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Add back waves since it was really irritating Tiy
2009-07-26, by nemo
Remove this check since I got confused as to why my sound still wasn't working even after I had fixed the lock caused by bad flash plugin and restarted hedgewars
2009-07-26, by nemo
Make all theme numbers proportional to map MaxHedgehogs. This should mean the numbers should be as in past for 18 hedgehog map
2009-07-26, by nemo
Stray semi-opaque pixels fixed
2009-07-25, by nemo
Remove reduced quality check - gameplay impact
2009-07-24, by nemo
Add water opacity to theme - defaulting to 50% opaque on all themes but Eyes (80%) and Underwater (100%)
2009-07-24, by nemo
flagging for "reduced quality". Clamping cuts frame rate in half in software rendering on my sucky laptop
2009-07-24, by nemo
szczur's pl update + lupdate-qt4 && lrelease-qt4
2009-07-24, by nemo
add extra semi-opaque layer of water to discolour objects in the water.
2009-07-23, by nemo
little experiment to see if this improve appearance of laser/ufo/cake/laser guided missile - of course, can't actually see it until unc0rr restores waves
2009-07-22, by nemo
Restrict hogs to 16px proximity to border to avoid getting kicked through.
2009-07-20, by nemo
switch to ov_fopen for simplicity
2009-07-19, by koda
fix a bug where a fclose() was called after an ov_clear()
2009-07-19, by koda
documentation fix
2009-07-18, by koda
lowres theme data for iphone compatibility
2009-07-16, by koda
sound for mortar
2009-07-15, by koda
a lot of stuff:
2009-07-14, by koda
other indentation, binding and miscellaneous fixes to openalbridge
2009-07-12, by koda
fix indentation and other cosmetic changes to lib
2009-07-12, by koda
corrects a wrong binding
2009-07-12, by koda
updates licence and fix a memory leak (which was consuming iphone memory)
2009-07-12, by koda
sorry, these two don't help. tested, flakes still screwed up. anyway, the lines were only on terrain
2009-07-12, by nemo
meh. let's try this one too. maybe "_TO_EDGE" is the magic difference
2009-07-12, by nemo
-fix bamboo theme (unsupported color profile)
2009-07-11, by koda
hypothetical opengles improvements
2009-07-11, by koda
accessory stuff for iphone
2009-07-11, by koda
fix a binding that was preveting to display anything else besides hogs on iphone
2009-07-10, by koda
untested
2009-07-10, by nemo
Try reenabling these two - shouldn't impact flakes
2009-07-10, by nemo
real fix for iphone color (reverting previous commit)
2009-07-10, by koda
moves indestructible color to green for iphone compatibility
2009-07-10, by koda
damn mortars
2009-07-10, by nemo
unc0rr's patch from issue #144 - prevent spectators from ruining the game
2009-07-09, by nemo
routine for loading lower resolution horizont and sky for nature theme when bigger images are not supported; right now they are not installed, but they could be useful for less powerful machines in general
2009-07-09, by koda
additional touch support and nemo's reduced land array size
2009-07-08, by koda
initial support for touch input
2009-07-08, by koda
completes removal of wav files, updates SDLh and adds DEBUGFILE to hwengine when compiled in Debug mode
2009-07-07, by koda
-Removal of older WAV files, now useless thanks to OpenAL
2009-07-07, by koda
move C and C++ optimization flags in the main CMakeLists.txt
2009-07-07, by koda
Accidentally switched property in last checkin
2009-07-07, by nemo
double column girder for embedded
2009-07-07, by koda
the -1 was a bad idea
2009-07-07, by nemo
multi-column support
2009-07-07, by nemo
typo :(
2009-07-07, by nemo
don't link for windows, for now
2009-07-06, by nemo
same as before
2009-07-06, by koda
forgot one line from previous commit
2009-07-06, by koda
once again, trying to restore windows compatibility from nemo's experiments
2009-07-06, by koda
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
2009-07-06, by koda
apply dx too (from smaxx)
2009-07-06, by nemo
-fix teleport sound when moving to wrong positions
2009-07-06, by koda
Try turning off follow gear while ammo menu is open - needs testing w/ rope/parachute/jetpack
2009-07-05, by nemo
Fewer bubbles for non-breathing gears
2009-07-05, by nemo
Allow ammo menu to stay open when on rope/parachute/jetpack - allows for using non-F key alt weapon selection
2009-07-05, by nemo
allow attacks while moving on ammo with alt attack (parachute/rope/jetpack) - needs testing.
2009-07-05, by nemo
reworked progress structure
2009-07-03, by koda
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