprogress weapons on the ios release
2011-02-19, by koda
ios version bump
2011-02-19, by koda
remove unused ios code
2011-02-19, by koda
don't play button sounds when audio is off
2011-02-19, by koda
better ammomenu window dragging algorithm (as suggested by iphonedevelopertips)
2011-02-18, by koda
in the cocoa ammomenu show descriptions properly for lower weapons
2011-02-18, by koda
More robust login system when db server goes away
2011-02-16, by unc0rr
Allow users to join official server even when there's no db connection
2011-02-16, by unc0rr
Okay, a compatibility layer for clients of 0.9.15 version (not sure about old versions, as I removed all compatibility hacks for older versions previously)
2011-02-16, by unc0rr
Fix for my last commit (which was all nonsense)
2011-02-15, by unc0rr
merge
2011-02-14, by nemo
screenshot binding for library (on ios it just plays the sound)
2011-02-11, by koda
use ctrl instead of alt to avoid colliding with linux window positioning
2011-02-09, by nemo
Draw straight lines while holding Alt key
2011-02-09, by unc0rr
Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
2011-02-08, by unc0rr
screenshots 4 ios
2011-02-08, by koda
i obviously forgot one piece
2011-02-07, by koda
update sdl apis to use the new rendering functions
2011-02-07, by koda
- Take into account hlint suggestions
2011-02-06, by unc0rr
Don't accept EM message when the game isn't started
2011-02-06, by unc0rr
fix issue 185 :|
2011-02-06, by koda
I need this export in order to not have the wrapper.c fail to find Game() on linux
2011-02-06, by sheepluva
fix engine library compilation on linux/amd64
2011-02-06, by sheepluva
remove redundant note
2011-02-06, by sheepluva
update lib wrapper.c so that it actually supplies all arguments required by current Game(), instead of causing a segfault ;D
2011-02-06, by sheepluva
initialize pointers properly with nil
2011-02-06, by sheepluva
show dual head mode some love
2011-02-05, by koda
Fix admin stuff :D
2011-02-05, by unc0rr
Fix password checking
2011-02-05, by unc0rr
Fix build of official server
2011-02-05, by unc0rr
cleaning up how chat is handled on idevices
2011-02-05, by koda
Updated Slovak translation
2011-02-05, by jose1711
Add Unique field to Client structure, and use it to check for matching recieved account status with client
2011-02-05, by unc0rr
Convert READY and NOT_READY messages to CLIENT_FLAGS message
2011-02-05, by unc0rr
italian translation :D
2011-02-04, by Marco Bresciani
fix porkey hat (image height, animation) and sheep hat (image height)
2011-02-04, by sheepluva
Stub for server restart command
2011-02-03, by unc0rr
graphic for sinegun, will probably tweak it soon(TM) though
2011-02-03, by sheepluva
change order of statspage/gamerun when running in dual screen
2011-02-03, by koda
update libs and move the multiwindow handling from internal libsdl mods to proper apis usage
2011-02-02, by koda
guess what? merge 0.9.15 again...
2011-02-02, by koda
- Implement BAN protocol command
2011-02-02, by unc0rr
Frontend sends ROUNDFINISHED with information about whether the round was played till end (will be needed for stats)
2011-02-02, by unc0rr
KICK and BAN actions (ban has no protocol command for it yet)
2011-02-02, by unc0rr
Fix even more
2011-02-02, by unc0rr
Fix merge :D
2011-02-02, by unc0rr
Merge server refactor into default
2011-02-02, by unc0rr
if source has uncommitted changes:
2011-02-02, by sheepluva
if on dev version append hg revision id to demos/saves' filenames
2011-02-02, by sheepluva
Thou shalt not leak!
2011-02-01, by sheepluva
addfilelog <3 debugfile
2011-02-01, by koda
automatically convert hedgewars.org urls to actual links (in order to make support in the lobby/rooms easier
2011-02-01, by sheepluva
stylesheet-based chat coloring (only internal for now)
2011-02-01, by sheepluva
make names in chats clickable. still color adjustments needed; and testing
2011-02-01, by sheepluva
open links in server message preview externally
2011-02-01, by sheepluva
pleeeeeeeeeeeeeeeeeeeeeease, remeber {$IFDEF DEBUGFILE} before using AddFileLog
2011-02-01, by koda
merge 0.9.15 once again
2011-02-01, by koda
make Random Weapons and No Jumping use the new custom goal function
2011-01-31, by Henek
nicklist actions:
2011-01-31, by sheepluva
oops 2
2011-01-30, by nemo
oops
2011-01-30, by nemo
Reset things using team colour on change in SetClanColor in lua. This routine had better have been worth it.
2011-01-30, by nemo
activate icon display in menus
2011-01-30, by sheepluva
merge
2011-01-30, by unc0rr
fixed unlimeted fuel bug for rcplane
2011-01-30, by Henek
Fix ApplyDamage accepting Damage == 0
2011-01-30, by unc0rr
nicklists:
2011-01-30, by sheepluva
added dummy for tardis and ugly icons for tardis and structure
2011-01-29, by Henek
expose set clan color for Cairo. might also be useful for betrayals in campaign mode or somesuch
2011-01-29, by nemo
still in developement take on adding structures, working hiding of hogs and ejecting them later.
2011-01-29, by Henek
bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
2011-01-29, by sheepluva
Ask for another nickname on collision. Works only with new server.
2011-01-29, by unc0rr
Update frontend's project file
2011-01-29, by unc0rr
nick sorting: give letters priority over all other chars
2011-01-29, by sheepluva
sort nick lists case-insensitive
2011-01-29, by sheepluva
lua: getter and setter for hedgehog hats
2011-01-28, by sheepluva
procedure for loading hats
2011-01-28, by sheepluva
add a new lua library with misc tools and removed redundant tracker functions
2011-01-25, by Henek
Two new gameplay modes: Tumbler and Racer.
2011-01-24, by mikade
bugfix for flag spawn, teleporter + rope
2011-01-24, by mikade
trim net nick in frontend
2011-01-22, by sheepluva
added GetGearRaduis and minor Tracker things
2011-01-22, by Henek
merge
2011-01-22, by unc0rr
let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
2011-01-22, by sheepluva
Disallow isSpace chars at start and end of nicknames and room names
2011-01-22, by unc0rr
*sigh*
2011-01-21, by nemo
Fix typos in tips
2011-01-21, by mikade
updated italian translation
2011-01-21, by nemo
Fix empty message resulting in corrupted packets
2011-01-20, by unc0rr
(ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
2011-01-20, by koda
ios has still a case sensitive file system
2011-01-20, by koda
disable the C memory manager and keep the native pascal one
2011-01-19, by koda
new local play button graphic
2011-01-19, by koda
rename firepunch to shoryuken
2011-01-19, by nemo
implemented ranking in ios stats pages
2011-01-19, by koda
when multiple fingers are detected, remove all widgets in order to avoid accidental commands
2011-01-18, by koda
adding my new Tracker library so mikade can use it with you guys on dev, still might change a bit though
2011-01-18, by Henek
sheepluva suggested that game should pause when in weapon screen (iphone only)
2011-01-18, by koda
Added tag 0.9.14.1-release for changeset ae71dff40ecc
2011-01-18, by koda
SwitchHog in scripting
2011-01-17, by nemo
code cleanup
2011-01-18, by koda
merge
2011-01-17, by koda
merge experimental3D in default
2011-01-17, by koda
slim down .hgtags
2011-01-17, by koda
closing old branch
experimental3D
2013-02-25, by koda
merge latest 0.9.15 changes into head
2011-01-17, by koda
merge default into experimental3D
experimental3D
2011-01-17, by koda
merge in script tweaks
2011-01-16, by mikade
readding cabal file for the server, burp not shure why it had gone
2011-01-16, by Henek
you're welcome koda
2011-01-14, by sheepluva
also convert/pngcrush png pictures with 16bit/channel (resulting in 8bit/channel) and repage their layers (as I found out that some of the pics had their layer offset the actual visual area, which makes the picture look blank in gimp)
2011-01-14, by sheepluva
Force RGBA for these too (and strip)
2011-01-13, by nemo
Force a bunch of images to RGBA that were either RGB or indexed, strip
2011-01-13, by nemo
Pass PHedgehog instead of PGear to stats. Fixes crash.
2011-01-13, by unc0rr
also example flake
2011-01-12, by Henek
added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
2011-01-12, by Henek
Oops, I should test more
2011-01-12, by unc0rr
Doesn't work as expected
2011-01-12, by unc0rr
update collision in set gear position
2011-01-10, by nemo
Prevent frontend crash in certain circumstances
2011-01-10, by unc0rr
Don't waste CPU cycles trying to find a piece of land when there's no free land left
2011-01-10, by unc0rr
Set version to 0.9.16-dev
2011-01-10, by unc0rr
Fix formatting
2011-01-10, by unc0rr
Initialize flag. Fixes weapon changing animation between shots when AI uses shotgun.
2011-01-09, by unc0rr
Inherit hedgehog from gear which caused damage, thus keeping track of which hog actually did the damage
2011-01-09, by unc0rr
Add a space for better looking console message
2011-01-09, by unc0rr
Keep track of which hog's weapon does damage
2011-01-07, by unc0rr
Oops, fix build
2011-01-07, by unc0rr
Don't highlight drawn maps in rooms list
2011-01-07, by unc0rr
Greek translation
2011-01-07, by unc0rr
reset weapons default in shoppa.
2011-01-06, by nemo
ctf_blizzard ios fix
2011-01-05, by koda
rename "frame alternate" to "wiggle" as it's more appropriate
experimental3D
2011-01-16, by koda
Small tweak to filter
2011-01-04, by nemo
use a different depth for different layers (land, water, explosions)
experimental3D
2011-01-15, by koda
Clearly state which port is IPC connection on
2011-01-04, by unc0rr
smaller rearrangement of (non stereo related) variables
experimental3D
2011-01-04, by koda
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