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Engine:
2010-03-30, by smxx
crank up r a bit
2010-03-30, by nemo
ifrontend: predispone teams in a proper data structure
2010-03-30, by koda
prophylactic removal of some Integer references, raise a few of the template islands up a bit so they work inverted without triggering border
2010-03-30, by nemo
Fix a small glitch due to scaling down in mines and airplaine pixmaps
2010-03-29, by palewolf
Finish fixing pngs gray border when zooming
2010-03-29, by palewolf
properties for everyone!!!
2010-03-29, by koda
just some very sane stuff for the iphone port (plus some macro on pascal files)
2010-03-29, by koda
Updated spanish translation
2010-03-29, by palewolf
Frontend:
2010-03-29, by smxx
Engine:
2010-03-29, by smxx
- Add HH dX/dY to Birdy disappearing animation
2010-03-29, by palewolf
Frontend:
2010-03-29, by smxx
Frontend:
2010-03-29, by smxx
Add birdy.
2010-03-29, by nemo
Frontend:
2010-03-29, by smxx
Update Italian translation by Renato Gelmini
2010-03-29, by unc0rr
fix typo in team name: possesed -> possessed
2010-03-29, by sheepluva
Engine:
2010-03-29, by smxx
Engine:
2010-03-29, by smxx
Engine:
2010-03-29, by smxx
AfterAttack was issued twice
2010-03-28, by palewolf
Return control as soon as Birdy begins to disappear
2010-03-28, by palewolf
Birdy appears from off-screen
2010-03-28, by palewolf
Feather: sprites was moved to another layer
2010-03-28, by mbait
Feather: sprite size fix
2010-03-28, by mbait
Feather: wrong constant fix
2010-03-28, by mbait
Birdy's falling feathers
2010-03-28, by mbait
Adding small to these has never been useful
2010-03-28, by nemo
* tweaked some random stuff in GSHandlers.inc
2010-03-28, by sheepluva
claymore_ would like rearranged as so. hearing no objections...
2010-03-28, by nemo
prg adds option to toggle girders in maze, adjusts some frontend strings
2010-03-28, by nemo
Engine:
2010-03-28, by smxx
Engine:
2010-03-28, by smxx
prg tweaks maze
2010-03-28, by nemo
One more wacky generated map. bunch of islands suitable for islands shoppa.
2010-03-28, by nemo
* removed old hellishimpact.ogg
2010-03-28, by sheepluva
another ban for gstLoser
2010-03-28, by nemo
CMake:
2010-03-28, by smxx
prg's maze generator
2010-03-28, by nemo
Add background color to translucent png to avoid gray borders when zooming
2010-03-28, by palewolf
Updated spanish locale
2010-03-28, by palewolf
Themes:
2010-03-27, by smxx
Engine:
2010-03-27, by smxx
Sometimes you should just check to see if syntax highlighting is kicking in ...
2010-03-27, by smxx
CMake
2010-03-27, by smxx
Engine:
2010-03-27, by smxx
CMake:
2010-03-27, by smxx
General:
2010-03-27, by smxx
Engine:
2010-03-27, by smxx
hide the background gl context that remains active (might be worth freeing ithide the background gl context that remains active (might be worth freeing it))
2010-03-27, by koda
Restore this for now until I figure out why ShowCrosshair is being cleared on last rope
2010-03-27, by nemo
Fix mortar grey border
2010-03-27, by palewolf
Engine:
2010-03-27, by smxx
New impact sounds for HHG
2010-03-27, by nemo
complete previous commit (which broken my local copy as well)
2010-03-27, by koda
branch ipad/iphone files to keep compatibility between versions
2010-03-27, by koda
Engine:
2010-03-27, by smxx
Tidier way to handle crosshair drawing. show/hide based on CurAmmoGear for alt attack weps
2010-03-27, by nemo
* port fadeout to opengles
2010-03-27, by koda
Engine:
2010-03-27, by smxx
Keep crosshair active when using rope, regardless of alt wep
2010-03-27, by nemo
Engine:
2010-03-27, by smxx
Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
2010-03-27, by nemo
4 new hats, 2 reserved
2010-03-27, by nemo
Engine:
2010-03-27, by smxx
CMake:
2010-03-27, by smxx
CMake:
2010-03-27, by smxx
- Bee sprites for target and HH hand
2010-03-27, by palewolf
Forgotten sprite
2010-03-27, by mbait
Added egg sprite
2010-03-27, by mbait
Wind does not affect of eggs
2010-03-27, by mbait
Added poisoned eggs
2010-03-27, by mbait
Add Wood forts
2010-03-27, by nemo
Specifically check for current hedgehog being on rope, the tricky bastard.
2010-03-27, by nemo
Try to reduce expensive Distance() call until sure it is needed
2010-03-27, by nemo
Remove Distance from flake kick, reduce calls to Random() in flame replacing w/ checks on game tick and a little randomness.
2010-03-27, by nemo
tweaked hellish impact sound a bit. and yeah, we really need to limit how frequently impact sounds can be triggered on bounce >.<
2010-03-27, by sheepluva
making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
2010-03-27, by sheepluva
Tweaking water depth with Tiy
2010-03-27, by palewolf
doStepBomb: cache rounded values of Gear^.X/Y instead of recalculating the exact same values up to 512 times
2010-03-27, by sheepluva
some code polish for the ifrontend
2010-03-27, by koda
restore compilation
2010-03-26, by koda
First go at water depth
2010-03-26, by palewolf
General:
2010-03-26, by smxx
Bad nemo... uppercase theme names in themes.cfg too
2010-03-26, by palewolf
remove pointless code
2010-03-26, by nemo
Engine:
2010-03-26, by smxx
Engine:
2010-03-26, by smxx
Eliminate flake kick on themes with no flakes, more than 200 flakes (city) or explosions of 25 or smaller
2010-03-26, by nemo
Updated border colours from Tiy
2010-03-26, by nemo
Engine:
2010-03-26, by smxx
Engine:
2010-03-26, by smxx
Horizontally flip background textures on all themes but Desert and City. Also reduce PNG sizes a bit
2010-03-26, by nemo
Remove doubled call of freeEverything
2010-03-26, by nemo
Uppercase all theme and map names
2010-03-26, by nemo
New field in THedgehog for poisoning. New type of explosion- poisoned
2010-03-26, by mbait
Engine:
2010-03-26, by smxx
Frontend:
2010-03-26, by smxx
add another button to close the game and return to the iFrontend (untested)
2010-03-26, by koda
I don't know why I'm bothering. Sheepluva has a whole new approach in the works.
2010-03-26, by nemo
Add more dY checks to allow greater 45 deg bouncing, simplify check for stopped gear in interests of perf.
2010-03-26, by nemo
Change settings for birdy in default weapon sets
2010-03-26, by nemo
CMake:
2010-03-26, by smxx
remove utility flag
2010-03-26, by nemo
CMake:
2010-03-26, by smxx
Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
2010-03-26, by nemo
Birdy egg added
2010-03-25, by mbait
testing ftw
2010-03-25, by koda
reworked interaction of engine/frontend when closing
2010-03-25, by koda
tweak kick in case of wrapping
2010-03-25, by nemo
Frontend:
2010-03-24, by smxx
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