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add wiki link for the scheme handling
0.9.19
2013-03-23, by koda
apply the new macro to C flags too
cmake_pascal
2013-03-19, by koda
Remove some duplicating code from uLandGraphics.pas
2013-03-23, by Urbertar
pt translation update
0.9.19
2013-03-23, by inu
s/MINIMAL_FLAGS/MINIMAL_CFLAGS/
cmake_pascal
2013-03-19, by koda
Also check length
2013-03-23, by unc0rr
initial changelog update
0.9.19
2013-03-23, by koda
internal handling of some osx-only pascal flags
cmake_pascal
2013-03-19, by koda
merge. hate the fact that "unsynced remote changes" is just a "note" now.
2013-03-26, by nemo
add fort section to credits file
2013-03-22, by sheepluva
apply the new macro add_flag_* to set pascal flags, apply add_definitions where appropriate, small cleanup
cmake_pascal
2013-03-19, by koda
Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
2013-03-26, by nemo
remove engine warnings
2013-03-22, by sheepluva
utility macros for adding compiler flags
cmake_pascal
2013-03-19, by koda
changing fort name to better reflect its contents
2013-03-22, by sheepluva
partial conversion of pascal_flags to CMAKE_Pascal_FLAGS
cmake_pascal
2013-03-19, by koda
adding jaree to credits
2013-03-22, by koda
make https links work properly
2013-03-21, by sheepluva
typo
cmake_pascal
2013-03-19, by koda
scheme association for linux (although it stops during connection)
2013-03-22, by koda
fix/hack so that (own) messages sent in frontend are also visible in the game chat
2013-03-21, by sheepluva
the default CMake(Lang)Compiler.cmake location changed since 2.8.10
cmake_pascal
2013-03-19, by koda
don't poison the dead, it's not cool.
2013-03-21, by sheepluva
fix player info
2013-03-21, by sheepluva
partial reodering of units so that dependency tracking is done with cmake
cmake_pascal
2013-03-18, by koda
enable/fix links on about page. why don't people test that stuff when they insert it? it's just one click...
2013-03-21, by sheepluva
add lobby chat features to room chat
2013-03-20, by sheepluva
better support for cmake directory and fpc output paths
cmake_pascal
2013-03-18, by koda
Add space for better visual performance
2013-03-20, by unc0rr
move paths setup inside cmake_lang files
cmake_pascal
2013-03-18, by koda
Eiffel Tower fort
2013-03-19, by Randi
this should make cmake-pascal stuff work on linux too
cmake_pascal
2013-03-18, by koda
fix ancient issue with hedgehogs sliding through/into think gaps; fixes issue 542; could and should be optimized (also to make sure that hogs can't slide through little pixel turds) - feel free to do so =P
2013-03-19, by sheepluva
with lot of hackery, use add_executable on pascal files, SUCCSS
cmake_pascal
2013-03-18, by koda
More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
2013-03-18, by nemo
barebone cmake config file to support pascal files, based off plplot's ada files
cmake_pascal
2013-03-18, by koda
add one button to improve sharing of hwplay:// schemes
2013-03-17, by koda
help text for pagenetserver
2013-03-17, by koda
do not host server on well-known ports
2013-03-17, by koda
use SDL keycode for shortcuts (doesn't fix layout issues)
2013-03-17, by koda
ingore moar keys
2013-03-17, by koda
Add some flags for a few of the magic Land values
2013-03-17, by nemo
useless test
2013-03-17, by nemo
Key returned 0 for arrows under linux. Sym works, clearer anyway.
2013-03-17, by nemo
linux keycodes differ from osx's
2013-03-17, by koda
use a local storage for chat history which prevents mix ups in netgame and simplifies code
2013-03-17, by koda
less cryptic text insertion
2013-03-17, by koda
gather a few common code
2013-03-17, by koda
implement up and down keys to navigate in the chat history, needs testing over network
2013-03-17, by koda
don't display squares when pressing arrow keys in chat
2013-03-16, by koda
formatting
2013-03-16, by koda
do not hardcode CMAKE_INSTALL_PREFIX for windows, but rather put it in the script, so that custom build setups still work
2013-03-16, by koda
Hard math to fix issue 571. Well, not really hard math,
2013-03-17, by unc0rr
oups
2013-03-15, by nemo
fix compilation with clang. fixes issue 553 - thanks to julien for reporting and to drew for the first part of the fix
2013-03-15, by sheepluva
at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
2013-03-13, by nemo
Call steps on focus instead. fix typo
2013-03-12, by nemo
Experiment in undisabling the brick theme flake
2013-03-12, by nemo
Crashed here last game
2013-03-12, by nemo
better message, as suggested by inu
2013-03-12, by koda
return after ram size on win
2013-03-12, by koda
Merge
2013-03-12, by unc0rr
add 'run Hedgewars' checkbox at the end of the NSIS installation
2013-03-12, by koda
this should supposedly add hwplay:// schemes to windows, after user presses file association
2013-03-12, by koda
No more std::string in feedbackdialog.cpp
2013-03-12, by inu
this should prevent the password prompt from appearing on local games (issue 548)
2013-03-12, by koda
grrrr
2013-03-11, by nemo
fix bug 552 - reset network button state after use
2013-03-10, by koda
this should ensure those other voices play a bit more often.
2013-03-11, by nemo
hit hwplay://server:port and automatically join an unofficial server (on osx right now)
2013-03-10, by koda
oops forgot to move header
2013-03-10, by koda
Prepend, not append
2013-03-10, by unc0rr
fix highlander - needed new script load function
2013-03-09, by nemo
unbreak build
2013-03-09, by nemo
hooks for opening custom urls on osx (commented out until we decide what to do)
2013-03-10, by koda
cleanup file loading, this codepath can be used to load url schemes
2013-03-10, by koda
fix loading files on osx too, the cause was different than other systems
2013-03-10, by koda
move signal handler in hwapplication
2013-03-10, by koda
alignment
2013-03-10, by koda
introducing the bestest flag of all
2013-03-09, by koda
- Put compiled units into more appropriate dir
2013-03-09, by unc0rr
forgot to update lib names here
2013-03-09, by koda
sigh
2013-03-09, by koda
have fpc work in the right directory instead of passing the full path of the main module (avoids having full paths in debug build backtraces for the first module only)
2013-03-09, by koda
stripping
2013-03-09, by koda
adjust casing
2013-03-09, by koda
readd revision info to the cpack generated package
2013-03-09, by koda
move cpack stuff in its own cmake file
2013-03-09, by koda
fix linking on osx
2013-03-09, by koda
Merge
2013-03-12, by unc0rr
typo
2013-03-08, by nemo
A bit more of Italian translation... in progress. :)
2013-03-08, by Marco Bresciani
*sigh* hopefully there aren't any more of these. add missing tr() to button text
2013-03-08, by nemo
lock weapons since script doesn't support custom sets anyway (yet). Use bor on flags to allow other game flags.
2013-03-08, by nemo
*sigh* sorry. I miss the old, don't-push-if-unsynced-remote-w/o-force. Keep forgetting to pull.
2013-03-08, by nemo
Unbreak build without stl compatibility
2013-03-08, by unc0rr
merge
2013-03-07, by koda
even more wrapping with find_package_or_disable_msg
2013-03-07, by koda
update option list
2013-03-07, by koda
introduce find_package_or_fail/disable to group together similar cmake code
2013-03-07, by koda
link png library in code on osx
2013-03-07, by koda
Fix frozen hog rendering
2013-03-07, by Urbertar
Fix check for flag
2013-03-07, by unc0rr
hopefully closes issues 541, 312 and 503
2013-03-08, by mikade
yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
2013-03-06, by nemo
prevent an old abuse of parachute to land safely
2013-03-06, by nemo
fix fade to black in training
2013-03-06, by nemo
PhysFS-aware check for directory existence. Should fix issue 511.
2013-03-07, by unc0rr
skip frozen hogs in switch
2013-03-06, by nemo
Add missing feedback button translation
2013-03-06, by nemo
This has bothered me for the longest time. Move texture so it doesn't overlap. I'd initially had a test for isPaused, but jumping texture bothered me.
2013-03-06, by nemo
our cmake modules have become good enough, prefer them over system ones
2013-03-06, by koda
Backed out changeset 4cccc0520988
2013-03-06, by koda
our cmake modules have become good enough, prefer them over system ones
2013-03-06, by koda
write FindGHC.cmake for haskell stuff
2013-03-06, by koda
*sigh* I always forget to pull when AFK for a while. btw. why are we still keeping binaries in here? ☹
2013-03-06, by nemo
user correct variable and slimmer test, version typos, .dll.a updated
2013-03-06, by koda
extend time a bit. move to defrosting on team's turn. fairer than using round order I think.
2013-03-06, by nemo
comas and capitals
2013-03-06, by koda
rework ffmpeg/libav/videorec linking and their cmake discovery
2013-03-06, by koda
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