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Oops, forgot to set 'erasing' flag on decoding
2012-05-29, by unc0rr
Fix a bug with wrong state of teams list when color isn't changed manually
2012-05-28, by unc0rr
Remove a couple more timers, should mean alpha matches old pulse time now
2012-05-28, by nemo
also change specialists
2012-05-28, by nemo
Set air attack to active by default, make time look a bit nicer, avoid plane buzz activating.
2012-05-28, by nemo
change the array which represents the keyboard state to be a boolean array rather than byte array
2012-05-28, by Xeli
Don't allow for multiple key up(or down) events, it will ignore the excess events
2012-05-28, by Xeli
Also change Highlander and Racer
2012-05-28, by nemo
moved generic matrix code to uMatrix.pas
2012-05-28, by Wolfgang Steffens
merge
2012-05-28, by unc0rr
merge
2012-05-28, by Wolfgang Steffens
Add onGameTick20 to try and encourage lua to be a bit more efficient. Rewrite Space Invasion to use it. Top speed of aliens is 25% higher now, although that could be changed, I kinda liked it. Change parameter order of div().
2012-05-28, by nemo
Some improvements to pas2c
2012-05-28, by unc0rr
Fix a remote crasher
2012-05-28, by unc0rr
- Fix some AI stupidness factors
2012-05-25, by unc0rr
Make frontend compile with clang
2012-05-28, by unc0rr
- Allow switching colors with mouse wheel
2012-05-27, by unc0rr
initial GLSL1.2 test version
2012-05-25, by Wolfgang Steffens
Minor freezer changes, allow snow to accumulate on indestructible terrain too.
2012-05-26, by nemo
Removed lazy update: workaround for R7103
2012-05-25, by Wolfgang Steffens
Bring leftTeams back (with a fix) as it is apparently needed for spectators.
2012-05-26, by unc0rr
merge
2012-05-25, by Wolfgang Steffens
- Restore pre-r9257cf8e7af2 behavior
2012-05-25, by unc0rr
Merge
2012-05-23, by Medo
Fix reported in bug #327, comment #3 - untested but seems reasonable/safe.
2012-05-23, by nemo
http://www.demoties.com/wp-content/uploads/2011/03/mar-01-6.jpg
2012-05-23, by nemo
Mark team for deletion when letting others know it has left during game. Should help with quitters problem.
2012-05-23, by unc0rr
Don't remove already removed team
2012-05-23, by unc0rr
wops add this too
2012-05-23, by Xeli
reimplemented ResetKbd and calling it when exiting gsChat status, this restores behavior from.17: You can now walk -> press t/chat -> type some stuff while still walking -> exit gsChat and stop walking at that moment
2012-05-23, by Xeli
android: fix the default make target
2012-05-23, by Xeli
Android: add freezer commit message
2012-05-23, by Xeli
add NOPNG to cmake to explicitly disable PNG dependency
2012-05-23, by koda
add GHC and GHFLAGS from cmake too
2012-05-23, by koda
rename a few internal cmake variables (for consistency and readability)
2012-05-23, by koda
Replaced matrix related FFP code with explicit matrix calculations.
2012-05-22, by Wolfgang Steffens
Merge
2012-05-22, by Medo
there a libSDLMain.a in the bundled SDL framework
2012-05-23, by koda
Merge
2012-05-22, by Wolfgang Steffens
android: possible fix for bitmap recycle errors
2012-05-22, by Xeli
fixed wheelup/down
2012-05-22, by Xeli
add a nilcheck
2012-05-21, by koda
checksum
2012-05-21, by nemo
Feel free to add real checksum function
2012-05-22, by unc0rr
better lazy loading for cScaleFactor
2012-05-21, by koda
Ok. I think *this* should flip it correctly...
2012-05-20, by nemo
android: added an unsigned target to the makefile, to help automate signing
2012-05-20, by Xeli
remove the need to qt and co when using cmake with -DANDROID=1
2012-05-20, by Xeli
Minor tweaks to freezer, mostly to simplify current state to laptop
2012-05-20, by nemo
clean up pngs
2012-05-20, by nemo
merge
2012-05-20, by mikade
+ Trivial update.
2012-05-20, by mikade
A few scripts to try out. 2x challenge, 1x GSoC training, 1x user mission.
2012-05-19, by mikade
Bit more freezer.
2012-05-20, by nemo
Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
2012-05-18, by nemo
Might help if this was actually its own unique weapon
2012-05-17, by nemo
Provide training/campaign with a random seed to ignore/use.
2012-05-17, by nemo
remove ProcessKdb references all together, removed movecursor() because it doesnt seem to do anything
2012-05-17, by Xeli
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
2012-05-17, by Xeli
dont allow choosing weapons when the AI is playing
2012-05-17, by Xeli
android typo/sabotage
2012-05-17, by Xeli
fix sdl13 build
2012-05-17, by Xeli
readded optimization for SetScale
2012-05-14, by Wolfgang Steffens
unbreak android build
2012-05-17, by Xeli
Replaced FFP code that sets up orthogonal projection with explicit matrix
2012-05-14, by Wolfgang Steffens
android: add missing graphics, only placeholders tho..
2012-05-15, by Xeli
Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
2012-05-14, by Wolfgang Steffens
Learn hask^Wpascal, dudes!
2012-05-14, by unc0rr
AI can't use cWindSpeedf since it now does a smooth transition
2012-05-13, by nemo
oops
2012-05-13, by nemo
Dammit Xeli
2012-05-13, by nemo
'\xd7af' -> 0xd7af
2012-05-13, by unc0rr
Make uUtils.c compile
2012-05-13, by unc0rr
help pas2c
2012-05-13, by unc0rr
More magic
2012-05-13, by unc0rr
unc0rr's magic macro
2012-05-12, by nemo
oops, wrong type
2012-05-13, by unc0rr
pas2c stuff again
2012-05-12, by unc0rr
Get rid of cripple SendIPCc
2012-05-12, by unc0rr
A solution to char vs string problem: mark single-letter strings with _S macro
2012-05-12, by unc0rr
Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
2012-05-12, by unc0rr
Add missing identifiers
2012-05-12, by unc0rr
Fix casing and type for gl
2012-05-11, by nemo
sysutils -> SysUtils
2012-05-11, by unc0rr
Recognize length on arrays as a separate function
2012-05-11, by unc0rr
More tolerance to pas2c
2012-05-11, by unc0rr
Properly track type in ref2CF, this fixes issues with functions returning strings used in expression (like "a" + line())
2012-05-11, by unc0rr
Define NOCONSOLE for pas2c
2012-05-11, by unc0rr
uCommandHandlers now compiles
2012-05-11, by unc0rr
Support operator 'in', replace it with equality checks against each element of set
2012-05-11, by unc0rr
Recognize (hwFloat op int) expressions
2012-05-11, by unc0rr
Convert "unit.function()" properly
2012-05-11, by unc0rr
Function to compare string to char ftw
2012-05-11, by unc0rr
Make pas2c happier with uSound
2012-05-11, by unc0rr
Be more wise about constant initialization expressions being not arrays
2012-05-11, by unc0rr
Avoid returning an array for the sake of pas2c
2012-05-11, by nemo
fix building with lua (i think)
2012-05-11, by koda
minor changes for warnings and a variables scope
2012-05-11, by koda
the ios port runs again, although with a few things to sort out
2012-05-10, by koda
ios: this commit just removes the overlay class files (with all submenus and resources) while working on a proper restoration
2012-05-10, by koda
Fix identifiers case in uLandTemplates (too lazy to make proper implementation in pas2c)
2012-05-11, by unc0rr
Declare Param* functions
2012-05-11, by unc0rr
Fix for Int type and sysutils in hwengine.pas
2012-05-11, by unc0rr
Some work to make more units compile after conversion to c
2012-05-11, by unc0rr
Support overloaded operators on (hwFloat op hwFloat) calls
2012-05-10, by unc0rr
More definitions and mess with pascal code
2012-05-10, by unc0rr
Render function variables in struct with no mangling. 13 C units are compilable now.
2012-05-10, by unc0rr
Handle function type differently
2012-05-10, by unc0rr
Some more definitions and slight fixes
2012-05-10, by unc0rr
uAmmos.c now compiles (3 warnings though)
2012-05-10, by unc0rr
Implement built-in functions Low() and High()
2012-05-10, by unc0rr
Reflects change in previous revision to uTypes
2012-05-09, by nemo
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